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  1. Credits to Teaar The Last Tournament We opened The Lab one year ago and now we have almost 700 people in waiting for every single event that Assistant and Councils Host. ProfesorEinstein is invoking the strongest fighters from the PokeMMO World, This will be a Highly Important Tournament ever made by The Lab. This is The Official Tournament of Power. The time to end this history has come. Details Tag Team 10vs10 OU+OU+UU+UU+NU+NU+LC+LC+DUBS+DUBS +2 Subs In case some had to go. Up to 5 Cheerleaders (The 5 None PvP players get to relax and hope for their Team to Win) All rounds 2 battles each, 20 Games Total and each battle switch opponent of same tier, you dont fight the same opponent. (First team that reach 11 points win the round) Finals: Only Captains battle and Bo5. Tier OU In case of Tie, Tiebreakers will be OU and only the Captain can play. Date & Time Sunday, 20th December 2020 1PM EDT Time Zone Converter < Check your time zone here Location Mistralton Airport Ch 4 - Unova Finals on Battle Frontier Pyramid Ch 4 - Hoenn Registration Sign up are open now! If you are looking for teammates you can join our discord. Rules: -Entry must include all information below. -Don't Edit your post 1h before the tournament begins. -Make sure to post your sign up at least 2h before the event. Team Name: Captain: Players: Subs: Cheerleaders: 1st Place Prize 610M Captain: 60M (Each Players) PVP Players: 50M Subs: 25M Cheerleaders: 10M Hosts: Cali + The Lab Staff
    23 points
  2. hi finally found a shiny trapinch <3
    8 points
  3. In final, the captains could play OU then UU then NU then LC then Dubs. If you want 5 matches in final, I thought about that and not only OU. The captain will be the best player then.
    7 points
  4. Developers are afraid to give pvp players any real awards for some reason. End of season you get a lame ass crown for being top 3, and a ticket to a tournament basically anyone can enter because the sign up system is broken. That has to be the shittiest 'reward' for the extreme grind it takes to get to the top spot (at least in OU, and somewhat in Doubles). On top of tHat you get an untradeable hat.... untradeable what??? For WINNING 250 games in a season. For someone with a 70% winrate which is average that is like 350 games. For a HAT you can't do shit with. It has literally no value. People can be like 'oh cool where did you get that from?'. 'Well its an exclusive reward for ranked season 1.' OH IT MUST BE WORTH A LOT. Nope it's utter trash, it has literally 0 value. This system might work for a few seasons, especially OU will stay populated. But people will see through the utter shallowness of the rewards that these ranked seasons offer. The best reward is the freaking pvp box. Seems like I'm being harsh and I don't mean any disrespect to the people that make the hats. They look fun and effort went into them. But they are a total waste of time, theu don't promote any kind of matchmaking. I think they even actively discourage it. Which is kinda sad because I can see devs put time and effort into the system. But then don't be afraid to actually reward people that put time and effort into the system as well.
    5 points
  5. Zymogen

    Lets talk about matchmaking

    Calling people who disagree with you plebs, and repeatedly calling the issue "simple" doesn't automatically make your opinion correct, pachima. You're speaking with a lot of arrogance and certainty so I'd like to see where you're getting your "definitive" solutions from.
    4 points
  6. Why not add a multiplier for BP/Matchmaking points (probably matchmaking points imo) every time the system is unable to find someone to match with? This would reward someone for sitting around waiting for an opponent regardless.
    4 points
  7. There's pretty much no reason to play matchmaking, besides the occasional teambuild testing. New tournament system basically turned tournaments into enhanced matchmaking, with less time invest and better rewards. Why would I play 300 blind matches for untradable hat when I can play 6 blind matches for a shiny Comp and RP? > "Oh b-but you can place yourself in the rankings and grab a spot in a seasonal for 10k RP" Yeah well I played like 30 ladder matches to get in one of those and then swept a bunch of dudes that had 500 matches in the same season. So RIP their efforts lol. There should be actual rewards for placing high on the ladder, it doesn't even have to be money, but imagine like Top3 in OU get a Shiny Tyra/Milotic/Mence. Top 3 NU Shiny Kanga/Houndoom/Poliwrath. Etc. Maybe more people would actually have a reason to bother queueing up. But nah that will never happen cuz we still pretending shiny economy is a thing and that it matters for whatever reason.
    4 points
  8. ye I heard that , that imposteXD dude is trash
    3 points
  9. Are you making a team? If so, let me know early so I can forfeit.
    3 points
  10. Reminder that the deadline to sign up is here -> Time Zone Converter (2 hours before the start time), so you all have a little under 12 days to post your best team! We'll be actively adding to the bracket as we get entries Also just a heads up, if we get a good turnout (kinda expected), this will most likely be a 2 day event, with the captains of either the quarterfinalists or semifinalists agreeing on a day + time to meet back up.
    3 points
  11. Paul

    Lets talk about matchmaking

    If I'm someone who only plays OU, how does this incentivize me to play other tiers? We have already established you can earn more money playing PvE, so why wouldn't I use this time to do my gym runs & berry farm so I can make more OU teams? This doesn't promote other tiers or make them any more appealing to OU players. We need to find unique ways to make these tiers stand out & reward players for investing millions & learning a completely new tier. As an OU player there is literally no reason to try anything else.
    3 points
  12. This damn message. It usually haunts every PVP player, usually those playing tiers other than OU, and especially for those that are present within the top 100 for a tier. There has been much talk as of late recently how this is a major drag and turn off for people who generally have to deal with this issue, which results in lower ranked tiers becoming way more lowly populated than they have to be. Ideas have been thrown around by balancing the tiers by making their BP/Matchmaking Point payout be buffed accordingly per the popularity of said tier. But why not introduce a system in place that rewards a player for sitting around waiting anyway? I am proposing some kind of formula being introduced every time you see this message while waiting for matchmaking. The multiplier I personally am proposing is: +.2 to the rate of BP/Matchmaking rewards every time a match cannot be found. In a situation like the picture above, regardless of win or loss, that player would then gain x2.8 more BP/Matchmaking Point rewards due to having to sit around for 9 matchmaking periods without being able to find an opponent. I think a hard cap on how high the percentage of a gain would be fair as well, maybe maxing around anywhere from x4-x6 more rewards. Again, those specific numbers I'm throwing around are a rough idea. The general premise is that I believe that giving extra rewards based off of time spent in queue balances time invested into less popular tiers, or even for higher ranked players present in any tier. This makes it to where the devs do not constantly have to be adjusting the gain rates for every specific tier, and can just focus on this one single global mechanic that inheriently balances participation in every tier. Again, if you don't agree with the gain rate that I proposed (or even if it should be multiplicative), please, talk about it below. The more discussion about this, the better.
    3 points
  13. Shinies are at least vanities that can be used in battle. So I actually like them as prizes, although I really think it should just be 6 selectable IVs. Really don't understand why it's not. On top of that you get 1k+ RP an actual reward. Honestly I could get into quarters or semis and it would still be much better than the seasonal reward. I'll take 125RP over an untradeable hat I will never wear any day. If you give a comp player 5m. And they know they have a reliable way to get 5m again in a few weeks, they will spend that 5m guaranteed. More comps, better IVs, more PP maxes, more moveset changes. Comp is the ultimate money sink. And unlike shiny traders, we actually don't hoard money usually. This is why it's so baffling that comp players earn so little from MM. DON'T WORRY, WE WILL SPEND IT What better way to promote more tiers by giving comp players more freedom to make more Pokemon?
    3 points
  14. Mike

    Lets talk about matchmaking

    Life hit it on the head here to be honest. What's the difference between matchmaking and ATs nowadays? Theyre all blind matches, you have no idea who you are facing(except the finals) and the rewards are better from tournaments. That's it. As it's always been UU and NU aren't as popular mainly because it is not the first tier a player gets into. And seeing how much of a pain it can be to breed and make a larger amount of pokemon I can see how people can be turned off from playing the lower tiers, especially if they barely have any OU mons. Even more for newer players. I think the issue doesn't lie in the MM system. In fact I think the current MM system is the best we have ever had. Could you get more rewards for placing high on the ladder? Sure I wouldn't have an issue with it although I don't think this will magically make 2000 people play UU and/or NU. I mainly think that the issues lie elsewhere in the game. Since realistically why would you want to play lower tier matchmaking when tournaments exist and you pretty much guaranteed get in, unlike the OUs.
    3 points
  15. IV’s is determinate between 0 and 31, so there is 32 possibilities for each stat. 32^6 = 1 073 741 824 combinations of different pokemon IV's. Chance to get a 6*31 wild catch: 31 31 31 31 31 31 There is just one combination with theses IV’s, so the probability is 1 / 1 073 741 824. The probability to catch a 6*0 wild pokemon is the same, 1 / 1 073 741 824. Chance to get a 5*31 wild catch: X 31 31 31 31 31 31 X 31 31 31 31 31 31 X 31 31 31 31 31 31 X 31 31 31 31 31 31 X 31 31 31 31 31 31 X Considering X could be between 0 and 30, there is 31 possibilities for each case. 6 * 31 = 186. 1 073 741 824 / 186 ≈ 5 772 806. The probability to catch a 5*31 wild pokemon is approximately 1 / 5 772 806. Chance to get a 4*31 wild catch: X X 31 31 31 31 X 31 X 31 31 31 X 31 31 X 31 31 X 31 31 31 X 31 X 31 31 31 31 X 31 X X 31 31 31 31 X 31 X 31 31 31 X 31 31 X 31 31 X 31 31 31 X 31 31 X X 31 31 31 31 X 31 X 31 31 31 X 31 31 X 31 31 31 X X 31 31 31 31 X 31 X 31 31 31 31 X X Considering X could be between 0 and 30, there is 31*31 = 961 possibilities for each case. 15 * 961 = 14 415. 1 073 741 824 / 14 415 ≈ 74 488. The probability to catch a 4*31 wild pokemon is approximately 1 / 74 488. Chance to get a 3*31 wild catch: X X X 31 31 31 X X 31 X 31 31 X X 31 31 X 31 X X 31 31 31 X X 31 X X 31 31 X 31 X 31 X 31 X 31 X 31 31 X X 31 31 X X 31 X 31 31 X 31 X X 31 31 31 X X 31 X X X 31 31 31 X X 31 X 31 31 X X 31 31 X 31 X 31 31 X X 31 X 31 X X 31 31 X 31 X 31 X 31 31 X X X 31 31 31 X X 31 X 31 31 X 31 X X 31 31 31 X X X Considering X could be between 0 and 30, there is 31*31*31 = 29 791 possibilities for each case. 20 * 29 791 = 595 820. 1 073 741 824 / 595 820 ≈ 1 802. The probability to catch a 3*31 wild pokemon is approximately 1 / 1 802. Chance to get a 2*31 wild catch: 31 31 X X X X 31 X 31 X X X 31 X X 31 X X 31 X X X 31 X 31 X X X X 31 X 31 31 X X X X 31 X 31 X X X 31 X X 31 X X 31 X X X 31 X X 31 31 X X X X 31 X 31 X X X 31 X X 31 X X X 31 31 X X X X 31 X 31 X X X X 31 31 Considering X could be between 0 and 30, there is 31*31*31*31 = 923 521 possibilities for each case. 15 * 923 521 = 13 852 815. 1 073 741 824 / 13 852 815 ≈ 78. The probability to catch a 2*31 wild pokemon is approximately 1 / 78. Chance to get a 1*31 wild catch: 31 X X X X X X 31 X X X X X X 31 X X X X X X 31 X X X X X X 31 X X X X X X 31 Considering X could be between 0 and 30, there is 31*31*31*31*31 = 28 629 151 possibilities for each case. 6 * 28 629 151 = 171 774 906. 1 073 741 824 / 171 774 906 ≈ 6,25. The probability to catch a 1*31 wild pokemon is approximately 1 / 6,25. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After this, i decided to calculate the probability for every sum of possible IV. It would take 10000 years to do it by myself, so I made a little program in C++ which will do this in 3 seconds. The program: And the result of the program: Total IV : Number of combination 0 : 1 1 : 6 2 : 21 3 : 56 4 : 126 5 : 252 6 : 462 7 : 792 8 : 1287 9 : 2002 10 : 3003 11 : 4368 12 : 6188 13 : 8568 14 : 11628 15 : 15504 16 : 20349 17 : 26334 18 : 33649 19 : 42504 20 : 53130 21 : 65780 22 : 80730 23 : 98280 24 : 118755 25 : 142506 26 : 169911 27 : 201376 28 : 237336 29 : 278256 30 : 324632 31 : 376992 32 : 435891 33 : 501906 34 : 575631 35 : 657672 36 : 748642 37 : 849156 38 : 959826 39 : 1081256 40 : 1214037 41 : 1358742 42 : 1515921 43 : 1686096 44 : 1869756 45 : 2067352 46 : 2279292 47 : 2505936 48 : 2747591 49 : 3004506 50 : 3276867 51 : 3564792 52 : 3868326 53 : 4187436 54 : 4522006 55 : 4871832 56 : 5236617 57 : 5615966 58 : 6009381 59 : 6416256 60 : 6835872 61 : 7267392 62 : 7709856 63 : 8162176 64 : 8623146 65 : 9091452 66 : 9565682 67 : 10044336 68 : 10525836 69 : 11008536 70 : 11490732 71 : 11970672 72 : 12446566 73 : 12916596 74 : 13378926 75 : 13831712 76 : 14273112 77 : 14701296 78 : 15114456 79 : 15510816 80 : 15888642 81 : 16246252 82 : 16582026 83 : 16894416 84 : 17181956 85 : 17443272 86 : 17677092 87 : 17882256 88 : 18057726 89 : 18202596 90 : 18316102 91 : 18397632 92 : 18446736 93 : 18463136 94 : 18446736 95 : 18397632 96 : 18316102 97 : 18202596 98 : 18057726 99 : 17882256 100 : 17677092 101 : 17443272 102 : 17181956 103 : 16894416 104 : 16582026 105 : 16246252 106 : 15888642 107 : 15510816 108 : 15114456 109 : 14701296 110 : 14273112 111 : 13831712 112 : 13378926 113 : 12916596 114 : 12446566 115 : 11970672 116 : 11490732 117 : 11008536 118 : 10525836 119 : 10044336 120 : 9565682 121 : 9091452 122 : 8623146 123 : 8162176 124 : 7709856 125 : 7267392 126 : 6835872 127 : 6416256 128 : 6009381 129 : 5615966 130 : 5236617 131 : 4871832 132 : 4522006 133 : 4187436 134 : 3868326 135 : 3564792 136 : 3276867 137 : 3004506 138 : 2747591 139 : 2505936 140 : 2279292 141 : 2067352 142 : 1869756 143 : 1686096 144 : 1515921 145 : 1358742 146 : 1214037 147 : 1081256 148 : 959826 149 : 849156 150 : 748642 151 : 657672 152 : 575631 153 : 501906 154 : 435891 155 : 376992 156 : 324632 157 : 278256 158 : 237336 159 : 201376 160 : 169911 161 : 142506 162 : 118755 163 : 98280 164 : 80730 165 : 65780 166 : 53130 167 : 42504 168 : 33649 169 : 26334 170 : 20349 171 : 15504 172 : 11628 173 : 8568 174 : 6188 175 : 4368 176 : 3003 177 : 2002 178 : 1287 179 : 792 180 : 462 181 : 252 182 : 126 183 : 56 184 : 21 185 : 6 186 : 1 The sum of all theses numbers is 1 073 741 824, so it works perfectly. Graphics view: probabilty (%) Another graphic view, thanks to the member TohnR for the idea:
    2 points
  16. Date Sunday, 13th December 2020 Time 12PM UTC | 7AM EST | 9AM BRT | 8PM CST | Time Zone Converter Location Route 230, Sinnoh, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus = Total Score Pokémon accepted as valid entries Togepi Nature Bonus Timid/Calm +5 Bold/Modest +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Sethsen MPDH BrokenBulb 1st Place Prize GIFT - Togekiss Lv.100 Your choice of nature, 4 moves, with 6 selectable IVs & 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    2 points
  17. AresWar

    Banking Facility for Teams

    I don't if this was posted already but I really hope that there's a banking functionality wherein the officers can store a pokeyen / pokemon on a bank. As of now we're trying to build a fund that will be use for the future events of our team and that fund is being transferred to an alternate account of the officer for storage purposes. I really hope that this will be implemented in the future development of PokeMMO. I think this will be a good functionality for the game, cheers!
    2 points
  18. Anyone capable of playing UU or LC looking for a team for this? Need some players, our team is stacked, ez 600mil.
    2 points
  19. kuplion

    Disable Wild Ability Procs

    I feel a better option would be to just group all of the ability procs together in the same way that AoE moves now group their information together.
    2 points
  20. @Sebat Paid the 5m, nothing but respect to this man for taking the bet
    2 points
  21. This man speaking some facts. Listen to this @devs
    2 points
  22. 2020-12-08更新(今天晚些时候会有最多半小时的中断进行数据更新) 数据已更新 增加技能综合检索, 时装综合检索 功能 技能数据添加高级属性,比如是否可以无视替身,是否受到强行加成等等 更新了很多图标 PVP伤害计算器现在可以计算精神波,一回合内多次攻击的伤害将分情况列出,比如岩石爆破 增加了纪念球礼盒开出情况,感谢@dorybo的统计 宝可梦携带数据中添加了化石道具的携带情况 道具会尽快添加获取方式,感谢@RenoLee的提醒 宝可梦配置推荐会尽快添加被遗忘的地龙,感谢@Huangmengjifan的提醒 还有一些小更新不详述,大伙可以自行体验(当然肯定也有不少bug哈哈) 过几天就是12月17号,去年的这天网站刚刚部署上线,转眼间一年的时间就快过去了, 当初很早的时候,在老中文社区写了几个小桌面端的程序,发现并不好用,于是萌生了 做网站的想法,从一个一开始以[孵蛋成本估算]和[树果利润计算]两个功能为主,扩展到 现在拥有不少功能,我非常的开心。我想在此感谢以下几位玩家: @hhhjiushipi 我记得去年(2019)暑假的时候,那时候我刚在老中文 社区发布树果利润计算器桌面版时三哈就找到了我,和我聊关于树果分解率的问题,我当时刚写完 不带分解率的计算器,不是很情愿想去研究这个问题,但是三哈最终还是说服了我去研究这个问题, 当时我们分解了大量的树果,做了统计,我看着那些统计数据百思不得其解,我晚上睡觉前苦思冥想, 正好在一个晚上我用科学推理法推到出了一个分解率算法模型(嗯凑的),第二天把所有数据对了一遍发现相似率90%以上, 那种高兴的感觉我现在还依旧记得,现在想想如果三哈不强行拉着我去研究这个,我也不知道还会不会运气这么好猜到分解率的规律 @dorybo 我的网站刚发布的时候,朵莉啵就一直使用,经常协助我检测bug, 后来2020年4月份左右,朵莉啵开始测试闪蛋规律,我在做完网站的一个大更新之后也加入了测试队伍, 我们当时一起在交易市场收闪光水母做实验,因为需要的量不少,怕买多了涨价所以偷偷地收, 我们进行了大量的6项个体比对,最终发现了闪蛋的规律,于是我就开始编写闪蛋的算法,那概率算固定的参数我都要吐了, 还搁那写任意参数算法呢,但经过很多次修改,我还是硬怼了出来哈哈 @2657116698这位玩家,虽然我们在游戏里面素不相识,但是那次非常希望我把PVP伤害计算器功能重新上架的建议影响深远, 之前这个功能因为经常算错,我发现是我设计的太简陋了,所以下架了想以后找个时间专门研究(其实我感觉很麻烦,我也不是专业PVP玩家)。 但是面对真挚的请求我只好说我只能上架原来的有明显问题的功能,但就在我当天晚上看完我的源代码,以及我正好看到了PMGBA上的伤害流程 我才发现只写一个伤害公式做计算是不行的。我立马有了重新设计的信心和可以付诸实现的参考资料。 @yelugg 半年前叶路突然找上我给我指了一堆问题,特别是宝可梦分布数据, 我当时就想着这人怎么跟我大爷一样,虽然态度我并不喜欢,不过我还是忍住了,这毕竟还是我的问题,做东西不能 只接受表扬而不接受批评,叶路直接帮我检查了4k多条分布数据。后来PVP伤害计算器决定重做,叶路为了提供了极大 的帮助,虽然有计算流程说明,但是还是非常简陋的,有很多细节需要处理,这个技能在这种情况下可以用,那种情况下不能用,对于一个不是很了解PVP的 我来说,简直太痛苦了,从2020.9.16号测试到10月中旬+,在讨论组里面截了无数张测试案例图,如果没有叶路的帮助, 我一定是做不成的。 @[GM]YIBU 和中文社区的伙伴,感谢伊布为网站提供了大量数据, 特别是宝可梦技能数据,[遗传链查询]是网站算法最复杂,耗时最长的功能, 有了这些数据,可以直接让[遗传链查询]功能可以付诸实现,就像汽车有了油一样可以行驶。 后来还提了[宝可梦配置推荐]功能的模型建议,这个功能同时还让PVP计算器在数据导入上锦上添花。 中文社区的伙伴为[宝可梦配置推荐]提供了大量配置数据供参考,等下我还要找他们去要被遗忘的地龙配置数据。 当然,更要感谢每一位使用网站的玩家,提出问题,建议,发现bug, 都能让网站变得更好,也能让我灵感涌现,这也是我可以继续改善更新的动力, 希望接下来的时间里,网站能做的更好,同时也和与大家一起成长。
    2 points
  23. 2 points
  24. zzjin

    同邮箱帐号问题

    可以 不会
    2 points
  25. I'd just say Biba Hat looks great
    2 points
  26. @Stelian vs me on Monday at 11am Pacific
    2 points
  27. Christmas is Coming! Date Sunday, 6th December 2020 Time 1pm ET , 6pm UTC | Time Zone Converter Location Icefall Cave, Kanto, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus + Species Bonus = Total Score Pokémon accepted as valid entries Delibird +10 Swinub Nature Bonus Jolly +5 Adamant +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Revz MPDH Sethsen MegaBladers 1st Place Prize Elf Hat + Elf Tunic and 1,000 Reward Points  2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points
    2 points
  28. Been hunting Magmar for a month as I took a break from hatching squirtles.. Started hatching again y'day.... W
    2 points
  29. Insert Cool Logo Discord Link: https://discord.gg/Eq6hq9Ccvw Welcome to the PokeMMO Battle Series. The officially unofficial draft league of PokeMMO. Draft leagues are tournaments where people manage their own Pokémon team. Which mons are on these teams depends on the 'draft', you as a manager of a team have a large degree of control on which Pokémon will end up in your team. Draft leagues limit the amount of 'meta' Pokémon we can use, therefore draft leagues are places where you see a lot of unfamiliar Pokémon and strategies shine! You do not have to be a strong competitive player to have fun with a draft league. Winning is nice, but draft leagues are also an excellent way to break free of metagames that have become stale for you. So without further ado, here is how it will work: We will (hopefully) have two separate draft leagues going on simultaneously. The PBS Singles and Doubles divisions. The maximum amount of teams in a single division will be 16. If by some miracle we have more signups than that, we will look into other possibilities. Here are the most important things you need to know: - The draft will be done in a snake-pattern, the order of this will be determined randomly. - Every team has to draft exactly 10 Pokémon. At the time of the draft a team can only have a max of 3 OU and 3 UU Pokémon. (For Doubles it's a free for all draft). - Every team has 1 manager and this manager has the possibility of playing with a co-manager. - Co-managers are allowed to play instead of the Manager. Managers and their Cos are allowed to discuss matches together. - Every team will face each other once in a Round Robin style tournament. After that the standings will determine who will proceed to the Preliminaries. A much more detailed overview of the rules can be found here. You're free to PM/DM me anywhere if you have questions related to the competition (if your question can be answered by reading the rules I'll tell you to read the rules :p). I'll get a Discord server running soon too. Again I'd like to say, don't shy away from competing if you don't do that often. The more the merrier C: Sooooo, yeah. All there is left to do is slowly gather donations and if you are competing you might want to start thinking about your draft strategy. The prizes I'm aiming for in the first season are 10m for first, 4m for second, 2m for third and 1m for fourth, for both the Doubles and Singles Series. If we reach a higher amount that's nice, if not oh well. Donation Count Singles: 6.15m / 17m + 1 mandarin, 1 casteliacone, 1 LAVA COOKIE Donation Count Doubles 6.9m / 17m + 1 mandarin, 1 casteliacone, 1 LAVA COOKIE Donations can be mailed to IGN: ThinkNicer (specify if you want your donation to go towards Singles or Doubles) Donators: Zigh - 3.85m imabetheverybest - 2.700.001 + 2 mandarin, 2 casteliacone, 2 LAVA COOKIE SweetForU - 2m ThinkNicer - 2m OrangeManiac - 1m Pouf - 1m PoseidonWrath - 300k CaptnBaklava - 200k Standings Week 2: Singles: Doubles:
    1 point
  30. Hello all! :D EDIT: lowered budget breed prices significantly ditto art by asteriox My IGN is Drakkmord, My Discord is Drakkmord#9166, and I am happy to post about my NEW in-game endeavor. I offer extremely COMPETITIVE RATES and stellar customer service!! To make things quicker for my clients I will be focusing solely on breeding! For now that means no EV training. Everything is explained below! If you have a particular order or request, just send an in-game mail with the necessary details and fronting price! Business model: You front me a fronting price. I build it as cheap as I can. I charge a 1.25*cost of breeding flat rate. *If the charge exceeds the fronting price, you pay the remainder. *If the charge is lower than the fronting price, I pay the remainder. ex: You front 503k cost of breeding = 300k total = (300k*1.25) - 503k = -125.75k <------------------------YOU GET A 126k REFUND!!!! Important Notes for You: ***If I get a shiny during the breeding process, your breed is FREE!!!!*** ***If, during breeding, I can save you money by being lucky with the natures or any particular method, I WILL*** ***You get access to a cost-spreadsheet to see breeding progress*** ***Must front some pokeyen for the breeding process (fronting prices below)*** ***These are estimates I have come up with for total cost of breeding, and may be subject to change. Some of the values are averaged, and I have since lowered my rate from 1.4---->1.3---->1.25*cost_of_breeding ***If you have a particular breed in mind that is not explicitly mentioned in the fronting prices, feel free to ask me about specifics*** FRONTING PRICES: (These prices are not final. If I can save money, you save money too. If it costs me more, it costs you more) ***Standard Perfect Pokemon breeding*** Not Natured: Natured: 1x31: 10k 1x31: 24k 2x31: 41k 2x31: 81k 3x31: 107k 3x31: 204k 4x31: 239k 4x31: 459k 5x31: 503k 5x31: 978k 6x31: 1.03m 6x31: 2.03m ***Particular Builds (1x25+ = 1x25, 26, 27, 28, 29, 30, or 0)*** Not Natured: Natured: 1x31 5x25+: 367k 1x31 5x25+: 670k 2x31 4x25+: 513k 2x31 4x25+: 820k 3x31 3x25+: 670k 3x31 3x25+: 940k 4x31 2x25+: 790k 4x31 2x25+: 1.20m 5x31 1x25+: 880k 5x31 1x25+: 1.45m ***Other Typical Breeds*** Not Natured: Natured: 1x31 4x25+: 181k 1x31 4x25+: 200k 2x31 3x25+: 200k 2x31 3x25+: 285k 3x31 2x25+: 322k 3x31 2x25+: 370k 4x31 1x25+: 430k 4x31 1x25+: 610k Typical breeding costs that will be accounted for: -Pokeballs, gtl prices, 8k per 1x31 ditto I've self-caught, gendering, bracers, everstones -Am willing to discuss further if interested in okemon like Starmie, Metagross, Lucario, etc ~~Why choose me?~~ 1. Customer Service: Years of real-life experience in the customer-service industry, so I am always willing to communicate and listen to your needs as a client! 2. Passion for Fairness and Equality: I make an excel spreadsheet of each pokemon I make, and I use color-coding to produce the clearest breeding process for you! This means that you, the client, will have full access to my spreadsheet and will be able to view the breeding process as it progresses. You will see itemized price breakdowns, and get a true and honest representation of how I approach your breeding requests. 3. EQUITABLE/CHEAP Pricing I offer a flat rate to all orders: (1.25* the cost of breeding) EX: A pokemon that costs me ~500k to breed, only costs you 500k*1.25 = 625k!! PLEASE don't hesitate to ask any questions! And please allow up to a few days to complete orders in-case of real-life events or order pile-up :o I hope to provide you the best and cheapest business possible! -Drakkmord <3
    1 point
  31. Don’t name a captain who can’t play ou lol? If your best overall leader has no knowledge in the most spammed and promoted tier in the game, then idk, you can think of it is an OU1. After all, ou is your psl’s required tier in a tiebreak
    1 point
  32. GG superman won. LET'S GOOOO EMPOLEONS.
    1 point
  33. Hey guys, I think this suggestion I made here is a way to generally fix this issue with the system. Go check it out.
    1 point
  34. I don't mean that they should make the hats tradeable. Bur there needs to be something that is of value for actual competitive players. Because I can hopefully speak for most competitive players here when I say that I don't care about a hat. Hats aren't something I can use in battle, or aren't something that helps me battling. So why the fuck should I ever grind 350 games for a hat, while tournament of 6-7 games have objectively better rewards than the end of season reward??? I mean let that sink in. I can win 7 games in a row. And I'd have a better experience and better reward than grinding out 250 wins. That's insane, literally insane. Here from the top of my hat a few ideas that would be way more appealing for comp players as end of season reward or cycle rewards: - Shiny Gem (untradeable): Makes one Pokemon you have shiny, they become untradeable and unbreedable. - 20x PP Super Max: PP max that permanently keeps a slot maxed even if you change a move. - 6x Exclusive particle effect. I don't really care about particles but I could at least sell them. They get added to the 6 Pokemon you used most on the ladder. - 10x Giant Brace: a breeding brace that guarantees passing HP, Def and Spdef. I literally am making these up as I write this post so it really shouldn't be that hard to think about unique rewards that are actually beneficial for comp players.
    1 point
  35. 在检索精灵配置的那栏里面 搜不到地龙
    1 point
  36. Quakkz

    GTL Achat et revente

    of course that is allowed
    1 point
  37. LeJovi

    [PSLXIII] Betting Thread

    I'll take JJ
    1 point
  38. 1 point
  39. 18.3k since last shiny. 3k Smeargle encounters
    1 point
  40. Sashaolin

    Doubles VR

    Wait wut ?
    1 point
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