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RysPicz

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Everything posted by RysPicz

  1. I have just encountered a Sableye in Sky Pillar, I don't see it being listed there. Might've been a swarm?
  2. +1 252+ SpA Charizard Flamethrower vs. 252 HP / 252+ SpD Ludicolo in Sun: 129-153 (68.9 - 81.8%) -- guaranteed 2HKO For Cody
  3. I thought of Claydol + Lanturn + Zard Claydol -> Teleport, Rock Smash, Strength, Flash Lanturn -> Surf (unless you carry a Starmie as your late-story sweeper), Dive, Waterfall and any electric attack to help you out in dire situations where sweeper does not make it Charizard -> Fly, Cut, Dig and last move see above I think many different combinations could work but I'd prefer to carry these 3 in case of a bad crit or something like that :P
  4. I'm not sure if it will work, but actually teleporting out of PKMN Tower after getting Soothe Bell, or from Rocket Hideout, would save a bit of time :p I will try it out very soon
  5. Requesting (again) a discussion thread for Chansey. Fucking, do it.
  6. For me it's clear and that's all that matters since it's me who is going to put it into guide with words that will be easy to understand for everyone (I hope) :p
  7. For me, current OU looks much more broken even more than it was before the bans. Jolteon sees practically 100% usage, this is definitely not a healthy meta and amount of sign ins did not surprise me either (bracket was not full), though it wasn't in time that is comfortable for the majority of players.
  8. Note to self: Update the preparations part, including a poke with Teleport. Claydol seems the best since it can also carry Flash, Rock Smash and Strength. May shorten the guide a bit in few places. [spoiler]Once again, thanks to hihats- man I don't know what I'd do without you[/spoiler]
  9. I'll surely add that to ghe guide, this shortens the guide as hell! Man I really, really owe you :)
  10. I actually seen all of them being used as sdef walls in there, seems like P2 and Venu were most often used but let's wait for official usage, I went off somewhere in the middle to work on hoenn guide (surprise, right)
  11. Oh right, missed it. How could I, my fav poke... EDIT: Gard still gets shrekt with Fake Tears set as most of them carry Shadow Ball thus it's less reliable than P2
  12. OU isn't really my tier and I don't play it often, but I'll allow myself to post some opinions, based on what I've experienced and seen in today's oceanic OU: Jolteon: Solid A+ or even S. Without Lax and Bliss, there is a handful of pokes that are capable of stopping it reliably. Only P2 and... Chansey are reliable switch-ins for it. This was literally EVERYWHERE today, in every OU battle I spectated or played. Shame I didn't have one myself to use D: Gengar: This, imo, already should've been S, even before the bans. Only reliable switch-in for the special attacker now is Umbreon, SDef Ludi gets destroyed with Sludge bomb while rest of tier takes chunks from Shadow Ball, Tbolt and others. P2: Right now it's the most reliable switch in for Jolt which is literally everywhere and imo, should be moved to at least A. I feel like the whole viability list got turned upside down. This is how huge influence on whole OU had only 2 pokes. Before, special attackers were not viable at all, now I feel like their viability is above everything else. Rain/ Sun teams might shine once again, but I don't feel like the decision of banning 2 fat walls from OU has helped it in any way. With them it's bad, without them it's even worse. I'm afraid that only update with some new moves, abilities etc etc etc might change anything but I'm not really knowledgeable about future gens and what they bring along, so all I can do for now is only hope.
  13. Kanto guide was made and has been updated over a year of time (many thanks to all the people who helped me out with that!), so it's almost made under perfection and I'm very proud of it ;) Hoenn guide is a beta version for now, it will be getting updated once in a while just like I did with Kanto, so one day this guide will be more detailed, probably shortened and provided with additional information ^_^
  14. 1. I am sorry but for now I am unable to tell that. In a normal tempo I think you should hit like 6.5-7 hours if you are already skilled in altruns and know the paths and so on 2. Hoenn runs are more difficult as there is an insane amount of trainers that keep challenging you, thus it's more time consuming, but it's more rewarding. Profit-to-time wise, I think it would be pretty similar. Probably Hoenn might be more profitable, I see a big potential in here but I myself am not skilled enough to provide an accurate information about it (yet) :( 3. LOL OFC YES. One Kanto run takes around 5-6 hours to a regular player and nets ~1m (that includes all items). Worth it?
  15. Yup. I made only 2 runs through Hoenn this far. But from the next week (the week after the one that is coming kek) I will have much more time to play so I will be able to make this guide to perfection :)
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