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BradMT

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  1. Here is my take on the updated mechanics:- 1. Berries: Berries made me rich. Rich enough to make large donations to both new players, and my previous team for the purposes of event prizes, etc. All of which contributed to worthwhile team events that built engagement with other players, and good prizes to motivate player participation. After all, the point of an MMO is participation between individuals. I think the previous update went far enough, in terms of mart sell prices, to balance the line economically and stabilise inflation to the point of market sustainability. Devs obviously felt differently, and they are no doubt privvy to information we as the player base are perhaps not. I think this further reduction will, most likely, turn out to be marginally detrimental to the overall viability of the economy and, by the tone of a substantial amount of feedback I have heard, player retention/participation rates, but perhaps there is a bigger objective afoot, or I could be wrong, of course. Time will tell the tale in this case. Berry farming is now an almost redundant task, although potentially still profitable if we take into account the reduced prices of seeds on GTL. 2: Lucky Eggs: For people who had invested their money in them, I feel for you. Its never pleasant to have an investment crash and burn, but, that is the nature of any economy that is not obscenely regulated. Products become redundant, values change, fluxes in supply and demand vary and sometimes, losses are incurred. For me, the only two stable investments are hoarding pokeyen, or comp pokemon. I invested in pokemon. Will I take a slight hit to the overall asset value initially? Quite possibly, but that will inevitably stabilise as changes are adjusted too. The actual mechanics of the new lucky egg are undeniably better, in my opinion, IF there is the increase in availability that the changelog alludes to. If not, the devs will most likely experience a mass exodus of people who have donated out of sheer spite. Unfortunate, but, perhaps for the future viability of the game overall, unavoidable. 3: Amulet Coin: Easy to farm, for a mathematically improved outcome. In 10 minutes today, I got four. Easily the easiest change to swallow for anyone that stops and critically thinks about it. Will it affect new players as dramatically as some seem to feel, in my opinion, not particularly. It may, in fact, with clever play, accumulate wealth more efficiently for new players given the vastly superior 1.5x buff. Managing an MMO can not be an easy task, and I have no doubt the devs had, from their perspective and insight, highly rational and valid reasons for making these changes. Some are alluding to a pay to win objective, a, shall we say, deliberate orchestration of seeking more donations. I think it is wise to remember that time is not free. The devs clearly dedicate vast amount of their time bringing this MMO experience to us, and frankly, increased donations will only inevitably improve the game for both those who donate and those who either choose not to, or perhaps are not so fortunate as those who can.
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