efeburc
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Appable reacted to a post in a topic: [Unofficial] Shiny Existence Thread [5th Life]
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[Unofficial] Shiny Existence Thread [5th Life]
efeburc replied to FlareBlitzz's topic in General Discussion
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uhh.. yeah so i made some progress.. 2nd treecko acquired
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efeburc reacted to a post in a topic: [Räd] Shiny Show Case
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The issue is nsbmd files include texture files too. If we were to model something on the background model how do we attach the texture file on it? There are questions like this that needs more research. I also recommend using gltf 2.0 instead of Collada. The textures don't work correctly otherwise
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efeburc reacted to a post in a topic: Failure is not Fatal (First RÄD Event)
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Hi thanks for reaching out · Have you made progress on this project? Not really. I am not a 3D Artist so i just do not have the experience to do custom backgrounds. I am instead currently working on other projects. But i have quite a lot interest in the subject · Can you edit the BMD0 in 3D? (Blender or other applications) You need to convert it to another format. I know people convert nsbmd files into waveform obj files and importing them into the blender that way. There are some repositories like Apicula https://github.com/scurest/apicula that does exactly that. · Is there any kind of forum, detailed information or a base from which to start? pokecommunity.com has some cool modding community that has some recources but mostly for mario kart interestingly. But in my experience not really. · Could you possibly provide some additional details, either here or in private? I will be glad to help anyway i can. You can contact me here or on my discord. · If you’re not planning to continue with this, could you possibly recommend someone who might be able to assist me? I am not sure about what i will be doing in the future. But i can see myself continuing this since the demand is increasing
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efeburc reacted to a post in a topic: [Mr] Worvik's Shiny Collection
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efeburc reacted to a post in a topic: [Unofficial] Shiny Existence Thread [5th Life]
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efeburc reacted to a post in a topic: [Unofficial] Shiny Existence Thread [5th Life]
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All shinies in order of catch date | OT Count = 32 The Petalburg Woods Arc since October 4th 2023
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[MOD] Various Battle Backgrounds + Surfing Lapras
efeburc replied to guaychow's topic in Client Customization
Amazing stuff man! This will elevate Pokemmo modding to another level for sure -
There are obviously better options you can use here but if pokemon such as Arcanine is valuable for you it is still usable. Here is some recommendations Torkoal instead of Ninetales(just a better sunsetter and a good utility pokemon) Entei instead of Arcanine(they are doing the same role but entei is better) Since torkoal will have rapid spin on it i feel like i would replace starmie with another sun abuser 2 life orbs in a team is kinda a lot i would put a wish on chansey or choice band on entei
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The rom you re using is has a different checksum. Probably another region/version. Please make sure the rom is 5585 Pokemon Black.I forgot what it was for the White version.
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Yes i think i can. I am thinking about looking into it more in-depth.
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Ävalanche's Shiny Race : Duel of Psyclones
efeburc replied to hamizoss's topic in [Äv] Ävalanche's Events
efeburc -
[Unofficial] Shiny Existence Thread [5th Life]
efeburc replied to FlareBlitzz's topic in General Discussion
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Yes. There are models for the backgrounds exist in the files(/a/0/1/1/1_34.BDM0 for instance). I am pretty sure you can edit the texture files to make custom backgrounds using NSBDM to NSBTX converter.