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Bertolfoso

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Posts posted by Bertolfoso

  1. 2 hours ago, TohnR said:

    The thing is calc'ing sunbreakers in sun is kind of meaningless because there has been many that were unwallable before (i.e. Darmanitan in sun in OU).
    Mostly the only safe way of handling it is sending Sand setters which also happen to handle Entei, or send a faster mon capable of taking 1 hit and revenge killing (Flygon) which is risky unless you know it is band, because Xspeed does too much. 

     

    Could also argue that Sun has overall a bad winrate (Ninetales has 47%), which means Entei having a winrate of 56% could imply that Entei out of sun has a much higher winrate than we'd think ?

    Entei and Darmanitan live in different contexts. Darmanitan's 95 makes it slower than most non defensive pokemon in OU, it suffers from the recoil it has to receive with its main move and its bulk is lackluster, while Entei's 100 makes it one of the fastest mons in UU, coupled with excellent bulk for the combination of speed and power. I would argue that their counterplay is also different, as Darma's is more offensive (it's stronger but slower and more susceptible to priority) and Entei's is defensive.

    If you simply wanted raw damage, Arcanine can get very very similar numbers to Entei, but it's clear that Arcanine doesn't need a discussion.

    I'm not sure about the statistics as those are not sufficient, but we can't get more detailed information.

     

    Entei does not need sun to be stupid, but sun makes it even dumber.

     

    Also just saying, Flygon needs chip to ohko entei  

  2. 23 hours ago, DrakeHope said:

    I don't think in my opinion that it's realy relevant to speak about entei in sun, sun is an archetype that you lose or win depending on MU only and not if the oppo play entei in it or not, but its a fact that he make sun stronger.

     

    He's also great against it as the usual sun played in the actual meta litteraly have no switch in to entei in sun.

     

    Which is why i believe we should focus on entei in general and not drift on entei in sun even if i fully understand why the subject was brought.

    33% of Entei are played with Ninetales support, it's in bad faith to discuss it outside of sun. You can't really ignore it unless there is a really good reason (and i doubt there is)

  3. I mostly agree with what has been said, Entei is too fast for how bulky and strong it is. I also think that we should not simply gloss over its synergy in sun, which makes it ridiculous (Water moves weakened, boosted fire moves to the point of breaking many resists, opens options for 4th slot for solarbeam on Charcoal sets). 

    Also i think Vintei would be very strong too but there is no point in using it when regular entei is that strong

  4. 47 minutes ago, Juanyorugua said:

    We are 3 people who have been waiting for almost 20 minutes for a person (CharrojandroXD) he does not attack in the raids. The event is fine, but they should anticipate this before releasing the update. Set a timer, give some kind of sanction to the player, I don't know, something. This tarnishes the gaming experience of the event. Ty.

     

     

     

     

    LNY2024.png

    There is a system for that, I've seen that an AI will take over but i dont know what needs to happen for it to kick in (maybe if they dc)

  5. You've just been unlucky however you have to consider that since you're setting up more, you're giving your opponent more chances to hit you and, so, crit you which may be a small part of why you've noticed more crits

  6. That's the same as all chance boosters (shiny charms, idr if there are others). They only need to be perceived as having effect more than actually having it. With this I am not saying that the devs are lying with rates, but that how much these item boost is not important as how much the general playerbase thinks it boosts (maths is hard to grasp for people not used to it).

     

    Legendary lures are "scam", Shiny Charms are "scam".

     

    9 hours ago, XanarchyNL said:

    For some people, money isn't a problem and they'd rather save time. But yeah for the majority of players, it isn't worth it.
    But then again, that's the point. It's a premium product. Not everyone should be able to use them for the entire hunt.

     I disagree, the requirement is 1 region and 2 lvl100 pokemon, everyone that is interested in getting legendaries gets 3 a week, not really premium.

  7. 6 hours ago, ArtOfKilling said:

    I really didn't have the energy to answer this but reading the replies that people think Qwilfish isn't a strong mon in NU currently is not true.

    Go ahead explain to me why Qwilfish has this win percentage if its not strong in NU currently?

    I think there has been some misunderstanding. I didn't want to claim that Qwil is not a strong pokemon in NU. What I meant is "...I really don't believe it to be too strong (for NU)". I simply believe that it isn't banworthy. 

     

    6 hours ago, ArtOfKilling said:

    +2 252+ Atk Qwilfish Aqua Jet vs. 4 HP / 0 Def Mismagius: 91-108 (66.9 - 79.4%) -- guaranteed 2HKO 
    +2 252+ Atk Qwilfish Aqua Jet vs. 0 HP / 0 Def Rotom: 76-90 (60.8 - 72%) -- guaranteed 2HKO 

    These calcs show that there is more offensive counterplay. These physically frail pokemon with no bulk investment require quite a bit of chip for them to be in range of +2 adamant jet. Which means that when you play, you can't overload them with many tasks if they are your only speed control/revenge killers, There are also other faster pokemon for offense that need a lot of chip to be in range, not including sceptile as you have already mentioned it, like Tauros, Scyther, Froslass can troll it a bit (deny setup, wisp, dbond) or kill if offensive, Sharpedo with EQ or just special, Rotom Fan, Braviary denies it entry, Drapion, and Sawsbuck and Gardevoir if you're feeling spicy (there are more but less viable/used). It also needs to be careful around blastoise as it can be set up fodder for it if it isn't +2 or if Gunk misses.

    There is less counterplay for more balanced builds, as it is to expect from a SD mon, but still other than slowtwins (which require a lot of chip) and quag/ferroseed, you can use druddigon (glare/phasing/eq), physdef lanturn trades, defensive qwil (twave,taunt), skuntank (though flinch chance if you're slow), Ferroseed/Musharna but you're already on the low usage side.

     

    7 hours ago, ArtOfKilling said:

    ...setting it up isn't hard, and you can do it against many mons...

      I quite disagree with this. Qwil can set up safely in front only of specific mons, such as Hitmontop, bronzor (only if lucky), Audino (usually accompanied by Quagsire), Physical/Mixed Houndoom and Hariyama. I think i got them all, but please do correct me if I missed any.

     

    I invite you to play with Qwilfish yourself so that you can understand its weaknesses better

  8. 9 hours ago, TohnR said:

    Weather is brainless by definition tho, but I don't believe it to be banworthy for now. Especially with how non weather teams can easily bring rain & sun abusers or sand setters.
    There is also a high amount of powerfull priorities available in UU which are generally fairly good against weather teams (Band Entei, Bisharp, Ambipom, Machamp, Medicham ...) and even some teams which can speedcreep and onehit Sun or Rain abusers (using speed boost options like Ninjask, or scarf Crobat).

    Obviously, it's hard to tank a banded fire move from Entei under the sun, but so was it for Arcanine and it never rly was an issue before 🙂 

    By brainless i mean more that it's a match up check, you can outplay but you are forced to unless you bring those anti offense options.

     

    Also I might be close minded, but seeing something like crobat run scarf is a sign of unhealthiness in my opinion. Not even in gen9 where speed tiers are insane there are base 130s running scarf. Also yes entei is way better than arcanine (stat crept, better fire move, most importantly amazing speed)

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