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Conker

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About Conker

  • Birthday 07/02/1991

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    usa

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  1. So hows this coming along? is the texture pack updated? I miss using it
  2. Okay I installed this on a new rom, I saw Gloom had a error be low it, a few stray lines, when can that be fixed?
  3. [quote name='Dannnno' timestamp='1368422433' post='332705'] Jindu's is great, but have you seen that dodrio? 2hawt [/quote] Yeah but Jindu's art has a lot more detail and shading to it, and dont even get me started on that badass snorlax.... it looks a lot better to me
  4. How did [size=5]Jindu get 2nd place? that art is amazing[/size]
  5. Conker

    Favorite pokemon

    Needs a skip feature, sometimes it just showed me 2 pokemon I hated or didnt like at all XD
  6. Why not add to this idea? Make it so you can use the PC with the keyboard, just like items in your bag during battle. Now that would be useful
  7. [quote name='Kyu' timestamp='1367729045' post='320890'] I'm not sure what we can do for all the variations of colour blindness, as there is more than just the Green/Red Colour-blind that the OP is describing. The better option would be to increase the opacity of the background and then do a depleting HP-bar type animation, so that a pokémon @ 50% hp has 50% of the bar displayed. [/quote] I mentioned what you can do. Just have it so you can set ANY color to the box HP colors, so people with other types of color blindness can pick there own colors that they can see to replace the current options of pokemon hp. You can use the same colors that you can color hats with for that option. That way no matter what color blindness you have, at least there are options to solve it.
  8. [quote name='PopestPope' timestamp='1368024032' post='325783'] Alternatively, you can move your comps to the last few boxes so new pokemon you catch will never go there. (unless, for some reason, you have 16 boxes full of pokemon that you are too lazy to release) [/quote] Thats what I do XD
  9. [quote name='NaitDawg' timestamp='1367812585' post='322378'] [b]Channel 9 is restricted to users who have [u]350+ hours, or donator status[/u].[/b] It has many benefits, which include : 1. [size=6]Better Channel Chat[/size] [/quote] We already have other channels that are empty most of the day just use them, a empty channel doesnt make it good and thats what you seem to want for this new channel. Even if players had the hours to access the new channel they would not as people like being around other people even if they are noobs. Who cares if you battle in a crowded area, if you dont like it just to go another empty channel or a new area. TL:DR - We have a lot of empty channels, use them.
  10. Add a feature to auto unlock one, so when you catch a pokemon you wont lose it, and give you a notice in a pop up that says "check your pc, you may be running out of room" that would be nice
  11. [center]I found a new way to teach Smeargle Baton Pass in a double battle![/center] [center] [b]How to teach Baton Pass to Smeargle (Gudie) - (Super easy) [/b][/center] [center][b]-[/b][/center] [center]Okay, here is my guide to teach your Smeargle Baton pass[/center] [center]All you need is 3 pokemon in a (NPC) double battle[/center] [center]Send out 2 pokemon, one pokemon (has baton pass), the 2nd pokemon (can be any pokemon)[/center] [center]Now, use baton pass on smeargle, and then for the 2nd pokemon, normally swap out for smeargle normally.[/center] [center]The battle will go as so: pokemon 1 switches for pokemon 3 (Smeargle), pokemon 2 uses Baton Pass and it fails, then Smeargle uses Sketch on pokemon 2 and it learns the move. (Note: Smeargle must be faster then pokemon 2 for this to work)[/center] [center][b]-[/b][/center] [center]With that said & done, Congrats! You now have Baton Pass on your Smeargle.[/center] [center][img]http://cdn.bulbagarden.net/upload/thumb/9/92/235Smeargle.png/150px-235Smeargle.png[/img][/center] [center][b]If this guide helped you please like this post! =^-^[/b]=[/center]
  12. [quote name='Zoubek' timestamp='1367519258' post='317441'] I am getting multiple similar errors anytime i try to do something with it, I think i broke something... I will start from scratch (with those new sprites) [/quote] Ok :/ hopefully you can work out the bugs with the better sprites, just keep us updated on some release notes in a spoiler maybe, I'd like to hear when you get to magikarp and more XD
  13. [quote name='iSmashbro' timestamp='1367676843' post='319992'] Or green name and red tag [/quote] Better idea, why not just have the tag colored? that way no one can fool a noob into saying there name is X color because they are an admin? Also if this is done keep it optional if a player wishes to turn it off to have it as white text again.
  14. [quote name='Jag' timestamp='1367638257' post='319439'] Halfway through the order of colors I saw was: [color=#ff0000]Red, [/color][color=#ff8c00]Orange, [/color][color=#ffa500]Orange, [/color][color=#ffd700]Yellow, [/color][color=#ffff00]Yellower ...this is blinding. [/color][color=#00ff00]Orange, [/color][color=#008000]Brown, [/color][color=#006400]Brown, [/color][color=#a52a2a]Green, [/color] [b]*red* orange* orange* yellow* blinding yellow* light green* dark green* dark green, dark red*[/b] (edit) [color=#000000]I'm pretty sure a dark red and a light green or vice versa would be distinctive enough.[/color] I dunno. I get why green is healthy and red is hurt, but maybe a colorblind switch can change the colors to green for healthy, blue for dying? Or something. I don't know [/quote] Well are you sure? You said a light green might work, yet your color thing shows you typing orange when it looks light green and brown when its both dark green, and you typed green in red. If anything I dont think you can tell between them.....perhaps if we had a "chose your own color" system for the pokemons hp, it would help people with other types of color blindness.
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