"The saturation was increased in Unity during shader creation."
I don't mean we all did it together.
I meant I handled the models, texture maps, alpha maps, bump maps, VFX shaders, etc in a program called Unity.
It is a 3D rendering program. This is what all of the 3D sprite mods use, because the sprites don't already exist in a way that they can be used in this game.
Sorry to break it. But it's months of dedicated hours to make. That's why there aren't a bunch of these mods on the forums.