Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/05/20 in all areas

  1. Let us all agree to never talk about this battle again
    6 points
  2. I have a soft spot for ducks now.
    5 points
  3. almost did an oopsie memehunting on alt (ig I'll reset the egg count again here .-.) @DaftCooliocan i join sass now
    4 points
  4. Details Automated Tournament | Single Battle | 32 Players | 6v6 LC | Bracket Date & Time Wednesday, 9th December 2020 5PM CET | 4PM UTC | 11AM ET | Time Zone Converter Registration Registrations will open 15 minutes prior to the tournament. You can register by clicking on the PvP menu option (Masterball icon) and then select "Tournament Signup". You may only enter on one account. Clauses Evasion / Sleep / OHKO / Unique Species / Self-KO Tournament Clauses Explained LC Ban List Banned Moves Banned Ability 1st Place Prize GIFT Shiny Elekid Your choice of nature, gender , 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points
    3 points
  5. These Pokemon aren't unique to the trainers that use them, they're pulled from a large shared pool just like Emerald. The Battle Frontier's Pokemon are largely the same as the originals in terms of placement and quantity. They're split into different tiers, many of which share a species list with certain other tiers, but each with different builds of the Pokemon. These tiers aren't clones of OU, UU, etc - they're their own thing. With each tier, IVs and moveset quality improve. They start quite poor, but the further you go, the tougher they get. Tier 1 contains the weakest Pokemon. Only one tier uses this list, so there's only one of each. Corsola falls into this tier, the two you fought are the same Pokemon. Tiers 2 and 3 contain the next group, most quite weak. Hitmonchan can be found here, one with Normal Gem and the other with Liechi Berry. There is no Coba variant. Tiers 4, 5, 6, and 7 contain the next group, many of these are powerful species like starters. Tier 8 contains mostly legendary Pokemon (6-8 of each) and a few repeated species from tiers 4-8 (4-6 of each). This tier is unique, it's the only one to contain duplicate species. There are 884 Pokemon in total. -162 in tier 1 -105 in tiers 2 and 3 -96 in tiers 4, 5, 6, and 7 -128 in tier 8 If you want to try to document all of the builds, I'd recommend starting with a spreadsheet separated into these tiers. Once you've worked out which group of tiers a Pokemon belongs to, you can add its name to every other tier that shares the same species list. If you want detailed information about each one, the Battle Factory lets you use the same pool of Pokemon yourself as rentals. You can also tell immediately which tier a rental is from based on its IVs. Doing all of this alone would be a huge task though, so if you're really committed to it, it might be best to try to make it a community project.
    3 points
  6. Heyo, so I am raffling a shiny Magmortar & more It's being held by @Revz TICKETS LEFT 0/200 LIST BELOW Buyers: x5 - Kupokun x5 CaptnBaklava x2 FixedGaming x3 RealDevilLegend x1 Mayushii x1 KiryuMoeka x10 Rayquazaa x1 Mightyboxer x3 Akshit x5 zMago x10 Parke x2 SamuelJackson x1 Profanger x1 MoxieMozzie x62 Drayden x20 Inxss x1 OldenMan x1 Pizzaconewe x1 Nivus x1 Audramiller x1 Artezy x2 Crixussw x1 Davidray x2DrTylerGrey x2 EricRasp x5 Mxdhin x1 RafolsJohn x1 NightClouds x1 TeoG x10 MonkeyDMathew x1 Clayclover x11 Autalom x1 adeangel x5 TheFrenchiestFry x3 DeGarzo x2 SrTocho x3 zZFrancoZz x1 Poketurve x5 RexB x2 Blue x1 Poufilou x3 Spxter Each Ticket costs 120k and should be mailed to EverDaryl Prize 1st Place: Shiny competitive magmortar Lvl 100 Nature: Modest Ivs: 27,31,24,31,2631 Moves:Thunderbolt,Psychic,FireBlast,FocusGuarenteedMiss Particles: yeah got limited halloween on e from pumpking and some others. Prize 2nd: Red Eyeball Mask Prize 3rd: Comp Ferroseed lvl 1: 31,30,31,x,31,0 with egg moves. and 5 premier balls
    2 points
  7. ZHM

    Some Suggestions on Guild System

    At present, the guild system is equivalent to an extra chat channel. To be honest, it is not very useful Here are two suggestions for administrators to refer to The first point is that the guild members' up-and-down prompts can be changed to whether they can set up their own prompts. This is the guild chat channel that is most vomited in the guild group, not for chatting, but for being prompted by the up-and-down system. Second, it is suggested to open the guild warehouse. If possible, it is best to open the points system by the way. As for the number of points donated to the warehouse, the guild manages its own settings, but this system is really troublesome and understandable. Therefore, at present, it is recommended to add a guild warehouse. As for other guilds, the discussion records in their own groups are all small things. There is a warehouse, and members in the guild can donate some things to the guild warehouse. Only the guild management has the right to extract members. Only the donation right to manage the extracted things are naturally used to send activity rewards. Moreover, the guild warehouse can set the initial number of pages, and then the gift shop can add the guild warehouse volume, so I don't need to say more about the rest Add a fragrance, Tao Di I hope the administrator can adopt the above three points. Thank you! ! ! 公会系统目前来说就是相当于多了个聊天频道 说实话没有太大的用处 这里提2点建议 希望管理员可以参考下 第一点 公会成员上下线提示改成可以自行设置是否提示 这点是公会群里被吐槽最多的 公会聊天频道不是聊天用的 是被上下线系统提示刷屏用的 第二点 建议开通公会仓库 如果可以的话最好顺便开通积分系统 至于捐献仓库给多少积分公会管理自己设置 但是这个系统加起来确实很麻烦 也能理解 所以目前是建议加个公会仓库就好了 至于别的公会自己群里讨论记录都是小事情 有个仓库 公会里成员一些东西就可以捐到公会仓库 仓库只有公会管理才有权限提取 成员只有捐献权 管理提取的东西自然就是用来发活动奖励了 而且公会仓库可以设置初始有多少页 然后礼品商店可以添加公会仓库卷 剩下就不用我多说了 以上两点 希望管理员能采纳 谢谢!!! 还有出个香气陶笛
    2 points
  8. The Best Joey!!!! Alright here's a nice, easy catching event for anyone to join! Lets see who can get the best Rattata and become the best Youngster Joey! Date Wednesday, 9th December 2020 Time 10AM CST Central Standard Time, I'll let you guys convert since I failed last event x.x Location Route 1, Kanto, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokémon accepted as valid entries Rattata Nature Bonus no nature bonus! Rules To win 1st, you need to submit an entry that scores the highest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to MoxieMozzie In the event of a tie, the winner will be determined by earliest catch time www.twitch.tv/moxie_mozzie 1st Place Prize  2nd Place Prize Pointed Hat 3rd-4th Place Prize Crisp High Five
    2 points
  9. We are also all assuming that with the new system players spammed more the same team. I think this argument comes from reasoning rather than facts. How can you notice any differences ? Did you spectate every matches of every players in every tour's to know for sure that they play the same team ? And that they didn't do that before ? It's not obviously observable.
    2 points
  10. Imagine using Ctrl+F: "New Players". Oh wait, 11 results on this page alone... You do realise that what he said is implied. He doesn't have to quote anything, it's the logical conclusion of people complaining they can't use scouting + resource to get an advantage over new players. They are complaining because their odds against new players were better before, so that means they are losing more to new players than they were before. It's heavily implied in several pro old system posts. ... Ok fine, you're really struggling with this so let me help you out: The bolded parts heavily imply that the new system increases the losing odds of players with more resources compared to the old system where players with more resources could counter their opponents. A lot of people won tournaments battles in the past because they were able to counter their opponents with 10 mins garbage. I seriously hope you are not disputing that ... If you don't understand the reasonable and logical things Poufilou said, you should be annoyed at yourself, not him really. get gud
    2 points
  11. Been hunting Magmar for a month as I took a break from hatching squirtles.. Started hatching again y'day.... W
    2 points
  12. Old was way better and fun.
    2 points
  13. Hi everyone, It's been a while! Lots of life lore happening to me atm. But fret not for I have updated the theme again. It was a quick patch, if you see any bug please let me know! Whats new AFAIK New color customization menu GTL templates Raid battle boss hp bars I made this simple dark theme. Let me know what you think of it! Download: https://drive.google.com/file/d/1VzCQWKzTW3ybw5D_g6KOd03o5Du7POF1/view?usp=drive_link Instructions PC: Extract the contents to your themes folder. Select the theme in game and reload. Enjoy Yet more themes: Blue(Not updated yet) PVP General UI
    1 point
  14. BrokenBulb

    Legendary Pokemon Guide

    Mechanics Each region has a single legendary that can be found in the wild. If you catch one, it'll replace your last party slot, a notification will be sent across your region, and you'll be forced to accept any duel requests. If you lose, the winner takes the ownership, and so on. Legendaries always appear as followers and they prevent you from using Escape Rope, Fly, Teleport and switching channels or regions. Logging out or transferring it to your PC will make it run away back into the wild. The Future In the future there will be dungeons where you'll be able to find and permanently keep some non-Uber legendaries. There is no estimated time for dungeons though. Frequently Asked Questions What about legendary beasts (Suicune, Raikou, Entei), legendary birds (Articuno, Zapdos, Moltres) and Shaymin? How can I find legendaries easier? Can I sell legendaries? Is there a cooldown between each duel? And how long can you keep legendaries? How do the battles work, and can I use items and potions during the battle? How does the Giratina and Zekrom battles work?
    1 point
  15. Team Código Cero Theme/Tema 10 Colours/ 10 Colores EN: as the game update this themes would be "outdate" I cant update everything if you want to try one of these just ask me and I will update any theme for you (Fonts have been change, check the comments for the updated images) ES: mientras el juego se siga actualizando estos temas quedaran "desactualizados" yo no puedo actualizar todo si quieren probar alguno de estos temas solamente pidanmelo y yo actualizare el que quieran para ustedes (Las letras fueron cambiadas, miren en los comentarios por las imagenes actualizadas) English: Theme from our team Código Cero (type:null in spanish) Red is the base for all the themes but with re-colours ~ hope you enjoy! *how to install: Extract the .zip inside: /data/themes (from the main PokéMMO folder) Then open the game, go to Setup, then Interface, and Theme, there pick your theme and dont forget to save the changes ---- Español: Tema de nuestro equipo Código Cero La base de todos los temas es el rojo, solo que recoloreados ~ espero los disfruten! *como instalar: Extraer el .zip dentro de: /data/themes (dentro de la carpeta principal de PokéMMO) Abrir el juego, se dirigen a Ajustes, luego Interfaz, Tema, ahi elegiran su tema y no olviden guardar los cambios ---- Red/Rojo Base: https://www.mediafire.com/file/ggsocg0ywbeim3b/Código+Cero.zip/file Yellow/Amarillo: https://www.mediafire.com/file/a9wx2bxxagzjyj8/AmarilloCC.zip/file Blue/Azul: https://www.mediafire.com/file/g9i8xowzm55ja3m/AzulCC.zip/file White/Blanco: https://www.mediafire.com/file/okzb8d3b86h4vrf/BlancoCC.zip/file Cyan/Celeste: https://www.mediafire.com/file/zx5qiakkrs1if7d/CelesteCC.zip/file Orange/Naranja: https://www.mediafire.com/file/i06m7mjx21wd3ed/NaranjaCC.rar/file Black-Grey/Ngro-Gris: https://www.mediafire.com/file/dks8ozgnvyb2jjq/uguuCC.zip/file Purple/Purpura: https://www.mediafire.com/file/poty5su6kk4ans3/PurpuraCC.zip/file Pink/Rosa: https://www.mediafire.com/file/ir3wm94g8ep1i2x/RosaCC.zip/file Green/Verde: https://www.mediafire.com/file/qotxahs0et2sk9a/VerdeCC.zip/file
    1 point
  16. Tear

    Mute option in Team Chat

    Estaba pensando que sería una buena idea que añadieran la opción de silenciar a los miembros del equipo y tengo varias razones por las que parecería necesario: Se mantendría un chat más organizado ya que a veces hay conflictos entre los miembros del equipo y sería una mejor opción que la expulsión directa. Podría servir como prioridad dar nuevos avisos al equipo, por ejemplo: En Torneos por Equipos puede servir dando acceso al chat a ciertos miembros del equipo para asesorar sobre la alineación, ayudar en los cálculos de daños u otro método de apoyo en la mitad del juego. Al ser un gran evento, el chat suele estar lleno y personalmente siento que es necesario. Quizás también debería haber una opción que permita prohibir ciertas palabras en el chat para evitar problemas. ¿No crees que sería genial implementar una función de moderación que sirva para hacer frente a acoso, spam, haters, trolls y cualquier persona indeseable que quiera atacar de forma frecuente o repetitiva el buen ambiente que merecen los miembros de cada equipo? sería una forma más discreta de hacer cumplir las reglas del equipo sin la necesidad de denunciar, bloquear o expulsar al infractor. El Mute Restrict sería genial porque el usuario bloqueado no sabe que ha sido bloqueado porque él mismo todavía ve sus comentarios con normalidad, pero para el resto del mundo está hablando solo. Espero que tengan en cuenta mi aportación, ¡gracias! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I was thinking that it would be a good idea for them to add the option to mute team members and I have several reasons why it would seem necessary: A more organized chat would be maintained since sometimes there are conflicts between team members and it would be a better option than directly expelled. It could serve as a priority to give new notices to the team, for example: In Team Tournaments it can serve by giving access to the chat to certain team members to advise on the line-up, help in damage calculations or other support method in the middle of the game. Since being a great event, the chat is usually full and personally I feel that it is necessary. Perhaps there should also be an option that allows forbidding certain words in the chat to avoid problems. ¿Do not you think that it would be great to implement a moderation function that will serve to deal with harassment, spams, haters, trolls and any undesirable person who wants to frequently or repetitively attack the good environment that the members of each team deserve? it would be a more discreet way to enforce team rules without the need to report, block or expel the offender. The Mute Restrict would be great because the blocked user does not know that he has been blocked because he himself still sees his comments normally, but for the rest of the world he is speaking alone. I hope you take my contribution into account, thank you!
    1 point
  17. PokeMMO首个原创皮卡丘主题界面发布~(1.0试用版) - 各位PokeMMO的小伙伴们大家好,我是Teeemoooo - 因为一只蝙蝠的原因,一个无聊的玩家在抓皮卡丘的时候,突然间灵感电光一闪,就肝了一个全新的皮卡丘主题出来.... - 咳,闲话少说,上图。 封面LOGO: - LOGO当然要有皮卡丘啦,把字体的颜色规范成了皮卡丘的配色,并且加上了闪电图标进行呼应。 - 所有界面均为原创设计,在保留原版功能的基础上进行美化。 - 采用皮卡丘配色风格并搭配冷色调和,雷电暗纹和皮卡丘形象让主题细节更加丰富。 名片界面: 精灵摘要: 箱子界面: - 还有对战界面和其他细节部分,我专门做了视频的演示,放在了B站,感兴趣的各位可以去看一下。→皮卡丘主题UI视频演示 (主题后续会根据大家使用的反馈做优化调整,主题的更新版本只在群内上传,使用主题的小伙伴请进群向我反馈修改意见,以便给大家带来更好的使用体验。 主题维护群号:1085606625 ) - 主题的下载链接我也放在这里,各位自行下载安装。→ 下载链接提取码1623 - 主题安装说明下载链接:→ 主题使用说明书 作者按: - 这个主题算是我的第一次尝试,也是非常用心的去做了快一周的时间,如果反响不错的话我还会继续制作新的主题皮肤, - 比如大家的老婆沙奈朵啊,准神烈咬陆鲨啊之类的。 - 喜欢皮卡丘或是厌倦原版主题的小伙伴请务必尝试一下。 - 最后希望你们喜欢这个主题,祝各位武运昌隆,追闪必来。 --------------------------------------------------------------------------分割线-------------------------------------------------------------------------- PIKA-Z-UI 2.0 更新日志与主题使用说明 更新日志: 1.更新登录界面封面图片 2.更新游戏LOGO主题版本号 3.修改各功能窗口底色为淡蓝色 4.更改主要使用文字为黑色 5.优化各功能窗口中黄色按钮的观感舒适度,相应优化整体按钮颜色 6.加强快捷物品栏中物品数量显示,现可更加清楚地看到物品剩余数量 7.修改更换宝可梦界面按钮 8.优化战斗界面血量条的设计 9.优化除主要文字外其他显示文字的可读性 10.加强最高个体值数据显示 11.优化试用版中遗漏设计的界面 2.0版本主题使用说明: 2.0版本的发布离不开群内使用主题的小伙伴的帮助。他们积极地向我提出建议,我能做的就是尽力去满足他们的需求。 当然这一切都是free分享,我利用个人的空闲时间为大家带来优质的主题资源。 为了防止我们共同打磨的主题被伸手党和白嫖当肆意窃取,主题仅试用版会在网络平台发布下载,完善版本下载链接只在群内发布。 喜欢主题的小伙伴请进群。感谢大家的支持,今后我也会努力制作更多优质的主题资源分享给大家。 声明:本主题由Bilibili弹幕网 UP主:聪明的泽制作,主题中的图片素材均来自网络,请勿商用,未经作者允许请勿转载。 -2022.4 已修复主题适配问题,感谢浅笑。
    1 point
  18. Hello all! :D EDIT: lowered budget breed prices significantly ditto art by asteriox My IGN is Drakkmord, My Discord is Drakkmord#9166, and I am happy to post about my NEW in-game endeavor. I offer extremely COMPETITIVE RATES and stellar customer service!! To make things quicker for my clients I will be focusing solely on breeding! For now that means no EV training. Everything is explained below! If you have a particular order or request, just send an in-game mail with the necessary details and fronting price! Business model: You front me a fronting price. I build it as cheap as I can. I charge a 1.25*cost of breeding flat rate. *If the charge exceeds the fronting price, you pay the remainder. *If the charge is lower than the fronting price, I pay the remainder. ex: You front 503k cost of breeding = 300k total = (300k*1.25) - 503k = -125.75k <------------------------YOU GET A 126k REFUND!!!! Important Notes for You: ***If I get a shiny during the breeding process, your breed is FREE!!!!*** ***If, during breeding, I can save you money by being lucky with the natures or any particular method, I WILL*** ***You get access to a cost-spreadsheet to see breeding progress*** ***Must front some pokeyen for the breeding process (fronting prices below)*** ***These are estimates I have come up with for total cost of breeding, and may be subject to change. Some of the values are averaged, and I have since lowered my rate from 1.4---->1.3---->1.25*cost_of_breeding ***If you have a particular breed in mind that is not explicitly mentioned in the fronting prices, feel free to ask me about specifics*** FRONTING PRICES: (These prices are not final. If I can save money, you save money too. If it costs me more, it costs you more) ***Standard Perfect Pokemon breeding*** Not Natured: Natured: 1x31: 10k 1x31: 24k 2x31: 41k 2x31: 81k 3x31: 107k 3x31: 204k 4x31: 239k 4x31: 459k 5x31: 503k 5x31: 978k 6x31: 1.03m 6x31: 2.03m ***Particular Builds (1x25+ = 1x25, 26, 27, 28, 29, 30, or 0)*** Not Natured: Natured: 1x31 5x25+: 367k 1x31 5x25+: 670k 2x31 4x25+: 513k 2x31 4x25+: 820k 3x31 3x25+: 670k 3x31 3x25+: 940k 4x31 2x25+: 790k 4x31 2x25+: 1.20m 5x31 1x25+: 880k 5x31 1x25+: 1.45m ***Other Typical Breeds*** Not Natured: Natured: 1x31 4x25+: 181k 1x31 4x25+: 200k 2x31 3x25+: 200k 2x31 3x25+: 285k 3x31 2x25+: 322k 3x31 2x25+: 370k 4x31 1x25+: 430k 4x31 1x25+: 610k Typical breeding costs that will be accounted for: -Pokeballs, gtl prices, 8k per 1x31 ditto I've self-caught, gendering, bracers, everstones -Am willing to discuss further if interested in okemon like Starmie, Metagross, Lucario, etc ~~Why choose me?~~ 1. Customer Service: Years of real-life experience in the customer-service industry, so I am always willing to communicate and listen to your needs as a client! 2. Passion for Fairness and Equality: I make an excel spreadsheet of each pokemon I make, and I use color-coding to produce the clearest breeding process for you! This means that you, the client, will have full access to my spreadsheet and will be able to view the breeding process as it progresses. You will see itemized price breakdowns, and get a true and honest representation of how I approach your breeding requests. 3. EQUITABLE/CHEAP Pricing I offer a flat rate to all orders: (1.25* the cost of breeding) EX: A pokemon that costs me ~500k to breed, only costs you 500k*1.25 = 625k!! PLEASE don't hesitate to ask any questions! And please allow up to a few days to complete orders in-case of real-life events or order pile-up :o I hope to provide you the best and cheapest business possible! -Drakkmord <3
    1 point
  19. Christmas is Coming! Date Sunday, 6th December 2020 Time 1pm ET , 6pm UTC | Time Zone Converter Location Icefall Cave, Kanto, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus + Species Bonus = Total Score Pokémon accepted as valid entries Delibird +10 Swinub Nature Bonus Jolly +5 Adamant +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Revz MPDH Sethsen MegaBladers 1st Place Prize Elf Hat + Elf Tunic and 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    1 point
  20. satan12

    Blocklist is full

    I suggest 1:Automatically delete nonexistent blocked player。 2:Increase upper limit。 3:Replace the earliest blocked player。
    1 point
  21. I have to change my title, but no i dont EV Train anymore
    1 point
  22. Drakkmord is legit!! Worth investing in his help
    1 point
  23. razimove

    Came back after hiatus

    It wont take time, it wont exist period. They dont recreate anything. Also not only is the encryption a bit harder to deal wkth, but the game engine isnt prepared for fully 3d environments iirc.
    1 point
  24. Rayquazaa's totally not stolen idea.. Hide N Seek! (This event is for in-game Team Mr members only) Date: December 12th, 2020 Time: 6PM GMT / 1PM EST Time Zone Converter (click me) Starting Location: Viridian City Pond, Channel 5 About the event: Hello All! Team [Mr] is hosting an event for our in-game team members, in the form my personal favorite event style: Hide n' Seek! This event will vary across ALL FOUR REGIONS and will take place in channel 5 only. There will be 10 rounds, in which our host, Rayquazaa, hides somewhere, and we all go try to find them. Rayquazaa will send a screenshot in team chat, to hint as to where they are hiding. Every few minutes, that screenshot will get larger, to reveal more of the surrounding area. While Rayquazaa is hiding, we will all wait in Viridian City, channel 5, at the pond. There will be at least 1 round in each region, so if you haven't completed all 4 regions, it's highly suggested that you do so before the event takes place. Rules: -There will be 10 rounds total -To win each round, you must find the host and be the first to send them a trade request -The host (Rayquazaa) will send screenshots in team chat, hinting to their location. As more time passes, these screenshots will grow larger until the host is found -Only in-game team [Mr] Members may participate -Anyone caught cheating (ex. colluding with other people [specifically people not in Mr]) will be disqualified for the rest of the event -After each round, all participants will then go back to Viridian Pond and wait for the first hint of the next round, while the host hides PRIZE PER ROUND: Currently $1,200,000 **Prizes are subject to grow bigger and will be updated before the event to better reflect the prize pool** Any an all team members are encouraged to donate to make this event as enticing as possible for all players To donate: Send mail to IGN: "Rayquazaa" in game with the title "Event Prize" Bonus Prize Anyone who finds a shiny during the event gets $1m from awkways (This is independent from the prize pool) Current Donations: OHJI: $5,000,000 Rayquazaa: $2,000,000 Awkways: $2,000,000 KiryuMoeka: $2,000,000 Paul: $1,000,000 CURRENT PRIZE POOL: 12M - aka 1.2m per round
    1 point
  25. 1 point
  26. Since I'm part of the reason why this discussion got derailed, let me help put it back on track by comparing the two systems. Whether we look at the old system or the new one, in both cases, the first turn of each tournament is identical, you don't know who will be your opponent. In both cases, the last turn of each tournament is also identical, you will know exactly who you are facing. So this entire debate about the second round to the second to last round of each tournament. For a 16 players tournament (4 rounds total), we are therefore arguing about what is the best format for the 2nd and 3rd rounds. For a 256 players tournament (8 rounds), we are therefore arguing what is the best format for the 2nd, 3rd, 4th, 5th, 6th and 7th rounds. I'm not trying minimize the importance of this debate, just pointing out to what we are all talking about. Now let's look more closely at the old system where you would know in advance who is your opponent and therefore you will be able to prepare accordingly. Preparing accordingly can mean different things. In the case of an old player against an old player, well both players can scout each other during the tournaments and learn what they used in previous rounds. Since they are old players, we can also assume they might have scouting knowledge of their opponents that goes outside of the tournaments itself. I know some old players would accumate data on their potential future opponents before tournaments even start for instance. They might also have already prepared a team to face specific opponents they are anticipating and already gathered the resources to play that team they build by themselves or perhaps with the help of friends. It's also possible they are using the 10 mins prior to the duel to teambuild a counter team against their opponents; that's when friends and accumulated resources come in handy since old players might not all have the same amount of resources or friends. Overall, we probably can assume that it's an equal playing field when an old player is facing another, despite some resources imbalances that might be. It's important to point out that it takes a certain level of skill to prepare a counter team in 10 mins and a fast/good builder will probably get an edge in the match up. The old system promotes that kind of fast/good builder competitive skill. However, when an old player is facing a new player, the situation becomes very different. The old player can prepare far better for his duel than the new player. The new player will scout the teams his opponent played during the tournament, but that should not help him much since the old player has the luxury of changing teams. The old player will be building the most perfect counter team against the helpless new player that only has one team while his friends scouts the set of his opponent. If this was a first round of a tournaments, the odds the old player gets through with a counter team designed for someone specifically are very low. It's doesn't matter how good of a fast/good builder the old player might be, there is hardly any chance the team he will have built without testing will be ready to face a random standard team. The competitive skill of building good and fast required in the 10 mins team building between two old players becomes the most atrocious and disgusting match up fishing uncompetitive garbage when an old player is using his accumulated assets to crush a new player. I feel this is the core of the problem. Some feel it's better to promote the fast/good builder competitive skill of old players vs old players while others feels it's more important to promote a more fair competition among all players at the cost of losing the required skill to counter your opponents in few minutes. We are playing an MMO and that means some people have more friends and/or resources than others. That's not something we can change and that's what we all agreed to play since we are here. Some may feel that a competition in an MMO implies that it's completely fine if old players have an advantage over new players. That's how it is by design and we shouldn't fight against it. I understand why some may feel that way, but I strongly disagree with that premise. For me, as an old player, having more resources and friends than new players doesn't mean I should be inherently advantaged against the new player, it should mean I have the luxury of playing different playstyles whenever I feel like I'm bored of playing the same thing. It's not about getting a competitive edge, it's about having more competitive freedom. I would have no pleasure beating a new player by hard countering him, what would even be the point? Winning there doesn't mean I outsmarted the new player in any way, that just means I out resourced him which is just sad. It's unfair really. Where is the competition in that? Some also argue that it is boring because players can get away with playing the same team. Why? Why is it boring for you that other people are playing the same team? You're not the one playing the same team, others are, right? As an old player, you have the luxury of changing team, so why are you bored by what other people are doing? Play your with whatever you want to play and that's it really. I don't see the issue. Is it that spectators get bored when they see someone spamming his only team? That can be understandable. However, to be fair, I personally get bored when I see a bad case of match up fishing from an old player facing a new player, these kind of duels are not interesting at all imo. Overall, I feel this argument is quite subjective since what may be boring to some might not be for others and, in all cases, the entertainment factor of spectators is not the most important issue here. It's good to mention it, but nothing more imo. Anyway, that's the way I see it and that's why when I look at the pros and cons of each system, I feel the new system is more appropriate for PokeMMO.
    1 point
  27. You know what I'm about to write, keep it civil please.
    1 point
  28. Bearminator

    Prospective dev

    Apologies Charles, I've edited your post and deleted the link to your profile just in case. Our developer team doesn't look for any addition to their team right now- if that will change we will for sure announce it using our platforms, like this forum. If you will want to contribute in other ways, our staff team is always recruiting as well. That's being said thank you for contacting us, and I wish you all good!
    1 point
  29. 1 point
  30. 技能既然学了龙舞(+1物攻,+1速度)却有破坏光线和暴风的特殊伤害技能。并不是说走物攻就不能走特攻。双刀快龙也是可以的。不过要看性格。个体可以不高(但也不要太低),性格一定要对。还有努力值在50级时是前4点对应1点能力值,后面都是8对1。在100级时全为4对1 在宝可梦里,没有四舍五入的概念,全为向下取整。比如你快龙100级时,物攻努力值是177。那么加的能力值是177/4=44.25,也就是只加44。刷176努力值也只加44。177则会多出来一点没有用处。要尽量让努力值的收益最大化。努力值是一个个性化的东西。它取决于你的队伍,你的需求,还有你所针对的对手。 以下为闲话知道向下取整后可以在别的用处上。比如剩饭每回合回复1/16的血。如果你的血刚好是16n的话,那么就可以使得回复没有溢出;又比如四倍弱岩钉的火蛾子。出场必会掉1/2血,这时你可以将火蛾子的HP拉为奇数倍,这样向下取整就会扣比一半多一滴血。
    1 point
  31. I don't think the staff will do anything about this since what Coolio said is completely true. So what's the point of discussing? Might aswell do what Imabe is saying and ask for seasonals back to at least have a decent tournament to look forward to.
    1 point
  32. Stop being so contemptuous with "new players", if you think anybody can reach semi without any skill to me it just look like you're salty. If there was such a team build that allowed anyone to reach semi, then why dont we see it every time winning tournaments ? What is the point of competition then ? And even if this team existed, then you should use your "skill" to come up with something that counters it instead crying to have lost against a "new player". Y'all saying it's a big skill to be able to build a team, but at the same time you cry because you lose against players using the same team. If you were that good at team building, you wouldn't lose in the first place. The argument "this is MMO, not supposed to bring equality of chances" is the same way : you used to win because you had more resources to exploit team building that your opponent can not always do. If you really need to have an advantage against a new player to win, then what's the glory in winning at all ? At some point the hypocrisy is too strong not to ignore.
    1 point
  33. glossing over how stupid of an idea this is. experienced players are inherently bias towards the old system, they already have multiple teams, they are relatively better off under the old system as they gain an advantage over players without multiple teams.
    1 point
  34. Doing an open vote of this type is a total nonsense due to the fact that people who vote with multi-accounts, but I think it is necessary to do some kind of survey to know with certainty how many players are for or against it new or old format of tournaments. I think that a survey should be done that is regulated in a certain way, so that the opinion that is taken into account is that of the players who actively participate in competitive tournaments of this game, a way that a friend had suggested a while ago, was to take into account only the vote of the players who are currently in the top 100 rank of the different tiers, but in this case that would be something absurd, since it is quite obvious that the rank players will be almost in Its totality according to the current system, since it is basically the same as playing the ranks, where they are spamming a team blindly, in addition to the fact that there are a large number of players who only participate in tournaments but not in ranked. One way that occurred to me to be able to quantify in a relatively "safe" way the votes is to first do an internal survey, where the Boss of each team will take into account the opinion of the other members, and then will take a general balance of the votes, which will then be added to a survey at the level of all the teams, in this way, each team will have 1 vote based on the opinion of the majority, and to ensure that the vote reflects the opinion of the majority of Active comps players, the 16 active teams with the best position in the TT ranking will be taken into account, in this way we will have a limit of 16 votes that take into account the opinion of all the members of said Teams, I know it is not perfect and that perhaps in the end, even if said survey was carried out, it might not be taken into account by the Staff, but I think it would be better to have at least the opinion of the majority registered, without alts or false accounts. Next, I leave you an image of which would be the participating Teams, Rose and Aw are currently dissolved, so the last remaining quota would be occupied by Dgts.
    1 point
  35. Exactly. Sometimes, in order to prepare for your next opponent you want to bring a prebuilt team but 1 pokémon switched that has a favorable matchup. Removing possibilities like this is not conducive to a competitive environment. Furthermore, i think it’s an exaggeration to say that the old system is based on purely on counter building. If you use the same team over and over, you deserve to get counter teamed. That is the nature of pokemon tournaments. Just change it back to the old system, there was nothing wrong with it to begin with this change was based on some dumb opinions few on the forum had
    1 point
  36. Imo this new system is just boring af to watch, which is all i care about in tours these days. Its, as someone said in the other thread, just mm with prizes added. No dynamics whatsoever. But what is kinda annoying is how people insist on claiming the old system promoted cteaming so much. The only reason it helped to cteam was because people were too lazy to build several teams. Cteaming working isnt a given, it is a damn choice! This new system has the same flaw. People just grind their one team until finals and get cteamed there. I fail to see how this new system is a benefit in that regard. I also dont know how blindly playing people, not knowing their tendencies even, promotes skill, or more skill rather. Bad match ups are a thing, even more so if you dont know that you´re about to face some niche strat like weather, screens, or w/e else there is to cheese. NU rn is pretty fucked up and heres so much random shit you cant possibly cover in one team. To me this new system is match up fishing and as i said above lacks certain dynamics that make watching tours appealing. Old system: Just swap your teams if you dont want to be cteamed. New system: Just spam the same team every round and dont bother building more than two, in case you wanna avoid being cteamed in finals, which funnily enough happened to two "randoms" in NU tours lately. Really promotes a lot of skill. Especially if you consider team building a skill as well, which i do. That key skill is just deminished completely in this new system. A new system which demands you to lock your boxes prior to the tour registration and enables you to know who you are going to face seems to be the best possible system there is for all of us. Cool idea actually, pachi. E: Well, credits to pachi. derp :p
    1 point
  37. Allow me to speak my mind of the 3 options. Old system: Promotes hard counterteam buildings that are solely exclusive made to beat that one team, and fail miserably against everything else. In most games with this type of building, the skill exerted into the actual game is little or none. The winner player is whoever rolled the better matchup team, not whoever read the game better (Note that this doesn't happen everytime, but the system itself promotes these situations, which we shouldn't want to) - It also gives inherent advantage to bigger scouting teams. New system: It is, imo, a step in the right direction, since it hinders the hard counterteaming aspect until late rounds. Although it is, again imo, preferable that the old system, it still has 2 inherent flaws: Early round teams are a bit random, since they fall in the false sense of safety of being uncountered. Second is that late rounds are still subjected to hard counterteaming. Possible newer system: Something regarding fixed Battle Boxes selected prior to the tour happening. Players would then be somewhat forced to build decently solid teams in order to have the odds in their favor against several different opposing teams. Number of Battle Boxes would have to be low to avoid specific counterteamings to common teams selected as "filler" battle boxes. PS: Before you say that counterteaming is part of the game, there is a difference between the ideal world where players would create a team that is solid overall and excels against the opposing teams AND a team that is only viable against the opposing team, and fails miserably against everything else. First isn't entirely matchup dependant, allows skill exerted into the actual match, and makes the tier evolve. Second does not. Thank you all.
    1 point
  38. I too had a sea of dreams. 30m in dittos/donator later, all my dreams got washed away #eeveeofthesea
    1 point
  39. @EricRasp Thank you so much for the solid criticism. It's definitely a work in progress, but I will have it updated with more accurate pricing possibly different wording xD. How fitting that you were one of the very first people to help me out with my questions in /Global... and here you are helping me out again as I approach a (hopefully) lasting business venture. Thanks again for the wisdom! -Drakkmord
    1 point
  40. Updated the Link. So sorry, its been a long time since I last logged in and I didn't realize the links were borked
    1 point
  41. 通过,预祝活动顺利。未来请按格式发布。
    1 point
  42. Welcome to the community! Feel free to advertise your stream on the #multimedia channel on Discord or in-game chat (must wait 5 minutes before advertising again on in-game chat). You can also use this forum section: https://forums.pokemmo.eu/index.php?/forum/41-audiovideo/ Do not hesitate to contact me or any staff member if you have any questions. Enjoy your stay! ^^
    1 point
  43. Weasel your way out Date Sunday, 29th November 2020 (China - Monday, 30th) Time 5PM UTC | 12PM EDT | 2PM BRT | 1AM (30th) China | Time Zone Converter Location Route 14, Unova, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokémon accepted as valid entries Buizel Nature Bonus Timid/Naive +5 Jolly +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Revz Sethsen BrokenBulb 1st Place Prize GIFT Shiny Buizel Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    1 point
  44. Desu

    PokeMMO Staff Listing

    Administrators, Developers Desu: Lead Developer / Systems Administrator 15+ Years MMORPG development experience Squirtle: Staff Administrator / Controller Kyu: Product Developer / Creative Lead 5+ Years MMORPG development experience Shu: Product Developer 20+ Years MMORPG development experience Vukooo: Product Developer / iOS Developer 2+ Years MMORPG development experience Rache: Game Designer / Creative Lead Head of QA Darkshade: Graphic / Game Designer Teddiursa: Support Manager Social Media Manager Game Masters, Moderators Bearminator: Head of English Staff YIBU: Head of Chinese Staff SecretDjinn: Senior Game Master Ban Appeals Manager Mikyii: Revz: Cosmooth: Xi: BrokenBulb: Elizn: ZacC: UK: Deviluke: Game Master Munya: chenshushu: DeusBruno: Edwardinho: makapaka: BabyTap: EnzoAbbacchio: CaptainXIANYU: BBAADDE: Tsiy: thenathanfred: Global Moderator ARD: Cexilia: Playnerx: Speshial: Soygi: JDteufel: happyeix: In-game Community Managers Forum Section Moderators, Other Roles Zacc: BabyTap: Social Media Moderator Cosmooth: Head Event Coordinator DeusBruno: Elizn: Events Coordinator Munya: Teddi: Parke: Bug Moderator GameMasters Player Reports Manager Xi: BrokenBulb: Deviluke: Clara: EnzoAbbacchio: ARD: Support Moderator Elizn: Trade Corner Moderator DeusBruno: EnzoAbbacchio: Competition Alley Moderator Edwardinho: Guide Tavern Moderator BBAADDE: Customization Moderator ZacC: thenathanfred: Creative Media Moderator UK: Multimedia Moderator Darkshade: Munya: Tsiy: Suggestions Box Moderator DawnIceQueen: Shiny Showcase Moderator Mikyii: Parke: Clubs Moderator DeusBruno: Unofficial Events Moderator
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.