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EXTRATONE

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About EXTRATONE

  • Birthday 07/14/1994

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    France

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  1. Hmm I see what you would like to do but no idea if it is possible though and if it is how to do it :o Html and php aren't really my thing ^^
  2. New update is coming out this week or next week! Additions: Item scavenger: Contains most used and rare items and tms and shows them where they are Pokemon hunter: Shows each location for each pokémon and if they are implemented (fairly accurate, although not perfect) Hidden Power Diviner: Tells you what to attack, you report back and it tells you the hidden power of your pokemon (without IVs) If you got another cool idea, tell me!
  3. This is exactly what I plan to do once all tracks are changed! ;) Keep an eye out for updates!
  4. That would be cool yeah! But I believe nobody has made a patch changing overworld pokemons yet
  5. Don't really now waht pictures I could take as it is just clicking on buttons and entering stuff ;) Also I made it kinda quickly but feel free to suggest some pictures I could add!
  6. Hello there! Today I would like to explain how you can modify the overworlds of your rom, this works especially for Heart Gold but might work for Soul Silver too. You need these tools: Nitro Explorer PokeTEX TileMolester Image editing software that keeps the palette (windows 7/8 paint does not work!) like Photoshop Download them here Now let's start! Open up your HG ROM with Nitro Explorer and navigate to: a/0/8/1 Click extract and save it to something like 1.nds Open now the file with pokeTEX and navigate to the overworld you would like to edit When you have found your Pokémon click Save poke, don't change the name Make a backup of your file (copy + paste it) Open the file now with TileMoleser (tm.jar) (you should select all files) and you will see glitchy stuff Go to Palette > Import from > This file and enter in: For small pokémon (32x32): Offset 4460, size 32 For big pokémon (64x64): Offset 16748, size 32 Go now to View > Codec > 4bpp linear, reverse-order The go to View > Mode > 2-Dimensional Finally go to Image > Canvas size and enter: For small pokémon (32x32): Columns: 4, Rows: 52 For big pokémon (64x64): Columns: 8, Rows: 104 Go 8 times to Image > Shift Right, or 24 times for big pokémon (64x64) Go to Edit > Copy to and save it as a png Edit the png to your likes, don't alter the glitch stuff at the top When you are done go to Edit > Paste from and select your png Shift back the to the opposite direction 8 times to left for (32x32) and 24 times to left for 64x64 Next for the shiney palette click the big arrow next to the palette and modify the colors to you needs Save the file and reopen it to see if some colors are messed up, if there are some messed up colors correct them save again and open it again Open PokeTEX again with your 1.nds file and go to the poke you want to replace Click on Open poke and locate the file youmade with TileMolester Click now on Unk. 1, and see if the file isn't dramatically changed If some colors are replaced, it might still show normally in PokeMMO If it is very messed up, try to correct the colors with TileMolester again The file 1.nds is now edited, open up Nitro Explorer and load your HG ROM again Select again the a/0/8/1 file and click Insert You now have changed a pokémon overworld sprite! If you want to make a patch file to share your work with the community follow my "Tutorial 4" here: https://forums.pokemmo.eu/index.php?/topic/47508-tutorial-hgss-insert-custom-pokemon-sprites-into-hgss-better-than-unlzapse/ Also, if you want to modify the DS battle and summary sprites you can follow this tutorial too: https://forums.pokemmo.eu/index.php?/topic/47508-tutorial-hgss-insert-custom-pokemon-sprites-into-hgss-better-than-unlzapse/ Enjoy!
  7. No problem! Glad you all like it! :) I'm making a team builder now with randomizer because it is always better to have different teams because people scout.. And because it might be fun too. It takes in account the tier, if it should allow BL pokémon for that tier, if it should allow lower tier pokémon, the maximum amount of type weakness and of course the enabled clauses for that generated team. You can also create manual a team and see its strengths and weaknes.. Will probably finish it next week though :)
  8. I noticed that a lot of people had problems with egg groups and with what each Pokémon could breed. So I decided to make a small tool to help people out. Of course you could use serebii or another website but this will save you trips, is faster and doesn't require internet. It is compatible for most OS as it is coded in JAVA. (Windows, MAC, and Linux won't have problems) DOWNLOAD HERE! Note: This tool has been verified by Darkshade. As you can see it shows you what egg groups the pokémon is in, who it can breed with, the PokeMMO egg tier and the egg points required to make it hatch. If you would like another tool, I take suggestions and will see what I can do, I mostly code in JAVA or Android though. Had some crazy ideas for new tools like a Mod manager, a TM/HM Helper and a Pokémon location Helper for PokeMMO.. Or maybe combine them into a multipurpose Helper but idk.. Anyways, Enjoy!
  9. That's because its a whole different image Overworld sprite = from the server Throw pokeball sprite = from the rom You can change it with unLz-GBA though It should work on a clean rom, BUT as the patch not only replaces the graphics but also the maps people might be walking over trees, fences, water, surfing on grass or some invisible walls might appear
  10. :o That's at 1am-3am for me on monday morning and tuesday I got 8 hours of school lols
  11. You mean this patch with "DTStrainerUpdateGraphicsPatch"? No, the blue borders is his GUI, what this patch should do is change the sprites from GBA to BW But to enable such sprites, you need to configure your client first so it will extract the sprites from Fire Red instead of HGSS! In your PokeMMO client, go to the settings and then go to the DS Options tab. Now uncheck DS sprites and save your settings.. The client will now load the GBA images which this patch changed to BW, hope this helped! Incase this didn't help verify you correctly patched your Fire Red rom in the roms folder AND that you have only one Fire Red rom (no backups should be in rom folder!)
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