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Bertolfoso

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Everything posted by Bertolfoso

  1. You can have both mods active at a time, in a way that the BW sprites mod fills the holes that MD Followers currently has by having MD Followers below BW.
  2. if you bought the physical rom you can still play it via emulator since you extracted the rom for pokemmo. unless you lied and you wouldnt do that, would you?????
  3. Download links updated thanks to @Darkfisher (he's the beautiful human here!), sorry for the troubles
  4. This mod aims to change the ingame follower sprites with the sprites of Mystery Dungeon. The mod is not fully finished, but it's going to be posted to be able to get as much feedback as possible. Screenshots Download Future plans / Missing stuff Credits Please give feedback on anything you think I should fix (colours, sprites, animations, positioning, particles), it will be taken into consideration. Good morning
  5. It's important that you found the courage to spread this important message. Hopefully he is dealt with soon.
  6. Finally. Someone has to put a stop to this dangerous individual.
  7. Entei and Darmanitan live in different contexts. Darmanitan's 95 makes it slower than most non defensive pokemon in OU, it suffers from the recoil it has to receive with its main move and its bulk is lackluster, while Entei's 100 makes it one of the fastest mons in UU, coupled with excellent bulk for the combination of speed and power. I would argue that their counterplay is also different, as Darma's is more offensive (it's stronger but slower and more susceptible to priority) and Entei's is defensive. If you simply wanted raw damage, Arcanine can get very very similar numbers to Entei, but it's clear that Arcanine doesn't need a discussion. I'm not sure about the statistics as those are not sufficient, but we can't get more detailed information. Entei does not need sun to be stupid, but sun makes it even dumber. Also just saying, Flygon needs chip to ohko entei
  8. 33% of Entei are played with Ninetales support, it's in bad faith to discuss it outside of sun. You can't really ignore it unless there is a really good reason (and i doubt there is)
  9. I mostly agree with what has been said, Entei is too fast for how bulky and strong it is. I also think that we should not simply gloss over its synergy in sun, which makes it ridiculous (Water moves weakened, boosted fire moves to the point of breaking many resists, opens options for 4th slot for solarbeam on Charcoal sets). Also i think Vintei would be very strong too but there is no point in using it when regular entei is that strong
  10. This has been a problem for a long long time, when this happens you have to relog (without closing session)
  11. im so sorry i will never make that mistake again, please dont be angry at me
  12. Order of operations is Entei, then Drougth/Drizzle, then pz
  13. This would mean that low win%/"elo" players would get matched with other low win% players, probably lowering their elo even more. While cool, i dont think system like elo can be applied to raids
  14. One thing i would like is the ability to repeat the same raid for no rewards, so that you can help friends that are stuck on ones you have already completed
  15. There is a system for that, I've seen that an AI will take over but i dont know what needs to happen for it to kick in (maybe if they dc)
  16. Just an appreciation post These are very fun, thank u for adding them into the game. I can imagine they were a pain to implement. Hope to see more of them
  17. You've just been unlucky however you have to consider that since you're setting up more, you're giving your opponent more chances to hit you and, so, crit you which may be a small part of why you've noticed more crits
  18. Pikachu must be holding a light ball when breeding for it to be passed
  19. ig once either the atk or defense is figured out you can use foul play to figure out the other? still playing with rolls and not really useful for the most unless you want to see if they are 0 or 31atk
  20. That's the same as all chance boosters (shiny charms, idr if there are others). They only need to be perceived as having effect more than actually having it. With this I am not saying that the devs are lying with rates, but that how much these item boost is not important as how much the general playerbase thinks it boosts (maths is hard to grasp for people not used to it). Legendary lures are "scam", Shiny Charms are "scam". I disagree, the requirement is 1 region and 2 lvl100 pokemon, everyone that is interested in getting legendaries gets 3 a week, not really premium.
  21. I think there has been some misunderstanding. I didn't want to claim that Qwil is not a strong pokemon in NU. What I meant is "...I really don't believe it to be too strong (for NU)". I simply believe that it isn't banworthy. These calcs show that there is more offensive counterplay. These physically frail pokemon with no bulk investment require quite a bit of chip for them to be in range of +2 adamant jet. Which means that when you play, you can't overload them with many tasks if they are your only speed control/revenge killers, There are also other faster pokemon for offense that need a lot of chip to be in range, not including sceptile as you have already mentioned it, like Tauros, Scyther, Froslass can troll it a bit (deny setup, wisp, dbond) or kill if offensive, Sharpedo with EQ or just special, Rotom Fan, Braviary denies it entry, Drapion, and Sawsbuck and Gardevoir if you're feeling spicy (there are more but less viable/used). It also needs to be careful around blastoise as it can be set up fodder for it if it isn't +2 or if Gunk misses. There is less counterplay for more balanced builds, as it is to expect from a SD mon, but still other than slowtwins (which require a lot of chip) and quag/ferroseed, you can use druddigon (glare/phasing/eq), physdef lanturn trades, defensive qwil (twave,taunt), skuntank (though flinch chance if you're slow), Ferroseed/Musharna but you're already on the low usage side. I quite disagree with this. Qwil can set up safely in front only of specific mons, such as Hitmontop, bronzor (only if lucky), Audino (usually accompanied by Quagsire), Physical/Mixed Houndoom and Hariyama. I think i got them all, but please do correct me if I missed any. I invite you to play with Qwilfish yourself so that you can understand its weaknesses better
  22. By brainless i mean more that it's a match up check, you can outplay but you are forced to unless you bring those anti offense options. Also I might be close minded, but seeing something like crobat run scarf is a sign of unhealthiness in my opinion. Not even in gen9 where speed tiers are insane there are base 130s running scarf. Also yes entei is way better than arcanine (stat crept, better fire move, most importantly amazing speed)
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