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Underabused

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  1. This should've been a shiny prize imo. Chandelure isn't that rare of a shiny.
  2. It doesn't work like that. PokeMMO has its own night/day cycle and it's unaffected by your actual time zone. In-game day lasts 6 hours.
  3. I hope no lions will be around to eat my giraffe.
  4. Why so much science over something so simple? Just use 2 Pokemon in your party - 1 Pokemon (lead) only knows False Swipe and Assist and the other only knows Spore. When Ditto transforms into your lead Pokemon, it will only be able to damage your lead with False Swipe (meaning, it can never kill it). Then just Spore the Ditto by using Assist on your lead Pokemon and proceed to catch it. Done.
  5. - add the option to see who is selling an item in the GTL (so that you can negotiate directly with the seller to lower the price compared to what it's listed for),
  6. Hi. I'm building a sort of a Sun team for E4 rebattles (lvl 100) and this is what I have so far: 1. Torkoal (non-optional) - Bold (252 HP / 252 DEF), - Drought, - Heat Rock, - Stealth Rock, Self-destruct, Yawn, Protect (?) 2. Charizard (non-optional) - Timid (252 SPA / 252 SPE), - Solar Power, - Expert Belt or Life Orb (?) - Flamethrower, Air Slash, Dragon Pulse, Hidden Power: Grass 3. Volcarona (non-optional) - Timid (252 SPA / 252 SPE), - Flame Body, - Leftovers or Lum Berry, - Flamethrower, Bug Buzz, Giga Drain, Quiver Dance 4. Togekiss (non-optional) - Timid (252 HP / 252 SPE), - Serene Grace, - Life Orb or Salac Berry (?), - Air slash, Aura Sphere, Fire Blast, Nasty Plot. The four Pokemon listed above are non-optional because I'm currently on a budget and because those Pokemon I really like (2 of them are my favorites and are also comp shinies that I really want to use). The remaining two slots I have yet to fill. I realize the current lineup is very vulnerable to Stealth Rock, Rock and Electric types, but it's not meant to be a PvP team - it's only going to be used for E4 farming. Other Pokemon I'm currently considering are: - Garchomp (offensive with Stealth Rock), - Exeggutor (Chlorophyll), - Starmie (great coverage, very fast), - Kabutops (Salac Berry and Swords Dance), - Rotom W (standard Calm or Modest PvP set), - Empoleon (Calm or Modest set). Please leave your suggestions for the remaining slots, but suggest item and movesets as well, not just Pokemon names. Thanks
  7. 1. add Heavy-Duty Boots so that Pokemon vulnerable to the prevalent Stealth Rock, like Charizard, aren't completely useless in PvP 2. add legendary trio (Zapdos Moltres Articuno) - at least make them usable in PvE; for PvP they can be in the Ubers tier if they prove to be too strong 3. add access to N's castle in Unova that'd be my wishlist for this game
  8. well, luckily it seems they've taken our complaints into consideration and we are able to get HA on existing pokemon as well without having to rebreed them it is a bit more expensive than it should be in my opinion, but it's still a vast improvement over what we were worried would happen
  9. Alright, a small update: So far I've checked about a third of the total number of overworld sprites, and found these to be missing: Charizard (big sadge - my fav shiny), Carnivine, Skorupi, Drapion Basculin (Blue Form)
  10. Some shiny Pokemon sprites (not just legendaries, some regular Pokemon as well) are missing. Working on a full Excel Pokedex checklist for overworld+battle sprites as we speak, will let you know when I'm done.
  11. Hi. I'm wondering whether hidden abilities, when added, will be obtainable by already existing caught and bred Pokemon? The reason I'm asking this is because there are rumours that they could be added in the near future together with dungeons? It might not seem that important at first glance, but there is a lot of players with 5x31 or even 6x31 Pokemon, which they have invested a lot of money and/or time into. Considering how important and powerful certain hidden abilities are, those nigh-perfect or even perfect IV and natured Pokemon may become obsolete - you wouldn't want to use them and nobody would want to buy them for PvP either. Things get considerably more tragic if the Pokemon in question is also a shiny Pokemon, as the ammount of time and money invested into breeding the same form of a shiny Pokemon is much, much greater. My suggestion would be to add a special ability pill of some sort as a rare drop in dungeons that would change the Pokemon's ability into the hidden one - that way people would have more incentive to do them (besides grinding for rare and shiny Pokemon, as is always the case). Or something along those lines... the main point is to let people make better use of their already owned Pokemon once hidden abilities are a thing. As as example of such a tragic occurance in case of only newly caught Pokemon having access to hidden abilities I present one of my own competitively bred shinies (I know it's not perfect, but it's very close; I'm sure there are plenty players with even better IV shinies) - a shiny Nidoqueen, which desperately needs access to the hidden ability Sheer Power to really shine in NU (or even UU): Thanks
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