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Akshit

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Posts posted by Akshit

  1. 23 minutes ago, ClosedBox said:

    Don't get baited people!

    *takes bait* here we go:
     

    Legit a whole section on Bulbapedia exists talking about how multiple of legendary pokemons exist
    https://bulbapedia.bulbagarden.net/wiki/Legendary_Pokémon#Multiple_Legendary_Pokémon


    So claiming that there is only one legendary possible is not even canon so really no point bringing that up as a debate point.
    Even many official pokemon games allow for multiple legendary pokemon capture. Pokemon GO being the craziest example of this, where people have multiple shiny version of just one legendary via raids or events. Even TPC understands how important it is to supply a steady stock of legendary to players when in an online setting.

     

    Also many in-game mechanics here have been improved in such a way that it makes sense for a MMO community.

    Years ago it was impossible to even own any legendary. We are making slow progress in the right direction where players are getting the option to use them for their PvP / PvE purposes.

    Also every region got a King of the Hill battle system at the moment where some legendary pokemons are locked and cannot be owned permanently or by more than one player at any given time.

    And even this system might see some change when raids are linked with legendary pokemons in future.

    Plus as of right now demands are in place from majority of PvE & especially PvP community to make legendary pokemons even easier to obtain & DEVs have also hinted more towards that instead of reducing them even further.

     

    @SHINYxPoeAlso you might be a day 1 pokemon fan but there are many day 1 pokemmo fans & some people who shared their views here have been observing this game's economy for more than a decade now. Things work differently here than other games and this suggestion if implemented would not contribute positively to economy nor gameplay experience. It would be a downgrade reducing the number of legendaries instead of increasing them.

     

    Also not sure what you're planning to gain by picking fights with some of the OGs who have just shared their views and called you out on a bad suggestion. This ain't PSL, no need to fire shots at anyone. I've done my fair share of shittalking in the past and got people who still hate me for it years later & it gained me nothing in the end, instead just lost some friends, so trust me it's not worth it the path you're on right now. No one will take you seriously or try to have a conversation with you if they know you're just gonna insult and troll.

    Most people didn't like the suggestion, it happens. Accept it and move on.

    It's clear that you're passionate about the game considering how actively you have all these ideas to make it better.

    Maybe eventually you'll land THE one, but this ain't it in my opinion. All the best though!

  2. 3 hours ago, trickster345 said:

    So as the title says ive been gone for ten years, was able to somehow recover my account and now i have no idea what to do. i played back when it was only gen 1 so just trying to work out where i should go. 

    any ideas and suggestions

    Yeah hold on to any 2012/2013/2014 pokemons, they are valuable now.

    Same rule applies to if you have any old event or time limited vanity items.

    If you need help with PvE mons to reach endgame and figure your stuff out, feel free to add me.

  3. 2 hours ago, Mieshu said:

    Maybe i'm just lucky

    Yea you've been too lucky, good for you. Still no harm in introducing the following then

     

    1. boost with donator status (+20% minimum I'd suggest, or maybe 30%)

    2. 100RP legendary charm (+30%, 15% for those sharing, or 20% / 10% respectively if donator boost is 30%)

     

    Both will be welcome and much needed change for the players who use paid features that the game offers to make RNG be kinder.

    DEVs get more money too this way.

     

    Everyone is welcome to keep trying your luck as usual. However, no harm in giving slight advantage to P2P players whose RP expenditure keep the servers running. Everyone wins. Cause currently only legendary charms exist and they suck.

     

    P.S. I wouldn't consider providing suggestions to improve an already existing system as complaining.

    As mentioned in my previous post, everyone felt the same way about Amnesia Brace and ultimately DEVs fixed it after years of us trying to make them understand how things can be improved (refer thread: Rework Amnesia Brace). And this decision ultimately made them more money too cause they gave people something worth buying.

     

    I know I've just been unlucky for the past 30 days, but I've caught 4 roaming legendaries in the past before.

    The whole purpose of this suggestion / thread is so that we can maybe have something more which helps out both players and devs.

    Open to discussions and more ideas.

  4. Would really appreciate any DEV or staff member response here publicly on this issue.
     

    Writing this again to showcase my absolute disgust with the totally useless item legendary lure.

    I've again wasted millions upon millions on them. Not to mention spent waaay too many hours in general hunting for the roaming legendary.

    How is the legendary lure item making any sense considering the amount of money spent on them and still not finding the roaming legendary ?

    You mean to tell me millions worth of legendary lures and idk how many countless expert lures and 100s of hours are just not enough ? This roaming legendary encounter rate is fair ?

    Shiny rate is made public at 1/30k. Please make the roaming legendary rate public too if you really think it's that 'fair'.

     

    Took me more than half a decade and in the end you guys did change Amnesia Brace to Training Link cause what I kept saying was just pure facts, made players happier and made money for you guys.

    @DesuGive us legendary charm atleast and make more money off us then if this mechanism is gonna be like this and legendary lure will be just useless. It's a win-win scenario.

    Do something please. Really hope this issue is addressed sooner and we get a quicker fix.

  5. Even with millions spent on lures Suicune never came and the month is now gone.

    Now I've again spent millions on lures trying to find Articuno but I'm losing hope. Please fix this broken system and this trash legendary lure item.

    If no plans to fix this system or fix encounter rate then atleast make money off our desperation & give us better P2P options: increase the lure rate or add a RP charm item or idk do something.

    This is pure torture the way things are.

     

    I can go on spending millions on lures but I know it's not gonna work. Plus sometimes when game is running slow you can even go 50 steps without an encounter even with an illuminate lead. Any plans to fix this soon or is this even being discussed ? @Rache@Kyu

     

    Maybe even throw in the option that a roaming legendary can pop up inside a horde, that'll be interesting.
    There can be many solutions to this problem.

  6. If I'm playing PokeMMO on mobile and a calls comes I'm unable to tap on the top section as notification bar becomes visible which doesn't go away.

    So basically I cannot tap on X to close the box and get stuck. Cannot tap on B1, B2, etc on the top row either.

    Similarly if I tap on chat icon and open it, then I get stuck again cause the X becomes inaccessible.

    image.thumb.png.fff0bc3e7b64b935bd781eee941082e3.png

     

    Someone else facing this issue or has a solution ?

  7. 10 hours ago, Zuladra said:

    I agree that encounter chances should be increased and your suggestions are interesting but the problem in my opinion is that getting anything other than cosmetics through luck is neither fun nor fair. 
     

    We need an alternative way that would guarantee the encounter, one that would require the player to invest time and effort and thus make legendary hunting unprofitable. At least for the first encounter and especially if other legendaries are added to the game in this way.

     

    Shaymin and the Wishing Stone were long and difficult to obtain but there was this feeling of progression necessary to not lose your mind. The quests felt legendary in a way because of the commitment required to get the reward and the rarity that came with it.

    Yeah I understand how walling a whole pokemon species behind such a mechanism is not ideal, especially for the hardcore PvP players who prefer to not waste time in PvE such as this.

    But considering how this is what the norm probably is going to be for some time (maybe even forever) since they want to honor the OG roaming legendary concept, the inclusion of encounter boost in donator or atleast the introduction of legendary charms should be a win-win for both DEVs and players.

  8. With new mechanisms such as roaming legendary which are a pain to encounter it would be beneficial to include a boost for it in the donator status too.

    It would act as an additional motivation for a lot of players to buy donator status so this helps out game's earning + the players.

     

    I know we have legendary lures and I've personally spent millions on them as well.

    However just the way we have shiny charms but there is the option of shiny boost in donator status, something like can be implemented to further supplement the use of legendary lures alongside donator for roaming legendary hunts.

     

    On the same lines it would be nice if Legendary Lures can be reworked a bit and converted into Legendary Charms where the ones sharing it in link maybe get 15% boost ? 

    Or maybe a completely new item Legendary Charm can be introduced as well in shop for RPs while keeping the legendary lures around the way they are.

    Just creating the option of more money sinks for players to improve their chance of finding a roaming legendary.

  9. 56 minutes ago, hopexjs said:

    I am a beginner and have never violated any rules

    56 minutes ago, hopexjs said:

    I bought a player's account,

    57 minutes ago, hopexjs said:

    The reason for the blocking was "Real Money Trading".

    lol this gotta be the craziest ban appeal I've seen in a while. Your post just further incriminates yourself.

  10. If this happens I'll gladly spend billions and start an egg shunt with non stop donators and shiny charms.

     

    Get this added please. 

    Good experience and prevent hassle / scam for players.

    More money for DEVs too as it would encourage more shunting, etc which is a big money sink.

     

    Really happy to see such a great suggestion. Just imagining a world where this would be implemented makes me wanna sell my assets.

    Let's goooooo!

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