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[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster and 12 others reacted to BangladeshTheIII for a topic
7,266 encounters. Phase #1 of Gulpin, was looking for Minun as well so very happy with this. ?13 points -
[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster and 9 others reacted to Elizn for a topic
10 points -
[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster and 8 others reacted to DoctorPBC for a topic
9 points -
[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster and 7 others reacted to amarkov for a topic
8 points -
Your Guide to Safer and Faster Shiny Hunting (WIP)
Sysifo and 5 others reacted to SacredDiver for a topic
Your Guide to Safer and Faster Shiny Hunting Hi! I'm Sacred and Shiny hunting is my passion. Although it hasn't happened to me before, it pains my heart when I see someone lose a Shiny Pokémon. I am extremely paranoid and double-check the moves, abilities and held items of any Shiny that I am going after. I was a bit bored and have decided to make this guide in order to share my nerdiness and help you safely capture your Shiny Pokémon, and avoid a situation in which you would fail to catch it, leaving you in a deep state of sorrow and despair. I will also be including strategies that will speed up some of your Shiny hunts even if they aren't necessarily dangerous. I have tried to be as clear and detailed as possible, perhaps more than necessary. This guide addresses hordes but you can also apply the strategies to your single-encounter hunts as you see fit. I will be dividing the Pokémon into categories. Each of those categories will include the Pokémon in question along with a strategy that will help you catch it. Miscellaneous Tips: If possible, lead with a Cute Charm or Synchronize Pokémon in order to increase your chances of finding your desired gender or nature. Always carry enough Pokéballs, in order to avoid a situation in which you would find yourself in front of a Shiny Pokémon without any to throw at it. Carry multiple high-level Pokémon in your party that can take multiple hits from the Horde Pokémon without fainting and knock them out in return, especially if the Horde Pokémon are high-level. Carry HP-restoring items and revives just in case something goes wrong. Intimidate/Forewarn/Illusion/Unnerve/Mold Breaker As you may already know, the addition of the Reactive Gas ability has made Shiny hunting Zorua a lot easier. In the past, you would have to waste multiple turns figuring out whether there was a Zorua in the horde, which one of the Horde Pokémon it was and whether it was Shiny or not. Thanks to Reactive Gas, you can just get all of that information immediately when you encounter the Horde without wasting any turns. This ability is also useful when Shiny hunting Pokémon with abilities such as Intimidate which takes so much time displaying multiple messages one at a time before you can run away from the Horde. Target Pokémon: Arbok, Growlithe, Drowzee, Hypno, Jynx, Stantler, Mightyena, Mawile, Staravia, Shinx, Luxio, Herdier, Sandile, Krokorok, Scraggy, Zorua, Joltik, Axew Required Pokémon: / Koffing/Weezing Ability: Reactive Gas Strategy: Simply lead with your Koffing or Weezing and save yourself some precious time during your Shiny hunt. Be very careful when it comes to Zorua, even if the shiny gets revealed by Reactive Gas, your client will still recognize it as the Pokémon it's disguised at, which will most likely be a non-shiny Venipede/Petilil/Cottonee. This means that it will not display a warning message if you try to run away from it or knock it out. There will also not be a shiny particle sound effect. Follow Me/Rage Powder Follow me and Rage Powder have a priority of +2 and make the user the center of attention, forcing opposing Pokémon to use their moves on the user rather than the intended target for the rest of the turn. Extreme Speed inflicts damage and has a priority of +2. You are finally facing your target Shiny Pokémon after possibly tens of thousands of encounters. You attempt to knock-out the non-Shinies in the horde before catching it as usual, just to be caught off guard by that sneaky little bastard of a Shiny using one of those two moves to draw your damaging move towards itself, making you knock it out instead. Target Pokémon: Clefairy, Skiploom, Amoonguss Required Pokémon: ////// Arcanine/Dragonite/Smeargle/Zigzagoon/Linoone/Lucario/Togekiss Make sure your Pokémon is faster than your target Shiny. Moveset: - Extreme Speed Strategy: Extreme Speed has the same priority as Rage Powder and Follow Me, meaning that, as long as you're faster, you're safe to knock out the non-Shinies as usual before the Shiny has the chance to direct your attack towards itself. Credit goes to my dear friend and teammate @ZwoeleAnjer for informing me of this strategy. Notes: Feint is another damaging move with a priority of +2 that you can use. Extreme Speed is preferred however as it has a base power of 80 compared to Feint's base power of 30. You can also prevent Rage Powder and Follow Me with Taunt. Keep in mind however that it might take you multiple tries to taunt the Shiny successfully as Taunt can also be redirected with those moves. Also keep in mind that you will need to keep track of whether Taunt's effect has worn out or not before using a damaging move, making this method all the more tedious. A Grass-type Pokémon or a Pokémon with the ability Overcoat would be immune to the effects of Rage Powder and would not have its attacks redirected by it. This means that it can safely attack and knockout the rest of the horde without fear of knocking out the Shiny. This is only viable for Amoonguss however as Skiploom can carry Worry Seed which removes the Overcoat ability. Arena Trap/Shadow Tag Arena Trap prevents all grounded adjacent opponents from fleeing fleeing or switching out as long as the user remains in battle. Shadow Tag prevents all adjacent opponents from fleeing or switching out while the Pokémon with this Ability is on the field. Ghost-type Pokémon are immune to effects that prevent recall or escape, and they are also guaranteed to flee from any wild battle regardless of Speed. These abilities can annoyingly trap your usual lead. Luckily, there's an easy workaround. Target Pokémon: Diglett, Dugtrio, Wobbuffet, Trapinch Required Pokémon: Any Ghost-type Pokémon Strategy: Lead with the Ghost-type Pokémon. It will be able run away normally. Notes: Flying-type Pokémon, Pokémon with the ability "Levitate" and Pokémon holding an Air Balloon are not considered grounded. They are in consequence also immune to the effects of Arena Trap. Pokémon with the ability "Run Away" are also guaranteed to flee successfully, they are however not guaranteed to switch out and are therefore not recommended. Trick The Trick user switches held items with the target. If only one of them is holding an item, the item is moved to the other. At the end of the turn, the Toxic Orb badly poisons its holder. Something to be wary of when Shiny Hunting Kadabra in Cerulean Cave. Breloom is a popular choice as a catcher, with Toxic Orb as a held item in order to take advantage of its Poison Heal ability. The Shiny Kadabra might use Trick on your Breloom and poison itself, possibly leading to it knocking itself out. Target Pokémon: Kadabra Strategy: Do not send out your catcher Breloom that is holding a Toxic Orb into battle Selfdestruct + Reactive Gas Selfdestruct inflicts damage and causes the user to faint. Reactive Gas suppresses the effects of Abilities of other Pokémon currently in battle. This is a special case because you would normally simply use a Damp Pokémon in order to prevent the Shiny Koffing from using Selfdestruct but in this case, Damp will just get suppressed by Reactive Gas which would allow the Shiny Koffing to still be able to use Selfdestruct. Target Pokémon: Koffing Required Pokémon: /////////// Grimer/Muk/Gengar/Smeargle/Baltoy/Claydol/Drifblim/Vanillite/Vanillish/Vanilluxe/Golett/Golurk Moveset: - Imprison (As long as the user remains in battle, opponents cannot use any move which is also known by the user.) - Selfdestruct - Any damage-dealing move (In a Horde Encounter, a Trainer cannot throw a Poké Ball unless there is only one wild Pokémon remaining.) - False Swipe or any status move that puts the target to sleep or paralyzes it (Optional) Strategy: Lead with your Imprison Pokémon and do not switch out under any circumstances. Use Imprison in the first turn to prevent the Shiny Koffing from using Selfdestruct. Proceed to knock out the rest of the horde with your damage-dealing move until only the Shiny Koffing remains. Proceed to catch the Shiny Koffing. Notes If the Shiny Koffing is Level 27, you won't need to use this strategy. You can just proceed to catch it normally as it won't know Selfdestruct at that Level and will not be affected by other Koffings using Selfdestruct. If you're not using a False Swipe Smeargle, something you can do to bring the Shiny Koffing down to 1 HP before catching it is to run Trick and a Focus Sash on your Imprison Pokémon. You can Trick the Focus Sash onto the Shiny Koffing then safely hit it with your damage-dealing move even if it would otherwise faint, making it survive with 1 HP and increasing its catch rate. Keep in mind however that the Shiny Koffing needs to have full HP in order for this to work. This is viable if you're using Gengar, Baltoy, Claydol, Drifblim or Golurk. Credit goes to @essigessenz for pointing this out. Transform Transform changes the user's current species, form, gender differences, type, stats, stat modifications, moves, and Ability to that of the target's. Something can easily go wrong when you're Shiny hunting Ditto. You may end up facing a Horde of the most powerful Pokémon in your party and helplessly watch as they proceed to knock out your whole team. Target Pokémon: Ditto Required Pokémon: Any low-level Pokémon that knows four moves that cannot deal damage to their user or make it faint, and that are preferably weak or useless. Strategy: Lead with your low-level Pokémon or switch it in on the first turn so that the Dittos transform into it, making them unable to deal considerable damage to your team. Safely switch out your low-level Pokémon and proceed to catch the Shiny Ditto normally. Notes: Be wary that all moves copied by Transform will initially have 5 remaining PP. This is why you would want to run four moves on the low-level Pokémon to give you as many turns as possible before the Shiny Ditto runs out of PP and starts using Struggle and taking recoil damage. Thank you @repposh for pointing this out! Transform will fail if targeting a Pokémon behind a substitute, or targeting a Pokémon under the effect of Illusion. This means that you can also use either Substitute or a Zorua/Zoroark to prevent the Dittos from transforming. You will need to lead with your Substitute user and use Substitute in the first turn and you will need to switch in your Zorua/Zoroark in the first turn. Keep in mind that the Dittos will transform if you decide to switch out. Also keep in mind that each of the dittos, including the shiny, will only have 5 PP on Transform, and will start struggling as soon as they run out, making this method not very reliable. Rage Powder + Bounce + Memento Rage Powder has a priority of +2 and makes the user the center of attention, forcing opposing Pokémon to use their moves on the user rather than the intended target. Memento causes the user to faint and in return lowers the Attack and Special Attack stat of the target by two stages each. Ah, Hoppip. These little shitheads have more than one way of knocking themselves out. You would think that you can prevent both Rage Powder and Memento with Taunt but another Hoppip can just make you taunt it instead of the Shiny one so that the Shiny one can use Memento successfully. Target Pokémon: Hoppip Required Pokémon: Smeargle Moveset: - Imprison (As long as the user remains in battle, opponents cannot use any move which is also known by the user.) - Smack Down (Smack Down can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop.) - Rage Powder - Memento Strategy: Lead with your Smeargle and do not switch out under any circumstances. Use Imprison on the first turn to prevent any of the Hoppips from using Rage Powder or Memento. Proceed to knock out the rest of the horde with Smack Down even if they're in the semi-invulnerable stage of bounce until only the Shiny Hoppip remains. Proceed to catch the Shiny Hoppip. Notes: You can use Gust instead of Smack Down as it can also hit Pokémon during the semi-invulnerable turns of Bounce, it will even deal double the damage if it does. If the Shiny Hoppip is Level 43-48, you won't need to use this strategy. You can just proceed to catch it normally as it won't know Rage Powder nor Memento at that Level and you won't have to worry about the rest of the Horde using those moves. If the Shiny Hoppip is Level 40, it will only know Rage Powder and not Memento. This means that you can just keep using Taunt until you taunt the Shiny Hoppip successfully then proceed to knock out the rest of the hordes before catching it. Keep in mind that the duration of Taunt is three turns only. Hoppip cannot know both Rage Powder and Memento at the same time. Memento will fail if it is blocked by substitute. However, I think that this method is risky and do not recommend it because there is the possibility that a Hoppip will break your substitute with a damage dealing move and that the Shiny Hoppip will use Memento in the same turn before you can create another substitute. You can also get paralyzed by one of the Hoppips using Bounce in the same turn that your Substitute is broken. You won't be able to create another substitute if you get fully paralyzed and the Shiny Hoppip might use Memento in the same turn. You can use a Pokémon that knows Imprison, Taunt, a damage-dealing move and Memento. You can use Grimer, Muk, Ralts, Kirlia, Gardevoir, Duskull, Dusclops, Spiritomb, Gallade, Dusknoir, Gallade, Dusknoir, Zorua, Zoroark, Litwick, Lampent or Chandelure. The strategy is the same except you have to use Taunt after using Imprison. Grass-type Pokémon and Pokémon with the ability Overcoat are immune to Rage Powder, such that their attacks are not diverted by it. This means that it is possible to use any of those Pokémon that can also learn Taunt and taunt the Shiny Hoppip to prevent it from using both Rage Powder and Memento without worrying about Taunt being diverted to another Hoppip. You can use Snivy, Servine, Serperior, Pansage, Simisage, Cottonee, Whimsicott or Overcoat Vullaby/Mandibuzz. This Method however is unreliable as the Grass-type Pokémon are weak to Bounce and the Hoppips can carry Worry Seed which cancels Overcoat. You also have to worry about getting paralyzed with Bounce and failing to taunt the Shiny Hoppip the second time. In the event that you would opt to run a bulky Grass-type Pokémon, you can have it hold a Flame Orb to remedy the latter problem. Thank you @Poufilou for pointing this out! Perish Song + Grudge (Obsolete) The behavior of the move "Perish Song" in hordes has been intentionally changed to make all Pokémon in the horde immune to its effects, this makes shiny hunting said Pokémon completely safe. This means that you do not need to use this strategy anymore, it is merely kept around in this guide for educational purposes. Do be aware however that the move will still behave normally and make its user faint outside of hordes, i.e. single encounters. Credit goes to @Sherlocke for clearing this out. Sketch Sketch allows the user to learn the target's last move permanently, replacing Sketch in the process. Your Shiny Smeargle will only know Sketch which only has 1PP. This means that in the event that Sketch fails, your Smeargle will struggle to death without leaving you enough time to knock out the rest of the Smeargles in the horde and catch it. Target Pokémon: Smeargle Strategy: All you need to do is use a move, any move on the first turn, and allow the Shiny Smeargle to sketch it. You can use a non-damaging move such as Sweet Scent, Haze, etc... You can also knock out one of the non-Shiny Smeargles with a damaging move. Your Shiny Smeargle won't struggle to death as long as it sketches a move successfully. Opt for a move with a high number of PP. Avoid taunting the Shiny Smeargle as this will prevent it from using Sketch and make it struggle, using Substitute as Sketch cannot bypass substitutes or, obviously, knocking it out with a damaging move. Also avoid using a move that switches its user out such as Volt Switch and U-Turn, and moves with negative priority. Trace + Teleport In wild battles, the user of Teleport flees and the battle ends. Quite simple, this strategy consists of trapping your Shiny Pokémon and preventing it from fleeing. Ralts can also have the ability "Trace" which displays a time-wasting message when it activates. It might be tempting to lead with a Reactive Gas Weezing in order to skip the messages, this however makes your hunt slower by displaying the Reactive Gas message in front of Bibarel hordes too. Leading with Zoroark skips the Trace messages without displaying a message of its own. Target Pokémon: Ralts Required Pokémon: // Dilgett/Dugtrio/Trapinch Ability: Arena Trap (prevents all grounded adjacent opponents from fleeing (including Teleport) as long as the user remains in battle.) Moveset: - One single-target damage dealing move that is used to knock out the non-shiny Ralts in the horde. / Zorua/Zoroark Ability: Illlusion (cannot be copied by Trace) Strategy: Lead with your Zorua/Zoroark in order to skip the Trace messages Switch in your Arena Trap Pokémon on the first turn and don't switch it out under any circumstances. Proceed to knock out the two non-Shiny Ralts then proceed to catch your Shiny Ralts. Notes: You can use trapping moves such as "Block", "Mean Look" or "Spider Web" as well. Keep in mind however that this requires you to lead with the Pokémon that knows the move and to use it on the first turn. The effect of those moves ends when the user switches out, do not switch out under any circumstances. The reason I have opted for Arena Trap instead is that it allows you to use a different lead such as one with the "Cute Charm" or "Synchronize" abilities. You can also lead with something like Synchronize Gardevoir with Imprison and Teleport. The ability "Shadow Tag" would normally be viable as well. It is unreliable on PokeMMO however, as its effects only last two turns. It's a good idea to carry an Arena Trap Pokémon with you at all times just in case, or if you're doing single-encounters in an area with Pokémon that know Teleport such as Ralts and Abra. Sticky Barb At the end of the turn, the Sticky Barb damages the holder by 12.5% of its maximum HP each turn. Some Pokémon have a chance of holding this item in the wild, the Shiny will get knocked out if it takes damage from the item after getting false-swiped for example. You also have a limited number of turns (8-9) to catch it even if you don't use False Swipe. Target Pokémon: Cacnea, Ferroseed Required Pokémon: ///////////// Slowpoke/Slowbro/Chansey/Slowking/Smeargle/Blissey/Ralts/Kirlia/Gardevoir/Chimecho/Lucario/Gallade/Audino/Alomomola Moveset: - Heal Pulse (restores up to 50% of the target's HP) Strategy: Do not use False Swipe on the Shiny Pokémon Switch in your Heal Pulse Pokémon and heal the Shiny Pokémon as necessary. Notes: Another strategy would be to steal the Sticky Barb with Trick or Switcheroo. This is less reliable when it comes to Cacnea however because they can have the ability "Sand Veil" which boosts their evasiveness. They can also lower your Pokémon's accuracy with Sand-Attack. Heal Pulse is more reliable because, unlike Trick and Switcheroo, it bypasses accuracy checks and always hits. Frisk + Curse / Frisk + Trick Frisk allows the Pokémon to see the opponent's held item upon entering battle. If the foe is holding an item, a message identifying the item will be shown right after the Pokémon with Frisk enters the battle. If the foe is not holding an item, no message will appear. Upon using Curse, a Ghost-type Pokémon will lose half of its maximum HP while a non-Ghost type Pokémon will have its Speed stat drop and its Attack and Defense stats rise. The Trick user switches held items with the target. If only one of them is holding an item, the item is moved to the other. At the end of the turn, the Toxic Orb badly poisons its holder. Banette gets its own category because it shares traits with Pokémon from multiple other categories. Target Pokémon: Banette Required Pokémon: //////////////////// Psyduck/Golduck/Goldeen/Seaking/Remoraid/Octillery/Pelipper/Surskit/Masquerain/Wailord/Luvdisc/Buizel/Floatzel/Finneon/Lumineon/Oshawott/Dewott/Samurott/Basuclin/Alomomola Moveset: - Soak (changes the target's type to pure Water-type) Strategy: Remove your lead Pokémon's held item in order to skip Frisk messages. Proceed with either Option 1 or Option 2 depending on your location. Option 1: Sinnoh Route 226 & Route 227 Night Hordes (Curse): Switch in your Soak Pokémon on the first turn. Use Soak on the Shiny Banette, turning it into a water-type and preventing it from knocking itself out with Curse. Option 2: Hoenn Sky Pillar Hordes (Trick): No need to worry about Curse, just avoid switching in your Toxic Orb Breloom, so that the Shiny Banette doesn't steal the item with Trick and poison itself. Destiny Bond + Selfdestruct When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. Selfdestruct inflicts damage and causes the user to faint. What can go wrong here is having your Damp Pokémon faint as a result of knocking out one of the Drifblims that has previously used Destiny Bond, then having your Shiny Drifblim use Selfdestruct on the same turn without your Damp Pokémon on the field to prevent it. Target Pokémon: Drifblim Required Pokémon: //////////// Paras/Parasect/Psyduck/Golduck/Poliwag/Poliwhirl/Poliwrath/Politoed/Wooper/Quagsire/Mudkip/Marshtomp/Swampert Ability: Damp (prevents all Pokémon from using Self-Destruct and Explosion; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage) Moveset: - One single-target damage dealing move that is used to knock out the non-shiny Drifblims in the horde - One useless move that cannot deal damage and that will be used to stall, such as Sweet Scent, Stealth Rock, Recover, Protect, etc... Strategy: Switch in your Damp Pokémon on the first turn and don't switch it out under any circumstances. Proceed to knock out the non-Shiny Drifblims in the horde while avoiding the ones that had used Destiny Bond on their previous turn. If all of the remaining non-shinies have used Destiny Bond, use your useless move to stall the turn then proceed to only knock them out when they haven't used Destiny Bond on the previous turn. Notes: Another strategy you can use is leading with a Gengar, Smeargle, or Drifblim of your own with the moves "Imprison, Destiny Bond, Selfdestruct" and a single-target damage-dealing move. You can use Imprison on the first turn then proceed to knock out the rest of the horde with disregard to any of the dangerous moves that can compromise the catching of your Shiny Drifblim. Soak + Take Down + Final Gambit + Thrash + Double-Edge Soak changes the target's type to pure Water-type. Take Down and Double-Edge are recoil moves, meaning they cause the user to take recoil damage. Final Gambit causes the user to faint, and the target receives damage equal to the user's remaining HP before using Final Gambit. If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint. After Thrash is finished, the user becomes confused. Confusion causes a Pokémon to sometimes damage itself in its confusion instead of executing a move. God knows why you would hunt this abomination of a Shiny in hordes. It's your party though, so here's a strategy that lets you safely capture it without fear of it knocking itself out. All of the problematic moves mentioned above can be remedied by carrying a Ghost-type that is immune to them, causing them to fail. All of them except Soak. Soak will turn your Ghost Pokémon into a pure Water-type, taking away its immunity to all of those moves, and allowing the Shiny Basculin to instantly knock itself out with Final Gambit. Jellicent, on top of being a Ghost-type Pokémon that is immune to those moves, has the ability Water Absorb which also makes it immune to Soak. Target Pokémon: Basculin Required Pokémon: / Frillish/Jellicent Ability: Water Absorb (When a Pokémon with Water Absorb is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon) Moveset: - One single-target damage dealing move that is used to knock out the non-Shiny Basculins in the horde. Strategy: Switch in your Frilish/Jellicent on the first turn and don't switch it out under any circumstances. Proceed to knock out the non-Shiny Basculin then proceed to catch your Shiny Basculin. Notes: Dragonspiral Tower is a popular Shiny-hunting spot for Dratini. It has encounters of Basculins that carry some of these problematic moves. A safe strategy would be to carry two ghost-types and switch between them accordingly if one of them gets soaked. That is however risky if you're using a lure as there is a possibility that you will run into a double-encounter with a shiny Basculin in it. You can use the Jellicent strategy in order to remedy that. Be extremely careful however as in the event that both encounters are Basculins, there is a possibility that then non-Shiny one will use Soak first then have the Shiny one use Final Gambit on the same turn. Either carry two Jellicents to be completely safe or carry a Jellicent and two other ghost-types that you can switch in between in case one of them gets soaked. In the event that you are not carrying two Jellicents, make it a priority to knock out the non-shiny Basculin as fast as possible, as having only one Basculin on the field would make it easier to manage. I hope that this guide has been helpful. Feel free to ask any questions, point out any mistakes that I might have made, or even share your own strategies. Good luck on your Shiny hunts!6 points -
Peaky Blinders ⭐⭐⭐⭐⭐⭐⭐⭐ --------------------------------------------------- --------------------------------------------------- ⭐⭐⭐⭐⭐⭐⭐⭐ Ign: lTear In collaboration with: ShellUny, zennen, zLumiere, Huargensy, Alaniz, Complutum, StokesAG, Kmiliz, lGlaive, MaxDuci, RohMartinez6 points
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Next Alpha pokemon
BrokenJoker and 4 others reacted to ScizoMonkey for a topic
I think the next alpha Pokemon will be a Meowth. I think that the Alphas pokemons are the ones we have seen in swarms during the event in the Pokedex order. The first 3 where the Kanto starters, then Pikachu, then Clefairy. The next one should be Meowth, then Psyduck, Chansey, Lapras, Evee, Snorlax and finally Dratini. What do you guys think?5 points -
4x31 1x30 Comp Alpha Particle Celfable
HEARTEATERS and 3 others reacted to JasperDraven for a topic
Hello Everyone! I am here to sell an Alpha Clefable. It is 4x31, 1x30, 1x22 and a screenshot is below. Alpha Clefairy was released into the game on July 1st, 2022 and I bred this that same day so this Clefable will hold collectible value. As you can see, it is level 50, EV trained, and has both the boss particle and cake particle. I will interact with the comments, but I will respond to offers through forums mail, discord in-game whispers, and in-game mail. IGN: FoxyBatmans Discord: FoxyBatman#56494 points -
Gun vanity
lottebug and 3 others reacted to JasperDraven for a question
Would be great for all the player in the military to have a gun back vanity4 points -
4 points
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[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster and 3 others reacted to Elizn for a topic
4 points -
[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster and 3 others reacted to Aidenjc for a topic
4 points -
Alpha Swarm locations
MightyBoxer and 2 others reacted to BrokenJoker for a topic
10th Anniversary Alpha Swarms Alpha Swarms after part 3 of Anniversary update 1) 15/10/2022 - Alpha Crobat (Infiltrator) 2) 15/10/2022 - Alpha Patrat (Analytic) 3) 16/10/2022 - Alpha Nidoqueen (Sheer force) 4) 16/10/2022 - Alpha swarm lucario (Justified) 5) 16/10/2022 - Alpha breloom (Technician) 6 ) 16/10/2022 - Alpha Luxray (Guts) 7) 17/10/2022 - 02:40 GMT Alpha Staraptor (Reckless ) 8 ) 17/10/2022 - 08:00 GMT - Alpha Ditto (Imposter ) 9) 17/10/2022 - 16:50 GMT - Alpha Vapoureon (Hydration ) 10) 17/10/2022- 21:00 GMT - Alpha Rapidash (flame body) 11) 18/10/2022- 04:50 GMT - Alpha Arcanine (Justified) 12) 18/10/2022 - 10:30 GMT - Alpha Qwilfish (Intimidate) 13) 18/10/2022 - 17:00 GMT - Alpha Quagsire (Unaware) 14) 18/10/2022 - 21:20 GMT - Alpha Mantine (Water veil) 15) 19/10/2022 - 04:42 GMT - Alpha Sableye (Prankster) 16) 19/10/2022 - 08:05 GMT - Alpha Munna ( Telepathy) 17) 19/10/2022 - 15:10 GMT - Alpha Magnezone (analytic) 18) 19/10/2022 - 22:00 GMT - Alpha Nidorino (Hustle) 19) 20/10/2022 - 03:40 GMT - Alpha Crawdaunt (Adaptability) 20) 20/10/2022 - 08:33 GMT Alpha Pigeot (Big pecks) 21) 20/10/2022 - 15:35 GMT - Alpha Roserade (Technician) 22) 20/10/2022 -21:51 GMT Alpha Floatzel (Water Veil) 23) 21/10/2022 -02:55 GMT - Alpha Pinsir (Moxie) 24) 21/10/2022 - 06:49 GMT - Alpha Aggron (Heavy metal) 25) 21/10/2022 Alpha Ditto (Imposter) 26) 21/10/2022 - 19:59 GMT - Alpha Persian (Unnerve) 27) 22/10/2022 - 01:28 GMT - Alpha Sharpedo (Speed boost) 28) 22/10/2022 - 07:58 GMT - Alpha Xatu ( Magic bounce) 29) 22/10/2022 - 13:56 GMT - Alpha Gliscor (Poison heal) 30) 22/10/2022 - 19:39 GMT -Alpha Minccino (Skill link) 31) 23/10/2022 - 02:50 GMT - Alpha Garchomp (Rough skin) 32) 23/10/2022 - 08:25 GMT - Alpha Wigglypuff (Frisk ) 33) 23/10/2022 - 13:23 GMT - Alpha Gardevoir (Telepathy) 34) 23/10/2022 - 22:15 GMT - Alpha Gabite ( Rough skin) 35) 24/10/2022 - 04:15 GMT - Alpha Piloswine (Thic Fat) 36) 24/10/2022 - 10:33 GMT - Alpha Nidorino (Hustle) 37) 24/10/2022 -12:43 GMT - Alpha Crobat (Infiltrator) 38 ) 24/10/2022 - 19:01 GMT - Alpha Marowak (Battle armor) 39) 25/10/2022 - 01:59 -Alpha Nidorino (Hustle) 40) 25/10/2022 - 10:35 - Alpha ditto (Imposter) 40 Alpha swarms released after p3 update. 5 Repeat swarms (Counting evolutions/forms as different pokemon) 35 New alphas released after p3 update. 4 alphas released during 10th anniversary event. 3 event exclusive alphas. Total alpha count 42 (If i missed any feel free to comment down below)3 points -
Welcome to PokeMMO Gym Challenge Tables of content: -Main Thread ES/FR/PT/FI/CN/GER Translations Donations Discord Link: https://discord.gg/6xxzjBMqpf What is this? This is a seasonal event which has 8 gyms, 8+ gym leaders, 8 badges and a whole load of regular trainers who will help stop the challengers getting to the gym leader. Details: This seasonal will last 8 weeks. There will be 8 gyms in total controlled by real teams in game. Each gym will have at least 1 gym leader and a whole load of regular underling trainers trying to stop a challenger battle the gym leader. Defeating the gym leader will give you the gym badge, however, in order to battle the leader you will need to beat 5 of the regular players from that gym. If you lose to the leader, you will have to wait 3 days before you can challenge again. If a team wishes to run a gym, they will need to purchase one (more information on this below). Once the 8 weeks are up, there will be a finale tournament. Players who obtained all 8 badges will receive an invite. There will be at a minimum of 16 players invited. If 16 players do not obtain all 8 badges, it will fall to the players with the next highest amount. This event will be ran on a discord server. Everything from finding a gym battle to checking how many badges players have will be found on there. Gym sale date: Wednesday, 29th June - 9PM UTC - LOOK OUT FOR A NEW THREAD Event start date: A few days after gym sales Finale tournament date: No more than a week or two after Gyms: How can I see my badges? How to battle a gym: How to run a Gym. Prizes Best Team Win/Loss Ratio*: Unique Team Drawing Finale Invitation for Gym Leaders Limited Edition Legendary Gym* *Can be reused in future seasons(for a base fee). *Team win/loss ratio uses gym leaders ratio only Finale Tournament: 100m+ Distributed to high placing finalists, mostly to 1st place. ----------- A special thank you: The original idea: Eggplant Planning: Dreakyn, Gbwead, Orangemaniac, urCute, Poratne Artwork: Tear, Dreakyn Pixel Art: Poratne, UrCute, ZozoChor Translations: Dreakyn, Tear, xJose, xPauu, Orangemaniac, SleepyBiel, OriginPulse, urCute Future seasons may come depending on how this event goes. F.A.Q 1. If a gym has more than 1 gym leader, do I need to beat them all to get the gym badge? No, you only need to beat 1 of them. 2. We pay a lot of money for a gym, do we win anything? Well, firstly you get the the rewards as mentioned above. A limited edition legendary gym(it will be cool, I promise) and a team drawing(which will also be cool). It's not about the above rewards though, you buy a gym so your team members can have fun, practice, take part in a cool event, get your teams name out there. 5m-10m is not much when you are providing your whole team with an activity for 8 weeks in my opinion. Also you're helping fund the event, stop being a dork ? 3. If my team is controlling a gym, can we also collect other gym badges and take part in the finale tournament? You certainly can! 4. If my team is controlling a gym, how would I obtain my own gym badge? Teams that control a gym automatically get their own badge. Team hopping doesn't work, don't try it :v3 points
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Alpha Swarm locations
BrokenJoker and 2 others reacted to grey6a4 for a topic
3 points -
Little Penguin left the Waters and meets the World! (Sunday, 3rd July)
joaogabrielBM and 2 others reacted to DeusBruno for a topic
Congratulations to the winners! 1st Place Jiiem 165 points - 12:11:18 AM UTC 2nd Place MouseofDark 162 points - 12:43:28 AM UTC 3rd Place FlageloFire 159 points - 12:04:32 AM UTC 4th Place SirrEhrrbyy 21 points - 12:30:13 AM UTC And a special thanks to my awesome referees: @Cosmooth@Xi@Alexggg@joaogabrielBM@Revz@DamianTe@Aidenjc3 points -
Changelog: 24/06/2022: PokeMMO's 10th Anniversary Part 2
Shadow84700 and 2 others reacted to Kyu for a topic
PokeMMO's 10th Anniversary Event Alpha Swarms have been spotted in the wild! Alpha Swarm mini-bosses can be captured once per player for the rest of the event. If they're fainted, they'll come back too, until you catch them. Rumor has it, while there's only one right now, more may show up later. So, check back every day to see what's new! Changes The Jack-O-Lantern Mask now has a triggerable animation Bug Fixes Ability Suppression effects no longer overlap their functions Previously, Reactive Gas and Gastro Acid would apply the same effect, leading to a situation where Gastro Acid could be cancelled by an opponent removing a Reactive Gas user from the field. These effects are now tracked independently Fixed many issues with Reactive Gas Fixed an issue where Fake Out could be cast twice in the starting turns of Rotation Battles Fixed an issue where Battle Replays would continue playing in the background after logging out Fixed an issue where players could switch a monster's containing inventory while it was evolving Fixed an issue where the Sweet Scent prompt wouldn't always disappear when entering battle Fixed several issues with Fight Together! which could cause its combo effect to break, and allowed the AI to double cast it Fixed an issue where AI in Triple Battles would nonsensically target itself when it ran out of other valid targets Fixed an issue where overworld sprites for swarms wouldn't always render correctly in GBA areas Known Issues We're aware of an issue with Unova and Sinnoh's Ability Patch claiming which has prevented some players from being able to claim them correctly. Because this issue will require database maintenance to resolve, its resolution has been postponed until after the event. Thanks for your patience3 points -
[UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★
Lorewaifu and 2 others reacted to LordQuostoninost for a topic
3 points -
Obsidian Gym - 5m - [BR]2 points
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[PGC 1] PokeMMO Gym Challenge
KaynineXL and one other reacted to caioxlive13 for a topic
But how you will know if a player have two characters on event? You can see it with the Moderator permissions? Edit: I don't see this before. OMG, he now is a Game Master2 points -
My retirement ✨
Kanripa and one other reacted to SlayerThunder for a topic
Haz repartición de bienes xD2 points -
头目宝可梦全部地点
Thekingofglory and one other reacted to BoltBoy for a topic
喵喵:合众:9号路,丰源:117号路,神奥:222号路,关都:8号路。2 points -
Next Alpha Bets
XeroGamer and one other reacted to ScizoMonkey for a topic
I bet on Psyduck Then it's gonna be Chansey on Monday Then Evee on Tuesday Then Lapras on Wednesday Then Snorlax on Thursday Then Dratini on Friday Or maybe Thursday Snorlax + Dratini (or one of it's evolution) I made a post about it today and I correctly guessed Meowth2 points -
Next Alpha pokemon
Amitai and one other reacted to BrokenJoker for a topic
I hope its wailmer cause i really wanna see how huge the alpha wailord sprite would be in the over world xd2 points -
[UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★
Elizn and one other reacted to StrengthPolicy for a topic
2 points -
[UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★
Rigox507 and one other reacted to pablobacas for a topic
2 points -
[Unofficial] Shiny Existence Thread [5th Life]
CanadaSorry and one other reacted to Zypho for a topic
2 points -
[MOD] 3DS Monster Icons
JuxnUW and one other reacted to realmadrid1809 for a topic
2 points -
HD items This mod replaces the sprites of various items (items, pokeballs, berries, and some key items) with images of Dream World/Global Link or Scarlet and Violet items. The size of the icons varies depending on your interface configuration. Download the correct version depending on your configuration. Download 3.0 Dream World style icons PC-UI @1.0x Scaling 🡣 PC-UI @1.5x Scaling 🡣 PC-UI @2.0x Scaling 🡣 Android-UI @720p 🡣 Android-UI @1080p 🡣 Scarlet & Violet style icons *NEW PC-UI @1.0x Scaling 🡣 PC-UI @1.5x Scaling (Pending) PC-UI @2.0x Scaling 🡣 Android-UI @720p 🡣 Android-UI @1080p (Pending) Update 3.0 - 09/09/2023 -Added alternative mod versions with new Scarlet and Violet style icons -Added PC-UI mod sversion for 1.5x UI scaling -Added Andriod-UI mod version for 1080p resolution -Added Jotho Key items -Added HD icons: Assault Gear, Mystery Egg and Pass Orb -Added HD icons based on SV: Exp. Candies and Apricorns -Added Normal Lures sprites from Let's Go -Improved icons (better sources): Odd Keystone, Sitrus Berry, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, Iapapa Berry, Plates, Float Stone, Rocky Helmet, Air Balloon, Red Card, Ring Target, Binding Band, Absorb Bulb, Cell Battery, Eject Button, Gems, Wings, Cover Fossil, Plume Fossil, Poké Toy, Balm Mushroom, Big Nugget, Pearl String, Comet Shard, Relic Copper, Relic Silver, Relic Gold, Relic Vase, Relic Band, Relic Statue, Relic Crown, Casteliacone [email protected]/Android: Added Soot Sack HD icon based on Sachet icon [email protected]/Android: Added TMs/HMs and Gracidea HD icons based on SV [email protected]: Added Cherish, Dream and Jotho Balls HD icons Alternative mod Screen Comparison Old updates Known issues: -All item icons in menu bar and bag tabs have color although the mouse are not over. This happens beacause now the custom item sprites do not shadowed correctly -(PC ONLY) Bag Tab icons (Pokeball, Potion, X Attack and Oran Berry) have 24x24 icons for the problem in bag tabs so they pixel in combat. Anyway they still have more quality than the original game sprites1 point
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公会名称 Lifeline 公会会长 lengyiQAQ 日期 星期五,2022年7月08日 时间北京时间 21:00 地点 合众, 迷幻森林,ch.5 时长 1小时抓捕 结束后15分钟为提交时间 计分方式 精灵个体值 + 性格分 = 最终成绩 有效的参赛精灵 索罗亚 性格加分 胆小+5 内敛+3 规则 要赢得从高到低排名的第1-6名, 需要提交一只总成绩最高的精灵宝可梦 要赢得非酋奖, 需要提交一只总成绩最低的精灵宝可梦 所有精灵宝可梦必须在规定活动时间以及指定的活动地点之内抓到, 你有1小时的抓捕时间 所有精灵宝可梦必须保持原样 (未训练、未进化等) 你必须是精灵宝可梦的原训练家 你只能提交一只参赛精灵宝可梦 你必须通过把精灵宝可梦私聊发给主持人的方式来提交 平局情况下, 最先抓到的胜出,非酋后抓算胜出 你必须是ALO成员或受邀嘉宾才能参加活动 赞助方 lengyiQAQ ALO公会 主持人 lengyiQAQ 领奖方式 主持人邮寄 第1名 超能训练头盔+闪光关都质子 第2名 超能训练头盔 第3名 帝陨闪小火马 第四名 1v闪光电电虫 第五名 1v闪光隆隆石 非酋奖 魔杖1 point
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[UNOFFICIAL EVENT] ★☆[läva] urCute's Fancy Fashion Contest 2☆★
BunnyRiven reacted to LaMikotoMisaka for a topic
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All teams are now sold! We'll give some days for teams to create their gym and we can get this started!1 point
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[OU] Five And Go To Sleep (Sunday, 3rd July )
clayclover reacted to Edwardinho for a topic
1 point -
LCPL 2.0 SemiFinals
MapleRin reacted to PoseidonWrath for a topic
#NewTourNewDrama #YLaMamaDeSebaEsTremendaBuenaPersona #LaTuyaNoLaMencionoPorRespeto #QuinnVSLukerTVwhen???? #LFmemeManager #lPlayWithCalilfNotlDontPlay #RipTohrn #JokeTohnRILoveU #ripAwallz #MathewCanWin? #QuinnClown #Archenbanwhen? #RipMathew #ripKupo #managersdontsendlineupsearly #backstagedramalol #mienfooBan? #BerryjuiceBan #HAwhen #HateK9 ##MVPDBGASY? ##HyboneNoNeedHelp #PLAYOFFS #ripAwallz #ripUrquidi #MATHEW1ST??? #BaisedHostjajaja #extensionforlife #Quinnscaredofluker? #ripmvpSebat? Hey so here it is, If you have any questions ask your manager or check the general thread Regular Season Round Robin: Bracket Pool The Wilds Weedles (1) VS Abra Kadabras (3)LCOU: YeyoxD vs WarwitoXLCUU: Zhiko vs Arca LCNU: MedioMuerto vs KiriitoXLCDoubles: zMauri vs NoWallShowdown: Tmoi vs Cristi Capri Sunkern (1) VS The Handy Aipoms (4) LCOU: Lotus vs QueestLCUU: CHUCKunso vs PablobacasLCNU: QuinnW vs CarolMLLCDoubles: OrangeManiac vs FengrinrinShowdown: Akaru vs Hybone Deadline Sunday, 3rd of July at 11:59 PM GMT+2 Don't forget to PM your opponent ASAP! Remember to post your scheduled battle time in this thread or the discord at least 10 minutes before it starts. All battles shall be played in Vermillion Channel 4 PC. Also don't forget to post team previews in the #tp-screenshots section of the discord. A duel can be deemed void if this doesn't happen.1 point -
My retirement ✨
Thenavarro reacted to inPurgatory for a topic
Please send all unwanted money / shinies to those in need (aka me)1 point -
啊我也是啊,玩了这么久,除了被我拉入坑(然后玩了几天退游)的人以外,就没见过多少个活跃的香港人,有空加个好友嘛1 point
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[PGC 1] PokeMMO Gym Challenge
Draekyn reacted to clayclover for a topic
1- my team already has one 2- i had no issues with LAB cuz' they are 4 teams, their gyms will be split in two. (lab1 + lab2) (lab3 + lab4) they won't earn the other badge and if they do, which would be the real problem? they are funding the event and it's ok. idk if you still don't get it. 3- which is your real complain about? or are just chattering about an event you weren't going to attend1 point -
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Team AiR Lottery #11
iankpoxdloll reacted to Masterkeyys for a topic
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Welcome everyone to the second edition of this event, the first month was a success and for this month we hope that we can continue reaching more people, and our Pokémon of the month of July is: Open this: Entries will end on July 29 at 00:00 GMT Valid entry template: IGN / Nickname (I am not responsible for the name you are going to type so type it correctly): Title (Optional but helps to better understand your work): Image of your work: Description (Optional): Also remember that you can contribute to this event by donating some amount of money (It is not mandatory but you help me not to stay poor and the prize is greater !!) (By the way, the prizes for this month were updated, I recommend you see it at the beginning of this publication) July donations: GL Everyone1 point
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you must be kiddin1 point
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[Unofficial] Shiny Existence Thread [5th Life]
onewatermaster reacted to sadthomaz for a topic
1 point -
[PGC 1] PokeMMO Gym Challenge
iankpoxdloll reacted to Poratne for a topic
Loved working for this event, hope everyone will enjoy it !1 point -
I don't understand why we are suspect testing Machamp in UU without a proper meta at the moment while we expect more changes to come to us soon. The timing is stupid. What if you guys find it to be banworthy and in some weeks a bunch of new stuff come out and it's not banworthy again. Testing should start after the updates are finished. On a sidenote I personally believe that it will be manageable even in the current meta or the meta after the changes. There is a wide variety in UU that safely forces it out because it gets threatened to be revenge killed. Similar to heracross that has 1 clear check but losses momentum after a KO. The 2 defensive ghost types in the tier can manage Machamp. So there isn't a discussion in my opinion.1 point
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The actual end of PokeMMO (Thought Process) *Nothing is Confirmed*
lephantriduc reacted to Limbow for a topic
we would finally get a chance at having an actual lif- NAAAAAAAH1 point