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I'll be making a 4.5m donation when I get home from work today (roughly 6 hours from this post) and, as a special surprise, I won't be conditioning this on adding a showdown tier. Let's get those manager signups rollin!8 points
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Details: Tag Team Tournament 3 vs 3 Tiers: UU / NU / DOUBLES Date & Time: Monday, November 15th - Time 8PM GMT Time Zone Converter Registration: Registration are open from now until the tournament starts. Post your team here according to the format: Team Name: Registered Players: Location: Hoenn Battle Frontier Channel. 1 Host: xEdstorm > First Place Prize < 4.5m ( 1.5m for each player) + Pokemon to choose | With selectable IVS and Nature > 2x31 3x27 + Natu > Second Place Prize < 900k (300k for each player)7 points
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Please give Xigbaar a spot on the small council if it means he/she will get enough funds from the donation pool to compensate me for the black reaper hood I gave at Roxass' death tribute tour.7 points
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List of previously banned players: Zeikooo (PSL 5): 1mto unban Axoa (PSL 5): 10M to unban ParkePSL 9): 1m to unban Majume (PSL 9): 1mto unban Predakiller (PSL 10): 1mto unban Thormm (PSL 13): 1mto unban JuniorPT (PSL 13): 5M to stay banned Bulbasaur (PSL 13): 1mto unban6 points
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How RNG Strategies Are Being Abused In OU
Huargensy and 5 others reacted to heichicoda for a topic
Few Chinese people play this forum. I asked the same question on a Chinese chat platform like DC. Most PVP novices don't care about it. Most other PVP proficient players hate King's rock For curved body and sand sail, many Chinese people will complain that they are disgusted by them6 points -
Aight fuck it, since no one taking this shit seriously For those who dont know, played since 2nd PSL, missed a few, know my way around the rules and know the shit people will do to cheat, bend the rules, get free wins and etc. If you're smart, you pick me. I also love a good argument, so thats gotta be a plus. A vote for trump is a vote for spaint.5 points
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[PSL XIV] PokeMMO Super League Season 14 - Small Council Registration and Election Thread
yaritanxyz and 3 others reacted to iJulian for a topic
Me. If you have been around the PSL or WC discords in the past few years, you know that I'm the best when it comes to unofficial tournament drama. I will be always available when it comes to having a lengthy argument over a decision, making sure justice is served and corrupted individuals are exposed. I may also make a power point presentation while I'm at it. Vote Julian 2021 and make PSL great again!4 points -
Can you fix the tvs in Unova?
JohntheJester and 2 others reacted to PkmnTrainerAria for a question
Would be great if the Unova tvs told you about swarms in that region. Maybe you could also have them tell you about pheno locations, but even just the swarms would be amazing! Tired of having to search the entire region if I want to find one there Also would be cool if you could add/make the kyron announcements work ?3 points -
Down to play UU if any of my friends is building a team3 points
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每日签到已经成为许多论坛玩家的习惯。为避免对其他帖子和版块造成影响,特此开辟统一的签到帖。 欢迎每日打卡哦! 签到奖励详情:2 points
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Quit your Koffing... A Magical Cleanup Event!
Ninnetales and one other reacted to Nakkovski for a topic
*** Disclaimer 1: Surf is REQUIRED to find valid catches the Event Location *** *** Disclaimer 2: You MUST be in the Shiny Hunting discord server to participate! Join at https://discord.gg/shinyhunting! *** Date Sunday, November 14th, 2021 Time 8PM UTC | 3PM EST | 12PM Noon PT | 9PM CET | Time Zone Converter Location Kanto, Celadon City, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Species Bonus + Nature/Flavor Bonus = Total Score Pokémon accepted as valid entries Koffing + 7 Muk + 5 Grimer Slowpoke - 2 Bonuses Likes Spicy Food + 3 (Brave, Adamant, Lonely & Naughty) Rules To win 1st - 3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry To claim the shiny prize, you must be the first to catch and submit a shiny found on location during event participation A shiny does not have to be a valid entry to claim the shiny prize so long as it is caught at the event All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating host via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Hosts Nakkura - I'll be streaming the event here, you'd better stop by! >:c Donations MagicTheHax - Shiny Koffing, Shiny Slowpoke, 2.5k RP OHJI - $1,000,000 Commemorations This event goes out to MrMills. Your journey with us in this game is engraved in PokeMMO mythology, and we miss you, soldier o7 1st Place Prize Shiny Koffing + 1,000 RP Voucher 2nd Place Prize + 1,000 RP Voucher 3rd Place Prize 500 RP Voucher 4th Place Prize Shiny Slowpoke Shiny Prize $1,000,0002 points -
A Psychic Challenge! (Thursday, 11th November)
mateusvictor and one other reacted to Seth for a topic
A Psychic Challenge! Date & Time Thursday, 11th November 2021 8PM CET | 7PM UTC | 2PM ET | Time Zone Converter Location Route 24, Kanto, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Nature Bonus + Species Bonus = Total Score Pokemon accepted as valid entries Abra +7 Pidgey Nature Bonus Timid +5 Modest +3 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Sethsen Cosmooth MPDH 1st Place Prize GIFT Shiny Abra Lv. 1 Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd & 4th Place Prize 250 Reward Points2 points -
There are at least 27 people who took this seriously because Kanzo has 27 votes2 points
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@MathewMat a hero!2 points
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Doubles Team Building Frameworks
JeanMarc and one other reacted to Rakhmaninov for a topic
My pleasure. If you need any advice on teambuilding for doubles, please feel free to send me a message and I'll do my best to offer critique :))2 points -
xEdstorm Birthday Celebration | Tag Team 3vs3 - 15th November
CaptnBaklava and one other reacted to Xigbar for a topic
i WILL BE THERE!!!2 points -
Back in the time when We got the PSL XII I was part of the small council that time. For the most value player of each tier on the PSL XII We gave a KYU OT pokemon of each tier was my idea, I worked on that and also that PSL was hosted by GB as well. I will propose myself as small council candidate because on the PSL XII I think we made a good job and as well I think was the less dramatic one. You can have 2 good small council having @iJulian and me on there. Obviously we can record any drama as well together. Being serious I done a good job in the PSL XII and now I can do good job as well. I have great comunication with spanish players and good relationship with most of them. I hope we can have a great PSL XIV. Pd: Never invite again random spanish showdown players to a pokemmo event please. Don´t make this a spanish clown fest again. Thank you!2 points
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It's very difficult to determine what kind or degree of RNG is deemed acceptable for a competitive environment and what isn't. RNG is fundamental to pokemon battling, so reducing or removing a specific RNG aspect from the game is inherently problematic. If we were to remove partially or completly RNG from the game, we would no longer be playing Pokemon and something else entirely. For this reason, as competitive community, we need to find balance when tiering to limit RNG aspects, which should be done only when strictly necessary and without alienating key aspects of gameplay that comes from RNG mechanics. In order to get a big picture, I tend to categorize the different kinds of RNG: Damage Variation RNG Damage Rolls (16 possible dmg rolls) Critical Hits Number of hits in Multi-Hits Moves Random Base Power Moves Secondary Effects RNG Status Inducing moves Flinches (Dark Pulse, Air Slash, Waterfall, moves affected by King's Rock, etc.) Boosts/Drops Order RNG Speed ties Quick Claw Status RNG Freeze Sleep Paralysis Confusion Infatuation Tanking Abilities RNG Cursed Body Static Flame Body Effect Spore Cute Charm Supporting Abilities RNG Shed Skin Harvest (not implemented) Healer Accuracy/Evasion RNG Evasion Boosting Moves Evasion Boosting Abilities Evasion Boosting Items Accuracy Drop Moves Low Accuracy Moves Auto boosting RNG Moody (not implemented) Accupressure Starf Berry Survival RNG Focus Band Metronome I do not claim that these RNG aspects are equivalent when they are in the same category, but that it can be useful when comparing different RNG aspects to look at those that share similarities. With that being said, I believe it's imperative to look at 3 things when discussing these RNG aspects: their game impact potential, their occurence probability and their solution disruptiveness. For instance, when comparing Evasion Boosting Moves to Evasion Boosting Abilities, we can see that they have very similar game impact potential, but very different occurence probability and solution disruptiveness: They have similar game impact potential because ultimately a dodge from an evasion boosting moves or from an evasion boosting ability is the same. They have different occurence probability because once a pokemon uses (moveslot cost) an evasion boosting move, that boost lasts forever (unless that mon switches out) and can stack up to +6 unlike a pokemon with an evasion boosting ability that will no longer dodge when the weather dissipates. They have different solution disruptiveness because banning Evasion Boosting Moves doesn't lead to any collateral bans or issues, but banning Evasion Boosting Abilities would lead in several cases in entire species of Pokemon getting banned as collateral damage. Therefore, it's not because Evasion Boosting Moves and Evasion Boosting Abilities have the same game impact potential that they should be treated the same way necessarily. Bans being binary in nature, forces us to treat RNG issues the same way: Evasion Boosting Moves are either banned or allowed and Evasion Boosting Abilities are either banned or allowed. If we look only at bans, there isn't much else that can be done here. However, nerfs open up endless possibilities on how to handle these problematic abilities. It's possible to disable abilities, complex ban moves or modify game mechanics in order to limit RNG aspects in sometimes a more appropriate manner. When comparing Nerfs to Bans, usually Nerfs alienate the game way more than Bans and this is why Bans are prefered. I personally find Bans more "clean" from a game design perspective, but Nerfs can have some use for impossible situations where bans would be too harsh or excessive. Some may think Nerfs are an abomination, should never be considered and that devs/staff/tc are wrong in pushing for nerfs solutions for pvp issues in recent years: baton pass rework, shadow tag, SD complex ban on Garchomp, Draco Meteor Complex ban on Hydreigon, etc. However, nerfs are actually way more fundamental than people realize and some of them have been accepted as canon. We have Evasion Clause in PvP which basically bans the use of Evasion Boosting Moves. We have also OHKO Clause in PvP which basically bans the use of OHKO moves in PvP. But when we look at Sleep Clause, we are not looking at a clause that bans Sleeping Moves, we're looking at a clause nerfs Sleeping Moves by altering battling mechanic preventing sleep move users from putting multiple targets to sleep. My point is not that nerfs have always been there and therefore we should cut devs/staff/tc some slack with potential nerfs, but that we should not look at nerfs as taboo and consider them when necessary for finding solution to limit some of the RNG aspects listed previously.2 points
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Does such a Pokemon exist?
YourAngst and one other reacted to HeyHeyHeyHey for a topic
Kricketune has swarm ability. It can also learn false swipe/taunt/sing ?2 points -
[GUI] Spheal Dark Upd!
SpookyAcerola reacted to Zzoom for a topic
Hello everyone! I wanted to update the old spheal-dark theme and bring it as close as possible to the original. I used the standard theme as a basis and adapted the theme for it. I also used small developments @MHkaserz, for this special thanks to him. I play on a starter account and could not test everything. If you ever find bugs or error would be nice feel free to leave it in the comments. Screenshots 1. Login screen 2. PC, Global Trade Link 3. Battle Screen 4. Game Interface: Pokemon Summary, Bag, Pokedex, Trainer, Settings Links: https://drive.google.com/file/d/1T7rSiMS3RPtEC4YE5Iof2JLdwCdT112z/view?usp=share_link Thanks for everyone, GL HF))1 point -
I'll provide not only theory but also evidence from recent tournaments & current ranked play from this season + last season to back up this claim. In this very long winded post I will break down how the introduction of RNG strategies bit-by-bit has slowly began to shape OU into an RNG hell hole. *I have tried to find at least 1 video example for each point here, but the video may not correlate directly with the point made since I do not record every single duel which I play lol In this thread i will attempt to list and create a discussion on the current RNG abuse which (mainly) is happening in OU, alongside a list of viable solutions for each. I hope to create a discussion and dialogue with players, mods and developers alike. So we can nip these issues in the bud. If anyone has any good examples in lower tiers please post and I'll add it to the post too. Firstly I want to speak about in my opinion the biggest issue right now, and that is: Kings Rock: For those who don't know, or need a refresher this is what this item does: "Grants all attacking moves that do not already have a chance to flinch a 10% chance of causing each target to flinch." Now, a 10% flat rate would not be entirely problematic, it's an annoyance.. sure. The issues begin to arise when you combine this item with multi hit moves, specifically Skill Link on Cloyster. Utilising King's Rock gives Cloyster a 41% chance of flinching the opponent when using Rock Blast or Icicle Spear. a 41% flinch chance is very high. 2nd to only Togekiss (60%) having this high of a % rate to brute force an opposing check or counter with flinches is way too high, and way too consistent when paired with a move with can boost speed up to +2. I'll show some examples below. Example 1: https://streamable.com/4by1p9 Cloyster brute forcing probably the best wall against it (Relaxed Poliwrath) Typically this is unviable, but this was used in an anti Cloyster counter team. Even so it was irrelevant because it just dropped to the flinches. - Warning message did not do anything. Example 2: https://streamable.com/mi5wkg Cloyster brute forcing its way past a Jellicent even after it was disabled by its only move which hits Jellicent for decent damage. The other player is forced to recover, then scald and pray for a burn, which does not happen. - Warning message did not do anything, again. Example 3: One of my many personal experiences with this horrible mon flinching my bold Rotom-Wash to death from max HP. Warning message did not do anything.... Yet again. (This was from ranked so I could not record for a better view.) In every single scenario the new change in mechanic of announcing King's Rock had 0 impact, and this is the case almost every single time. As there is nothing to counterplay this mon other than luck itself. Even if you hard counter it. What are the solutions to fix this item? Well, there are a few viable ones. However the developers are very hard headed on not banning hax items for some strange reason. Below I will list off a few acceptable / "viable" options which I will list from best to worst. 1) Remove the item from competitive play 2) Nerf the flinch % to 10% even on multi hit moves 3) Make Skill Link + King's Rock banned under a new clause "Skill Link + Kings Rock Clause" 4) A complete rework of the item, changing it completely adding a new viable strategy; you are unable to be flinched. This will mimic how the old version of inner focus used to work. As you can see the lower we go in the list the more wacky the solutions are, I would also like to mention that I strongly believe even if it is banned for Cloyster we will see a big spike in usage of King's Rock on Weavile to utilise beat up + Icicle Spear, which is manageable yes. But still utilises a very broken anti skill strategy. But other than this I believe they are all are suitable changes which will balance this item. Cursed Body: For those who don't know, or need a refresher this is what this ability does: "When a Pokémon with this Ability is hit by a damaging move, there is a 30% chance that the Cursed Body will disable that move of the attacking Pokémon for 4 turns." Once you begin to play regular ranked / tours you really notice how ridiculous and pretentious this ability is. The 2 users of this ability mostly have to be attacked directly to be taken down, since Gengar is immune to toxic and very hard to chip to death; while Jellicent almost always carries taunt. Putting you into a situation where every time you attack with a choice locked mon (which is most commonly used to eliminate both mons) you immediately can become setup bait for a setup sweeper hiding in the back. Here's an example below of how Cursed Body takes the game out of peoples hands from those who have very valid strategies of eliminating a Pokemon with cursed body: Example 1 (shortened): https://streamable.com/17g5yt Example 1 (full battle): https://streamable.com/c4ho7d As you can see, the game was won until cursed body had activated and he was able to put rocks up.. So he switched while rocks went up, meaning that he could no longer set up rain and win the game. This would not have been able to happen without Cursed Body. Potential solutions: 1) Ban the ability from competitive play 2) Nerf the Cursed Body chance to 10% 3) Only non contact moves / non choiced etc 4) Ban Cursed body + Revert gengar to Levitate Sand Veil: Probably the last of the big RNG issues in OU right now is sand veil, It is able to completely turn the tides in games and you can be absolutely helpless to it.. Example: https://streamable.com/egvs01 As you can see, this player was about to win with Excadrill - but out of no where Garchomp dodges an earthquake and kills his win condition. There is no way it would have survived without this dodge. It is able to change games and there is absolutely nothing you can do about it. There is no counter play other than not using sand yourself, and hoping that your opponent does not use sand (this is difficult when Tyranitar is used with Garchomp 47% of the time). This is not healthy. In my opinion this ability should fall under the current evasion clause we have in PVP, since the ability literally says "Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage" How does this not fall under the evasion clause? This is an ability which directly boosts evasion. Accupressure: This is NOT an over-arching meta destroying move, but i thought i'd mention it since it should simply just be immediately banned under the evasion clause. I won't type much for this, as it is honestly quite rare. However - I just ask you to watch this example clip of it boosting evasion. This is absolutely insane, I know. But I literally spectated 1 game from this specific person and I saw this lol. I was also told from various players about them auto losing to this because they simply couldn't hit. Example: https://streamable.com/yxrkr3 - For context the Cofagrigus was tricked. We have an evasion clause, this should simply fall under the evasion clause and the move should no longer boost evasion or simply be banned in competitive play. But, how successful and consistent are these strategies? Let me show you examples from a player who i have anonymised as "RNG Abuser" to prevent any witch-hunt or toxicity directed to this person. Since it is not their fault that these strategies are available to be abused, but the current system which enables them. The team he abuses: https://pokepast.es/1ff4127f4d6d5766 (Abuse of Kings rock and Cursed body) CC Win Official Final (OU) Official Final (OU) All of this is within the past 2 weeks (from written), these are examples from 2 back to back official OUs and 1 CC. But, if this is not enough please see below that he is able to net himself on a top 10 spot, with a 70% WR on ranked in over 500 games. Using purely, and only RNG strategies. This is not the only person abusing such strategies, but the most prominent one who caught my eye. I don't necessarily want to close off this post at all, but rather I'd like to continue the discussion to the rest of the comments in this post. I want people to share their thoughts on these items, abilities and moves. Are they as potent as I believe they are? And if I am wrong please disprove me below. I am open to all forms of discussion with anyone with good points, thank you for reading. Chinese translation + thread:1 point
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先说ID:和其他音效文件一样,闪光音效放在合众的2号文件夹,有两个部分:1556、1554; 其中1556为闪光音效的第一段,时长被限定在0.56s左右,1554为后半部分,在第一段开始后的0.56s转而播放第二部分音效1554,这个音效的长度似乎没有限制(反正至少有一首歌的时间≧5min),战斗结束后停止播放。所以一般把需要的音效放在1554中就可以了,或者不嫌麻烦的也可以改一改1556。 首先感谢一下这位版主LordHydra,发现这个是因为从昨天摸鱼去英文的MOD区闲逛,看到一个音效MOD的帖子,其中有一句: 好奇地下了下来比对已知的音效文件ID,终于找到了这俩闪光音效,具体使用方法可以参见这个帖子的Sounds部分: 我相信各位都会去试试《好运来》,这里放一个贝蒙斯坦的叫声,配合这个MOD食用XD: 《好运来.mp3》(提取码:ewwe) 闪光音效->贝蒙斯坦叫声MOD(提取码:kcwk) 修改音效目前似乎仅支持PC端 移动端适配请在压缩文件时请以存储形式压缩1 point
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Doubles Team Building Frameworks
berad1cal reacted to Rakhmaninov for a topic
Doubles Teambuilding Frameworks Welcome to the new and updated Doubles Teambuilding Frameworks! This guide aims to suggest common structures to successful teams. The teams listed are from recent tournament finals. Please let me know if you want your team removing or adding. - Disclaimer - As PokeMMO Doubles doesn't have many over-centralising Pokemon, this guide focuses on team archetypes that do have centralising Pokemon at their core, for example weather setters and Trick Room users. Frameworks will tend to over-generalise, so take this guide with a pinch of salt! Please let me know if you have any suggestions or criticisms! I'd love to know if you have had tournament/ladder success with any of these frameworks! Rain @OrangeManiac - CC #222; Doubles Season #3 Finale - East @Imabetheverybest1 - Doubles Season #1 Finale - East @Kamowanthere - Martial Rapidity Corazones - Clash of Supercomputers Paramore - CC #235 1: Pelipper - Often runs tailwind, in case opposing tailwind users try to remove swift swim boosts. Choice Scarf sets are also quite common. 2: Swift Swim - Kingdra and Ludicolo are the usual suspects. Kingdra is more popular here, as it has a high SpA stat, and access to STAB Draco Meteor 3: Electric Type/Swift Swim #2 - Electric types deal with opposing Pelipper and flying types like Togekiss, which can otherwise be a real pain for rain teams without a strong electric STAB. Usually runs Thunder. 4: Steel Type - As rain reduces damage done by fire type moves by 50%, steel types are a staple in most rain teams. 5: Rain Abuser / Filler - The next two slots are really up to you. Aim to round out the team against potential weaknesses, such as Trick Room. OrangeManiac uses Ludicolo as a secondary swift swim user, while Corazones uses Gastrodon to abuse its ability Storm Drain, which gives it a +1 SpA boost every time its partner uses Surf. 6: Filler Sand @HALOTT - CC #237 Fermie - CC #225 @Baneadito - CC #218; Pachanga Said the Changa Javierrrrrr - CC #215 Queest - Did someone say Party? 1: Tyranitar 2: Excadrill 3: Speed Control / Ground Immune - Typically, most sand teams tend to run 2-3 ground immune Pokemon, so that Excadrill can freely spam earthquakes. Crobat and Salamence are excellent partners: Crobat can take out many of the common fighting types that threaten both Tyranitar and Excadrill, and Salamence can also provide a Draco Meteor nuke. Fast tailwind users are the go-to choice here due to the gen 8 speed mechanics, so Javierrrrrr uses Whimsicott for priority Tailwind. Notice that Queest uses a full trick room sand team. 4: Fake Out - 4 out of 5 teams listed use fighting type Pokemon with access to moves like fake out and wide guard to support the team. Fake out allows for easier set ups, and wide guard stops oncoming spread moves such as earthquake and surf, which both threaten Tyranitar and Excadrill. Javierrrr breaks this pattern by using Gyarados, who is immune to Earthquake, and can support the team with access to various defensive options, such as taunt, thunder wave and intimidate. 5: Trick Room Check/Mode - As Tyranitar is able to function in and out of Trick Room, 2 out of 4 teams run an optional Trick Room mode. The other 2 teams use Pokemon which can hit common TR setters like Reuniclus for super effective damage, or stop a Trick Room set up with taunt. 6: Filler - Again, use this slot to cover the team's weaknesses. Bulky water types like Rotom-Wash are especially very popular on sand teams, as they offer some resistance to rain teams. Note that all 4 teams have a ground immunity in this slot. Trick Room @OrangeManiac - CC #231; Did someone say Party? @OrangeManiac - CC #222 @jjjjhh - CC #227 @iamchameleon - CC #228 1: Trick Room Setter - Principally Reuniclus for its commendable power and typing, this first slot should be dedicated to your primary trick room setter. Reuniclus is a great partner for Tyranitar, as it handles the fighting types Tyranitar struggles with 2: Fake Out - This slot is usually occupied by Hariyama, as it also functions well as a trick room sweeper with a powerful STAB in Guts-boosted Close Combat. 3: Weather Setter - I'm only listing teams with a Sand Stream user here, as SunRoom and RainRoom deserve separate archetypes. Gigalith is an interesting choice on iamchameleon's team. It has a lower speed stat than Tyranitar, but sacrifices Dark type STAB. 4: Secondary Trick Room - Chandelure and Porygon2 are the most popular choices here. Chandelure provides fantastic offense, whilst Porygon2 provides fantastic defense, each with unique support options. 5: Support - OrangeManiac uses Salamence as both a fast mode outside of trick room, and as a way to nuke threats to Trick Room set ups with STAB Dragon Gem Draco Meteor. The other two teams listed utilise redirection support, which benefits the whole team. 6: Filler - This should round out the team. Tertiary trick room setters are a good option if you want even more solidarity to a full trick room team. Tailwind MinyHan - Nosy Pig, Best Pig EYL - Doubles Season #3 Finale - West; ShanQi - Nosy Pig, Best Pig @iamchameleon - CC #223 Fermie - CC #223 @PoseidonWrath - CC #233 1: Tailwind Setter - Fast/Priority Tailwind speed boosts apply immediately due to Gen 8 speed mechanics. Crobat is the most common choice here, however, Whimsicott has access to priority Fake Tears, which supports any relevant special attackers on the team 2: Anti-TR Lead - This season has seen the rise of Mienshao+Chandelure leads as a way to counter the common Hariyama+Reuniclus core. As long as it is in play, Imprison Chandelure will stop any Trick Room users from setting up. Chandelure can also hit most of the common Trick Room users for super effective damage, bar Porygon2 3: Anti-TR Lead #2 / Tailwind Sweeper/Setter - Having a powerful fighting STAB as well as access to fake out allows the anti-TR lead to provide an answer to Porygon2, which Chandelure otherwise struggles against. NB - (252 Atk Life Orb Mienshao Close Combat vs. 244 HP / 156 Def Eviolite Porygon2: 159-190 (83.2 - 99.4%) -- guaranteed 2HKO). Notice that EYL uses Salamence as a secondary Tailwind Setter. 4: Weather Setter (Anti-Rain) - Usually Tyranitar, this slot ensures that any Swift Swim bonuses are not granted by winning the weather war. Iamchameleon's team has a unique addition in Vanilluxe, which utilises icy wind to further the team's speed advantage. 5: Filler - Most teams listed use a bulky steel type in slot 5: Metagross deals with Trick Room quite well, and can use Explosion to gain momentum over the opponent. Note that Rotom-W completes a Fire-Water-Grass core in Fermie's Team. 6: Filler RainRoom ALLLZ - Season 2 Finale - West LeoTsb - CC #232 @Huargensy - CC #229 @JhowCrazy - duality of three 1: Pelipper - Rain Setter. At 65 speed, it is slow enough to run a Trick Room set. Interestingly, a 0- Spe Pelipper will underspeed a 0- Spe Tyranitar in Trick Room, meaning that it will win the weather war on switch in if Trick Room is set up. 2: Jellicent - Jellicent is the only real reason to run a RainRoom team (no alliteration intended XD). With access to Water Spout, it becomes a powerful offensive threat under Trick Room conditions. It can also be used as a Trick Room setter, with fake out immunity and some item flexibility if a Mental Herb is on the cards. Generally, gem-boosted Water Spout is the best way to go. 3: TR Setter - Porygon2 is the TR setter of choice here. It has great type synergy with Jellicent, as normal/ghost types cancel out each other's weaknesses (bar dark/electric/grass). It has a fantastic movepool (as Porygon is a Gen 1 pokemon), with both offensive and supportive options, as well as incredible bulk. 4: Bulky Steel Type - Metagross is the usual suspect here. Being able to use explosion next to Jellicent with impunity is a fantastic way to set up Trick Room offensively, clearing out any unsuspecting targets. It also handles the fighting types that Porygon2 is weak to. Bronzong is an interesting choice on jhowteon's team, with access to explosion, as well as a vast support movepool, including Trick Room, Ally Switch and Rain Dance to name a few. 5: Fighting Type/Fake Out - There is a surprising amount of continuity in all 4 teams listed as to the next two slots (so far!). All teams employ either fake out or redirection support, and provide fighting/grass type coverage to handle the various Tyranitars and bulky waters that pose a threat to a Jellicent sweep. Hariyama and Conkeldurr are welcome additions to any Trick Room team, providing a guts-boosted close combat for a nuke under Trick Room. Hitmontop is used on LeoTsb/ALLLZ's teams, as it is able to function inside and outside of Trick Room, given that Ludicolo is used for a "fast-mode." 6: Grass Type - Lots of variety here. Ludicolo has access to fake out and swift swim, so it provides a fast mode if the opposing team has good trick room counters. Parasect is an ingenious option on @Huargensy's team, with access to rage powder and dry skin to facilitate a Jellicent sweep. Lastly, Abomasnow on jhowteon's team was probably used as a way to counter @Imabetheverybest1's Garchomp/Rotom-W/Gastrodon core, so it's a specific counter-pick, and shouldn't be considered as a general option. Set up lancyl - Spinning Top; HannzPizarro - CC #262 EYL - CC #264 fengrinrin - CC #261 1: Set Up Sweeper #1 - Poliwrath has recently seen a surge in popularity, thanks to its access to belly drum. With sufficient support, it can sweep through teams with a one-turn set up. Focus energy Kingdra with Sniper is also quite a popular set up sweeper - once it has set up, draco meteor and muddy water will have a 100% critical hit chance, meaning draco meteor's SpA drop no longer applies. 2: Set Up Sweeper #2 - If you choose Poliwrath as a set up sweeper, you'll ideally want something which can handle electric types. Gliscor and Hydreigon both resist electric, and are both excellent set up sweepers in their own right, with swords dance+hyper cutter and nasty plot respectively. Fengrinrin uses lucario as a secondary set up sweeper, as inner focus will prevent its swords dance boost from being taken away. Other notable set up sweepers: Dragonite (dragon dance+inner focus), Volcarona (quiver dance), Scizor (swords dance), Rotom-W (nasty plot) etc... 3: Togekiss - Staple on any set up team, as with blastoise. A huge support movepool, notably follow me, air slash, tailwind, and imprison, which is fantastic for stopping opposing set up teams 4: Blastoise - Access to both fake out and follow me, with great bulk, make Blastoise a fantastic support pokemon. 5-6: Support - The remaining pokemon aim to round out the team's weaknesses. Amoonguss has access to spore, and rage powder, which makes it immune to opposing imprison+follow me strategies. Hitmontop is a very common support pokemon, with access to intimidate, fake out, feint, wide guard, ally switch etc... Electabuzz is an interesting addition to EYL and lancyl's teams - with eviolite it is able to tank the majority of powerful moves in the metagame, and with access to follow me, feint, electroweb and static, makes it a powerful support option which is also resistant to the electric types which threaten togekiss and blastoise. Sample Teams The following teams have been created by using the above frameworks. Please feel free to contribute! Tailwind [Importable] And that's it so far! Please let me know what you think! Future frameworks: SunRoom1 point -
Explanation A scavenger hunt is a PvE event where players will be challenged with catching 6 specific Pokémon as fast as possible. The target Pokémon may require specific properties, such as specific natures, IVs, or characteristics (eg "Likes to thrash about"), or they may simply be rare encounters. Players win prizes according to the order of their submissions of ALL target pokemon; that is, the first player to submit all 6 targets wins first prize, the second player to do so wins second prize, and so on. Date Friday, 12th November 2021 Time 22:00 UTC | 18:00 ET | 15:00 PT | 09:00 AEDT (Saturday 13th) | Time Zone Converter Location Pokemon will be chosen from a variety of regions; expect to have to travel to all corners of the PokeMMO world! Event host @DamianTe Referee (GM) MPDH Rules The host will announce the list of the Pokémon you will have to catch in English global chat at the start of the event You need to catch every pokemon listed, with any property listed (eg specific nature, specific IV, etc.) The winners, from 1st place to 5th place, will be the first players to link in whispers the 6 Pokémon to the event host You must link your entry to the event host via whisper to submit it, entries submited to other staff members won't be accepted Positions from 1st to 5th place will be determined by the order in which the host receives whispers Only Pokémon caught after the start of the event will be accepted a valid entries You must be the OT of all the Pokémon submitted All Pokémon must remain unchanged (untrained, unevolved, etc.) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry Prizes 1st Place Prize GIFT SHINY Baltoy Lv. 1 Your choice of nature, 2 moves, with 2 selectable IVs + 4x25 IVs & 700 Reward Points 2nd & 3rd Place Prize 500 Reward Points 4th Place Prize 300 Reward Points1 point
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PSL is legitimately best enjoyed as a spectator, I've learned. I actually did consider applying for small council as a supremely objective viewpoint, but that seems like way too much work1 point
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oh nice!!I'll take my chances1 point
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[限时抓宠] A Psychic Challenge!(星期五,11月12日 03:00)
katto reacted to chenshushu for a topic
注:如果获得第一名可以和主持人说要闪光的胡地1 point -
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My lead maxed def Forretress didn't get 1 hit in on a beat up spamming Weavile today(bear it mind, it must need like 5 attacking turns to kill). Furthermore, it took my Bold maxed def Venusaur down to overgrow range before I managed to crit kill it. Kings Rock doesn't need any special change to it or a '"look at me I have kings rock, I'm about to hax you ( ͡° ͜ʖ ͡°)" on switch in. It needs to be removed.1 point
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When I heard about this I thought who's gonna waste any money on dead idiots that won't even sign up for PSL anyways Turns out I was wrong XD1 point
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Why are there so few people with UU rating
Luke reacted to ThinkNicer for a topic
There will never be enough rewards because it just takes too much time to make comps for different tiers. Its a fundamental problem in game design, balancing and philosophy, which cannot be solved by upping rewards here and there.1 point -
My last post got deleted, probably because it wasn't the nicest of posts but DO NOT RESPOND to this guy until he addresses all the arguments against his takes that he conveniently ignored in the last thread he ruined by repeating everything ad nauseam. This guy bloated the last thread to the point of unreadability and will do the same to this thread if you pay him attention.1 point
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SCAVENGER HUNT( Team ACÉ catching event ) Date Sunday, 14th of November 2021 Time 2:00 P.M Philippine Time Location Hoenn Duration As long as it takes! Rules Six (6) Pokemons will be anounced at the start of the hunt. The six Pokemons announced should be caught after the start of the event. Therefore, already captured Pokemons before event, bred Pokemons, evolved Pokemons and traded Pokemons are not counted. It should only be captured in Hoenn region alone. If you encountered a shiny, you cannot join this event because you are already a winner. To submit your entries, whisper NeilDown and link your Pokemons caught. We will strictly check the time caught and the OT of the Pokemon. Breaking the rules will be automatically disqualified. PRIZE 1st Place $1,000,000 Pokeyen 5x31 natured Chandelure 2nd Place $500,000 Pokeyen Shiny Charm Zombie Head & Costume 3rd Place $250,000 3x31 Larvitar Ox Horns DONATORS : Surizarin TipsyJr Linearz ClaudyTzy1 point
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[PSL XIV] PokeMMO Super League Season 14 - Court Auction
aftershocker reacted to Havsha for a topic
I think its fine to have people who got banned in the past get back in the good graces by paying a fine, call it reconciliation, community benefits by both having more reward money and not having half the community banned. If they cheat again blacklist them for good, but since their bans weren't intended to be permanent to begin with this is good.1 point -
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The lost pokemon! -Find & Catch Event -5th November
WormGod reacted to Fixedgaming for a topic
--/// TEAM AÏR FIND & CATCH EVENT \\\-- Rules - To enter this event u have to be Air Team Member or invited guest. - Either Masterkeyys or me is hosting this event. - Calling out the described pokemon while the round is still going, will make you disqualified. Time and location Kanto ch.1 Friday 12th of november 6 EET Meet 10 minutes before the event starts to avoid a delay The event So I came up with this new type of event combining the hide and seek and catching event. We have 6 rounds of 10 minutes each. The round starts with a hint about a specific pokemon, every 2 minutes you will get another hint up to 3 hints. You will have to figure out which specific pokemon is being described by the hints and catch it in the region kanto. After 10 minutes you can submit your highest IV catch, highest IV wins the round! Prizes 150k per round winner total of 6 rounds May the luck be in your favor Fixedgaming1 point -
[Unofficial] Shiny Existence Thread [5th Life]
LuukyPuuky reacted to BIood for a topic
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