Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/18/22 in all areas

  1. Long shot, but I'd just appreciate some clarity on the third part of the update. Since it is going to change the metagames of every tier considering Kyu confirmed there will be a large amount of HA's dropped in it, but it seems we are in a state of free fall. I know it just states "after the 2nd part" so technically it could be any time, but everyone assumed it'd be close after / immediately after the 2nd update and it seems like there's no third part in sight? I know I + many other PVP players are holding off dedicating time to tiers which could change at the drop of a hat, but as time goes on it seems like it could be months away? I understand the devs got a crazy amount of backlash at every turn for delaying the event, but personally I appreciated the honesty of you guys saying when stuff was being delayed etc. Not expecting a reply, but one would be appreciated @Kyu ty
    14 points
  2. IGN: lLatios Tiers: All but vgc Discord: Latios#4547
    12 points
  3. IGN: Havsha Tier (s): Untiered, Randoms Battle Discord: havsha#8566
    11 points
  4. IGN: Incognition Tier(s): Untiered, Monotype, Randoms
    10 points
  5. IGN: PoseidonWrath Tier (s): VGC, Monotype, 1v1 and Randoms Discord: Wrath#8318
    9 points
  6. IGN: Onraider Tier (s): 1v1, RandBats, Loser's Game Discord: Onraider#2444
    9 points
  7. IGN : Poufilou Tiers : 1v1/randoms/loser's game Discord : Lala#5068
    9 points
  8. IGN: zAnderson País: Perù Niveles: OU UU NU
    8 points
  9. That's what i can call a shiny streak, after shiny zorua, 4 days 4 shinies ... and finally this cutie *-* ~ 36th OT btw.
    8 points
  10. Player signups are now opened: Follow this template to sign up: IGN: Tier (s): Discord: We expect from players, to be compromised to play and to behave with the rest of the participants, also to cooperate with their future managers to perform as best as possible. Tiers on this event will be the following: Deadline: Thursday, 28th July, 23:59 UTC General PCL Thread: https://forums.pokemmo.com/index.php?/topic/146379-pcl-the-pokemmo-challenge-league-general-thread/
    7 points
  11. IGN: Sargeste Tiers: Untiered, Randoms Discord: Sargeste#1953
    7 points
  12. IGN: repposh Tier (s): 1v1 Discord: milan.#4310
    7 points
  13. IGN: Blackjaw Tier (s): Monotype Discord: Blackjaw#6539
    7 points
  14. GN: RealDevilLegend Tiers: All Discord: RDL#0626
    7 points
  15. IGN: Dindra Tiers: randoms, untiered, losers game and 1v1
    6 points
  16. IGN: Endiii Tier (s): Randoms Discord: Endirei#8264
    6 points
  17. IGN: Edstorm Tiers: 1v1/ Randoms/Loser's game Discord: Edstorm#3065
    6 points
  18. IGN: tMoi Tier (s): Monotype, untiered Discord: moi#4840
    6 points
  19. Legend has it that... "If you want to challenge the queen of the psychic type pokemon, you must first prove your worth and defeat his SWORD and SHIELD" ING: YJos
    6 points
  20. IGN: Kamowanthere Tier(s): vgc 1v1 Discord: kamo#0736
    5 points
  21. IGN: aftershocker tiers: 1v1, mono, randoms, untiered discord: aftershocker#0351
    5 points
  22. Date Monday, 18th July 2022 Time 5 PM UTC | 1 PM ET | 2PM BRT Time Converter Zone Location Route 119, Hoenn, Channel 1 Duration 1 hour for catching another 10 minutes for players to submit entries Scoring Total Sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Carvanha Sharpedo Feebas +3 Nature Bonus Adamant +5 Jolly +5 Rules To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry Players can enter the event with only one account/character All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time Participating Staff Biqueta Edwardinho Xi Cosmooth 1st Place Prize GIFT Shiny Carvanha Lv.1 Your choice of nature, 2 moves, with 3 selectable IVs & 3x28 IVs & 1,000 Reward Points 2nd Place Prize 500 Reward Points 3rd-4th Place Prize 250 Reward Points The prizes will be sent to the winners a few days after the event
    5 points
  23. IGN: YJos Tiers: All but i hate randoms :c Discord: YJos owo#0023 Pluff: Te me cuidas u.u
    5 points
  24. IGN: Filantropia Tiers: all Discord: Ozunabb#6193
    5 points
  25. IGN : iYaseer Niveles: Randoms - Monotype - 1v1 - Losers Game Discordia : Kitsuhi#5349
    5 points
  26. IGN : Poufilou Country : France Tiers : LC, UU
    5 points
  27. @Kyu @Desu you guys might want to deal with this asap
    4 points
  28. Ign Wallarro Tier monotype randoms
    4 points
  29. Hello everyone! I'm a transfer student from Kanto,please take care of me ( ͡° ͜ʖ ͡°)✧ IGN:MaxZu
    4 points
  30. IGN: JeanMarcH Discord: Yes Fluff: Tryouts will be based on who can make the best Emerald boxes with this, I need some heat when I'll replay the games https://www.pokewiki.de/Spezial:Geheimcode-Generator?uselang=en Only pick me as manager if you don't have enough choices.
    4 points
  31. IGN: Gabuchox Tiers: randoms, untiered, Vgc, Monotype Discord: Gabuchox#4114
    4 points
  32. IGN: SpartaFS Nivel(es):1vs1, aleatorios Discordia: SpartaFS#4326
    4 points
  33. Item Name: Bouquet of Roses. Item Slot: Hand Dresser. You can add a card which will appear in the description of the Bouquet of Roses item. It has little animations.
    4 points
  34. IGN: RayUwU Contry: México Tiers: OU/UU/NU DC: Rayito#9374
    4 points
  35. Your Guide to Safer and Faster Shiny Hunting Hi! I'm Sacred and Shiny hunting is my passion. Although it hasn't happened to me before, it pains my heart when I see someone lose a Shiny Pokémon. I am extremely paranoid and double-check the moves, abilities and held items of any Shiny that I am going after. I was a bit bored and have decided to make this guide in order to share my nerdiness and help you safely capture your Shiny Pokémon, and avoid a situation in which you would fail to catch it, leaving you in a deep state of sorrow and despair. I will also be including strategies that will speed up some of your Shiny hunts even if they aren't necessarily dangerous. I have tried to be as clear and detailed as possible, perhaps more than necessary. This guide addresses hordes but you can also apply the strategies to your single-encounter hunts as you see fit. I will be dividing the Pokémon into categories. Each of those categories will include the Pokémon in question along with a strategy that will help you catch it. Miscellaneous Tips: If possible, lead with a Cute Charm or Synchronize Pokémon in order to increase your chances of finding your desired gender or nature. Always carry enough Pokéballs, in order to avoid a situation in which you would find yourself in front of a Shiny Pokémon without any to throw at it. Carry multiple high-level Pokémon in your party that can take multiple hits from the Horde Pokémon without fainting and knock them out in return, especially if the Horde Pokémon are high-level. Carry HP-restoring items and revives just in case something goes wrong. Intimidate/Forewarn/Illusion/Unnerve/Mold Breaker As you may already know, the addition of the Reactive Gas ability has made Shiny hunting Zorua a lot easier. In the past, you would have to waste multiple turns figuring out whether there was a Zorua in the horde, which one of the Horde Pokémon it was and whether it was Shiny or not. Thanks to Reactive Gas, you can just get all of that information immediately when you encounter the Horde without wasting any turns. This ability is also useful when Shiny hunting Pokémon with abilities such as Intimidate which takes so much time displaying multiple messages one at a time before you can run away from the Horde. Target Pokémon: Arbok, Growlithe, Drowzee, Hypno, Jynx, Stantler, Mightyena, Mawile, Staravia, Shinx, Luxio, Herdier, Sandile, Krokorok, Scraggy, Zorua, Joltik, Axew Required Pokémon: / Koffing/Weezing Ability: Reactive Gas Strategy: Simply lead with your Koffing or Weezing and save yourself some precious time during your Shiny hunt. Be very careful when it comes to Zorua, even if the shiny gets revealed by Reactive Gas, your client will still recognize it as the Pokémon it's disguised at, which will most likely be a non-shiny Venipede/Petilil/Cottonee. This means that it will not display a warning message if you try to run away from it or knock it out. There will also not be a shiny particle sound effect. Follow Me/Rage Powder Follow me and Rage Powder have a priority of +2 and make the user the center of attention, forcing opposing Pokémon to use their moves on the user rather than the intended target for the rest of the turn. Extreme Speed inflicts damage and has a priority of +2. You are finally facing your target Shiny Pokémon after possibly tens of thousands of encounters. You attempt to knock-out the non-Shinies in the horde before catching it as usual, just to be caught off guard by that sneaky little bastard of a Shiny using one of those two moves to draw your damaging move towards itself, making you knock it out instead. Target Pokémon: Clefairy, Skiploom, Amoonguss Required Pokémon: ////// Arcanine/Dragonite/Smeargle/Zigzagoon/Linoone/Lucario/Togekiss Make sure your Pokémon is faster than your target Shiny. Moveset: - Extreme Speed Strategy: Extreme Speed has the same priority as Rage Powder and Follow Me, meaning that, as long as you're faster, you're safe to knock out the non-Shinies as usual before the Shiny has the chance to direct your attack towards itself. Credit goes to my dear friend and teammate @ZwoeleAnjer for informing me of this strategy. Notes: Feint is another damaging move with a priority of +2 that you can use. Extreme Speed is preferred however as it has a base power of 80 compared to Feint's base power of 30. You can also prevent Rage Powder and Follow Me with Taunt. Keep in mind however that it might take you multiple tries to taunt the Shiny successfully as Taunt can also be redirected with those moves. Also keep in mind that you will need to keep track of whether Taunt's effect has worn out or not before using a damaging move, making this method all the more tedious. A Grass-type Pokémon or a Pokémon with the ability Overcoat would be immune to the effects of Rage Powder and would not have its attacks redirected by it. This means that it can safely attack and knockout the rest of the horde without fear of knocking out the Shiny. This is only viable for Amoonguss however as Skiploom can carry Worry Seed which removes the Overcoat ability. Arena Trap/Shadow Tag Arena Trap prevents all grounded adjacent opponents from fleeing fleeing or switching out as long as the user remains in battle. Shadow Tag prevents all adjacent opponents from fleeing or switching out while the Pokémon with this Ability is on the field. Ghost-type Pokémon are immune to effects that prevent recall or escape, and they are also guaranteed to flee from any wild battle regardless of Speed. These abilities can annoyingly trap your usual lead. Luckily, there's an easy workaround. Target Pokémon: Diglett, Dugtrio, Wobbuffet, Trapinch Required Pokémon: Any Ghost-type Pokémon Strategy: Lead with the Ghost-type Pokémon. It will be able run away normally. Notes: Flying-type Pokémon, Pokémon with the ability "Levitate" and Pokémon holding an Air Balloon are not considered grounded. They are in consequence also immune to the effects of Arena Trap. Pokémon with the ability "Run Away" are also guaranteed to flee successfully, they are however not guaranteed to switch out and are therefore not recommended. Trick The Trick user switches held items with the target. If only one of them is holding an item, the item is moved to the other. At the end of the turn, the Toxic Orb badly poisons its holder. Something to be wary of when Shiny Hunting Kadabra in Cerulean Cave. Breloom is a popular choice as a catcher, with Toxic Orb as a held item in order to take advantage of its Poison Heal ability. The Shiny Kadabra might use Trick on your Breloom and poison itself, possibly leading to it knocking itself out. Target Pokémon: Kadabra Strategy: Do not send out your catcher Breloom that is holding a Toxic Orb into battle Selfdestruct + Reactive Gas Selfdestruct inflicts damage and causes the user to faint. Reactive Gas suppresses the effects of Abilities of other Pokémon currently in battle. This is a special case because you would normally simply use a Damp Pokémon in order to prevent the Shiny Koffing from using Selfdestruct but in this case, Damp will just get suppressed by Reactive Gas which would allow the Shiny Koffing to still be able to use Selfdestruct. Target Pokémon: Koffing Required Pokémon: /////////// Grimer/Muk/Gengar/Smeargle/Baltoy/Claydol/Drifblim/Vanillite/Vanillish/Vanilluxe/Golett/Golurk Moveset: - Imprison (As long as the user remains in battle, opponents cannot use any move which is also known by the user.) - Selfdestruct - Any damage-dealing move (In a Horde Encounter, a Trainer cannot throw a Poké Ball unless there is only one wild Pokémon remaining.) - False Swipe or any status move that puts the target to sleep or paralyzes it (Optional) Strategy: Lead with your Imprison Pokémon and do not switch out under any circumstances. Use Imprison in the first turn to prevent the Shiny Koffing from using Selfdestruct. Proceed to knock out the rest of the horde with your damage-dealing move until only the Shiny Koffing remains. Proceed to catch the Shiny Koffing. Notes If the Shiny Koffing is Level 27, you won't need to use this strategy. You can just proceed to catch it normally as it won't know Selfdestruct at that Level and will not be affected by other Koffings using Selfdestruct. If you're not using a False Swipe Smeargle, something you can do to bring the Shiny Koffing down to 1 HP before catching it is to run Trick and a Focus Sash on your Imprison Pokémon. You can Trick the Focus Sash onto the Shiny Koffing then safely hit it with your damage-dealing move even if it would otherwise faint, making it survive with 1 HP and increasing its catch rate. Keep in mind however that the Shiny Koffing needs to have full HP in order for this to work. This is viable if you're using Gengar, Baltoy, Claydol, Drifblim or Golurk. Credit goes to @essigessenz for pointing this out. Transform Transform changes the user's current species, form, gender differences, type, stats, stat modifications, moves, and Ability to that of the target's. Something can easily go wrong when you're Shiny hunting Ditto. You may end up facing a Horde of the most powerful Pokémon in your party and helplessly watch as they proceed to knock out your whole team. Target Pokémon: Ditto Required Pokémon: Any low-level Pokémon that knows four moves that cannot deal damage to their user or make it faint, and that are preferably weak or useless. Strategy: Lead with your low-level Pokémon or switch it in on the first turn so that the Dittos transform into it, making them unable to deal considerable damage to your team. Safely switch out your low-level Pokémon and proceed to catch the Shiny Ditto normally. Notes: Be wary that all moves copied by Transform will initially have 5 remaining PP. This is why you would want to run four moves on the low-level Pokémon to give you as many turns as possible before the Shiny Ditto runs out of PP and starts using Struggle and taking recoil damage. Thank you @repposh for pointing this out! Transform will fail if targeting a Pokémon behind a substitute, or targeting a Pokémon under the effect of Illusion. This means that you can also use either Substitute or a Zorua/Zoroark to prevent the Dittos from transforming. You will need to lead with your Substitute user and use Substitute in the first turn and you will need to switch in your Zorua/Zoroark in the first turn. Keep in mind that the Dittos will transform if you decide to switch out. Also keep in mind that each of the dittos, including the shiny, will only have 5 PP on Transform, and will start struggling as soon as they run out, making this method not very reliable. Rage Powder + Bounce + Memento Rage Powder has a priority of +2 and makes the user the center of attention, forcing opposing Pokémon to use their moves on the user rather than the intended target. Memento causes the user to faint and in return lowers the Attack and Special Attack stat of the target by two stages each. Ah, Hoppip. These little shitheads have more than one way of knocking themselves out. You would think that you can prevent both Rage Powder and Memento with Taunt but another Hoppip can just make you taunt it instead of the Shiny one so that the Shiny one can use Memento successfully. Target Pokémon: Hoppip Required Pokémon: Smeargle Moveset: - Imprison (As long as the user remains in battle, opponents cannot use any move which is also known by the user.) - Smack Down (Smack Down can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop.) - Rage Powder - Memento Strategy: Lead with your Smeargle and do not switch out under any circumstances. Use Imprison on the first turn to prevent any of the Hoppips from using Rage Powder or Memento. Proceed to knock out the rest of the horde with Smack Down even if they're in the semi-invulnerable stage of bounce until only the Shiny Hoppip remains. Proceed to catch the Shiny Hoppip. Notes: You can use Gust instead of Smack Down as it can also hit Pokémon during the semi-invulnerable turns of Bounce, it will even deal double the damage if it does. If the Shiny Hoppip is Level 43-48, you won't need to use this strategy. You can just proceed to catch it normally as it won't know Rage Powder nor Memento at that Level and you won't have to worry about the rest of the Horde using those moves. If the Shiny Hoppip is Level 40, it will only know Rage Powder and not Memento. This means that you can just keep using Taunt until you taunt the Shiny Hoppip successfully then proceed to knock out the rest of the hordes before catching it. Keep in mind that the duration of Taunt is three turns only. Hoppip cannot know both Rage Powder and Memento at the same time. Memento will fail if it is blocked by substitute. However, I think that this method is risky and do not recommend it because there is the possibility that a Hoppip will break your substitute with a damage dealing move and that the Shiny Hoppip will use Memento in the same turn before you can create another substitute. You can also get paralyzed by one of the Hoppips using Bounce in the same turn that your Substitute is broken. You won't be able to create another substitute if you get fully paralyzed and the Shiny Hoppip might use Memento in the same turn. You can use a Pokémon that knows Imprison, Taunt, a damage-dealing move and Memento. You can use Grimer, Muk, Ralts, Kirlia, Gardevoir, Duskull, Dusclops, Spiritomb, Gallade, Dusknoir, Gallade, Dusknoir, Zorua, Zoroark, Litwick, Lampent or Chandelure. The strategy is the same except you have to use Taunt after using Imprison. Grass-type Pokémon and Pokémon with the ability Overcoat are immune to Rage Powder, such that their attacks are not diverted by it. This means that it is possible to use any of those Pokémon that can also learn Taunt and taunt the Shiny Hoppip to prevent it from using both Rage Powder and Memento without worrying about Taunt being diverted to another Hoppip. You can use Snivy, Servine, Serperior, Pansage, Simisage, Cottonee, Whimsicott or Overcoat Vullaby/Mandibuzz. This Method however is unreliable as the Grass-type Pokémon are weak to Bounce and the Hoppips can carry Worry Seed which cancels Overcoat. You also have to worry about getting paralyzed with Bounce and failing to taunt the Shiny Hoppip the second time. In the event that you would opt to run a bulky Grass-type Pokémon, you can have it hold a Flame Orb to remedy the latter problem. Thank you @Poufilou for pointing this out! Perish Song + Grudge (Obsolete) The behavior of the move "Perish Song" in hordes has been intentionally changed to make all Pokémon in the horde immune to its effects, this makes shiny hunting said Pokémon completely safe. This means that you do not need to use this strategy anymore, it is merely kept around in this guide for educational purposes. Do be aware however that the move will still behave normally and make its user faint outside of hordes, i.e. single encounters. Credit goes to @Sherlocke for clearing this out. Sketch Sketch allows the user to learn the target's last move permanently, replacing Sketch in the process. Your Shiny Smeargle will only know Sketch which only has 1PP. This means that in the event that Sketch fails, your Smeargle will struggle to death without leaving you enough time to knock out the rest of the Smeargles in the horde and catch it. Target Pokémon: Smeargle Strategy: All you need to do is use a move, any move on the first turn, and allow the Shiny Smeargle to sketch it. You can use a non-damaging move such as Sweet Scent, Haze, etc... You can also knock out one of the non-Shiny Smeargles with a damaging move. Your Shiny Smeargle won't struggle to death as long as it sketches a move successfully. Opt for a move with a high number of PP. Avoid taunting the Shiny Smeargle as this will prevent it from using Sketch and make it struggle, using Substitute as Sketch cannot bypass substitutes or, obviously, knocking it out with a damaging move. Also avoid using a move that switches its user out such as Volt Switch and U-Turn, and moves with negative priority. Trace + Teleport In wild battles, the user of Teleport flees and the battle ends. Quite simple, this strategy consists of trapping your Shiny Pokémon and preventing it from fleeing. Ralts can also have the ability "Trace" which displays a time-wasting message when it activates. It might be tempting to lead with a Reactive Gas Weezing in order to skip the messages, this however makes your hunt slower by displaying the Reactive Gas message in front of Bibarel hordes too. Leading with Zoroark skips the Trace messages without displaying a message of its own. Target Pokémon: Ralts Required Pokémon: // Dilgett/Dugtrio/Trapinch Ability: Arena Trap (prevents all grounded adjacent opponents from fleeing (including Teleport) as long as the user remains in battle.) Moveset: - One single-target damage dealing move that is used to knock out the non-shiny Ralts in the horde. / Zorua/Zoroark Ability: Illlusion (cannot be copied by Trace) Strategy: Lead with your Zorua/Zoroark in order to skip the Trace messages Switch in your Arena Trap Pokémon on the first turn and don't switch it out under any circumstances. Proceed to knock out the two non-Shiny Ralts then proceed to catch your Shiny Ralts. Notes: You can use trapping moves such as "Block", "Mean Look" or "Spider Web" as well. Keep in mind however that this requires you to lead with the Pokémon that knows the move and to use it on the first turn. The effect of those moves ends when the user switches out, do not switch out under any circumstances. The reason I have opted for Arena Trap instead is that it allows you to use a different lead such as one with the "Cute Charm" or "Synchronize" abilities. You can also lead with something like Synchronize Gardevoir with Imprison and Teleport. The ability "Shadow Tag" would normally be viable as well. It is unreliable on PokeMMO however, as its effects only last two turns. It's a good idea to carry an Arena Trap Pokémon with you at all times just in case, or if you're doing single-encounters in an area with Pokémon that know Teleport such as Ralts and Abra. Sticky Barb At the end of the turn, the Sticky Barb damages the holder by 12.5% of its maximum HP each turn. Some Pokémon have a chance of holding this item in the wild, the Shiny will get knocked out if it takes damage from the item after getting false-swiped for example. You also have a limited number of turns (8-9) to catch it even if you don't use False Swipe. Target Pokémon: Cacnea, Ferroseed Required Pokémon: ///////////// Slowpoke/Slowbro/Chansey/Slowking/Smeargle/Blissey/Ralts/Kirlia/Gardevoir/Chimecho/Lucario/Gallade/Audino/Alomomola Moveset: - Heal Pulse (restores up to 50% of the target's HP) Strategy: Do not use False Swipe on the Shiny Pokémon Switch in your Heal Pulse Pokémon and heal the Shiny Pokémon as necessary. Notes: Another strategy would be to steal the Sticky Barb with Trick or Switcheroo. This is less reliable when it comes to Cacnea however because they can have the ability "Sand Veil" which boosts their evasiveness. They can also lower your Pokémon's accuracy with Sand-Attack. Heal Pulse is more reliable because, unlike Trick and Switcheroo, it bypasses accuracy checks and always hits. Frisk + Curse / Frisk + Trick Frisk allows the Pokémon to see the opponent's held item upon entering battle. If the foe is holding an item, a message identifying the item will be shown right after the Pokémon with Frisk enters the battle. If the foe is not holding an item, no message will appear. Upon using Curse, a Ghost-type Pokémon will lose half of its maximum HP while a non-Ghost type Pokémon will have its Speed stat drop and its Attack and Defense stats rise. The Trick user switches held items with the target. If only one of them is holding an item, the item is moved to the other. At the end of the turn, the Toxic Orb badly poisons its holder. Banette gets its own category because it shares traits with Pokémon from multiple other categories. Target Pokémon: Banette Required Pokémon: //////////////////// Psyduck/Golduck/Goldeen/Seaking/Remoraid/Octillery/Pelipper/Surskit/Masquerain/Wailord/Luvdisc/Buizel/Floatzel/Finneon/Lumineon/Oshawott/Dewott/Samurott/Basuclin/Alomomola Moveset: - Soak (changes the target's type to pure Water-type) Strategy: Remove your lead Pokémon's held item in order to skip Frisk messages. Proceed with either Option 1 or Option 2 depending on your location. Option 1: Sinnoh Route 226 & Route 227 Night Hordes (Curse): Switch in your Soak Pokémon on the first turn. Use Soak on the Shiny Banette, turning it into a water-type and preventing it from knocking itself out with Curse. Option 2: Hoenn Sky Pillar Hordes (Trick): No need to worry about Curse, just avoid switching in your Toxic Orb Breloom, so that the Shiny Banette doesn't steal the item with Trick and poison itself. Destiny Bond + Selfdestruct When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. Selfdestruct inflicts damage and causes the user to faint. What can go wrong here is having your Damp Pokémon faint as a result of knocking out one of the Drifblims that has previously used Destiny Bond, then having your Shiny Drifblim use Selfdestruct on the same turn without your Damp Pokémon on the field to prevent it. Target Pokémon: Drifblim Required Pokémon: //////////// Paras/Parasect/Psyduck/Golduck/Poliwag/Poliwhirl/Poliwrath/Politoed/Wooper/Quagsire/Mudkip/Marshtomp/Swampert Ability: Damp (prevents all Pokémon from using Self-Destruct and Explosion; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage) Moveset: - One single-target damage dealing move that is used to knock out the non-shiny Drifblims in the horde - One useless move that cannot deal damage and that will be used to stall, such as Sweet Scent, Stealth Rock, Recover, Protect, etc... Strategy: Switch in your Damp Pokémon on the first turn and don't switch it out under any circumstances. Proceed to knock out the non-Shiny Drifblims in the horde while avoiding the ones that had used Destiny Bond on their previous turn. If all of the remaining non-shinies have used Destiny Bond, use your useless move to stall the turn then proceed to only knock them out when they haven't used Destiny Bond on the previous turn. Notes: Another strategy you can use is leading with a Gengar, Smeargle, or Drifblim of your own with the moves "Imprison, Destiny Bond, Selfdestruct" and a single-target damage-dealing move. You can use Imprison on the first turn then proceed to knock out the rest of the horde with disregard to any of the dangerous moves that can compromise the catching of your Shiny Drifblim. Soak + Take Down + Final Gambit + Thrash + Double-Edge Soak changes the target's type to pure Water-type. Take Down and Double-Edge are recoil moves, meaning they cause the user to take recoil damage. Final Gambit causes the user to faint, and the target receives damage equal to the user's remaining HP before using Final Gambit. If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint. After Thrash is finished, the user becomes confused. Confusion causes a Pokémon to sometimes damage itself in its confusion instead of executing a move. God knows why you would hunt this abomination of a Shiny in hordes. It's your party though, so here's a strategy that lets you safely capture it without fear of it knocking itself out. All of the problematic moves mentioned above can be remedied by carrying a Ghost-type that is immune to them, causing them to fail. All of them except Soak. Soak will turn your Ghost Pokémon into a pure Water-type, taking away its immunity to all of those moves, and allowing the Shiny Basculin to instantly knock itself out with Final Gambit. Jellicent, on top of being a Ghost-type Pokémon that is immune to those moves, has the ability Water Absorb which also makes it immune to Soak. Target Pokémon: Basculin Required Pokémon: / Frillish/Jellicent Ability: Water Absorb (When a Pokémon with Water Absorb is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon) Moveset: - One single-target damage dealing move that is used to knock out the non-Shiny Basculins in the horde. Strategy: Switch in your Frilish/Jellicent on the first turn and don't switch it out under any circumstances. Proceed to knock out the non-Shiny Basculin then proceed to catch your Shiny Basculin. Notes: Dragonspiral Tower is a popular Shiny-hunting spot for Dratini. It has encounters of Basculins that carry some of these problematic moves. A safe strategy would be to carry two ghost-types and switch between them accordingly if one of them gets soaked. That is however risky if you're using a lure as there is a possibility that you will run into a double-encounter with a shiny Basculin in it. You can use the Jellicent strategy in order to remedy that. Be extremely careful however as in the event that both encounters are Basculins, there is a possibility that then non-Shiny one will use Soak first then have the Shiny one use Final Gambit on the same turn. Either carry two Jellicents to be completely safe or carry a Jellicent and two other ghost-types that you can switch in between in case one of them gets soaked. In the event that you are not carrying two Jellicents, make it a priority to knock out the non-shiny Basculin as fast as possible, as having only one Basculin on the field would make it easier to manage. I hope that this guide has been helpful. Feel free to ask any questions, point out any mistakes that I might have made, or even share your own strategies. Good luck on your Shiny hunts!
    3 points
  36. IGN: DridrigoFK Tiers: Untiered/ Monotype Discord: HeitorFK#6490
    3 points
  37. 3 points
  38. Congratulations to the winners !!! 1st Place MathiOw 173 ivs - 05:34:46 p. m. UTC 2nd Place WangYouJi 172 ivs - 05:39:16 PM UTC 3rd Place khilmb 171 ivs - 05:32:18 PM UTC 4th place BigCurry 15 ivs - 05:58:41 PM UTC Thanks to all fishers that joined the event A special thanks to my amazing refs @Edwardinho @Xi @Cosmooth @ZacC @DeusBruno @Revz
    3 points
  39. ign: MedioMuerto tiers: all discord: Tildus18#9993
    3 points
  40. Item Name: Cocoon Hat Item Slot: Head Item Name: Cocoon Suite Item Slote: Body Complete Costume: * When you press a key to which you have assigned the "Cocoon Hat" it does a mini animation effect with the sound of PKMN Fire Red's "Harden" Move. It has light effects.
    3 points
  41. IGN: Sintatic Tier: Random Discord: Sintatic#1666
    3 points
  42. Me and Delibird getting ready to deliver presents for Xmas IGN: CozzyAU
    3 points
  43. hola soy de peru juego dobles soy malardo pero le gano a los supuestos pros me avisan si eso @Mlhawk
    3 points
  44. Updated original post: -Added @Quinn010and @xJoseeeas English Commentators -Added @MadaraSixSixand @gbweadas French Commentators Updated donations post: -Updated donations -Added Donator Status Information Extra stream resume: This stream's goal was to explain the breakdown of our decision making process and explain our reasoning regarding the sign up policy/tier format. In the end we also addressed the issue regarding the lack of respect that took place in the discord in the previous days as well as open new donations. Now regarding the main issues... Sign Up Policy: -The eligility parameters as mentioned in the https://forums.pokemmo.com/index.php?/topic/147860-pokemmo-world-cup-5th-edition-sign-ups/ are what everyone should use to see what countries they may or may not sign up for. However this can't really be verified or enforced by the World Cup hosts seeing as how we are hosting an Unofficial Tournament and have no authority whatsoever to ask for an ID, do an IP check of any sort or anything at all to be true. Therefore the only real piece of reliable that that we have at our disposable is the World Cup Master file that was compiled will all of the previous years World Cup registrations plus this years. Going forward we will be passing forth the torch of the World Cup and this file as well to help guide the World Cup hosts and help them enforce the main rule as described in the VG 2022 rules. Moving forward and starting this year if a player wishes to play in the World Cup he can only play for the country he played in the previous year. If he did not play in the previous year he is free to sign up to whatever country he sees fit according to the above criteria. If a player played in the previous World Cup for a country and wishes to represent a different country he will have to skip the current World Cup and will only be able to represent a different country in the following year. This may seem weird but we are trying to lay down the foundations for a more stable and easier to organize World Cup event going forward and who knows...with less drama (here is hoping...) Tier Format: 6 Tiers: OU UU NU DUBS 2x Captains Choice Why 6? Less maximum tiers= more teams = more national teams= more national hype = more future competitive players = more world wide attention to the World Cup events But why 6 and not 4 for example? We want to make this interesting and have a minimum of strategy involved, we're using the 4 official formats plus 2 captains choice thus giving both the possibility of a 3-3 tier as well as more captain interaction and relevance. Why not 8? Again, we're trying to make the ammount of country represented grow. This doesn't mean that in the future this number can't grow. We are going off of the information on previous years World Cup. If we get to a point where we see that we most all of the teams are capable of supporting a 8 tier format then yes we'll push forward with it but as we are it's not a good idea for the event to force it. If last year there were 6 tiers instead of 8 there would have been an Indonesia, Netherlands, Poland, Taiwan and Vietnam team. That is an additional 5 teams which would also allow other people to play more actively in the "rest of" teams. This year we already have various national teams that so far hadn't been having a national/regional representation. We consider this a win. Little Cup Again we are looking at the data we have available. Last year there were teams literally going into a match losing 1-0. Is this competitive? No. Is this interesting for either sides? No. Was this avoidable? Yes. Remove LC as mandatory format. Reasoning? Not an official format, comparetively low playerbase (according to not only our data but PokeMMO offical data), hurting more then helping the event. Do we want to get rid of LC? Absolutely not!! LC has a strong following in the PvP community, we can see that from the ammount of tournaments and love for the format. What can we do? We can and will have side events with LC, we have LC as a captain's choice for all countries that choose to have it as long as they are facing other LC compatible teams. This was the best compromise that we could reach for the good of the event (which is our main focus) and accomodating the LC format. So this is why we made the decisions that we did. How did we reach them?! Decision Making Process: Before even pushing forward with my hosting of the World Cup I reached out to previous WC hosts such as OrangeManiac, Limbow, and other hosts such as Gbwead, RDL among others to ask for advice and opinion on the hosting process all the while introducing myself and explaining both my experience as a host outside of PokeMMO and my goals if I were to go forward as a host as well as what I might need in terms of support. After solidifying some support I decided to move forward. All the while I was debating with the immediately established council on what problems to avoid, how better to handle things. A common denominator was that the poll used to decided the format in the previous WC was a horrible thing in terms of event organization. After much debate we decided that going forward with a smaller format would be better for the event as a whole. Why not make a poll? Problems with polls is that they are biased, easily manipulated and will not necessarily reflect what is best for the event/community. In this forum there are fake accounts which can be used to manipulate polls. But let's take that aside. If the majority of the population decides something is that what is best for the overall of the population? If we entertain the notion that China + India together represent 34% of the World population would we agree that they should decide for the remainer of the population? Obviously not. But that is not a majority...7 is the ammount of countries required to represent over 50% of the World Population: China, India, USA, Indonesia, Pakistan, Nigeria, Brasil. These 7 countries alone represent 50.8% of the World Population. Now what does all of this have to do with PokeMMO and the World Cup decision making, everything! Polls are just not the best way to make decisions. Not in a public forum. Someone suggested we do a Captain's vote to make decisions, fair enough...however before we can have Captain's vote on anything we need to have captains, and we're only going to have that after sign ups are complete and we need to announce quite a bit of information before people choose wether or not to sign up for a tournament and therefore based on previous years experienced and informed debate among a lot of community veteran hosts and myself we came up to the decisions made so far. We will however have a captain's meeting after the completion of team formation to have every captain's input as well as debate the LC situation. Are these the best decisions? I don't know, we hope so! Time will tell. The hosts and the council as well as other community members are working hard to bring you the best World Cup event ever, I hope you all enjoy it either as a participant or a viewer. This is a tournament by the community for the community!!!
    3 points
  45. 🥕"EVERYBUNNY NEEDS SOMEBUNNY SOMETIMES" 🥕 ❀IGN:saprina❀ 🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰 🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰🌸🐰 🥕Special thanks to my friends🥕 @SarahPotato, @JinMuWon, @Yhwachiii
    3 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.