Jump to content

BrokenJoker

Members
  • Posts

    830
  • Joined

  • Last visited

Everything posted by BrokenJoker

  1. Sometimes simply updating your graphics drivers or removing mods will do the trick. I know it's shocking, but a bare bones win 10 install without any graphics drivers installed wont run pokemmo but a win xp or 7 with updated graphics and all will run seamlessly (albeit with some decent tinkering)
  2. https://pokepast.es/25df5f911da5d4bc
  3. This would drastically reduce the shiny value for most shinies in common payday/pick up areas which is bad for a number of reasons I don't want to get into.
  4. This is an excellent example of why most suggestions dont get implemented. Im not saying the suggestions are bad, but they are just super vague. " some mechacnic that burns exp candy, or burns lvl 100 pokimon" doesn't give them much to work with tbf.
  5. Add a "Share on Facebook" and "Share on X" buttons in the Main Menu. Every unique share on Facebook/X would net you $10k in-game as well as a chance for a free gift legendary poke. If your Facebook post is Shared 5 times or Liked 10 times, your Elite 4 cooldown would be removed for 24 hours. If your Facebook post is Shared 50 times or Liked 250 times, you would now receive 1000RP.
  6. I'm a causal player myself and yet I was able to do this on my first ever run. I didn't look up any guides neither did I know anything about the trainers beforehand. It was just me and a standard starter mon vs the story and I won. The point is despite all the moves/ivs the Ai has the game is still quite easily beatable. It only becomes Dark Souls when you're using super under leveled pokes.
  7. This would be a cool item to go with the scary clown mask The red balloon is a symbol of Pennywise, who uses them to lure in victims. IT would be an excellent vanity for Halloween. Some say the ballons represent the deadlights (that is the monster's true form/ life essence) and contains the souls of children killed by IT. One idea I had was to reward players with a ballon vanity that stacks with more children kills. Well, it won't look exactly like that, but you get the picture. There's another theory which states that the ballons don't float because of helium but due to the souls of the children contained. They could do the same with a red ballon vanity. They could have different threshold kills for different ballon heights. The ballon could stay at the height that matches your kills or have a trigger to toggle the heights you unlocked. I hope they go for something like this because there's a need to keep players engaged in killing children/pumking beyond getting present(s). I know I'm not the only one who only fights pumking once for the untradeable vanity and be done with it. Most people don't even fight the kids anymore because the rewards are just not IT. An untradeable vanity with stages to unlock would be a great motivator to keep playing in spite of falling prices.
  8. You almost got me excited there for a sec, I thought you were about to suggest consuming a legend in exchange for a pokeball(s) with an extremely high catch rate.
  9. https://www.mediafire.com/file/mxx917qlw88hj4s/Thud_Silencer_3000.mod/file it should work for pc. you're welcome. @shadowsence
  10. From my point of view, having more than one legendary makes for more fun game play/room for experimentation which is why i disagree with your idea. I understand why you would want 1 legendary dog/birb per person sure it creates a nice little dimension to legends but the price for that aspect is too high. About the "legendary sink problem" to me this doesn't seem like a player problem at all. Not having a legendary poke sink hasn't suddenly made pvp or pve worse. It just made the legends affordable to all players. The "legendary sink problem" just sounds like a "problem" made up by bunch of players who got pissed they cant sell their legends for a high price. If you have too many of them just release them like any other poke lol or just stop hunting them xD
  11. for the mobile one i only had the "shiny sounds only" mod up. I will upload the one with frisk later. I will try on work on the lag thing but i cant make any promises.
  12. + Added the shiny sounds only mod for android.
  13. the block feature works nicely, use it, no need to introduce 1001 QoLs that barely change anything when there's systems in place for you to deal with it. ..... and you still can't see how blocking couldn't have worked lol.
  14. Seem like a good reason why they should extend the pvp mute to at least +5mins after a match.
  15. rip. if someone logged in to his account and traded the items with another player... is there a way to track such activity?
  16. Hi. I will be honest. I lost interest in the game a long time ago, that's why I barely update the mod anymore. Maybe if you tell me which sounds you want removed it could motivate me to come back to the game and update the mod.
  17. This wont solve the problem long term. It will flood most of those items and make them worth even less. When that happens, people will stop consuming the legends and you would end up exactly where you are right now. If you're going to add a long-term effective sink it has to have rewards exclusive to it, be consumable and worth getting on a regular basis. I agree with adding more legendary sinks but not those rewards. A very similar topic was suggested not too long ago and im glad the idea got the attention it deserves this time.
  18. When comparing pokemon on gtl keeping track of the listings can be a real pain especially when they have similar prices across many pages so a way to highlight or keep track of these listings would be great
  19. I agree with the suggestion in general but why don't you tell us what you really feel.
  20. I managed to finish all 12 raids in solo matchmaking too, it was way more fun than following some guide or prepping the ultimate group/pokemon team would have been. I did get paired with people who were using under leveled mons/ hm slaves/ didn't even know how to use link chat xD. The skill &/ resource gap between new players and vets might be bigger than we realize. Some people don't even have the right mons to begin with and end up just entering raids with whatever mons they got. Its unfair to discredit their struggles because they cant do what you can easily do. At least for events it would have been nice if new players got an option to get standard random teams to beat some of the raids (ofc im assuming event raids were meant as a feature for everyone and not just end game players)
  21. It would be helpful if the summary button had an option to show a teammates' pokemon team.
  22. I love the idea. If they add it as a consumable as XelaKebert mentioned and adjust the value to make expensive for everyday use but viable for events, then it could be an endgame cash sink.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.