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Ofelion

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    Ofelion

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  1. Guaranted 3x31 is too much value for the effort one must give to catch an Alpha.
  2. That's exactly my point. My suggestion is to give not only BP but BP+matchmaking points to diminish that feeling even more. Yet I don't want to simply increase the amount given to the loser, so maybe a change to 100BP+5points would be better?
  3. So you suggest to take that 150BP away, yes?
  4. "You dont need to play competitive" "skill diff" What a wholesome and welcoming community. Thank you for your insightful and substantive answers.
  5. If it's "losing for a reason" then why does it give 150BP to begin with?
  6. Becouse it's a game and games are supposed to be fun. Being rewarded even the tiniest amount for spending time ingame just feels good.
  7. I find it quite unfair that we get identical reward (150BP) no matter if we ff turn 5 or play long and close game. I suggest rewarding at least some symbolic amount of matchmaking points (maybe 5) to those who played a somewhat close game, e.g. fainted 3 opponents mons. It just feels bad to get nothing when you really tried to win, but in the end, after tens of turns ultimately lost.
  8. Wonder what comes first, Scarlet & Violet or patr 3...
  9. Just like Pelipper's Drizzle and many other things that are present in the game.
  10. Is it really so hard to do ANYTHING? You can't convince me it takes more then an hour to implement and test basic stuff like Assault Vest or Heavy Duty Boots and put them in BP shop. If they're not going to be dungeon exclusive loot, I don't understand why it's not done.
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