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kuplion

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Everything posted by kuplion

  1. It is a standard zip file and has the extension edited to .mod as per the recommended method of builing mod archives. I download and test each revision myself so I can confirm that it does work and opens perfectly fine in any standard zipping tool (WinZip, WinRar, 7Zip..). I would recommend redownloading the file and rather than using the import button, use the "open mod folder" button and copy the fresh download into that. Then restart the client, enable the mod, and you're golden. EDIT: This is from a fresh download just a few moments ago:
  2. Updated: v1.0.5 - Shiny Gyarados sprite fixed. No more random green dot. Thank you to @LordHydrafor spotting it.
  3. I could have sworn the fainted lead repel trick method was removed in an update a while ago. TIL.
  4. Absolutely nothing. The lead mon has to be conscious for repel or overworld effect to work. In this case it's probably for Illuminate or a repel trick but neither will work whilst it's fainted (assuming it wasn't fainted during the battle).
  5. I know most people don't bother to read the EULA or Code of Conduct when they sign up to a game or service, but it's clear as day in the Code of Conduct that the discussed behaviour is considered scamming. I absolutely agree that the buyer is responsible for what they purchase to a degree, but if it weren't for people intentionally attempting to deceive other players with mispriced items - whether that's taking advantage of snipers who are trying to catch a bargain before anyone else or the new and naïve players who don't know any better - there wouldn't be an issue that required an intervention as is happening at the moment.
  6. Updated: v1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. Filename changed to better reflect the thread title. Updated: v1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21.
  7. Right at the top of the first post.
  8. This is a Pokémon Cries replacement mod, utilising cries extracted directly from Omega Ruby, Alpha Sapphire, X, and Y. Notable features: All sound files have been normalised All sound files have been adjusted for a better experience with both desktop speakers or headphones Android: Currently incompatible/untested with Android Download: Changelog: v1.0.0 - Initial Release Credits: Kuplion
  9. This follower mod builds on the work of everyone who contributed to the various versions that came before it, and as such would not be possible without the hard work of everyone who has contributed to the follower mods so far! With that said, this mod aims to forward all updates and fixes from previous versions, correct some issues with the previous versions, add missing sprites, and pre-emptively prepare for the arrival of Legendary and Mythical Pokémon if/when we get access to some of them. Notable changes: Over 200 additional sprites added Blue shiny sparkles to better match the in-battle sparkle colours All available female sprites added Missing sprites added, including but not limited to - Shiny Zoroark - Shiny Carnivine Complete Unown line added, both in normal and shiny form Corrected several broken or misedited sprites, including but not limited to - Shiny Alakazam - Cryogonal, both shiny and normal - Wailord, both shiny and normal - Audino, both shiny and normal - Shiny Gyarados no longer has a random green pixel All Legendary and Mythical Pokémon added, both in normal and shiny form Examples: Download: Changelog: v1.0.0 - Initial Release v1.0.1 - Corrected a missing shiny sparkle v1.0.2 - Shortened info strings so they fit mod window v1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. Filename changed to better reflect the thread title v1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21 v1.0.5 - Shiny Gyarados sprite fixed. No more random green dot. Thank you to @LordHydrafor spotting it. v1.0.6 - Spearow and Mismagius positions fixed to correct the random pixels. v1.1.0 - Shiny Blastoise, Snorlax, Glaceon, Snover, and Abomasnow have had their colours corrected. Thank you to @Daezard for the Glaceon sprite. All Unown forms are now working correctly. Thank you to @GodFpanand @lMadara for their reports. v1.1.1 - Ralts, Kirlia, and Gardevoir shiny sprites have had their colours adjusted to better match their battle sprites. Gallade shiny sprite has had the glitches from HGSS corrected. Garchomp sprites (male, female, normal, and shiny) have all had their positions corrected. v1.1.2 - Same as v1.1.1, just remembered to actually add the corrected sprites to the mod.. v1.1.3 - Removed alternate Gallade sprite that was mistakenly included and causing issues with normal Gallade. Credits: Kuplion TooManyLuigis Mortedesu Billla IMI (If I have failed to credit anyone, please let me know and their name will be added)
  10. The thing is, none of the Cynda line canonically have their flames ignited unless they're actually attacking and as such the source for the sprites doesn't have it either except on one short animation that would look awful continuously repeating.
  11. Unfortunately not without reducing the size of the replacement sprites right down, which would then make them look awful in the summary screen and battles.
  12. This is because of the way the current sprite system works. The empty space is there so as to center the GIF file so that the Pokémon appears to be on the ground, rather than floating or clipping through it.
  13. Imagine being so salty that you shit on other peoples work instead of just being happy people are trying to improve the PokeMMO experience and their own skillsets at the same time. EDIT: On a more positive note, the counter looks amazing so far! I'm excited to give it a try once it's released!
  14. If Daryl spent even half the time he uses insulting people on shiny hunting instead, he'd be posting shinies here daily too.. xD
  15. Ah I'm really sorry but I don't use the mobile client so I'm not sure how it works with regards to mods.
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