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Rakhmaninov

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Everything posted by Rakhmaninov

  1. 1. Is Terrakion a suitable addition to the current metagame? Should it be A Tier not A+ Tier? 2. If Dark Void is banned, where would Darkrai be on the rankings? 3. How well would a team with both Slaking and Regigigas work with reactive gas users?
  2. Imagine mew with fake out support+transform so there's two set up sweepers on the field... Ouch
  3. I'll adjust the rankings accordingly! Thanks for the in depth analysis
  4. Regigigas+weezing is a pretty lethal combo...
  5. Okay I'll move them up ahahaha Wrote this pretty quick and thought they were just a bit worse than stuff like cresselia and darkrai
  6. Hi everyone! As we've seen the release of legendary pokemon such as Zapdos, Suicune and Shaymin, the Doubles metagame has quickly developed into a much more interesting format than the bland and boring metagame that it was before. In this thread I'd like to discuss other potentially interesting legendary Pokemon which would be interesting additions to the format, without making it too unbalanced. I hope this can provide the developers with some insights into nurturing a balanced and interesting metagame. Please provide feedback and criticism in the comments! Roaming Legendary Trios The addition of the legendary birds (Zapdos, Articuno & Moltres) and beasts (Suicune, Raikou & Entei) suggest that more roaming legendaries might be introduced in future! So how would each legendary roaming trio affect the metagame? The Lake Trio Probably the safest legendaries to add next, Azelf in particular would be an interesting lead with stealth rock+explosion. Uxie would also make quite a valuable trick room setter. Mesprit is the weakest of the three, and can be easily dealt with by common doubles threats. The Regi Trio Along with the Lake Trio, the 3 Regis would be great additions to doubles. Registeel would be a particularly interesting steel type addition. Assault Vest Regirock might also be an interesting choice, with its 80/200/100 base defenses. The Justice Trio Terrakion is probably a bit too powerful to add right now. Virizion and Coballion are up for debate, and would definitely make for potential additions in the future. However, Beat Up+Justified combos would be a pain to deal with, forcing players to use strategies such as a follow me user in order to deal with it. A powerful trio with a lot of potential in the future... Legendary Rankings (Not Including Title Legendaries) Ban-Worthy S Tier A bit too powerful right now, these would change the metagame, but would make interesting additions in the future! A+ Tier These legendary pokemon are on the borderline, they're a bit too powerful right now, but not quite as powerful as S Tier A Tier These would cause a power-creep in the metagame, but can be handled by existing Pokemon B Tier Suitable to add, with a small impact on the metagame C Tier Weak and useless What do you think?
  7. Thank you for the criticism! Yes I agree it has some issues, for example it doesn't handle Gastrodon very well, and would benefit from a Pokemon such as Hydreigon with snarl, which also adds extra fire coverage with heat wave, at the expense of a third ice weakness. Alternatively, Rotom can use Hidden Power Grass to handle Gastrodon. Metagross could also add ice coverage with Ice Punch, and likewise Zapdos could add ice coverage with Hidden Power Ice instead of discharge. Aside from a lack of coverage, here's something else to think about - the team has perfect type synergy: It's very difficult to find a team with a "perfect 6", so please feel free to experiment with the Pokemon that are being used, with the goal of finding a team which suits your play style best. To recap, here's the flow-chart @OrangeManiac suggested: 1. Garchomp 2. Togekiss or Zapdos 3. Rotom-Wash/Rotom-Heat 4. Steel Type 5. (Filler) 6. (Filler)
  8. No worries! Send me your team ideas if you want some help with building!
  9. How To Use Swords Dance Garchomp Introduction The reintroduction of Swords Dance Garchomp is one of the most exciting additions to the Doubles metagame in years. It's been over 3 years since Garchomp was able to boost its attack stat to insane levels, so the return of Swords Dance will likely be a metagame changer in Double battles. So I thought I'd write this little guide as an introduction to how to use Garchomp, for those who are new to the format! Sample Set: Garchomp @ Yache Berry / Life Orb / Leftovers / Focus Sash Ability: Sand Veil / Rough Skin EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Dragon Claw - Earthquake - Swords Dance - Protect Importable: This is most likely what most players will use on Garchomp, optimising speed and power with a Jolly Nature, so that it can win the speed tie against opposing Garchomp. The choice of item is probably the most flexible option, and depends on your preference or team structure. Yache Berry will help against ice moves, such as Abomasnow Blizzard or Mamoswine's Icicle Crash. Watch out for Ice Shard though, as it will be able to take out Garchomp once it has lost protection from the Yache Berry. Yache Berry also provides temporary protection from the very common Ice Beam, Icy Wind and Hidden Power [Ice], which also threaten Garchomp. Alternatively, Life Orb will offer consistent increased damage output in exchange for frailty, and leftovers will offer consistent recovery. Garchomp has very good bulk (108/95/85) so leftovers recovery is useful, but it also has a crushing 4x weakness to ice, so it's up to you to choose an item that benefits it best. Focus Sash might appear to be a strange choice at first given Garchomp's high defenses, but the more the metagame adjusts to Garchomp's presence, the more 1-shot moves will become prevalent, so Focus Sash may be useful to ensure a guaranteed swords-dance-boosted hit. Other options Other options for items include Haban Berry for tanking opposing dragon types (such as Garchomp), Rocky Helmet for extra Rough Skin damage, or Dragon/Ground Gems for a quick burst of power. Again, the choice of item will depend on your team structure and your own personal preference! Garchomp can also be used as a Stealth Rock setter if you don't want to use Swords Dance, which works very nicely in teams which don't revolve around it setting up as a win condition. Team Options Togekiss @ Sitrus Berry / Yache Berry Ability: Serene Grace EVs: 244 HP / 132 Def / 4 SpA / 116 SpD / 12 Spe Calm Nature IVs: 0 Atk - Air Slash - Follow Me - Tailwind - Heat Wave / Flamethrower / Helping Hand / Imprison / Protect Garchomp's partner-in-crime from 3 years ago makes a comeback, with earthquake immunity and access to a perfect support movepool, Togekiss is the partner of choice. Serene Grace+Air Slash is a fantastic combo for supporting Garchomp, as Togekiss can flinch any threat to Garchomp with a 60% success rate. Add to that access to follow me, Garchomp is safe to set up against almost every threat. The one drawback is that both Garchomp and Togekiss share a weakness to Ice, so moves like Blizzard are the best counterplay to this combo. Heat Wave is very useful for dealing with Steel types such as Bronzong, which take no damage from Garchomp's coverage, and Togekiss' wealth of support options give it plenty of moves to choose from when building a team around this combo. Imprison can be useful against other Toge-Chomp combos, cancelling the opponent's Togekiss and allowing Garchomp to be single-targeted. Other options include Softboiled for recovery, and Helping Hand for a power boost. EV Details: This set is built around the fact that Togekiss' Special Defense stat at level 50 reaches an "n+1" number with 116+ SpD EVs. Coincidentally, this stat number also guarantees survival against Sniper Kingdra sets (which rose to prominence back in 2020). 12 Speed EVs allow it to reach a total of 102 speed, which outspeeds base 130s under tailwind by 4 points, providing a vital speed creep against other pokemon which only just outspeed base 130s (i.e. 101 speed Pokemon typically include 84 EV base 70s such as Metagross, Ludicolo and Hitmontop) 252+ SpA Zapdos Thunderbolt vs. 244 HP / 116+ SpD Togekiss: 120-144 (62.8 - 75.3%) -- guaranteed 2HKO 252+ SpA Dragon Gem Hydreigon Draco Meteor vs. 244 HP / 116+ SpD Togekiss: 129-153 (67.5 - 80.1%) -- guaranteed 2HKO 252+ SpA Sniper Kingdra Draco Meteor vs. 244 HP / 116+ SpD Togekiss on a critical hit: 162-190 (84.8 - 99.4%) -- guaranteed 2HKO Zapdos @ Electric Gem / Sitrus Berry Ability: Pressure EVs: 140 HP / 252 SpA / 116 Spe Modest Nature IVs: 0 Atk - Discharge - Thunderbolt - Heat Wave - Tailwind / Roost / Detect Zapdos, Garchomp's new partner-in-crime, faces big competition with Togekiss. Having all three pokemon on the same team means that you risk making the team 3x weak to Ice type moves, so I would recommend making a choice between Togekiss or Zapdos. Zapdos and Garchomp make a great combo with Discharge and Earthquake respectively, as well as access to heat wave coverage for troublesome steel types. Zapdos also doesn't provide Garchomp any defensive support, so it will require set up support from another team member, such as fake out support from Hitmontop, for example. Stealth Rock Garchomp, on the other hand, is an excellent partner to Zapdos, which doesn't require a swords dance set up. Move choices here are quite self-explanatory, with electric gem to boost its offensive coverage. The Speed EVs guarantee that it outspeeds 252 Spe Mamoswine, with maximum special attack investment. Other Team Members Sand Veil Garchomp is very annoying do deal with - an extra 20% evasion boost, on top of any imperfect accuracy moves can be the difference between winning and losing. Tyranitar is also currently one of the best checks to Zapdos, with its STAB super-effective Rock Slides. A very common face of the doubles metagame, you'll likely see Tyranitar on many Garchomp teams. Another great support option, Hitmontop will likely be your secondary set up option with its access to fake out. Fighting STAB gives it a good option for most Ice types, and intimidate enables it to weaken many offensive threats, such as opposing Garchomp. Scizor is another set up sweeper which can be very useful as a back up option for Garchomp. It's able to easily switch in on Ice types such as Abomasnow or Mamoswine, with immediate pressure from a super effective Steel Gem-boosted Bullet Punch. Like Garchomp, it also has a 4x weakness, so care should be taken when facing potential fire type attacks. Metagross is another great switch-in option for ice type attacks, but it has to be very careful of Earthquake from a partner Garchomp, or from opposing Mamoswine. With Assault Gear, it becomes very easy for Metagross to tank a Blizzard, but it is unable to use protect, so it may be useful to consider alternative items. Rotom-Wash is a fantastic partner to Garchomp, with earthquake immunity and access to great support options such as Will-O-Wisp to neutralise opposing Garchomp, or even Ally Switch to catch your opponent off guard. Rotom can also run a trick+choice scarf set if your team is lacking a counter to trick room. Nasty Plot Ally Switch Support Choice Scarf Other Options Milotic, with its Competitive ability, allows Garchomp to face intimidate users such as Salamence or Hitmontop which also check other common team members such as Scizor and Tyranitar. Bisharp, with its ability Defiant, can also provide similar support to Garchomp. Checks and Counters As mentioned, Mamoswine and Abomasnow are likely to emerge as the "anti-meta" this season, with access to powerful Ice coverage. Abomasnow will likely need Trick Room support, which also threatens Garchomp, so partners that can handle both, such as Scizor, are greatly appreciated. A prime trick room setter which takes very little damage from Garchomp's attacks, Bronzong is a great check. Access to hypnosis, stealth rock, toxic and more, it is a great support option. Expect to see Abomasnow as a partner to Bronzong! Ice Beam, Icy Wind and Hidden Power [Ice] users are going to be your typical answers to Garchomp, and I would say that at least one powerful ice type attack should be present on every team, to deal with Garchomp teams. Zapdos is particularly noteworthy, as it can also deal with Togekiss with a powerful Thunderbolt whilst being immune to Earthquake. Sample Teams So with all this in mind, here is my suggestion of a basic team for Swords Dance Garchomp. To recap, the flowchart as suggested by @OrangeManiac for the first 4 Pokemon should be: Garchomp Togekiss OR Zapdos Rotom-Wash / Rotom-Heat Steel Type Team 1: Garchomp Set-Up https://pokepast.es/626bf23560cbacf6 Team 2: ZapChomp https://pokepast.es/19b120d70fc7b0d9 Thanks for reading!
  10. Garchomp has been promoted to S Tier Change my mind
  11. I wonder if swords dance garchomp is being tested for the possible introduction of jirachi...
  12. Very grateful for this, it would give the doubles metagame a good shake up, zapdos+garchomp are going to be even more popular than they already are... Shaymin Sky may be a bit too much for the doubles meta at the moment - STAB serene grace seed flare and air slash make it really deadly in the right hands. It does however get walled by zapdos, and metagross unless it runs earth power @OrangeManiac thoughts on this?
  13. Pelipper (A -> A-) Porygon2 (A -> A-) Bronzong (B+) Gastrodon (B+) Conkeldurr (B+) Gigalith (B+)
  14. Great service! Fair priced and fast! Thanks guys
  15. Time to add some legendary Pokemon to the rankings! Changes made according to the discord server are as follows: RaikouA- Tier EnteiB+ Tier SuicuneA Tier ArticunoUnranked (C Tier) ZapdosA Tier Moltres Unranked (C Tier) Let me know your thoughts! Also, what are our thoughts on Pokemon like Bronzong, Gastrodon, Conkeldurr and Gigalith? They've been seeing some success recently! I also would like to put the following Pokemon on the rankings: NidoqueenB Tier Nidoking B Tier Charizard B- Tier Exeggutor B- Tier Let me know if you agree with these changes and I'll add them to the rankings!
  16. Brilliant work!! Yeah you just go to this site: https://flathub.org/apps/com.pokemmo.PokeMMO Click install and it's done
  17. You could try this! https://pokepast.es/0b947f4be70b467f
  18. The PvP Statistics page is one of the most useful data resources in the game for people trying to get into competitive play, or for existing competitive players who need to analyse the metagame. However, when using the PvP Statistics page, I can't help but feel that the amount of information being displayed is lacking. I expect this is a common feeling for a lot of competitive players. I suggest that the following data should be collected and displayed on the menu to improve it even further: Top Moves Example Taken from Pikalytics.com (VGC 2023 Ranked Statistics) What moves should a Pokemon have? This is such an important decision for every player to consider, Pikalytics lists it as the most relevant PvP statistic next to stat distribution! In my own favourite meta, Doubles, it's really important to know if a Pokemon should use the move Protect, especially for newer players, as they would typically be used to using movesets from the singles format. Tournament vs Matchmaking Usage Data What works well in matchmaking may not work as well in tournament settings. This is currently recognized by the fact that usage% is listed as either in matchmaking or tournament, which varies for some Pokemon (e.g Rotom-Heat is currently used in 2% of Doubles matchmaking teams, and 5.56% (nearly 3 times as much) of tournament teams), so it would be beneficial to know the reasons for differences in player choices when preparing for matchmaking or tournaments. Again, Pikalytics has this option available for all players to see. Usage Data from Top #100 Matchmaking Players Usage data from the top players would be a really interesting set of statistics. Again, for the Doubles format, lots of new players are going to be using their OU teams, which means that some popular OU Pokemon are typically ranked higher in usage% than in win% for Doubles (*cough* garchomp *cough*), so a separate set of usage data from the top #100 players may prove to be beneficial for people new to the metagame. It would also be very useful for top players to analyse shifts in the metagame at the highest level of play! It might even be worth thinking about implementing usage data from the top cuts of Tournaments, too. Common EV Spreads Another popular data set, Common EV Spreads are a great way to know how to prioritise stat distribution for pokemon for which it isn't obvious. For example, how many HP EVs should you invest in Rotom-Wash if it only has 50 base HP - but you also want to invest in Speed and Special Attack? Having this information readily available would be really great for players who are learning the metagame. That's all I can think of for now! I hope this suggestion can make PokeMMO a much more accessible game to get into competitively for newer players, and for top players to refine their game πŸ™‚ I'd also love to know your suggestions! Particularly from the singles format, as I don't have much experience with it, and I'd love to know what would be useful for you! Thanks, Rakhmaninov
  19. Yeah it's a great thread! But it does need updating with the new sets, like assault vest etc
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