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foxdie99

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  1. Hi there! First of all big thanks to the developers, admins, moderators and this wonderful community. This project has been a dream come true for a little boy in 1998 playing Version Yellow all those years back imagining how it would be like to share this Pokemon world with all my friends at school. Thanks. I have seen the effort throughout the years to bring PokeMMO to the most possible Operating systems and it is not always easy to make that possible depending on the programing language being used. Maintaining this can also be an effort , so why am I making a suggestion for new binary type? For those who do not know WASM stands for WebAssembly and it is a binary instruction format for a stack-based virtual machine. WASM is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications. (Src:. https://webassembly.org/). I think these could have some benefits. Running the binary on the Browser (WASM is Supported in Safari, Chrome, Firefox, Microsoft Edge) makes portability a breeze. We could play anywhere anytime, wherever there is a browser and internet access there is PokeMMO. iOS users would for example greatly benefit from this by avoiding jumping through hoops to get running on their machines. Users would no longer have to update the client because developers would just rollout their updates on the server side and let the clients load the new updated assets. Finally it would be easy to roll an experimental (staging) release on an different URL (subdomain). I think there might be more things I am missing out. I also do not know if the developers already considered this idea and opted out already (WASM is still young). Let me hear what you all think! Thanks for all your efforts and go catch'em all.
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