-
Posts
298 -
Joined
-
Last visited
Everything posted by Bryce
-
Drakkmord Would Be Proud! (Monday, 21st February)
Bryce replied to TechnoVortex's topic in Events Archive
I mentioned this when Drakk did his event for the ditto...it's basically worthless. -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Does this mean I can stop shunting Krabby? I was going to do Kingler but I thought Krabby would be more appropriate and funnier...So far no luck. -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Is that Shiny Mothim OT? Can I see that? That's impressive. -
Well to be fair that's probably because you can link with yourself while we have to deal with randoms ?
-
People actually liked this event? Halloween is the only REAL event imo.
-
What is the fastest wild mon you can encounter?
Bryce replied to Bryce's topic in General Discussion
Fair, but if I were to shunt that I would probably just evolve a Voltorb since it's pre-evolution appears in hordes. Is there anything that would be reasonably shiny hunted that would be particularly fast? Stuff like single encounter Scyther or any horde that benefits from Sand Rush or something? -
Trying to speed tune my shiny hunting team with EVs/IVs/nature and I'm just wondering what the cutoff is. I believe I calculated this once before to make sure my EV farming Teddi was faster than the fastest possible Route 12 Rapidash in a horde and that came out to something like 152, but I don't have that calculator in front of me at the moment. Is there anything that would be faster than this in the wild? Taking into account things like potentially Sand Rush, etc?
-
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
I'm actually considering doing this for the memes but I don't know if it's worth it... It doesn't have a 100% horde, its 5x would require Leppas, and Kingler would require Leppas and wouldn't be quite as funny... Is there a better way to shunt it in case I do? -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Second longest shiny hunt behind Ursaring with 49,721 encounters...Mild nature, 31 in Attack, 0 in Speed...but at least it has Arena Trap already -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Holy shit dude...imagine only going 1/3 odds for the rarest shiny in the game... EDIT: How long did it take you to catch almost 10k Nincada? -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
NeilDown V2 -
Yes the game is very pay to win... ...in the sense that you need to pay to buy Pokeballs to catch Pokemon to fight.
-
What the hell guys?
-
[TOOL] Gilan's Encounter Counter (Beta Available) v1.0.3 update
Bryce replied to Gilan's topic in Client Customization
Has there been any update to this tool to make it more stable if you alt tab the game window while playing? I remember wanting to use it because it doesn't count mons that I kill or fight multiple times if I'm not able to instantly run, however it wasn't consistently counting if I alt tabbed to check a discord message or start up a new youtube video for example. -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Serious question, how do you get around killing the non-shinies while avoiding suiciding your own Damp mon via Destiny Bond? -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
-
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Can you start? I'm curious. -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Do you count how many encounters? I'm really curious to see if you're really lucky or if you just play and shiny hunt a ton. -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Bro chill -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
I think I've found the new Natcholino. -
Well unfortunately this method would result in Abra struggle suiciding turn 2 after being hit with the False Swipe following the Taunt. Unless it was put to sleep first, although it has a chance of waking up and still suiciding the first turn it's slept. Therefore I think I'll probably end up settling on Dugtrio and just balling.
-
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
This is your own fault... -
[Unofficial] Shiny Existence Thread [5th Life]
Bryce replied to FlareBlitzz's topic in General Discussion
Phase 2 success, probably about 51k encounter since I did a lot of horde farming murdering to level during the event. Plus 3k encounters for the failed Onix in Phase 1. -
I know there are utility mons that can fill multiple roles. I have quite a few mons for those specific purposes you mentioned. I'm just asking if there's something that checks all 3 boxes that I haven't considered already, checking to see if I missed anything; +10% encounter rate, move that prevents teleport fleeing, False Swipe or similar.
-
I'm looking for something very specific to potentially shiny hunt single encounter mons while also having them increase encounter chance as well as preventing certain Pokes from fleeing (Abra and Ralts teleport come to mind). The abilities that increase encounter rate by 10% are: Arena Trap Illuminate No Guard Swarm According to this link: The list of moves that can prevent fleeing can be found here: https://pokemondb.net/pokebase/208195/what-are-all-the-moves-that-prevent-fleeing-switching So far, I have not found a Pokemon in this game that has one of these abilities AND a move to prevent fleeing without killing AND false swipe or some other status move that can increase catch rate. I was most leaning towards Dugtrio since Arena Trap both prevents fleeing AND increases encounter rate, but it lacks status moves I'd basically be opting to throw quick balls at full health mons. Ariados was another consideration, since it has Swarm, can learn Spider Web to prevent escape, and can learn Sonic Boom through egg moves in order to do chip damage. However it also does not have a status move to para/sleep and I've been informed that moves that prevent escape no longer apply once the Pokemon who used the move swaps out. Smeargle was another option since it can do all these things EXCEPT increase encounter rate. I spent a lot of time looking through the dex and just wanted to see if there was anything I might be missing.