Jump to content

peachnkey

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by peachnkey

  1. This has probably been suggested before, but there are a lot of custom NPC sprites with outfits/hairstyles that are designed wonderfully. I think it would be nice to implement these as cosmetic options for the players. As a side note, I would personally LOVE if the calm eyes looked more like the calm eyes of the shrine maiden NPC, they look much more polished and the blush is a nice touch!
  2. Oh! Are we supposed to attach proofs of progress :o? Unsure if its needed but JIC here's a pic of some layers turned off and the initial sketch ^O^!
  3. Merry Chrismtas everyone ❤️ and Happy Holidays! Here's my entry, I had a lot of fun with it! I haven't done a fully colored peice with a background and everything for a long time and thought this contest was a great oppurtunity to stretch my art muscles. I tried to tell a little story here of a soon-to-be trainer getting her Christmas presents for the year, and I hope everything comes across well. I struggled a bit with the tree and the prespective and things, but overall I'm really proud of this peice. Thank you so much for hosting ^O^!
  4. For Johto Rt 38 Player pickup -- Potion --Shuca Berry Pokemon Pickup --Ice heal -- Repeat ball
  5. amazing mod! super simple but super helpful, thank you for making it ❤️
  6. Final round! The rest of the Unova dex along with some stragglers I forgot to put in the image along the way, haha, oops. The Gothorita line is honestly the one I'm most proud of. I simply exaggerated what made Gothitelle look kinda okay and then made the rest match and now it's very very nice in my opinion :D! I did the same with Deerling and Sawsbuck. It seemed like they tried to make their shinies brighter than the originals, but didn't pushed it far enough, so I made Deerling white and Sawsbuck a light gray. Swanna and Ducklett both get exaggerated. I tried to make Swanna look like Odile, the black swan, and made Ducklett's colors a little cooler. I also pushed the pink and purple rocker vibe more with the Vullaby line. Emolga, the Joltik line, and the Beartic line also get simple exaggerations. Excavelier gets it's colors from shiny Shelmet's armor and I think it looks much cleaner. Ferroseed was RIDICULOUS so I made it match Ferrothorn like HOW did they mess that up lmao? Druddigon got their red and blue swapped. Durant got blue eyes instead of green. Tynamo got it's electric line changed from yellow to black. Bouffalant became darker and more purple. Let's talk about the greenies now! I'm actually rather proud of them here. First, the Deino line. I understood the concept they were going for but the originals dropped the ball. The warm green and grey with the cool purple did NOT match, so I simply kept the cool purple and made the green and gray cooler to match and like magic it actually looks GOOD now! Again folks, they aren't bad because they're green, they're bad because they're an UGLY green. Scrafty also gets that treatment with the red to blue and the cooler green to match, I also made it's shed skin the same yellow as Scraggy's. Elgyem and Beheeyem were also clearly going for a gray alien and private investigator vibe, so I instead made them little green men and the men in black respectively. Tauros becomes Paldean Tauros (as that didn't exist when I first started this project, how wild!). Finneon and Lumineon get pinked! Shiny Glaceon becomes paler and shiny Leafeon gets rightfully autumn'd as god intended. Spinda's greens are made less ugly, and Natu gets red to blue'd. And... and that's it. I think I did them all! Do let me know if there are any shinies I missed, any that you would like to see changed that are simply far too boring to be exciting to find and hunt. I want to hopefully make more hunts viable, and make common phase pokemon actually nice to look at, so if I missed one you think I should work on comment on this thread. Thanks so much for stickin' with me :D! I'll wait a good while for some feedback then get into the nitty gritty of actually making the gifs.
  7. I did a LOT of them in Unova, but Unova's original shinies overall were actually my favorite. They were either hit or miss, and I simply made most pokemon who evolved from pretty shinies retain their prettiness, or exaggerated what made them nice in the first place. The Pidove line I made purply-blue to match Pidove, the Sewaddle line matches the cool green of Sewaddle now. Venipede matches Scolipede, Petlil matches Lilligant, Cinccino matches Minccino, The Krocks match Sandile, Carracosta matches Tirtouga, Garbordor matches Trubbish, Zoruark matches Zorua. Easy-peasy shinies! I do think Zoruark still could look cooler, but I don't know how to make it as cool as Zorua to be frank. Blitzel, Zebstrika, Audino, Sigilyph, the Timburr line, the Darmanitan line, and the Archen line all get slightly exaggerated so the changes are more noticeable. Basculin gets blue'd and the other Basculin will be red'd. Oh! And Swoobat and Woobat! Those shinies are actually not just color swapped, I had to do some trickery with the pixels to make the white wings work and while again that cannot be done on official hardware (probably) I do not CARE!!! LOOK AT IT!!! PINK AND BLUE :D!!!!!
  8. The end of Sinnoh, beginning of Unova! Let's address the Phanpy in the room first and foremost, I am NOT satisfied with the Lillipup line. I think I'm on the right track-- I tried to make it white and blue to match real life malteses and how scottie dogs kinda look blue IRL-- but it feels too monochrome. If y'all think its nice looking I'll keep it, but if you agree with me and also find it off putting I'll keep working on it. I pushed what made the colors different further with Bidoof, Bibarel, Froslass and the funny monkeys. I already talked about Misdreavus and Honcrow in the first update. I kinda went ham on the Shellos line though I think West-Sea looks a little off still. Roserade, Cherrim, Gabite, and Dusknoir I made more consistent with their pre-evolutions. Cherrim also gets to be a white sakura blossom (which is a thing IRL) Burmy was a TRAVESTY so I made it white. Lucario was also a travesty, so I made it gold instead of piss-yellow. I also darkened the masks, though I might lighten them a tad. Garchomp was obvious so I did the obvious. Munchlax was also obvious with a blue to red, same with Sawk and Throh. That's about it for this one :D!
  9. Round two! Hoenn and the beginning of Sinnoh. Pelipper and Wingull didn't make sense to be green to me, so I did a classic blue to red. I also did a red to blue with Corphish and Crawdaunt. I exaggerated what differences were already there with Shedinja (to look more gold), Banette, Minun, Solrock/Lunatone, and the Piplup line. All the Piplup line really needed was a different beak although I thought a black Empoleon would look cool so I did that. Chimecho had a case of the ugly-green, so I simply incorporated the green in a way that made more sense with it and Chingling. The Salamance line had this same issue, though I'm still not fully satisfied with it. Do let me know if you also think it doesn't look right, and I'll keep chewing on it. Tropius and the Turtwig line also had a massive case of the ugly green, so I autumn'd Tropius and sakura'd Turtwig. Grotle still looks off to me, but I'm unsure what to do about it (and it's Grotle, anyway XD so whatever) Loudred and Exploud I made more green to match what made Whismur so sucessful, and I made Grumpig match what made Spoink successful as well. Carvanha and Sharpedo are an interesting case, something about Carvanha just felt off, so I switched the yellow and blue around and it just feels so much more right to me. I made Sharpedo to match, and dulled the purple a tad. OH! And OBVIOUSLY Shiny Keckleon looks like the Mystery Dungeon Keckleon. Obviously. Easiest one of these by far.
  10. Alrighty! I'm back after my long hiatus because of work, expect progress of this to be rather slow with short bursts of activity like this. Just know that no matter how long the break I'm gonna stick with it >:D! It's a relatively simple project, with time being the hardest factor. Anyhoo-- I finished all of the still-image color tests! 50 billion posts in a row are incoming since I want it to be easier for people to comment on what shinies they think need further editing, if you have any opinions on them at all please, please let me know ❤️ I don't want them to look cool just to my tastes, but to as many peoples tastes as possible. I also learned a valuable lesson as I was working on these: Green shinies are not bad because they are green, they are bad because they are an EYE-BLEEDING shade of green. If a shiny was green, I tried to keep it so if it made sense for the pokemon. Sometimes, it made more sense for a shiny to be green than any other color. Some of the greens I have chosen I think are perfect, while others I think need work and still look off. If you think my greens are still an eyesore however, do let me know! Here's the Johto mons and the start of the Hoenn mons. The official shiny is on the left while my edit is on the right for each, and as I've done before I'll explain my thought process behind my choices here. With Lanturn I tried to capture the magic that made Chinchou look so great, it will look either kinda purply blue or REALLY blue depending on your monitor, though. Sunkern and Sunflora I made into an autumn variant. Nuzleaf and Shiftry also got autumn'd. Murkrow and Honchkrow (which i forgot to add next to Murkrow it'll be shown later) I tried to keep the original concept of "pink and purple crow" in tact, leaning into the dark type and witchy vibes by making them more purple. Misdreavus was an ugly green, though I get they were going with a slimer-ghosty type of vibe I just said screw that and made it a ghostly blue and purple. Scizor I made a less eye-bleeding green. I did the same to both Heracross and Ursaring, making Ursaring match Teddiursa more. Phanpy got the pink treatment both to make it cuter and to help it match it's Coppery evolution. Houndour and Houndoom were both eye-bleeding AND had some weird issues with them that technically probably couldn't be done on cartridge but this is a mod changing image files, I can do what Gamefreak actually intended. Masquerain had a case of the ugly-greens and so I made it not that, and more blue. Stantler became Wyrdeer, Larvitar matches Tyranitar, Blissey/Happiny match Chansey and Piloswine/Mamoswine match Swinub. With Mantine, Mantyke, Elekid, Combusken, and Smoochum I simply pushed what made the shinies different from their original counterparts to help them look a little more different. Again and as always, do let me know your thoughts! EDIT: I forgot to mention, shiny Espeon! I based the colors off of tumblr user the-chibster's take linked below. I know some people like the green alien vibe, it reminds me of the Alien Aisha from Neopets actually hehe, but I just think this works more overall. Maybe i'll make an alternate mod to make it look like this lovely art by aerithcat linked below. https://the-chibster.tumblr.com/post/170211841888/shiny-espeon-please-god-that-one-hurts-me-so https://www.deviantart.com/aerithcat/art/shiny-espeon-973751353
  11. Is it a balancing thing? Cause I've noticed the same! Think it would be a really fun way to get some porygon.
  12. I decided to save up the random dragon breeders I'd catch in my day to day, and now the box is full! I'm looking to sell, 60k or any value of equal offer. I've never traded boxes before, so I might be a little slow on the uptake but I get the gist of it. Mail me here or in game for any offers ❤️ thank you!
  13. Hi there :D! I want to give a go at designing more hair as well as more feminine clothing options, and I was wondering if anyone here or one of the artists on the team had more of the base sprites that need to be animated for each cosmetic. The main post only links the front side and back overworlds, but I know there's more like the bike, walk, fishing, and running sprites along with the in-battle sprites for the ball throws as well at the trainer card. I want to make sure I'm working with the correct base sprites in mind, and also wanna make sure the ideas work well for everything. Thanks ❤️
  14. I haven't finished the mod yet, this is simply the thread where I post the work in progress! >:D! mwah ha ha my evil plan is working! I'm really hoping to make some shinies people would be interested in hunting for! Also, thank you ❤️ !
  15. Hey everyone! I completed the dex entry stills for the changed Kanto mons to get my color palettes sorted and also to get some feedback :D! If there are any shinies here you like, or shinies here you do NOT like please PLEASE let me know ❤️ I wanna make sure these are shinies that can be enjoyed by as many folks as possible. Any greenies marked in the list of mons to change in the above that haven't been changed below are greenies I've decided honestly look just fine as greenies (mainly, the oddish and machop lines as I feel they make sense) however, if any of you guys have good ideas for colors they can be changed to, or simply have a large disdain for them again lemme know. I based the pidgey line off of this awesome idea by DA user NexusPieXIII btw :D! The rattata and cubone lines along with raichu are based on their alola variants, the clefairy line are based on their beta shiny colors (we were ROBBED I tell you! ROBBED!!!), and kabuto's is based on genesect! Some shinies I tried to retain what looks so good about their prevos, keeping the purples in nidoqueen and making boldore and golurk feel like gold again. Gengar, snorlax, and rapidash get obvious changes, and dragonite gets one simple little change that makes it SO much cleaner in my eyes. It helps it look like a traditional dragon like they were clearly going for in the original, but COOLER >:D maleficent vibes! My favorite has to be rhydon and rhyperior in which I retained the copper vibe of rhyhorn and simply continued the theming forward, having the copper oxidize with rhyperior! OH! And I made doduo look like a little chick and dodrio a chicken, because I could >:D There are some shinies here I'm not so confident on my choices for. Pikachu and pichu I based on the pikablu mythos but some might find the change too minimal. Seel and dewgong make sense, but something about it feels off. I couldn't really find anything great for tauros, but I KNOW theres this one guy who caught a shiny safari tauros and he DESERVES something better than that eyebleeding lime. Mr.mime was one I was stuck on for a while until I found this lovely 90's feeling palette, but I KNOW that logically black and white would work better. Do let me know your thoughts on these! I am not simply requesting constructive criticism, I am DEMANDING it >:D!
  16. Thank you so much for all the advice! It's been so helpful ; W ; ❤️ I think first things first, I'll edit the sprites in the dumped folder and sort out which shines I want to change, since those pics will display in the pokedex anyways and it'll be a great way to get my bearings sorted. Then, I'll work on making clean sprites for each of them using the pokencyclopedia as a base (that was actually the site where I noticed the pixilation was different from pokemonDB's lmao XD) I've been using aseprite to edit the sprites, which has allowed me to use a palette and automatically swap the colors from the beginning! Very easy :D! Since I think making a patch for the rom would be overly complicated for both me and the people downloading, I'll most likely just go with gifs. I might have to manually clean up the pixels from the extracted sprites depending, though I'll do some testing and see how bad things look and if it's even needed. Thanks so much again ❤️ I'll be sure to message you if i run into any hiccups, though I'll do as much as I can myself >:D!
  17. Do you like shiny hunting? Have you ever gotten a shiny that looks absolutely awful? Have you ever gotten one that hardly changes at all and thought, man, I wish this looked at least a little different. Then look no further! I have aseprite, a dream, and a basic grasp of color theory! Introducing... Pichiki's Shiny Upgrades! My main goals for this project are as follows... 1.) Improve shinies that are lacking for aesthetic purposes 2.) Allow pokemon that would not be evolved previously due to ugly final evos (eg. dragonite, garchomp, gengar) a chance for final evolution 3.) Take common shinies that are often phases in many players shunts (solrock, lunatone, etc.) and make them something truly special 4.) Create multiple different mod packs. Specifically, for those who dislike greenies and those who like greenies 5.) Take suggestions from other PokeMMO players 6.) Choose colors that seem believable. Something that looks cool while retaining the original idea gamefreak's designers had in mind whenever possible. 7.) Change the in game battle sprites along with the follower sprites for each pokemon changed. 8.) Create sprites of the highest quality. These sprites are not the full roster and are representative of the final product. As is usual for a single person creating a modpack for a game, there are some hurdles I've run into. Luckily, they're rather small ones that simply require asking my questions to the right folks. That's the main reason I'm making this post in the first place. This post will also act as a log of what shinies I'm working on and what my progress is, while also functioning as a place for people to suggest shinies to work on! If you have a suggestion, feel free to make it! Current list of shinies to change... As for the questions I have, there are two and they are each rather complex. 1.) To gif or not to gif I am very well versed in puppet animation in my day job, and the b/w sprites seem to be just that. More importantly, when I first started this project, I simply downloaded the sprites i needed from PokemonDB's sprite database. Since b/w was on the DS, the pixel art seemed to get squished and compressed in a way that causes misplaced pixels. I learned a little too late that these pixel compressions were different on some sprite rips than they are others! I've since seen other, less bugged out sprites from different databases. PokeMMO doesn't seem to have this issue of compression at all! How is this the case? Is it that the b/w sprites aren't gifs or an equivalent of in the games code, and are animated in real time and that is being run through PokeMMO causing the lossless-ness? If that's the case, are the sprites for shinies using an entirely new texture file, or are they simply changing the pallet in the sprites code? If it's the latter, then I most likely will have to use gifs instead. Either way very complex stuff. I have also seen folks create sprite replacements for PokeMMO but each that I've seen are simply still-image replacements, are animated replacements possible? If I have to take the gif route, then I will most likely go through and clean up the sprites manually, and this takes a LOT of time. This Woobat sprite is manually edited, and thus took much longer than all the others, but you can clearly see the quality difference compared to the sprites above. 2.) Is there a guide for image replacement mods out there? I've never modded PokeMMO before, and while I have done small things for other games in the past, I wouldn't exactly say I'm a programmer. I won't sell myself short, I know my way around a computer enough to get whatever I need to get done handled and I am a fast learner, however I won't be able to do any of this without a guide or at least a little assistance. There are guides on GUI edits and the like, but not any that I've been able to find in the sprites department. Any assistance in the form of guidance or the sending of resources would be much appreciated ❤️ ! I'll most likely be editing this post as I go along and continue to search for things as well as work on more sprites. Thank you so much for reading!
  18. Hi! I might just be missing something, but I think the spite for shiny shellos might be broken. It doesn't sparkle for me. Or, do you not see the sparkling particles for your own pokemon? Thank you!
  19. Thanks for answering my questions you guys! thinking about it now i really was complaining a lot huh? I didn't know that gym leaders could be rematched (i have to wait till after i beat the whole leauge for the region yea?) I had no idea about that consumption before thief thing either, you learn somethin new every day lmao. Still having problems with frisk not popping off but i'm looking into that being a bug, it might be because i'm using a gothita and its a gen 5 mon in sinnoh but im still not sure. Again, thanks for the responses :D! i feel a lot better about all this!
  20. peachnkey

    Quick Wishlist

    -An option to toggle a faster "running into pokemon" animation, where it either speeds up or removes some of the opening bit where it shows the wild mon and you throwing out your pokemon. -it doesnt have to be perfect, but a default pickup table for sinnoh. it doesnt need to be specific to areas yet, just any sort of pickup in sinnoh with some kind of basic loot table would be a blessing!
  21. I'm pretty new to playing pokemmo, a year or two ago I played a bit with some friends then fell off. Now that I've noticed sinnoh's been added, I have some questions about certain changes/balances that have been made with certain mechanics among other things. I'll admit im kinda salty, but I think I'll feel better about it if I have things explained to me by people who've been here a while yknow? 1.) Why does honey cost 1000 poke? I get that this is an mmo, and a lot of items need some pricing changes for balance, but why honey? it gets 1 pokemon after waiting an hour or so, with that pokemon usually being like a cascoon or something, I feel 100 poke is reasonable for the wait. It's not like I can easily honey gather due to the way that's been balanced, and its not like I can farm it through pickup either since its not in sinnoh yet, am i missing something? 2.) For that matter, why are tms so overpriced too? In platinum fireblast was 5500 and here its 20000? why? if anything theres *more* competitive battling on here than in base game so you're going to need more tms, why the price change? are there other ways to get tms that are less taxing then just buying them/finding one throughout the region? 3.) Why doesn't thief/pickup work while fighting npc trainers? I used thief on a mon (while not holding anything), got it to half hp, and then it used its berry! I get that again they don't want people farming items, but honestly there are better ways then waiting for trainers to be ready to battle and thieving repeatedly, it just feels wrong to me. 4.) Why do the NPCs that are supposed to give daily berries *not* give them anymore after you get it the first time? It's not like I can farm berries in sinnoh? Am I really only supposed to use GTS to get berries? 5.) Are they planning to implement berries anywhere other then hoenn? I've heard hoenn is the only place berries can be farmed, is this true? If so, is it just a technical limitation? time constraints? I'm confused. 6.) They already made the chances of finding a shiny significantly lower, why did they nerf sweet scent so much? It has 20pp but can only be used in the wild 4 times? It seems pretty ridiculous and just a waste of time to have to run back to the Pokémon center every 2 seconds. Am I just complaining too much over the little things? Do other people feel this way? Thanks for reading.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.