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Haggles

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  1. Haggles

    "OT Reset"

    I just dont want my pokemon to be owned by a FreckledArseCrack34
  2. Haggles

    "OT Reset"

    If there isn't already a way to do this, there should be a way to set a Pokemon's OT to you. This could be a function that is purchased with Reward Points, like the character Name Change option. For 500-1,000 RP, a "OT Reset Tag" can be purchased and used on a Pokemon whose OT is another trainer. Pokemon must be owned for 24 hours before Tag can be used, the Tag makes you the OT of intended Pokemon. Generally, I see many Shiny pkmn for sale. I would buy one but I will never be the OT so I would never buy it. I imagine from the seller's pov this is the biggest block in being able to sell a shiny pkmn as well. Im trying to hunt for a Shiny Sableye, and what if I get Makuhita or Aron or even Zubat? I've accepted that the pokemon found in the cave would all be worth the shiny find, but I specifically would like to have that Sableye and would therefore try selling whatever other shiny I find (because face it we're catching any shiny regardless). When I try to sell my shiny, I want to be able to actually sell it too. Thoughts?
  3. Idk who is downvoting everyone's comments, but I think this is something we can all enjoy. There are HM "Ocarinas" we can make an "Ocarina" that creates Secret Base markers in any region. Programming this has to be moderately easy; maybe "HQ Bases" could be tricky the way I proposed them, but I think adding more elements to "teams" would help keep the game more populated.
  4. When travelling in Hoenn with my Kanto pokemon, I should be able to place a higher level pokemon in front and flee from battles. The pokemon should only knock itself out if you click "fight".
  5. Petition to expand upon "Secret Bases". IDEAS: - "Secret Headquarters" : A secret base created specifically for teams, the team leader can create a base that is accessible to members of the team; team members can create "mini secret bases" inside HQ that act like rooms within HQ. When a team leader uses Secret Power, they will be given the choice to make an HQ or personal base. - "Base Marker" : An item that can be used on a "natural surface" that will allow "Secret Power" to be used by that player, allowing for Secret Bases to exist in regions outside of Hoenn. - "Playground" : Allow pokemon to be housed in Secret Bases, moving around, etc. - "Wallpapers" : Something to give Secret Bases a more welcoming feel - Increase the amount of decorations allowed in a Secret Base - More decorations, including Pokemon Dolls up to Gen V Just more to Secret Bases please
  6. I appreciate the response. You think there would be an issue with balancing, but with EVs the game is pay to win in its current state. Scripting this feature is actually a simple task, especially when "trainer types" already exist in scripting. Bugcatchers are bug pokemon proficient in the sense that they typically use only pkmn with a BUG type. Therefore, programming the NPCs is already made simpler based on their pre-existing data. As long as the "perks" don't become too complicated, there wouldn't be too much of an issue with balance. As far as player friendliness, I think selecting a "Trainer Type" would be fairly simple to anybody invested enough in pokemon to play pokemmo in the first place, especially if hovering choices gave an accurate summary to how the choice affects their game. Anyone that hovers "Bug Catcher" will read: "Bug Catchers gain boosted EXP for BUG type pkmn, BUG type pkmn raised by Bug Catchers will gain boosted stats when levelling up." I do not see the complications you're describing.
  7. We all love building our Pokemon teams, strategizing with our favorite Pokemon and putting ourselves in this amazing world in an MMO setting. I love the concept of PokeMMO, and I have a suggestion that might add to the fun of immersing ourselves in this game. "Trainer Abilities" in short, is an idea that we can customize not only what we look like as characters, but also develop Trainer skills and profiles that add a new element to our gameplay. I had two ideas how this could go: Either an "open levelling" system, or a "class system". An open levelling system would have a list of "Trainer Attributes" that gain experience and 'potency' for accomplishing specific tasks. a rough example could look like .. 'win battles with DRAGON pokemon = heightened EV for Dragon pokemon you train' A Class System (which I actually would like better) would have a list of "Trainer Types" to pick from that have specific proficiencies and abilities that are unlocked by gaining basic "Trainer Exp". An example could look like .. "CoolTrainer": faster rematch timers , pokemon EV bonus based on its rarity , (Cool Type Moves have more flair for the Pokemon Contests) , etc. or "Juggler": switching pokemon can cause confusion in enemies , Pokemon switched into battle due to a "switching move" (volt switch etc.) deal damage when they enter the field . . . This is just an idea that I feel would add a whole new element to the game and diversify the PokeMMO world in a way we can actually feel like we are not just training Pokemon, but we are actually placing ourselves into the game as diverse Trainers ourselves. * fun fact , the cartoon series the Indigo League, it is mentioned that Sabrina is only able to control strong Psychic types because she herself is Psychic. I've always found it unflattering that a "child" can simply control the diversity of Pokemon with the same ability as anyone else. A 10 year old is not catching a wild Ursaring and using it in battle just because he has badges the bear knows nothing about. ... think about it xD
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