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CaptnBaklava

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  1. Heart
    CaptnBaklava reacted to DarylDixon in [läva] Team Läva [PvP]   
    hi, can i join?
  2. Flex
    CaptnBaklava got a reaction from razimove in [PIC I] PokéMMO Intercontinental Cup   
    So the window for the invite is 01/01-01/07 that means you are going to all the past tournaments and add up who is invited? Even tho some of those players already quit and won't respond to this.
  3. Laughing
    CaptnBaklava reacted to FunFunder in The Great Chu Chase   
  4. Like
    CaptnBaklava reacted to FunFunder in The Great Chu Chase   
    We created and tested a bot that registers total IVs from a a screenshot and makes a leaderboard. Hence we will only take submissions in our Discord and not in game. When the bot can't read the total IV number players will get a message that something went wrong. The winners will be validated in te in game when the event has ended.
  5. Thanks
    CaptnBaklava got a reaction from LopHakS in Former Staff Guide   
    You missed @xKora he was a CM too.

  6. Laughing
    During the name purge the name "*redacted because it's inappropriate*" was freed wich I decided to take. I got banned for that and had to chose another name (wonder why, that name was usable in the past too) I know that technically I got to choose another name again but I only wanted the name I changed to in the first place. Now I took my old name and just wasted the money.
    Would like to get a refund of the name change contract.
  7. Like
    CaptnBaklava reacted to VelociRaptorr in New names?   
    s
  8. Like
    CaptnBaklava reacted to FunFunder in The Great Chu Chase   
    Correct. Since we expect quite some people participating and don't have the capacity we want to limit submissions. We also prefer having as much winners as possible instead of one person going home with multiple prizes.
  9. Heart
    CaptnBaklava got a reaction from Stark1 in [Unofficial] Shiny Existence Thread [5th Life]   
    Mr Stark is an insane combo wow
  10. Like
    Mr Stark is an insane combo wow
  11. Heart
    10th egg shiny ~ 154th OT , LET'S GOOOOOOOOOOOOOOOOOO ~ 38.245 eggs :')


  12. Looking
    CaptnBaklava reacted to Huwhite in The Great Chu Chase   
    Date
    Saturday, 14th June 2025 - Sunday, 15th June 2025
     
    Start Time
    Saturday, 14th June 2025 ---> 8:00AM EDT | 2:00PM CEST | 12:00PM UTC

    End Time
    Sunday, 15th June 2025 ---> 8:00AM EDT | 2:00PM CEST | 12:00PM UTC
     
    Location
    Route 1, Kanto, Channel 1
    (Catching is allowed on any channel)
     
    Duration
    24 hours for catching
    another *1-2 hours for players to submit entries (duration of scoring will depend upon number of participants)
     
    Scoring for Categories 1-3
    There are three scoring categories:

    Scoring Category 1: Shiny Pikachu
    Shiny Pikachu Total of IVs = Total Score

    Scoring Category 2: Highest IV Pikachu
    Pikachu Total of IVs = Total Score

    Scoring Category 3: Lowest IV Pikachu
    Pikachu Total of IVs = Total Score
     
    Pokemon accepted as valid entries for Categories 1-3
     Pikachu

    Shiny Pikachu
     

    Scoring for Category 4
    There is one scoring category:

    Scoring Category 1: Shiny Route 1 Pokemon
    Shiny Total of IVs = Total Score
     
    Pokemon accepted as valid entries for Category 4
     Shiny Pidgey

    Shiny Rattata

    Shiny Pikachu

    Shiny Hoothoot

    Shiny Sentret

    Shiny Pichu

    Rules and Registration
    You can only submit one entry in one category.
    Players can enter the event with only one account/character.
    All Pokémon must be caught within the event time and at the event location.
    ONLY Pikachu (not Pichu or Raichu) will be accepted for categories 1-3. Using lures to catch Pichu for submission in categories 1-3 will result in disqualification.
    All Pokémon must remain unchanged (untrained/unevolved...)
    Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry.
    You must be the OT of the Pokémon.
    In the event of a tie, the winner will be determined by earliest catch time.
    Any player with access to the event location can participate, there are no prior registration or sign-up required.

    Submissions and Scoring
    We’re currently working on a new submission system. Stay tuned to this forum post and the official event Discord for updates.

    Participating Event Leaders
    FunFunder (Host and Sponsor)
    Huwhite

    How to Find Event Leaders
    You can spot participating event leaders by their distinctive uniforms! Keep an eye out for FunFunder and Huwhite in their iconic duck costumes, often accompanied by a shiny Psyduck follower.

    They'll be sharing their whereabouts in the official event Discord and/or global chat throughout the event — so stay close if you don't want to miss out on mystery prizes!

    Official Event Discord Link:
    https://discord.gg/FhA2g4kdax


    Prizes for Category 1 (Highest Score Shiny Pikachu)

     1st Place Shiny Pikachu Prize

     Secret Shiny Charizard
    Naive nature, 6x31 IV


    Prizes for Category 2 (Highest Score Pikachu)
     
     1st Place Pikachu Prize

     Secret Shiny Scizor
    Adamant nature, 5x31 IV

     2nd Place Pikachu Prize

     Secret Shiny Chandelure
     Modest nature, 5x31 IV

     3rd Place Pikachu Prize

    Secret Shiny Krookodile
     Adamant nature, 5x31 IV


    Prizes for Category 3 (Lowest Score Pikachu)
     
     1st Place Pikachu Prize

     Secret Shiny Tyranitar
    Adamant nature, 5x31 IV

     2nd Place Pikachu Prize

     Secret Shiny Dragonite
     Adamant nature, 5x31 IV

     3rd Place Pikachu Prize

    Secret Shiny Manectric
     Timid nature, 5x31 IV


    Prizes for Category 4 (Highest Score Route 1 Shiny)
     
     1st Place Route 1 Shiny Prize


     Shiny Absol
    Adamant nature, 4x31 IV 1x30 IV

     2nd Place Route 1 Shiny Prize

     Shiny Houndoom
     Timid nature, 4x31 IV 1x30 IV

     3rd Place Route 1 Shiny Prize

    Shiny Ninetales
     Timid nature, 4x31 IV 1x30 IV


    ??? Mystery Prizes ???
    Keep an eye out during the event for flash challenges for 200m worth of mystery prizes.




  13. Thanks
    CaptnBaklava reacted to Doctor in New names?   
    Spending 10 bucks for a name change is great content indeed
  14. Heart
    CaptnBaklava reacted to MaatthewMLG in New names?   
    finally got it after 9 years and 1280371283 name change
  15. Laughing
    During the name purge the name "*redacted because it's inappropriate*" was freed wich I decided to take. I got banned for that and had to chose another name (wonder why, that name was usable in the past too) I know that technically I got to choose another name again but I only wanted the name I changed to in the first place. Now I took my old name and just wasted the money.
    Would like to get a refund of the name change contract.
  16. Laughing
    During the name purge the name "*redacted because it's inappropriate*" was freed wich I decided to take. I got banned for that and had to chose another name (wonder why, that name was usable in the past too) I know that technically I got to choose another name again but I only wanted the name I changed to in the first place. Now I took my old name and just wasted the money.
    Would like to get a refund of the name change contract.
  17. Laughing
    During the name purge the name "*redacted because it's inappropriate*" was freed wich I decided to take. I got banned for that and had to chose another name (wonder why, that name was usable in the past too) I know that technically I got to choose another name again but I only wanted the name I changed to in the first place. Now I took my old name and just wasted the money.
    Would like to get a refund of the name change contract.
  18. Laughing
    During the name purge the name "*redacted because it's inappropriate*" was freed wich I decided to take. I got banned for that and had to chose another name (wonder why, that name was usable in the past too) I know that technically I got to choose another name again but I only wanted the name I changed to in the first place. Now I took my old name and just wasted the money.
    Would like to get a refund of the name change contract.
  19. Heart
    [Context]
    Hello everyone,
    Hereafter is the Request we are sending to @Rache to push for a Randoms update (I'm reaching out to her specifically because she appears to be the developer in charge of Randoms and previously expressed her will to update the tier). This request contains a detailed list of suggestions, ideas, and issues related to Randoms.
    Although this could be classified as a "suggestion" (and therefore be posted in Suggestions), I wish to open a discussion on the content of this request and am therefore posting it here, in Competitive Alley. The specific topics for which we adamantly wish players to voice their opinions on will be marked with a yellow star ⭐, but feel free to address anything else related to Randoms.
    If this should be considered as a "Suggestion" instead, please let me know (if you're a moderator).
    Cheers,
    DiscoShiba & Spidget

    __________________________________________________________________________________________________________________________

    REFORM REQUEST – UPDATING RANDOMS [PVP]

    PREAMBLE

    Dear Rache,
    Dear Developers, 

    We hope this message finds you well, as a lot of time and effort was put into it.
    Understandably, you have a lot on your plate and receive numerous requests, but we believe that Randoms PvP is a facet of the game that receives enough playtime to be prioritized for an update. You have previously stated that reforming Randoms was “high on your to-do list” and, with this message, we are eager to offer our contribution.  

    Hereafter, you will find a list of highlighted issues and recommendations that myself and several other top Randoms players have worked on. All of us have consistently played thousands of Randoms games throughout the years, earned crowns, and maintained a high winrate.
    We believe that we have the necessary experience and knowledge to provide constructive feedback on the current state of Randoms and encourage you to use it when the time for an update comes. 

    In addition to Randoms players, many members of the PvP community (and of the community as a whole) share the desire to see the tier reformed. An update not only benefits the current player base–which is quite large, as one can notice from PvP statistics–but also all the players who do not play Randoms due to the current design. [I am currently a member of VOW, a notorious PvP team, but am also the only avid Randoms player (who plays for Leaderboard). My teammates enjoy Randoms but not on PokeMMO. They would play if an update were to come] 

    With all this being said, we are pleased to share this Randoms Reform Request with you and hope to hear back from you soon. 

    We are looking forward to your response and are grateful for the opportunity to be considered, 

    Yours sincerely, 
    DiscoShiba & SpidgetREAL 
    ________________________________________________________________

    TABLE OF CONTENTS 
    I. POKEMONS
    1. Removing Certain Pokémons
    1.1. Unown
    1.2. Ditto
    1.3. Plant Coat Wormadam (Grass & Bug typing)
    1.4. Shedinja
    1.5. Dugtrio 
    2. Buffing Certain Pokémons
    2.1. Rotom Base Form (Ghost & Electric typing)
    2.2. Grass Cloak Wormadam (Bug & Grass typing)
    3. Adding Certain Pokémons
    3.1. Gen 5 Pokémons
    3.2. Legendary Pokémons
    4. Adding Certain Mechanics
    4.1. Hidden Abilities
    4.2. Items
    II. SETS
    1. The “Wish + Protect” Problem
    2. The “Screens” Problem
    3. Sets that do not align with the characteristics of a Pokemon
    III. SAFEGUARDS – COVERAGE & BALANCE
    1. Type Coverage
    1.1. Offensive Type Coverage
    1.2. Defensive Type Coverage
    2. Physical & Special Distribution
    3. A Fair Distribution of Other Characteristics : Avoiding Extremes
    4. Include Hazard Removal in Teams that do not have Hazards
    5. Trapping Pokémons as Leads
    6. Tiers within the Tier
    IV. FINAL CONSIDERATIONS
    1. We are not asking for a complete reform
    2. Upcoming Update : Involving PvP Players
    3. Hall of Fame

    AKNOWLEDGEMENTS
    _______________________________________________________

    I. POKEMONS

    Removing Certain Pokémons
    Several Pokémons are a liability due to their underwhelming characteristics and/or design. A player who should roll them in a game is essentially starting off the battle 5 vs. 6. 
    We urge you to remove the following Pokémons from Randoms:

    1.1. Unown 
    The capacity of Unown to a) only learn one move and b) a weak move, makes it underwhelming to use. This makes Unown easy to counter/defeat, all the more since it can only hold one of two items and has access to either HP psychic or HP fighting. Since its level is already set to 100, it cannot be further buffed and we therefore would like to see it removed from the tier. 

    1.2. Ditto
    The same reasoning applies to Ditto.
    However, we would like to keep Ditto in the tier under the condition that Hidden Abilities are added [HAs will be the subject of an ulterior section].

    1.3. Plant Coat Wormadam (Grass & Bug typing) 
    Wormadam in its "regular" form is arguably the worst Pokémon in Randoms. It's been somewhat buffed in the past but its winrate unfortunately remained the same. Due to its weak overall characteristics, we recommend that it be removed from the tier.
    However, we are of the opinion that Plant Coat Wormadam may remain in the tier under the condition that its level is at least increased to 84. After running a series of calculcations, we consider that it may become balanced in Randoms if its level is set somewhere between 84 and 87.

    1.4. Shedinja ⭐
    Although Shedinja may be balanced in other tiers, we do not support its presence in Randoms. Defeating Shedinja relies on either being in possession of hazards or defined moves in terms of typing. Inversely, Shedinja’s use becomes void if a player rolls it into a team that has hazards when said-player does not have any removal. To us, Shedinja is uncompetitive in Randoms.
    Because teams and moves are randomized, we do not believe that it is fair to include a Pokémon for which the strength/weakness is determined nearly exclusively by RNG.
    On top of that, the confidential aspect of Randoms (i.e., absence of team preview) also contributes to determining Shedinja’s capabilities. It is possible for a player to “hide” Shedinja until the very end, where the opponent will simply not have the necessary moves to defeat it.

    Lastly, it happens too often for players to only receive one to three moves that can in fact beat Shedinja, which leaves this matter, once again, up to RNG.
    For these reasons, we ask for Shedinja to be removed from Randoms.

    1.5. Dugtrio ⭐
    We will not reiterate the long discussions that players have held on the Forums regarding Dugtrio. It has been deemed as an uncompetitive Pokemon in regular tiers and we fail to comprehend why it has not been considered as such in Randoms. If anything, Dugtrio is especially uncompetitive in Randoms due to the absence of team preview. Any Pokemon with an electric typing would be heavily penalized should the opponent switch to Dugtrio on a Volt-Switch, for instance (all the more if they happen to be equipped with a “choice” item).
    Thus, we ask for Dugtrio to be removed from Randoms. 

    Buffing Certain Pokémons
    We believe that a few Pokémons need a bit more love to be viable in Randoms.
    We therefore ask you to increase the levels of the following Pokémons: 

    2.1. Rotom Base Form (Ghost & Electric Type)
    Rotom has been buffed in the past but remains too weak in Randoms. We think that
    giving it a few extra levels would solidify its value in the tier. 

    2.2. Grass Cloack Wormadam (Bug & Grass type)
    This has already been covered in the previous section. 

    Adding Certain Pokémons ⭐
    We believe that adding certain Pokémons to Randoms would be refreshing for the player base and enhance the tier’s quality. 
    We would not only be keen to see existing Pokemons added to the tier, but also Pokemons that are not currently available in other tiers (i.e., certain legendary Pokémons). Regarding the latter, we know that it may be a possibility since some of these Pokémons exist in the Battle Factory despite not being available to players (e.g., Latias & Latios, or Magic Bounce Alakazam). 

    We therefore encourage you to add the following Pokémons to Randoms: 

    3.1. Gen 5 Pokémons
    No additional comments. 

    3.2. Legendary Pokémons
    We would not only like to see the legendary Pokémons that are currently available to players added to Randoms, but also those that are not available to players and those that are available to players but not usable in PvP. 
    Regarding the former, we are referring to Pokémons like Latios, Latias (both of which exist in the Battle Factory), the Regis, to name a few. 
    Regarding the latter, we are referring to Pokémons like Darkrai, Sky Form Shaymin, and Mewtwo, Rayquaza, and other “king of the hill” Pokémons, to name a few. 
    Naturally, their strength should be accounted for and their level/sets should be determined accordingly for them to be balanced. 

    Adding Certain Mechanics ⭐
    Similarly to what has been said in the previous sections, we believe that the addition of certain elements of the game to Randoms would bring a sense of refreshment to players. 
    We therefore recommend that the following be added to Randoms: 

    4.1. Hidden Abilities 
    On top of giving a feeling of “new” to the players, giving certain Pokémons access to their HAs would enable them to thrive in a way that may currently not be possible. It would also enable new sets and mechanics to come forward, and overall, make the tier more interesting. This would include HAs that are not currently available to players directly whilst still being present in the game (e.g., Magic Bounce Alakazam). 

    Example 1. – New set:
    Multiscale Dragonite with Substitute and Roost.

    Example 2. – New interaction:
    Porygon2 tracing Dragonite’s multiscale.

    Example 3. – New potential
    Infiltrator Spiritomb to enable “Tricking” Pokemons behind a Substitute.

    4.2. Items 
    Same reasoning as the previous section. The inclusion of certain items can bring change to the tier. On top of that, several items that lead to fun interactions—which are, however, not strong enough to be used in regular tiers—would be a great addition to Randoms. Due to the characteristics of the tier, such items would be easy to balance in such way that they become viable. 

    Example1. - Assault Vest
    Good and interesting item overall. 

    Example 2. – Throat Spray 
    Throat Spray is hardly viable in any regular tier, but who wouldn’t want to play Throat Spray Yanmega with Bug Buzz? 


    II. SETS

    The beauty of Randoms lies within the creative sets that Pokémons may have, on one hand, and the possibility for players to use Pokémons which would commonly not be strong enough to be viable in regular tiers, on the other hand. The corollary of the above is the process that enables Pokémons to cycle through a diversity of sets. 

    The combination of the aforementioned aspects is what makes the tier so special and fun—in Randoms, every match-up will be different. 

    However, we believe that numerous sets are detrimental to the game and undermine our enjoyment when playing Randoms. These sets are usually those that disregard the characteristics of a Pokemon while severely affecting their viability. 

    Let it be known that we are in favor of keeping creative sets, but not when they completely crush the viability of a Pokémon. 

    Example 1. –Fun Creative Set : Belly Drum Hypno
    Example 2. – Detrimental Creative Set : Screens Electabuzz with Eviolite  

    The “Wish + Protect” Problem ⭐
    There are too many Pokemons that may roll “Wish + Protect” despite how suboptimal and incoherent it is for them to have such a set. We believe that “Wish + Protect” should be reserved for Pokemons that may viably fulfil a supportive/cleric role on a team. 
    Indeed, some Pokemons can hardly make use of Wish + Protect as it is not in line with their weak defensive features, which also happens to undermine their natural offensive capabilities.  

    Therefore, we urge you to remove “Wish + Protect” sets for all of the following Pokémons: 

    Absol
    Raichu 
    Minun/Plusle
    Jolteon
    Gallade
    Girafarig 
    Kangashkan 
    Salamence 

    In addition, we encourage you to lower the frequency for certain Pokemons to roll a “Wish + Protect” set due to the ambiguous interaction it may have with a Pokemon. For instance, such a set may or may not be optimal on Pokemons like Kangashkan and Illumise. 

    Moreover, we ask you to determine the two other moves that accompany Wish + Protect with coherence, and refrain from assigning both of those moves as incoherent offensive damaging moves. 

    Example 1. – Incoherent Wish + Protect set: 
    Absol with Wish, Protect, Night Slash, Will-O-Wisp. 

    Example 2. – Incoherent Offensive Wish + Protect set: 
    Minun with Wish, Protect, Thunderbolt, Hidden Power Ice. 

    The “Screens” Problem ⭐
    The same considerations apply to several Pokemons that may roll a set with Reflect & Light Screen, which is worsened if the Pokemon is not equipped with Light Clay or only has one of these two moves. 

    Therefore, we encourage you to remove “Screens” sets from the following Pokemons: 
    Raichu 
    Electabuzz (especially if it holds Eviolite instead of Light Clay) 
    Electivire 
    Jolteon
    Pachirisu (especially because it can only learn Light Screen and not Reflect, and because it is not equipped with Light Clay) 
    Porygon2 (especially because it can only learn Reflect and not Light Screen, and because it is equipped with Eviolite instead of Light Clay) 
    Magneton (especially if it holds Eviolite instead of Light Clay) 
    Mamoswine 
    In addition, we recommend that you provide Light Clay to all Pokémons who may set up Reflect and Light Screen. 
     
    Sets that generally do not align with the characteristics of a Pokemon ⭐
    In Randoms, certain Pokemons are conditionally viable, as their potential significantly depends on the sets that are allocated to them. These Pokemons usually possess remarkable strength in certain stats while being significantly weak in other stats. 

    An issue arises when such Pokemons roll sets that contradict their natural strengths while being insufficient to compensate for their weaknesses. Consequently, their value is considerably undermined, to a point where they become a liability for the player. This problem is further enhanced by other factors, such as a lack of offensive move typing diversity or the assignment of a suboptimal item. 

    People may wonder why reform is needed for certain Pokémons despite them having reasonable winrates, but we can only stress the fact that winrates are not de facto a good representation of a Pokémon’s position in Randoms. This is because the possibility for a Pokémon to “win” a game (or at least, contribute to a win) largely depends on the set that it rolls. For instance, it wouldn’t be surprising for Shell Smash Gorebyss to have a winrate of 60% while Choice Scarf Gorebyss sits at a winrate of 45%. [These are made-up numbers that serve as an example.]

    Therefore, we urge you to review sets that may be deemed as “dubious” in light of the above, while removing/updating them in a manner that is in line with the characteristics of the given Pokemon. 

    For further clarification, here are examples of the sets we are referring to:

    Example 1. - Leech Seed Cacturne 
    Cacturne has high offensive stats, in both Sp.Atk and Ph.Atk, but is defensively frail and slow. A set that includes Swords Dance with Sucker Punch is coherent with Cacturne’s features because it plays around its strengths and accounts for its low speed. 
    However, Cacturne with Leech Seed, Substitute, Giga Drain, and Sucker Punch is hardly viable as it cannot meaningfully fulfill the role of a “damage-over-time” Pokemon due to its weak defensive stats. Its offensive stats are somewhat disregarded despite them being Cacturne’s strength. 

    Example 2. - Bellossom with no set-up and no utility 
    Bellossom is a Pokemon with low speed and low offensive stats, with its defensive stats being average at best. To thrive, Bellossom either needs set-up moves (e.g., Quiver Dance) or utility moves (e.g., Toxic & Leech Seed). 
    However, Bellossom becomes a liability if it does not roll such sets. For instance, a Bellossom with Giga Drain, Hidden Power Ice, Synthesis, and Sleep Power, can hardly be an asset for the team as it does not have the damage, nor the speed, nor the utility, to make progress in the game. 

    Example 3. - Choice Specs Bastiodon  
    Bastiodon has extremely high defensive stats but has very weak offensive stats. Sets on Bastiodon that provide utility to the player are in line with the Pokémon’s characteristics (e.g., Stealth Rocks, Toxic, Roar/Rest, Iron Head). 
    However, Choice Specs do not add sufficient damage on Bastiodon’s moves for it to become offensively valuable. Its defensive stats are undermined despite them being Bastiodon’s strength, while the Pokémon remains offensively weak. 

    The abovementioned combinations of Pokémons & sets are problematic because they enhance the Pokémons’ weaknesses, without sufficiently enhancing them to reach a successful potential, usually at the expense of their strengths. 

    Allocating resources into a Pokémon’s weaknesses at the expense of its strengths is not always an issue, but it is in several instances as highlighted above, when viability is hindered. For example, the Belly Drum Hypno set ignores the Pokémon’s strong defensive capabilities and its role as a special attacker, and instead, considerably enhances its weakest stat: physical attack. Nonetheless, unlike the examples we have mentioned, a Belly Drum set on Hypno sufficiently enhances its weak attack stat to make it viable in Randoms (all the more since it gets Drain Punch which favors sustain on a bulky Pokémon). 

    In addition to the aforementioned remarks, certain sets are simply underwhelming, inefficient, and we recommend that they therefore be removed. For example: 
    Ledian with Reflect, Light Screen, Substitute, Baton Pass
    Smeargle with Lunar Dance, Taunt, Spore, Rapid Spin 
    Sudowoodo with Sucker Punch when it is equipped with a Choice Band (it is quite detrimental to be locked into Sucker Punch) 


    III. SAFEGUARDS – COVERAGE & BALANCE ⭐

    At the time being, there are a few safeguards in place which seek balance in terms of team composition and capabilities. For instance, no type may appear more than twice on a team, no identical dual-types can appear on a team, and no “trapping” Pokémons (such as Dugtrio and Pursuit users) can be rolled as a lead (with the exception of Magnet Pull Pokémons). 
    Nevertheless, we share the opinion that the current safeguards are insufficient, which consequently leads to unfair/unbalanced situations. 

    Indeed, it is unfortunately frequent for players to lose games because they rolled a team that can single-handedly be dismantled by one opposing Pokémon (due to its particular stats, typing, etc.). We agree that some match-ups may be unfavorable—which is something that inevitably comes with the tier—but no team should be entirely incapacitated by a singular Pokémon.   

    We also believe that sets should be coherent in abstracto. In other words, a certain set may be valuable in a concrete setting (e.g., Screens Jolteon in a team that is built around it), but lack purpose and viability when isolated from any context (e.g., Screens Jolteon in general). Because Randoms does not account for teambuilding, we should avoid attributing sets which can reasonably be deemed as individually unviable on a given Pokémon. 

    Therefore, we urge you to implement additional safeguards that will account for the following matters; 

    Type Coverage 
    We agree with the current safeguards in place with regards to typing.
    However, we suggest that the following type-related aspects be subject to further safeguards: 

    1.1. Offensive Type Coverage 
    a) We are keen on avoiding situations in which none of the Pokémons of a team can effectively/super-effectively damage a specific type, or rather, where most moves are “not very effective” into a specific type. Greater offensive type coverage should be guaranteed. 
    b) Should Shedinja remain in Randoms, the player opposing Shedinja must be equipped with reasonable tools in order to defeat Shedinja. It should not be possible for a player to only have one to three moves that may defeat Shedinja. 

    1.2. Defensive Type Coverage 
    We are keen on avoiding situations in which five or six Pokémons in a team are weak to one type. For instance, a team comprised of two grass types, one bug type, one ice type, and two steel types would be entirely weak to a fire Pokémon. Better defensive type coverage should be allocated within a team.  

    Physical & Special Distribution 
    There are currently no safeguards in place to guarantee a fair distribution of power, or in other words, a fair allocation of special / physical Pokémons, both on a defensive and an offensive spectrum (but mostly offensive). This can be a serious issue, for example, when a player rolls a team that consists of six special attackers while facing a Chansey. 

    Therefore, we urge you to prevent the attribution, in a team, of six Pokémons that share the same power trait. For instance, it should not be possible for a player to roll a team with six physical attackers or six special attackers. 
     
    A Fair Distribution of Other Characteristics : Avoiding Extremes
    We believe that, in general, safeguards should be in place to prevent a player from receiving teams that are marked by excessive redundancy.  

    Example 1. – Moves  
    It should not be possible for a player to roll a team with five Stealth Rocks setters. 

    Example 2. – Items 
    It should not be possible for a player to roll a team with five Pokémons that have a choice item. 

    We do not necessarily require a minimum of each, but we do advocate for a maximum of each. In other words, we wish to keep the tier as “randomized” as possible, which requires minimal intervention from the developers. Thus, setting a minimum standard for each team would limit Randoms in an unhealthy manner (e.g., setting a minimum of one “Choice” Pokémon in each team). However, we believe that a maximum number of X or Y elements should be featured in a team in order for the tier to be functional (e.g., maximum two “Choice” items per team, maximum five  “slow” Pokémons below a certain speed tier, etc.). The specific aspects that should fall under such limitations would be determined by the developers (i.e., not all aspects should be concerned by this limit). 

    Include Hazard Removal in Teams that do not have Hazards ⭐⭐⭐
    The disadvantage of playing into hazards in the absence of hazard removal and hazards themselves is egregious. It creates a significant unbalance between both players. This is further amplified by the confidential aspect of Randoms, which enables players to force out the opponent on many occasions. In regular tiers, hazard removal is present in a vast majority of teams. This should also be the case in Randoms. 

    Therefore, we encourage you to include hazard removal in teams that do not possess hazards. 

    Alternatively, we recommend that hazards be subject to a certain ponderation [We also suggest that Pokémons be categorized in certain tiers according to their sets. This will be developed in an ulterior section.]. This way, a team that has hazards will increase the overall “tier” of the team, and a team without hazards and without hazard removal will see its overall “tier” decreased. This way, the AI would be able to detect the “imbalance” related to hazards and equip the latter team with Pokémons in a higher tier to seek balance between both teams. 

    Trapping Pokémons as Leads 
    Currently, trapping Pokémons may not be rolled as a lead Pokémon. Such “trapping” Pokémons include, for instance, Pursuit users, Shadow Tag users, and Arena Trap users. 
    However, Magnet Pull Pokémons are exempt from this safeguard and may be rolled as the lead. We do not understand this exemption. 

    Therefore, we ask you to prevent Magnet Pull Pokémons from being rolled as the lead. 

    Tiers within the Tier ⭐
    Certain Pokémons with specific sets are stronger than others. Pokémon X with set Y may be stronger than Pokémon A with set Y, or than Pokémon X but, this time, with set Z. To avoid imbalances in the allocation of a team, we would like the developers to implement a non-public tiering system within Randoms itself, in order for the AI to fairly distribute Pokémons in a team. The purpose would be to avoid situations in which a team has five or six overpowered combinations of sets and Pokémons, and vice-versa. 

    For instance, Shell Smash Gorebyss would be categorized in the “S+” tier whilst Choice Scarf Gorebyss would be categorized in the “C” tier. 
    More specifically, tiering should be processed according to the winrate of a given Pokémon with regards to a given set (i.e., the winrate of the combination). To reiterate our example, Gorebyss with Shell Smash would fall in the S+ tier due to having a winrate of (for example) 58% whereas Gorebyss with Choice Scarf would be in the C tier due to its winrate of (for example) 45%. 

    In fine, the allocation of a team by the AI should be processed, in part, according to the winrates of the combinations of Pokémons and sets, in order to reach an overall balanced team winrate.
    In other words, the combined winrate of each combination of Pokémon and set—i.e., the team winrate—should hover around 50%, or at least, should not be excessively high or low. 

    This is one of my recent games & it perfectly summarizes the issue with a lack of safeguards. 



    Rolling the three worst Pokémons in the tier;
    Rolling six special attackers into a Blissey (which had toxic and wish);
    Lack of diversity in the move typings;
    A choice scarf on a Pokémon that is already fast and therefore does not need the extra speed;

    IV. FINAL CONSIDERATIONS
    General considerations that do not fall under the abovementioned categories. 

    We are not asking for a complete reform
    This Reform Request may be critical of certain aspects of Randoms, but we enjoy most of the current features offered by the tier. 
    We are in favor of playing original sets in Randoms that would otherwise be unviable in other tiers. The same applies for Pokémons that are fun to use but not strong enough to be played elsewhere than in Randoms.
    We agree with the matchmaking system, where losing a game of Randoms is less impactful than losses in other tiers.
    For the tier to remain faithful to its essence, we believe that “randomization” should be the rule. However, some degree of intervention is required for a healthy gameplay. The suggestions and problems underlined in this document are the intervention we would like to see. 
    As far as we know, anything that has not been mentioned here should remain unchanged and is therefore implicitly marked by our approval. Other players may, however, point out issues that we have omitted/forgotten in the discussion thread. 

    Upcoming Update : Involving PvP Players 
    Seeing that a Randoms update is long overdue, that numerous players have considerable experience in Randoms and are themselves the recipient of an update, that the current meta includes a wide array of “dubious” sets (which affects player engagement and retention);
    We encourage you to involve experienced Randoms players (and PvP players) in the upcoming modification and development of sets, and more generally, in the upcoming update of Randoms. 

    We are aware that this involvement should be limited in a way that does not affect the fairness of Randoms [It would not be fair for certain Randoms players to have access to the entire list of sets and mechanics. This would enable them to have a list that can be used when playing Randoms and would therefore create an unfair advantage. Although most top rated Randoms players already have somewhat of a list, or most sets memorized, it would still be unjust symbolically-speaking] . Thus, our involvement would be limited to Pokémons & sets that may reasonably be deemed as “dubious”. In other words, it is not necessary—nor for the developers or for the Randoms players—to go over all of the sets. Most of them can remain untouched. We are only referring to the “dubious” sets, potential new HAs, potential new legendaries, etc. 

    Moreover, we suggest that a council/thread be devoted to Randoms as a tier, with a dedicated Discord channel, similarly to what has been created for the other tiers—for the sake of fluid communication. The specific competences and purpose of this tier/thread would be defined by the developers. 

    We urge you to take into account all of the abovementioned considerations, and ask you to inform the lead author of this request, DiscoShiba, if/when the recipient(s), Rache and/or other developers, have properly received and duly familiarized themselves with the content of this request.
    Should this request be denied/ignored, we ask you to provide an explanation as to why that is. 

    Lastly, we urge you to inform us on the potential existence of an update for Randoms in the foreseeable future, and if applicable, to provide a timeframe in which said-update will begin. 

    Hall of Fame 
    Noting that players who finish a season on the leaderboard as rank one, two, and three in OU, UU, NU, and Doubles, thereby winning a crown, have their in-game names displayed on the PokeMMO Forums Hall of Fame thread; 
    Reaffirming the prestige that a leaderboard entry holds, but also the energy and time required for Randoms players to be placed in the top three, especially in contrast with other tiers;  
    Expressing our lack of understanding as to why top leaderboard players in Randoms do not have their in-game names displayed in the Hall of Fame thread at the end of the season, and are thereby being treated differently for no apparent reason; 

    We adamantly ask you to display, on the Hall of Fame thread, the in-game names of past and future Randoms players that finish (or have finished) the season in the top three of the leaderboard. 
    ______________________________________________________________________

    OPEN DISCUSSION ON THE FORUMS 

    On a final note, we would like to open a discussion on certain points mentioned within this document—which will be posted on the Forums.
    In particular, we are keen to see players share their views on the following topics (these topics will be marked with a yellow star on the Forums ⭐): 
    Dugtrio and Shedinja in Randoms, uncompetitive or not?; 
    The specifics of adding new items, Pokémons, and abilities to Randoms; 
    The specific Pokémons that should (not) have access to Screens and Wish/Protect sets; 
    Type coverage safeguards (and other safeguards); 
    The randomized distribution of hazards in teams or lack thereof; 
    Tiers within the Randoms tier; 
    The specifics of “Dubious sets”. 

    Naturally, we welcome and encourage players to voice their opinions on other matters related to Randoms, including those that may have not been covered by this request. 

    Lastly—regarding “dubious sets”—it would be helpful if players could post screenshots or the exact moves of sets that may reasonably be considered as nonsensical so that we can have a list. At the very least, it would enable a discussion to be held on sets for which viability is debatable.

    ______________________________________________________________________

    ACKNOWLEDGEMENTS 

    I wish to thank the developers and Rache in advance for considering this request,

    Thank you to all the PvP players and other members of the community who contributed to the content of this request, and to those that will be part of future discussions. 

    Kind regards,
    DiscoShiba & SpidgetREAL (lead authors of the request) 

    I may be reached through the following channel (contact information):
    IGN: DiscoShiba (currently changed to "Venusaur")
    Forums: DiscoShiba
    Discord: discoshiba66 


  20. Crab
    Absolutely use AI if it helps you express yourself more clearly; language shouldn’t be a barrier to communication. That said, it’s also good to be careful. Relying too much on AI might sometimes make your writing sound less personal or authentic, and not all AI suggestions are perfect; context matters. But as long as you use it thoughtfully, it’s a great tool to help you express your ideas more clearly.

    With love,
    MightyMichele
  21. Laughing
    CaptnBaklava reacted to hannahtaylor in Alpha pings or Discord   
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  22. Heart
    Hi everyone!
     

     
     
    I searched the forum and didn't find this farming method, which might be in some YouTube video. In short, it's simple and I believe it's optimal for Ditto farming. It is fast and efficient.
     
    STRATEGY SUMMARY
    Spoiler


     
    WHERE
    Spoiler
    Region: Hoenn
    City: Fallarbor Town
    Exact Location: Desert Underpass
    Requirement: Having defeated the Elite Four (E4).
     
    TEAM
    Spoiler
    The Smeargle leading your party (holding Safety Goggles) should be at least Level 70 (might work at lower levels).
    Adamant nature is ideal but not essential.
    Preferably has 31 IV in Attack.
    The second Smeargle must only know False Swipe. This ensures:  
     When using Assist, only False Swipe can be called (since Assist fails with Ditto's Transform).  
    Optional: Equip the second Smeargle with an Exp. Share to gain experience from Ditto captures. 
    Avoid using Exp. Reamplifier, as it would distribute experience to Dittos in your party.
    DO NOT INCLUDE ANY OTHER POKÉMON IN YOUR TEAM! (If adding others, they must exclusively know False Swipe. Any extraneous moves risk breaking the Assist/Spore loop.)
     
    Smeargle @ Safety Goggles
    Ability: Technician
    EVs: 252 Atk / 252 Spe
    Adamant Nature
    - Spore (Max PP)
    - Assist (Max PP)


    Smeargle
    - False swipe
    - Assist
    - Thief / Covet



     
    HOW TO WORK
    Spoiler
    Turn 1: Use Assist
    Turn 2: Use Spore 
    Spam Dusk Ball. If it wakes up, use Spore again. 
     
    Pro tips:
    After catching 15 consecutive Dittos, switch to Repeat Balls (cheaper with same capture rate). The maximum capture bonus (2.5×) activates after 15 consecutive captures.
    Wild Ditto will fail when:
    Trying to use Assist after Transformation (no allies to call).
    Attempting Spore after Transformation (blocked by Safety Goggles).
    Keep Leppa Berries shortcutted to restore PP and avoid Pokémon Center visits.
    If the wild Ditto has been asleep for 3 turns and your previous attempts with Dusk Ball or Repeat Ball have failed, throw a Dream Ball, since on the third turn it has a 100% capture probability.
    If for some reason you reach turn 7 and still can't catch it, start throwing Timer Balls.
    If the wild Ditto attacked first this turn and is the same level as one of your party members, switch to Smeargle for that Ditto and throw a Level Ball, as it would have a 100% capture rate if Ditto is at 1 HP and asleep. The disadvantage is that it adds 1 more turn due to the switch. It is important that the wild Ditto attacked first to ensure it won’t wake up when you switch.
     
    IN CASE OF LOUDRED SHINY
     
    Spoiler
    In case a shiny Loudred appears in a horde, I recommend that the Smeargle in your party (not the leader) have this moveset:
    Full ATK and HP
    - False Swipe
    - Assist
    - Thief / Covet
    When it appears, switch to one of the Dittos you've caught (it will have 1 HP and be asleep), and after it's defeated, switch to the aforementioned Smeargle. This way, Smeargle will enter a clean turn. However, if a horde with a shiny Loudred appears and you haven't captured any Dittos yet, do the same.
    You'll have the move Thief (or Covet) at your disposal, which will eliminate the rest of the Loudreds, and with Assist, you can use the Spore move that our other Smeargle has.
    Thief, Covet, and Assist are moves that can't be summoned by Assist, so the strategy isn't at risk.
     
     
    COMPARATIVE TABLE OF POKE BALLS
    Spoiler
    Poké Ball
    Conditions
    Rate
    Price
    Dusk Ball
    Nighttime or caves
    68.23%
    $1.350
    Repeat Ball
    Used after catching Ditto #15
    68.23%
    $1.250
    Dream Ball
    - 2 turns asleep
    - 3 turns asleep
    - 68.23%
    - 100%
    $1.200
    Timer Ball
    - Turn 7
    - Turn 8
    - Turn 9
    - Turn 10
    - 76.41%
    - 84.6%
    - 92.79%
    - 100%
    $1.200
    Level Ball
    Allied Pokémon at same level
    100%
    $1.250
     
    Other Poké Balls are not included due to their lower capture probability.
     
    GENERAL ADVANTAGES
    Spoiler
    Catch Ditto in 3 turns (ideally).
    When Ditto transforms into Smeargle and fails to use Assist or Spore, we avoid move animations, speeding up the process.
    Budget build: A Smeargle with Spore or False Swipe costs around $2K on the GTL. To teach it Assist, we can use a Skitty priced around $3K on the GTL. The Safety Goggles are the most expensive part of this setup, costing around $50K, which is still a low investment.
     
    ADVANTAGES OVER OTHER METHODS
    Spoiler
    VS Classic Breloom Method
    Takes one turn less (with the Breloom method we use Substitute + False Swipe + Spore + Throw Poké Ball).
    Fewer animations and texts by avoiding the use of Substitute and healing every turn (Breloom heals every turn with its Antidote ability + Toxic Orb after using Substitute), which means faster captures.
    VS method using other False Swipe and Assist users
    Although it is also an excellent choice, this method systematically eliminates Ditto’s attack animation after transforming. When it transforms, Ditto will try to use Assist or Spore, and here lies the key advantage:
    If it uses Assist → it automatically fails (no animation).
    If it uses Spore → the Goggles block the effect (avoiding damage and animation).
    This reduces 3-5 seconds per move compared to methods without Goggles. Without the Goggles method, the wild Ditto would only fail when using Assist, but the animation and damage of False Swipe would be normal, increasing the capture time.
    Our method is easily accessible and much cheaper. These are some drawbacks of using other False Swipe/Assist users:
    Only four Pokémon (besides Smeargle) can learn False Swipe and Assist: Meowth, Persian, Sneasel, and Weavile. Although this is not a problem, the situation becomes complicated when teaching Assist to any of these Pokémon, since they learn it as an egg move. This means we necessarily have to breed one of those Pokémon or find the right one on the GTL.
    Prices are not very economical: a Sneasel with Assist costs at least $15K and a Meowth $80K (misleading price, since apparently no one usually teaches Assist to a Meowth just to sell it. The reference price is for a Adamant Meowth with 31 ATK IV). There are no comparable samples on the GTL for Persian and Weavile that include the Assist move.
    VS methods using Pay Day and Heal Pulse
    Like in the other methods, the main advantage lies in eliminating animations, drastically reducing the capture time for each Ditto.
    We avoid the risk of the wild Ditto attacking us only with Pay Day until it weakens our Smeargle.
     
    DISADVANTAGES
    Spoiler
     
    Method not suitable for someone just starting the game, as it requires having defeated the E4. Basically, progressing through the entire Hoenn story up to this point.
     
    Sometimes the capture fails when throwing Poké Balls, which slows down the process.
    Ditto can wake up, requiring Spore to be used again.
     
    HOW TO TEACH ASSIST TO SMEARGLE
    Spoiler
    I recommend teaching it through a Skitty, which can be found in the Hoenn region, specifically on Route 116 (Rare, LV 8) and learns Assist at level 31. In the GTL it has a price close to $3K.
    Other options would be using Purrloin, Liepard, Glameow, or Purugly.
    You can also use any other Pokémon that has learned Assist through an egg move.
    To teach it to our Smeargle, you must be in a double battle and use Sketch targeting the Pokémon that uses Assist. I suggest equipping Smeargle with a Lagging Tail to ensure it moves last and does not miss Sketch.
     
    HOW TO OBTAIN THE SAFETY GOGGLES
     
    Spoiler
    In the GTL you can buy them for a price close to $50K. You can also exchange them for 4,800 BP.
    Places to exchange with BP:
    Kanto: Trainer Tower
    Hoenn: Battle Frontier
    Unova: Nimbasa City (Battle Subway - Gear Station)
     
    STATS
    Spoiler
    1 Hour of catching WITHOUT string mod and using Level Balls
    Spoiler
    Table 1: Encounter Distribution (1-Hour Sample)
    Pokémon
    Encounters
    Percentage
    Ditto
    45
    47.4%
    Whismur
    31
    32.6%
    Loudred
    13
    13.7%
    Loudred Hordes
    6
    6.3%
    Total
    95
    100%
     
    Table 2: Poke Ball Effectiveness
    Ball Type
    Success/Total
    Success Rate
    Total Cost
    Dusk Ball
    3/4
    75%
    $5,400
    Repeat Ball
    27/40
    67.5%
    $50,000
    Level Ball
    12/12
    100%
    $15,000
    Dream Ball
    2/2
    100%
    $2,400
    Timer Ball
    1/1
    100%
    $1,200
    Total
    45/59
    76.3%
    $74,000
     
    Table 3: Time and Resource Usage
    Metric
    Value
    Total Time
    60 minutes
    Total Captures
    45 Dittos
    Average Time/Capture
    1.33 minutes (80 seconds)
    Leppa Berries Used
    5 units ($800/u)
    Cost per Capture
    $1,733
     
    Key Insights from the Sample
    Ditto Dominance: 47.4% of encounters (nearly 1 in 2 appearances).
    Cost Efficiency: Repeat Ball accounted for 67.6% of total spending ($50,000 of $74,000).
    Secondary Resources: 5 Leppa Berries used (~1 berry every 12 captures).
    Capture Speed:
    First 22 minutes: 15 captures (~0.68/min) → We use Level Ball to maximize catch rate by sacrificing time (+1 turn).
    Last 38 minutes: 30 captures (~0.79/min) → We accelerate the pace with Repeat Ball.
    The lead Smeargle was below level 100 and the bench Smeargle had an Exp. Share equipped (which increases the time of each capture by displaying the text that they have gained experience after capturing a Ditto).
    Ditto capture times include moving to spawn the wild encounter as well as encounters with Whismur, Loudred, and Loudred hordes.
    We added a fixed cost of $800 for each Zanama Berry to determine the value per Ditto caught.
    1 Hour of catching WITHOUT string mod and WITHOUT Level Balls
    Spoiler
    Table 1: Encounter Distribution (1-Hour Sample)
    Pokémon
    Encounters
    Percentage
    Ditto
    47
    46.1%
    Whismur
    34
    33.3%
    Loudred
    15
    14.7%
    Loudred Hordes
    6
    5.9%
    Total
    102
    100%
     
    Table 2: Poke Ball Effectiveness
    Ball Type
    Success/Total
    Success Rate
    Total Cost
    Dusk Ball
    15/20
    75%
    $27,000
    Repeat Ball
    31/45
    68.9%
    $56,250
    Level Ball
    0/0
    -
    $0
    Dream Ball
    1/1
    100%
    $1,200
    Timer Ball
    0/0
    -
    $0
    Total
    47/66
    71.2%
    $84,450
     
    Table 3: Time and Resource Usage
    Metric
    Value
    Total Time
    60 minutes
    Total Captures
    47 Dittos
    Average Time per Capture
    1.28 minutes (~77 seconds)
    Zanama Berries Used
    5 units ($800/u)
    Cost per Capture
    $1,882
     
    Key Insights from the Sample
    Ditto Prevalence: 46.1% encounter rate (~1 in 2 appearances).
    Cost Allocation:
    Repeat Ball accounted for 66.6% of total spending ($56,250 of $84,450).
    Dusk Ball: 32% of total cost ($27,000).
    Berry Usage: 1 Zanama every ~9.4 captures (5 berries/47 Dittos).
    The lead Smeargle was below level 100 and the bench Smeargle had an Exp. Share equipped (which increases the time of each capture by displaying the text that they have gained experience after capturing a Ditto).
    Ditto capture times include moving to spawn the wild encounter as well as encounters with Whismur, Loudred, and Loudred hordes.
    We added a fixed cost of $800 for each Zanama Berry to determine the value per Ditto caught.
    1 Hour of catching WITH string mod and WITHOUT Level Balls
    Spoiler
    Table 1: Encounter Distribution (1-Hour Sample)
    Pokémon
    Encounters
    Percentage
    Ditto
    54
    58.1%
    Whismur
    23
    24.7%
    Loudred
    10
    10.8%
    Loudred Hordes
    6
    6.5%
    Total
    93
    100%
     
    Table 2: Poke Ball Effectiveness
    Ball Type
    Success/Total
    Success Rate
    Total Cost
    Dusk Ball
    15/20
    75%
    $27,000
    Repeat Ball
    35/49
    71.4%
    $61,250
    Level Ball
    0/0
    -
    $0
    Dream Ball
    4/4
    100%
    $4,800
    Timer Ball
    0/0
    -
    $0
    Total
    54/73
    74.0%
    $93,050
     
    Table 3: Time and Resource Usage
    Metric
    Value
    Total Time
    60 minutes
    Total Captures
    54 Dittos
    Average Time per Capture
    1.11 minutes (~67 seconds)
    Leppa Berries Used
    7 units ($800/u)
    Cost per Capture
    $1,828
     
    Key Insights from the Sample
    Ditto Supremacy: 58.1% encounter rate (~3 out of 5 appearances).
    Cost Dynamics:
    Repeat Ball accounted for 65.8% of total spending ($61,250/$93,050).
    Dusk + Dream Balls: 34.2% combined ($31,800).
    Time Optimization: 1.111 min/capture (66.7 seconds)
    Berry Efficiency: 1 Leppa every ~7.7 captures (7 berries/54 Dittos).
    The lead Smeargle was level 100 and the bench Smeargle did NOT have the Exp. Share equipped.
    Ditto capture times include moving to spawn the wild encounter as well as encounters with Whismur, Loudred, and Loudred hordes.
    We added a fixed cost of $800 for each Zanama Berry to determine the value per Ditto caught.
     
    CONCLUSIONS
    Spoiler
    Table 1: Comparative Summary
    Metric
    Sample 1 (95)
    Sample 2 (102)
    Sample 3 (93)
    Dittos Caught
    45
    47
    54
    Appearance Rate
    47.4%
    46.1%
    58.1%
    Total Cost
    $78,000*
    $88,450*
    $98,650*
    Cost/Ditto
    $1,733
    $1,882
    $1,828
    Time/Ditto
    80 sec
    77 sec
    67 sec
    Leppa Berries
    5 ($4,000)
    5 ($4,000)
    7 ($5,600)
    *Total Cost = Poke Balls + Leppa Berries
     
    Table 2: Poke Ball Effectiveness
    Type
    Sample 1 (Success/Total)
    Sample 2 (Success/Total)
    Sample 3 (Success/Total)
    Dusk Ball
    3/4 (75%)
    15/20 (75%)
    15/20 (75%)
    Repeat Ball
    27/40 (67.5%)
    31/45 (68.9%)
    35/49 (71.4%)
    Level Ball
    12/12 (100%)
    0/0 (-)
    0/0 (-)
    Dream Ball
    2/2 (100%)
    1/1 (100%)
    4/4 (100%)
    Timer Ball
    1/1 (100%)
    0/0 (-)
    0/0 (-)
     
    Key Points
    All samples lasted 1 hour.
    The approximate time for a perfect catch is 40 seconds.
    Each failed Poke Ball costs about 20 seconds.
    Each appearance of a wild Pokémon other than Ditto represents a loss of 10 seconds.
    The strings mod used for sample 3 is the Bills Strings mod (source).
    The average time to catch a Ditto includes encounters with non-Ditto Pokémon, Poke Ball failures, and moving to generate wild Pokémon appearances.
    Sample 3 has a higher investment than the previous ones but compensates with the catch of more Dittos.
    Due to market volatility in the GTL and the sale of Ditto boxes, profit calculations are not made, although the samples provide all the necessary data to perform them.
    Hope this helps! If you know a better farming method or have suggestions to improve this one, please let me know :D



     
    ↓↓↓ ES ↓↓↓
     
    Spoiler
    Hola a todos!

     
     
    Busqué en el foro y no encontré este farmeo, el cual debe estar en algún vídeo de youtube. En definitiva, es sencillo y creo que es el óptimo para el farmeo de Dittos. Es rápido y eficiente.
     
    RESUMEN DE LA ESTRATEGIA
    Spoiler

     
    DÓNDE
    Spoiler
    Región: Hoenn
    Ciudad: Pueblo Pardal
    Lugar exacto: Gruta Desértica
    Requerimiento: Haber superado la liga (E4).
     
    EQUIPO
    Spoiler
    El Smeargle que liderará nuestro equipo (El que tiene las Gafas Protectoras) debe estar al menos en Nivel 70. Puede que con menos nivel funcione de todos modos.
    Es ideal la naturaleza Firme, aunque no fundamental.
    Ideal si tiene IV 31 al menos en Atk 
    El segundo Smeargle solamente debe tener el movimiento Falsotortazo. Esto garantiza:
    Al usar Ayuda solamente podremos usar Falsotortazo (ya que Ayuda fallará con Transformación de Ditto)
    Opcional: Si quieres aprovechar la experiencia resultante al capturar un Ditto, equípale al segundo Smeargle un repartidor de experiencia.
    Es preferible no usar el Reamplificador de experiencia, ya que estarías entregando experiencia a los Dittos de tu equipo.
    NO INCLUYAS A NADIE MÁS A TU EQUIPO! (si vas a incluir a alguien más, deben exclusivamente tener el movimiento Falsotortazo y ningún otro para no romper el bucle Ayuda/Espora).
     
    Smeargle @ Gafas Protectoras
    Habilidad: Experto
    EVs: 252 Atk / 252 Spe
    Naturaleza Firme
    - Espora (Max PP)
    - Ayuda (Max PP)


    Smeargle
    - Falsotortazo
    - Ayuda
    - Ladrón / Antojo



     
    CÓMO FUNCIONA
    Spoiler
    Turno 1 usas Ayuda
    Turno 2 usas Espora
    Luego spam de Ocaso Ball. Si se despierta, Espora otra vez. 
     
    Pro tips:
    Tras capturar 15 Dittos consecutivos, cambia a Acopio Balls (más económicas y con la misma tasa de captura). La bonificación máxima por captura (2,5x) se activa tras 15 capturas consecutivas.
    Ditto Salvaje fallará al:
    Intentar usar Ayuda luego de Transformación (sin aliados a los que llamar).
    Intentar usar Espora tras la Transformación (bloqueado por Gafas Protectoras).
    Mantén un acceso directo a tus Bayas Zanama para reponer PPs y así evitas ir a curarte al Centro Pokémon.
    Si el Ditto salvaje lleva 3 turnos dormido y han fallado tus intentos previos con Ocaso Ball o Acopio Ball, lanza una Ensueño Ball, ya que al tercer turno tiene una probabilidad de captura del 100%.
    Si por algún motivo has llegado al turno 7 y sigues sin poder capturarlo, empieza a lanzar Turno Ball.
    Si el Ditto salvaje atacó primero este turno y tiene el mismo nivel que alguno de los de tu party, cambia a Smeargle por ese Ditto y lanza una Nivel Ball, ya que tendría un 100% de ratio de captura si el Ditto está con 1 PS y dormido. La desventaja es que suma 1 turno más debido al cambio. Es importante que el Ditto salvaje haya atacado primero para asegurarnos de que no despertará cuando hagas el cambio.
     
    EN CASO DE LOUDRED SHINY
    Spoiler
    En caso de que aparezca un Loudred shiny en una horda recomiendo que el Smeargle que está en tu equipo (no el líder) tenga este moveset: 
    Evs full ATK y PS
    - Falsotortazo
    - Ayuda
    - Ladrón / Antojo
    Cuando aparezca, cambia a uno de los Dittos que hayas capturado (tendrá 1 PS y estará dormido) y luego que lo derroten cambia al Smeargle mencionado. De esta manera Smeargle entrará en un turno limpio. De todos modos, si aparece una horda con un Loudred shiny y no has capturado ningún Ditto aún, haz el cambio igual.
    Tendrás a tu disposición el movimiento Ladrón (o Antojo), que servirá para eliminar al resto de Loudred y con Ayuda podrás usar el movimiento Espora que tiene nuestro otro Smeargle.
    Ladrón, Antojo y Ayuda son movimientos que no pueden ser llamados por Ayuda, por lo que la estrategia no corre riesgos.
     
    TABLA COMPARATIVA DE POKE BALLS
    Spoiler
    Poké Ball
    Condiciones
    Tasa
    Precio
    Ocaso Ball
    Noche o cuevas
    68,23%
    $1.350
    Acopio Ball
    Usada desde el Ditto N°15 capturado
    68,23%
    $1.250
    Ensueño Ball
    - 2 turnos dormido
    - 3 turnos dormido
    - 68,23%
    - 100%
    $1.200
    Turno Ball
    - Turno 7
    - Turno 8
    - Turno 9
    - Turno 10
    - 76,41%
    - 84,6%
    - 92,79%
    - 100%
    $1.200
    Nivel Ball
    Pokémon aliado del mismo nivel
    100%
    $1.250
     
    No se incluyen otras Poke Balls debido a su menor probabilidad de captura.
     
    VENTAJAS GENERALES
     
    Spoiler
    Atrapa a Ditto en 3 turnos (idealmente).
    Cuando Ditto se transforma en Smeargle y falla al usar Ayuda o Espora, evitamos animaciones de movimientos, acelerando el proceso.
    Build económico: un Smeargle con Espora o Falsotortazo cuesta cerca de 2K en el GTL. Para enseñarle Ayuda podemos usar un Skitty que tiene un precio que ronda los $3K en el GTL. Las Gafas Protectoras son lo más caro de esta implementación y rondan los $50K, una inversión que sigue siendo baja.
     
    VENTAJAS SOBRE OTROS MÉTODOS
    Spoiler
    VS método clásico con Breloom
    Tarda un turno menos (con el método de Breloom usamos Sustituto + Falsotortazo + Espora + Lanzar pokeball).
    Menos animaciones y textos al evitar el uso de Sustituto y de recuperar vida cada turno (Breloom recupera vida cada turno con su habilidad Antídoto + Toxisfera luego de usar Sustituto), lo que significa capturas más rápidas.
    VS método de otros usuarios de Falsotortazo y Ayuda
    Aunque también es una buena elección, este método elimina sistemáticamente la animación del ataque de Ditto tras transformarse. Cuando se transforma, el Ditto intentará usar Ayuda o Espora y aquí radica la ventaja clave:
    Esto reduce 3-5 segundos por movimiento comparado con métodos sin Gafas. Sin el método de las Gafas, el Ditto salvaje fallaría solamente al usar Ayuda pero la animación y el daño de Falsotortazo sería normal, incrementando el tiempo de captura.
    Si usa Ayuda → falla automáticamente (no hay animación).
    Si usa Espora → las Gafas bloquean el efecto (evitando daño y animación).
    Nuestro método es de fácil acceso y mucho más barato. Estos son algunos inconvenientes de utilizar otros usuarios de Falsotortazo/Ayuda:
    Sólo cuatro pokemones (además de Smeargle) pueden aprender Falsotortazo y Ayuda: Meowth, Persian, Sneasel y Weavile. Y aunque esto no es un problema, la situación se complica al enseñar el movimiento Ayuda a alguno de estos pokemones, ya que lo aprenden como movimiento huevo. Esto quiere decir que necesariamente debemos criarnos uno de esos pokémon o buscar el indicado en el GTL.
    Los precios no son muy económicos: un Senasel con Ayuda cuesta mínimo $15K y un Meowth $80K (precio engañoso, ya que al parecer nadie suele enseñarle Ayuda a un Meowth para solamente venderlo. El precio de referencia es de un Meowth Firme y con 31 IV de ATK). No hay muestras comparables en el GTL para Persian y Weavile que incluyan el movimiento Ayuda.
    VS métodos que usan Día de Pago y Pulso Cura
    Al igual que en los otros métodos, la ventaja principal radica en la eliminación de las animaciones, reduciendo drásticamente el tiempo de captura por cada Ditto.
    No nos exponemos a que el Ditto salvaje nos ataque únicamente con Día de Pago hasta debilitar a nuestro Smeargle.
     
    DESVENTAJAS
    Spoiler
    Método no compatible con alguien que empieza el juego, ya que es requisito haber derrotado al E4. Básicamente, avanzar durante toda la historia de Hoenn hasta este punto.
    En ocasiones falla la captura al lanzar Poké Balls, lo que ralentiza el proceso.
    Ditto puede despertar, requiriendo repetir el uso de Espora.
     
    CÓMO ENSEÑARLE AYUDA A SMEARGLE
    Spoiler
    Recomiendo enseñarlo a través de un Skitty, el cual podemos encontrar en la región de Hoenn, específicamente en la Ruta 116 (Raro, LV 8) y aprende Ayuda al nivel 31. En el GTL tiene un precio cercano a los $3K.
    Otras opciones serían usando a Purrloin, Liepard, Glameow o Purugly.
    También puedes usar a cualquier otro pokémon que haya aprendido a través de un movimiento huevo el movimiento Ayuda.
    Para enseñárselo a nuestro Smeargle, debes estar en un combate doble y usar Esquema apuntando al pokémon que use Ayuda. Sugiero que le equipes una Cola Plúmbea a Smeargle para asegurarnos que se mueva al final y no falle Esquema.
     
    CÓMO OBTENER LAS GAFAS PROTECTORAS
    Spoiler
    En el GTL puedes comprarlas por un precio cercano a los $50K. También puedes canjearlos con 4.800 BP.
    Lugares donde canjear con BP:
     
    Kanto: Torre Desafío
    Hoenn: Frente Batalla
    Teselia: Ciudad Mayólica (Metro Batalla - Estación Radial)
     
    ESTADÍSTICAS
    Spoiler
    1 Hora de captura SIN mod de strings y usando Nivel Balls
    Spoiler
    Cuadro 1: Distribución de apariciones (muestra de 1 hora)
    Pokémon
    Encuentros
    Porcentaje
    Ditto
    45
    47.4%
    Whismur
    31
    32.6%
    Loudred
    13
    13.7%
    Hordas Loudred
    6
    6.3%
    Total
    95
    100%
     
    Cuadro 2: Efectividad de Poke Balls
    Tipo de Ball
    Éxitos/Total
    Tasa de éxito
    Coste Total
    Ocaso Ball
    3/4
    75%
    $5,400
    Acopio Ball
    27/40
    67.5%
    $50,000
    Nivel Ball
    12/12
    100%
    $15,000
    Ensueño Ball
    2/2
    100%
    $2,400
    Turno Ball
    1/1
    100%
    $1,200
    Total
    45/59
    76.3%
    $74,000
     
    Cuadro 3: Tiempo y recursos
    Métrica
    Valor
    Tiempo total
    60 minutos
    Capturas totales
    45 Dittos
    Tiempo promedio/captura
    1.33 minutos (80 segundos)
    Bayas Zanama usadas
    5 unidades ($800/u)
    Coste por captura
    $1,733
     
    Información clave de la muestra
    Dittos dominantes: 47.4% de los encuentros, casi 1 de cada 2 apariciones.
    Costo-rendimiento: Repeat Ball representó el 67.6% del gasto total ($50,000 de $74,000).
    Recursos secundarios: 5 Bayas Zanama usadas, equivalente a ~1 baya cada 12 capturas.
    Velocidad de captura:
    Primeros 22 minutos: 15 capturas (~0.68/min) → Usamos Nivel Ball para maximizar la tasa de captura sacrificando tiempo (+1 turno).
    Últimos 38 minutos: 30 capturas (~0.79/min) → Aceleramos el ritmo con Acopio Ball.
    El Smeargle líder estaba en nivel inferior a 100 y el Smeargle de la banca tenía equipado un Repartir Exp (lo que aumenta el tiempo de cada captura al mostrarse el texto de que han ganado experiencia luego de capturar un Ditto).
    Los tiempos de captura por Ditto incluyen moverse para generar el encuentro salvaje así como también los encuentros con Whismur, Loudred y hordas de Loudred.
    Agregamos un costo fijo de $800 por cada Baya Zanama para determinar el valor por cada Ditto atrapado.
    1 Hora de captura SIN mod de strings y SIN Nivel Balls
    Spoiler
    Cuadro 1: Distribución de apariciones (muestra de 1 hora)
    Pokémon
    Encuentros
    Porcentaje
    Ditto
    47
    46.1%
    Whismur
    34
    33.3%
    Loudred
    15
    14.7%
    Hordas Loudred
    6
    5.9%
    Total
    102
    100%
     
    Cuadro 2: Efectividad de Poke Balls
    Tipo de Ball
    Éxitos/Total
    Tasa de éxito
    Coste Total
    Ocaso Ball
    15/20
    75%
    $27,000
    Acopio Ball
    31/45
    68.9%
    $56,250
    Nivel Ball
    0/0
    -
    $0
    Ensueño Ball
    1/1
    100%
    $1,200
    Turno Ball
    0/0
    -
    $0
    Total
    47/66
    71.2%
    $84,450
     
    Cuadro 3: Tiempo y recursos
    Métrica
    Valor
    Tiempo total
    60 minutos
    Capturas totales
    47 Dittos
    Tiempo promedio/captura
    1.28 minutos (~77 segundos)
    Bayas Zanama usadas
    5 unidades ($800/u)
    Coste por captura
    $1,882
     
    Información clave de la muestra
    Dominio de Ditto: 46.1% de apariciones (~1 de cada 2 encuentros).
    Distribución de costes:
    Acopio Ball representó el 66.6% del gasto total ($56,250 de $84,450).
    Ocaso Ball: 32% del costo total ($27,000).
    Uso de bayas: 1 Zanama cada ~9.4 capturas (5 bayas/47 Dittos).
    El Smeargle líder estaba en nivel inferior a 100 y el Smeargle de la banca tenía equipado un Repartir Exp (lo que aumenta el tiempo de cada captura al mostrarse el texto de que han ganado experiencia luego de capturar un Ditto).
    Los tiempos de captura por Ditto incluyen moverse para generar el encuentro salvaje así como también los encuentros con Whismur, Loudred y hordas de Loudred.
    Agregamos un costo fijo de $800 por cada Baya Zanama para determinar el valor por cada Ditto atrapado.
    1 Hora de captura CON mod de strings y SIN Nivel Balls
    Spoiler
    Cuadro 1: Distribución de apariciones (muestra de 1 hora)
    Pokémon
    Encuentros
    Porcentaje
    Ditto
    54
    58.1%
    Whismur
    23
    24.7%
    Loudred
    10
    10.8%
    Hordas Loudred
    6
    6.5%
    Total
    93
    100%
     
    Cuadro 2: Efectividad de Poke Balls
    Tipo de Ball
    Éxitos/Total
    Tasa de éxito
    Coste Total
    Ocaso Ball
    15/20
    75%
    $27,000
    Acopio Ball
    35/49
    71.4%
    $61,250
    Nivel Ball
    0/0
    -
    $0
    Ensueño Ball
    4/4
    100%
    $4,800
    Turno Ball
    0/0
    -
    $0
    Total
    54/73
    74.0%
    $93,050
     
    Cuadro 3: Tiempo y recursos
    Métrica
    Valor
    Tiempo total
    60 minutos
    Capturas totales
    54 Dittos
    Tiempo promedio/captura
    1.11 minutos (~67 segundos)
    Bayas Zanama usadas
    7 unidades ($800/u)
    Coste por captura
    $1,828
     
    Información clave de la muestra
    Dominancia extrema de Ditto: 58.1% de apariciones (más de 1 de cada 2 encuentros).
    Distribución de costes:
    Repeat Ball absorbió el 65.8% del gasto ($61,250 de $93,050).
    Dusk Ball + Dream Ball combinados: 34.2% del costo ($31,800).
    Rendimiento temporal: 1.111 min/captura(66.7 segundos)
    Uso de bayas: 1 Zanama cada ~7.7 capturas (7 bayas/54 Dittos).
    El Smeargle líder estaba en nivel 100 y el Smeargle de la banca NO tenía equipado el Repartir Exp
    Los tiempos de captura por Ditto incluyen moverse para generar el encuentro salvaje así como también los encuentros con Whismur, Loudred y hordas de Loudred.
    Agregamos un costo fijo de $800 por cada Baya Zanama para determinar el valor por cada Ditto atrapado.
    CONCLUSIONES
    Spoiler
    Tabla 1: Resumen Comparativo
    Métrica
    Muestra 1 (95)
    Muestra 2 (102)
    Muestra 3 (93)
    Dittos capturados
    45
    47
    54
    Tasa aparición
    47.4%
    46.1%
    58.1%
    Coste total
    $78,000*
    $88,450*
    $98,650*
    Coste/Ditto
    $1,733
    $1,882
    $1,828
    Tiempo/Ditto
    80 seg
    77 seg
    67 seg
    Bayas Zanama
    5 ($4,000)
    5 ($4,000)
    7 ($5,600)
    *Coste total = Poke Balls + Bayas Zanama
     
    Tabla 2: Efectividad de Poke Balls
    Tipo
    Muestra 1 (Éxitos/Total)
    Muestra 2 (Éxitos/Total)
    Muestra 3 (Éxitos/Total)
    Ocaso Ball
    3/4 (75%)
    15/20 (75%)
    15/20 (75%)
    Acopio Ball
    27/40 (67.5%)
    31/45 (68.9%)
    35/49 (71.4%)
    Nivel Ball
    12/12 (100%)
    0/0 (-)
    0/0 (-)
    Ensueño Ball
    2/2 (100%)
    1/1 (100%)
    4/4 (100%)
    Turno Ball
    1/1 (100%)
    0/0 (-)
    0/0 (-)
     
    Aspectos a destacar
    Todas las muestras fueron de 1 hora.
    El tiempo aproximado para una captura perfecta es de 40 segundos.
    Cada Poke Ball fallada significan cerca de 20 segundos.
    Cada aparición de un pokémon salvaje distinto a Ditto representa una pérdida de 10 segundos.
    El mod de strings usado para la muestra 3 es el mod Bills Strings (fuente) 
    El tiempo promedio de la captura de un Ditto incluye los encuentros con pokémones distintos, fallo de Poke Ball y moverse para generar apariciones de pokemones salvajes.
    La muestra 3 presenta una inversión mayor a las anteriores pero se compensa con la captura de más Dittos.
    Debido a la volatilidad del mercado en el GTL y en la venta de cajas de Dittos, no se realizan cálculos de ganancias, aunque las muestras presentan todos los datos necesarios para realizarlos.
    Espero que les sea de utilidad y si tienen algún farmeo mejor o algún comentario para mejorar este, por favor déjenmelo saber :D

     
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