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Rache

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Everything posted by Rache

  1. You can find them anywhere in Johto, but only after catching Suicune.
  2. Not at the moment, but we may consider it for a future update.
  3. The rewards aren't limited, you can take your time.
  4. Looking forward to hearing about your best and worst hunts. https://forums.pokemmo.com/index.php?/forum/596-shiny-showcase/
  5. Slowbro's level is 79 so its speed is 52, it would need to be lv87 to have 57. Tropius is lv86 so it has 137 speed, with each Curse it drops to 91, 68, 54, 45, 39, 34. If it was at -3, it was still ahead of you.
  6. If your Slowbro had Trick Room on its moveset, its speed IVs and EVs were set to 0, leaving it with a stat of 52. Tropius has 68 speed after two Curses and 54 after three. If the weather was sunny, it also outspeeds faster Slowbro variants due to Chlorophyll.
  7. Roar of Time was never sketchable via Metronome as it's a gen 4 move while the bug only occurred during the gen 3 years. Roar of Time was originally sketched from an Arceus build. Lunar Dance is not currently obtainable. If you've seen a screenshot of a Smeargle with it, it's on a randoms build.
  8. Routes 26 and 27 aren't actually in FRLG, so there's no overlap there. Each region will have its own version of Victory Road and the league though.
  9. Kanto2 won't be included, but we have been working on some other features that didn't make it into the PTS. The maps share a name and general layout, but they don't match up well enough for us to be able to plant FRLG's story into the HGSS region. Entirely replacing it with the HGSS story would be a significant downgrade despite the prettier graphics as it's very short and shallow by comparison. Although this would be a lore-friendly way to handle it, we don't think the region adds much to the game when a more fleshed out version of it already exists. It would just be sprawl for the sake of sprawl.
  10. It's a known issue, but it's only visual. Trying to teach a move twice won't actually give you two copies of it on your moveset.
  11. We never said this. Although we're a bit behind schedule, Johto will still be coming first.
  12. We don't benefit from banning innocent players, especially content creators who help to keep their fans invested in the game. They're not above the rules however. The appeal process exists as a safety net for any player we may have made a mistake with. On appeal, the evidence collected against them is reviewed by an upper staff member who was not the issuer to determine if it's strong enough to keep the player banned. Although the response may be the same as many others have received (it's unreasonable to personalize thousands of them), the appeal was reviewed fairly by a human who confirmed that he was guilty. He wasn't banned for simply using a controller, nor was it an act of malice against him. When the evidence is irrefutable, we don't share it with the player as it would only serve to help them avoid getting caught again. There's usually nothing to discuss with them in these cases.
  13. I've tried but can't seem to recreate this issue. Please create a report here including what you were doing to train it, we'll look into it.
  14. You're pretty close, Yanma doesn't move. One zone gets a Carnivine slot, two get Skorupi, and three get Croagunk. They switch zones every in-game day, so if you encounter one of them and it's not the one you want, you're in the wrong area. Good luck!
  15. The alpha dex on the PTS only contained the species released during previous events. Non-event alphas aren't added to the alpha dex until they actually appear.
  16. Having big stats doesn't necessarily make something broken. Some of them are quite strong but the pseudos are fine in an OU environment and do not warrant a ban. If you're tired of seeing them, you might enjoy the UU or NU tiers more. If you would like to contribute to competitive discussions, I'd advise familiarizing yourself with the metagame first. If you still believe something specific to be broken after you've played a lot of games, please post in the correct section next time, and most importantly make sure to back up your claims with evidence (damage calculations, battle replays, statistics, etc) or they will not be taken seriously and may be removed.
  17. We're looking at some solutions to address griefing and team hogging behavior for the next update. At the moment we're considering these changes: The legendary releases itself after 3 hours regardless of player actions. The legendary holder's location will be visible on the map to help others track them down. Reward structure based on how many players the holder manages to beat with the legendary instead of how many times they can obtain it. Players cannot obtain it more than once per spawn. If someone holds it for too long without battling, it teleports close to its original location. Fixes for more locations that players can enter to prevent others from battling them. If you see anyone doing this, please report them here as it is bug abuse. We're not sure if all of these changes will be implemented at this stage, but we're aware of the issues and will do what we can to allow more players to interact with the feature and to make it more difficult for malicious players to ruin the experiences of others.
  18. We're not interested in adding Fakemon, sorry.
  19. This is unlikely to happen. Particles are a complex market, they vary significantly in value depending on the type of mon they're attached to. Alphas, shinies, and non-breeding species with them are less common and usually more valuable than random wilds with them, and the ability to pass it to different species via breeding plays into valuation as well. A method to transfer particles between exclusive groups would severely hurt this market. We can probably make it more clear what's possible for completionists sometime in the future though.
  20. We'd prefer not to implement temporary items or to allow breeding with specific species to be bypassed when obtaining egg moves, sorry. Alpha releases are being spaced out, but the intention is that they'll all exist eventually.
  21. Randoms has been excluded from tournaments due to the lack of preparation required to play it. We were concerned that giving it the same treatment as other tiers would result in it being favored too heavily as a main tier by too many players when it's intended mostly as a for fun mode and as a starting point for PvP newcomers. Keeping tournaments exclusive to normal tiers is a bit more incentive to try them over sticking to randoms forever, so it's unlikely that this will change.
  22. We would much prefer to encourage the market around PvP than to destroy it out of spite.
  23. With the exception of Speed Boost Blaziken, the remaining unimplemented hidden abilities are being saved for later to ensure that we have meaningful rewards for future content and/or to shake up PvP when it becomes stale. We don't believe that it's wise to drop them all at once. Sharpness is a regular ability rather than a hidden one, so was implemented alongside the gen 9 learnset changes. It was run by the tier council before its implementation and deemed suitable for a test, whether it's too much for the meta has yet to be decided.
  24. This boss fight is incomplete and will be more interesting for the final release.
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