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PluviaMachina

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About PluviaMachina

  • Birthday 12/06/1996

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  • Gender
    Male
  • Location
    Indiana, USA

PluviaMachina's Achievements

  1. I'd be in favor of allowing sprite customization for Pokeballs, not dissimilar to custom skins in Minecraft.
  2. Whilst I understand they were removed for balancing reasons, I think there is a way they can still be implemented and still keep the game balanced. Let's not throw the baby out with the bathwater by banning Legendaries altogether. My suggested changes go as follows: Allow players to catch & keep all legendaries in the corresponding regions (e.g., only Gen. V legendaries can be captured in Black & White). This includes mythicals, whom for the sake of simplicity, I will also refer to as "legendaries". For PvE, you cannot possess (or at least not fight other trainers with) more than two legendaries at a time. Why only two? Because possessing both Reshiram & Zekrom are necessary for the special effects of Fusion Flare & Fusion Bolt to function during a double battle. Not allowing two at a time would prevent this functionality. If the above suggestion is implemented such that you cannot battle trainers with more than two legendaries, then players will not be allowed to progress past them until all but two legendaries remain on the team. For PvP, you cannot possess more than one legendary for single battles, and no more than two for double-battles. For players that have already completed the game (or any other events wherein the legendary Pokémon is encountered), they may revisit the places where legendaries are meant to be encountered in order to obtain them. For example, players that caught Zekrom at the end of White may receive Zekrom by talking to it in the player's room (or somehow returning to N's castle), and then may go to Dragonspiral Tower to obtain Reshiram. Future players and any other players that have not yet already completed the game will be able to capture & keep Zekrom like it does in the original game. For Sinnoh players, owning the Regi-trio will not be needed to summon Regigigas. This may be disregarded if players are only allowed to possess more than two legendaries per party in wild battles (see #2). Do not nerf the stats of legendary Pokémon. That will not be necessary. Legendary Pokémon can neither be traded nor released, as PokéMMO disregards version exclusivity (or at least I think it should) and each legendary Pokémon can only be captured once per character. Unless a manual save function is introduced, players should have a means of being able to re-battle a legendary Pokémon if they're not able to successfully capture it the first time. Remove the feature wherein upon obtaining the legendary Pokémon, you are forced to accept every battle and will lose said Pokémon upon defeat. If people like it enough, it can be repurposed as an alternate gamemode, but it should otherwise not be mandatory. At the end of the day, I think banning legendary Pokémon from PokéMMO in their entirety was a solution no less short-sighted than VRChat Inc. banning anti-crashing & anti-theft mods with the introduction of EAC, or -Redacted, please avoid politics- . In my view, the fact that you can't keep legendaries, especially my personal favorite: Zekrom, makes the game less fun as there is no trophy to work for. Believe me, I hate people who use full-legendary teams in PvP as much as the next guy, but I am one of those people who intentionally uses no more than two legendaries per team, and in battles where you are only allowed 3 or 4 Pokémon, I may not even use my legendaries at all. This feature is important enough to me that I'm hesitant to continue playing the game after just having started--nowhere on the PokéMMO website did it say that you couldn't capture legendaries. In the meantime, I may have to instead use the ROMs I downloaded with a Nintendo DS emulator to get the experience I was expecting and advertised.
  3. My suggestion: Allow Legendaries in both PVE & PVP, but for PVP specifically, you cannot have more than one in your party (no more than two for double-battles).
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