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bobliu

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    bobliu

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  1. Offensive trends back to UU and NU again.
  2. ou分级 冠军:CLCC 亚军:sannuo 四强:littlepuck,OvOfateOvO uu分级 冠军:sannuo 亚军:bobliu nu分级 冠军:sannuo 亚军:bobliu db分级 超级冠军:sannuo 名誉冠军:bobliu 亚军:sjkr
  3. 老登杯系列赛次分级结果: uu:冠军sannuo,亚军bobliu nu:冠军sannuo,亚军bobliu db:超级冠军sannuo,名誉冠军bobliu,亚军sjkr 所有奖品已发放完毕
  4. 老登的试炼系列赛,第一届感恩老登ou分级 冠军@CLCC 亚军@sannuo 四强:@littlepuck @OvOfateOvO 次分级将于3.17举行
  5. 公会名称 Penguins 公会会长 MainSett 本次活动包含4场子活动,分别为ou/uu/nu/db的淘汰赛。 日期: 3.15举行16席位ou淘汰赛 3.17举行uu nu db淘汰赛,席位取决于参赛选手数量,如果参赛选手多于预期,则酌情提前开赛 具体时间: 星期五,3月15日 21:00;星期日,3月17日20:00 活动地点:唐草镇 Ch4 活动规则:同pvp ou/uu/nu/db规则。 主持人: bobliu 活动奖品 ou分级,冠军3m+c5的雷公, 亚军2m, 第三第四80w+头目, 8强有头目参与奖励 uu/nu/db分级,奖池取决于报名人数 (初步计划为人数*50w奖池)。 奖金分配由主持决定 副主持人: 1m (至少在场3个分级比赛) : 特别鸣谢老登们的无私捐赠,感谢! kashen:白鸟嘴*1 skbm: 23万圣礼袋*250 Zhuoka: 10m现金+金龙坐骑+红龙坐骑 Mainsett: 成品若干 xiwuabc: 黑猫质子雷公
  6. IGN: bobliu Time Zone (UTC Format): UTC+8 Discord: bobliu3653 Preferred Tiers: OU DB UU>NU Fluff: First time for the PSL event, hope to make friends with more guys Donation: 500k
  7. Team Name: Penguin Statistics Team Tag: Exu Registered Players: bobliu syxkl OrdinaryConfiden akanetakeda dlunaj xiwuabc SYoruichiSAMA Fallenman zhenimalipu CLCC sannuo ghostvvi LanceDC Ajiekejun Team Captain: bobliu
  8. Lmao U should first learn how to read XD. Don't want to explain more to the people who ignore the context, I already post the related info in this thread
  9. You should first understand the difference between Counter vs. trap&kill
  10. lol U still avoid the question about the trap ability. Go read the text XD
  11. bro, you get it wrong. You need to read the post before that It is Zio who mentioned about the topic of crobat, he take crobat as an example to object my points; thus, I ask him what will happen if crobat can do the trap work. That's it. I will not compare these 2 pokemons, if zio do not mention that
  12. It is not about the MU, but about the trapping. The dugtrio trap ability with perfect move pool, good attack and high speed make it can guarantee K.O. Tyran or Kabutops or mons like that since the game begin, and the opponents have no strategy to deal with that, they can't switch but waiting for die. This makes the game become 5 vs 6 or even 4 vs 6 since they met. And that means the Tyran player already lose win the game begin. For the bad MU(rain VS trick room) you take as the example, I don't think it can support your opinion. First, rain team can win trick room team by some trick and strategy. I am a rain team player since season 0, and I have this MU a lot. There are several tricks, for example, rain player can boost their ability facing the Trick Room pokemons, such as Sword Dance Scizor facing the Bronz, and once the scizor got +4 or even +6, trick room player cannot stop scizor. In addition, without boosting pokemon, rain team can give pressure to the trick room pokemons, and once their Conkeldorr comes up, well predict by player can waste the trick room terms, and have the wincon after the trick room is over. What's more, choice band Aqua jet in rain can also be a method give threat to the opponent. Second, I admit that rain team facing heavy trick room team has relative low win rate, however, player can still get the wincon by their good predict and strategy. Unlike rock pokemons facing dugtrio, player have nothing to do but waiting for be killed. This situation not only make the game no more suspense, but also destroy many players experience. To sum up, bad MU is not the real problem, the guarantee KO and nothing to do deal with this result is the main problem.
  13. One more thing, I use the ‘without risk' is mainly because the crobat can do the trap by using the Mean Look. But what will be like, if the crobat has trapping ability, and don't need to use 1 term to trap? will u still think it is healthy?
  14. First, about trap and kill without risk, I mean whatever Tyran player do, the dugtrio can guarantee KO Tyran due to the trap, great move pools and high speed&attack. The tyran player have nothing to do but waiting for die. And after trap&kill, the tyran player can hardly get any advantage facing the dugtrio unlike the trapping magnezone is predictable. About why I define it as unhealthy, is mainly due to the guarantee trap&kill. Imagine the magnezone with 120 speed, and don't need to carry choice scarf. Furthermore, the player experience is bad, they have no strategy to deal with the trap&kill fact since the game begin. Counter is not the true reason, is about the trap bro.
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