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gasigo

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  1. This is really cool. Is the project open source? Also, does is there a public API to access the game information?
  2. I think it's important to discuss different ideas as well, I wouldn't mind a different type of trade in order to preserve the social aspect of it, as long as it's safe to do so.
  3. This isn't really about me specifically, it's about the trade evolution mechanic in general. All of these "solutions" aren't obvious for new players, which are the most vulnerable of this mechanic. You can expect someone playing the game for 20 hours to screenshot chat before trading, or that mods might help you with trade evolutions, etc. Most likely they'll just try to find anyone willing to help and hope they don't take their pokemon away.
  4. I think that's why they we're introduced in the first place, but when this isn't done in person it's pretty anxiety until you get your Pokemon back. I don't think this is how social interaction should happen in the game. There's plenty of other ways in the game to interact with other people that don't involve fear of being robbed. At best, there's should be a same way of doing it, if the social aspect is something really important for the devs. Otherwise it's just facilitating people steal from mostly beginners
  5. I know staff usually help with this, but I think this is time they could use for different things in the game. Also, I don't think multi accounts are allowed.
  6. Trade evolutions had been a pain point in Pokemon games ever since we're allowed to trade Pokemon online. Current Situation Today, in any Pokemon game (except Legend Arceus), not just PokeMMO, trading evolutions always involve a risk if you don't know / trust the other person. If you're just trading to add an entry to your Pokedex is usually fine, as the pokemon in the trade often will have little to no value. But when you're trying to evolve a Pokemon like Kingdra after breeding it to have perfect IVs, nature, etc. Then evolving it turns into a big risk as there's nothing stopping the other person to simply take your Pokemon. I know that most of the time, mods will be able to identify these cases and ban the player at fault given enough evidence. But overall, in my opinion, this mechanic on an online game is a design flaw, it doesn't really add any relevant value to these pokemons or to the game. Proposed Solution In my opinion trade evolutions should work just like they do in Legend Arceus. This means we'd need to introduce the Linking Cord to the game and change the items hold by pokemon during evolutions to work just like evolutions stones. Changing this mechanic would not only completely eradicate the risk involved in trade evolutions, but it'd also reduce staff load as they wouldn't have to investigate / address this anymore.
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