I find it quite unfair that we get identical reward (150BP) no matter if we ff turn 5 or play long and close game.
I suggest rewarding at least some symbolic amount of matchmaking points (maybe 5) to those who played a somewhat close game, e.g. fainted 3 opponents mons.
It just feels bad to get nothing when you really tried to win, but in the end, after tens of turns ultimately lost.