
Reputation Activity
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To test out some things and to hype up our The Great Chu Chase event https://forums.pokemmo.com/index.php?/topic/189119-the-great-chu-chase/ we will have a pre-event where we will be catching our favorite Youtuber Patrouski's favorite Pokémon: Shuckle!
He will be joining and streaming the event to get his hands on the 1st prize. Your goal is to not let him win!
Don't forget to tune in to his stream though for tips & tricks!
Date
Sunday, 8th June 2025 - Sunday, 8th June 2025
Start Time
Sunday, 8th June 2025 ---> 7 PM UTC | 4 PM BRT | 3 PM ET
End Time
Sunday, 8th June 2025 ---> 8 PM UTC | 5 PM BRT | 4 PM ET
Location
Safari zone, HOENN, Channel 1
(Catching is allowed on any channel)
Duration
1 hour for catching
another 30 minutes for players to submit entries (duration of scoring will depend upon number of participants)
What are we catching?
We are catching Shuckle, obviously. The aim is to catch a Shuckle with a total IV that is as low as possible.
Score is calculated as total of IV values with shiny modifier. Shiny Shuckle has a -15 point modifier
Submission
For submission check out the submission - how - to - tab on the The Great Chu Chase discord channel. https://discord.gg/FhA2g4kdax
Pokemon accepted as valid entries
Shuckle
Shiny shuckle -15
Rules and Registration
You can only submit one entry.
Players can enter the event with only one account/character.
All Pokémon must be caught within the event time and at the event location.
ONLY Shuckle will be accepted .
You must be the OT of the Pokémon.
In the event of a tie, the winner will be determined by earliest catch time.
Any player with access to the event location can participate, there are no prior registration or sign-up required.
You must link screenshots of the captured Shuckle on the The Great Chu Hunt discord channel https://discord.gg/FhA2g4kdax
Participating Event Leaders
FunFunder (Host and Sponsor)
Huwhite (Host)
How to Find Event Leaders
You can spot participating event leaders by their distinctive uniforms! Keep an eye out for FunFunder and Huwhite in their iconic duck costumes, often accompanied by a shiny Psyduck follower.
Official Event Discord Link:
https://discord.gg/FhA2g4kdax
Prize:
1st Place Lowest total IV SHUCKLE Prize
SHINY Shuckle
Level 1
Impish Nature
31 HP
0 Atttack
31 Defense
0 Special Attack
31 Special Defense
0 Speed
2nd Place Lowest total IV SHUCKLE Prize
Donator Status Ticket - 30 DAYS
3rd Place Lowest total IV SHUCKLE Prize
Shuckle
Level 1
Relaxed Nature
31 HP
0 Atttack
31 Defense
0 Special Attack
31 Special Defense
0 Speed
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MochaCola reacted to Shadow84700 in Clan War integrated into in-game team panelFunctioning :
A team leader (or members with the proper permission) proposes a clan war to the other team
The team proposing the war sets a sum of Pokédollars to bet (or members with the proper permission)
The opposing team leader (or members with the proper permission), has the choice to : Refuse / Accept / Modify the bet sum
Members of each team will be able to activate or deactivate PvP mode inside a Pokémon Center
(A team permission must be created to choose which Rank has the authorization to activate PvP mode to participate in the Clan War)
And for one week, the 2 teams at war can initiate battles without refusal on the players of the opposing team with their PvP mode activated
Some ideas to limit spam :
You can only activate PvP mode if your Guild rank allows it
You can attack players from the opposing Guild only if they have activated their PvP mode in a Pokémon Center
You can deactivate it whenever you want in a Pokémon Center
When you are defeated, you are teleported to a Pokémon Center
You cannot attack players inside towns or Pokémon Centers
And for the distribution of the bet, it would look like this :
The two leaders (or members with the proper permission), choose an equal amount to bet from their own pockets
Example:
100k / 100k
They set the amount of the price of the heads of the members by team grade category, example :
On the heads of members with the Admin rank - 5k
On the heads of members with the Officer rank - 2k
The war week unfolds
When a member defeats an opposing member, they win the amount related to the defeated player's rank
Example :
If they defeat an Admin, they win 5k
The money is taken directly from the amount bet by the opposing leader (100k) (Or in the pocket of the member who set the bet at the start of the Clan War)
if during the week the entire 100k is taken from us (the total bet by the two Leaders : 100k + 100k), the war ends ; the team still in the game is victorious
Otherwise, the war continues. until reaching the 7th day of war and the team with the highest amount remaining in bet gamble is victorious
Visualization during the War :
See the nickname above opposing players in the Clan War with PvP mode enabled, in red.
See the nickname above allied players in the Clan War with PvP mode enabled, in blue.
See a progress bar in the team panel with: The number of wins / The number of losses / And the remaining money of each team still in bet
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MochaCola reacted to DoctorPBC in [Storyline Guide] Sevii Island walkthroughHeard this asked so many times so im going to run through it all. You will need a pokemon with strength and surf for this.
Step 1: Defeat the Elite Four
Step 2: Fly or boat (via Vermillion) to island one.
Step 3: Go inside the pokecenter and talk to Celio by the big machine
Step 4: He will mention something about a Ruby, at this point you need to go to MT. Ember (also on island one)
Step 5: Defeat the team rocket guys off to the right of the entrance to MT. Ember
Step 6: Enter the cave and follow the path through
Step 7: Complete the first 2 rock puzzles, at the split road take the one to the left and follow through until the Ruby
Step 8: The pathway to the right is a faster way out the cave
Step 9: Fly (or walk) back to Celio with the Ruby in hand. He will upgrade your ferry pass to allow full access to the other islands.
Enjoy!
As per a CM request here is another guide with directions on how to get the Sapphire.
You will need a pokemon with Surf and one that can learn Waterfall for step 1. After step one you must have a pokemon that knows Cut and Strength
Step 1: You must defeat the Rocket Grunts inside Icefall cave (island 4). To do this you must first complete the Ice Puzzle and obtain HM Waterfall at the end of the cave. Once obtained return to the front of the cave and use Waterfall on the Waterfall (duh)
Step 1.5: Head to island 5
Step 2: Go to Five island Meadow and defeat the Rockets outside the Warehouse to obtain the first password
Step 3: Fly/Boat to island 6
Step 4: Head out East from the Pokecenter and Bike/Walk south
Step 5: Follow the path until you reach Ruin Valley
Step 6: At Ruin Valley take left path and follow it through, the two paths that require strength lead to HP UP and a Full Restore
Step 7: After following the left path you should reach a small closed cave. The door should have Braille on it
Step 8: Use Cut on the door (by selecting your pokemon, going to moves and clicking it)
Step 9: Enter the cave and fall through the first hole
Step 10: Follow the remaining holes in the following order.
Top/Left/Right/Bottom
Step 11: Click the Sapphire, watch some noobish Scientist steal it. Take the stairs back up and leave the cave
Step 12: Head to island 5
Step 13: Cut through the Five island Meadow and go to the front door of the warehouse and hit A on it,
Step 14: Enter the Warehouse, follow the floor paths through. Upon reaching the end of the floor paths a Rocket Admin will engage you in a battle
Step 15: After defeating the Admin head through and destroy that pesky scientist.
Step 16: The scientist will give you the Sapphire, with that return to Celio on island 1 and hand it to him.
With those done you now have access to Cerulean Cave and numerous high level pokemon. Enjoy
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MochaCola reacted to shmooot in Generation II Follower Spritesby @shmooot and @JakesonDerulo
This mod redesigns follower Pokémon to be in line with the Gen II sprites.
Currently at around 110+ sprites, with shinies, legendaries and added variants for female/male Pokémon.
Designed to be used with @Darkfisher's Gen II Battle Sprite mod.
Examples of follower sprites:
Added animations for Voltorb and Electrode:
Female/male variants:
DOWNLOAD LINK 0.96 (Neo Version)
DOWNLOAD LINK 0.96 (Classic Version)
Neo Version includes all Pokémon + custom Gen 3-5 sprites from @Darkfisher's mod.
If you want followers based only off official sprites use Classic Version (Neo Version is better though)
Work in progress!
If anyone would like to contribute or request a follower, drop a message in our Discord!
https://discord.gg/9dMPYhNZV2
Credit to @TooManyLuigis, @kuplion for their follower sprite mods and to @Darkfisher for their Gen II battle sprite mod.
https://forums.pokemmo.com/index.php?/topic/159721-mod-generation-ii-gsc-sprites/
https://forums.pokemmo.com/index.php?/topic/100899-mod-generation-5-follower-sprites-v21b-updated-for-2023/
https://forums.pokemmo.com/index.php?/topic/138391-mod-complete-pokemmo-follower-sprites-updated-and-fixed-version-legendary-and-forms-included/
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MochaCola got a reaction from Plopi in [Website] pokemmo.help: A New Tool to Make Your Gameplay EasierI've been using the search option while narrowing down egg move breeders to use which is way faster than using the Wiki. Thanks!
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🚨 New Feature Alert: Pokémon Search Page is Now Live! 🚨
Hey everyone! 👋
I’m excited to announce that the Pokémon Search page is now officially LIVE on PokeMMO Help! 🎉 I’ve been working hard to craft a tool that lets you find Pokémon based on exactly what you need—moves, stats, abilities, and more. Teased way back in the first post, it’s finally here to level up your PokeMMO game!
🚨 IMPORTANT NOTICE: 🚨 If you’ve used PokeMMO Help in the past 2 weeks and don’t see the new Pokémon Search page, please clear your browser cache for this website. I’ve switched hosts from Vercel to Netlify to improve performance, but this might cause old versions to stick around until you refresh your cache. You will also need to do this on mobile and add a new PWA after. Thanks for your patience! 🔹 What’s New?
Move Search: Add up to 4 moves with live search—type a move (like "High Jump Kick") and get color-coded suggestions by type to pick from. Stat Precision: Filter by base stats (HP, Attack, Defense, Sp. Atk, Sp. Def, Speed) with "More than," "Equal to," or "Less than" conditions, plus values from 0-300—all in a slick, unified dropdown-input combo. Ability & Alpha: Search by ability (e.g., "Levitate") with a fast text input, plus an Alpha checkbox to include those special variants. Type Control: Select types with a visual picker—choose "At least one," "Exactly," or "Only" these types to narrow your results. Search and Table Filters: Hit "Search" to get a table of matches—Pokémon icons, names, all abilities (stacked), type icons, and base stats. Sort any column (ID, name, stats) up or down with a click. Reset everything with one button. 🔗 Check it out now: https://www.pokemmo.help/pokemon-search
This feature is your all-in-one tool for team-building, raid prep, or exploring PokeMMO’s Pokémon roster. Pair it with Capture Chance and Type Coverage for the full toolkit!
Got feedback, ideas, or bugs? Swing by our Discord server—I’d love to hear what you think!
Search away, trainers! 🔍✨
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Quick update
The app is now a Progressive Web App (PWA), which means you can add it directly to your mobile home screen for a seamless, app-like experience. 🚀
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🚨 New Feature Alert: Capture Chance Page is Now Live! 🚨
Hey everyone! 👋
I’m excited to announce that the Capture Chance page is now officially LIVE on PokeMMO Help! 🎉 This tool will help you figure out exactly which Poké Balls you should use for each Pokémon and give you real-time calculations based on various factors in PokeMMO.
🔹 What’s New?
Live Search: Type in a Pokémon’s name and watch as the list filters in real-time, making it easy to find the Pokémon you need. Catch Rate Calculation: Automatically calculates the capture chance based on Pokémon data, including level, HP, and status conditions. Alpha Pokémon Support: If the selected Pokémon has an Alpha variant, you can switch to its custom catch rate with a red aura effect. Poké Ball Selector: Choose the Poké Ball you want to use, with multipliers depending on factors like type or fishing conditions. HP & Level Input: Adjust the Pokémon's HP and level, or use the 1 HP mode to check the catch chance under specific conditions. Status Conditions: Apply status conditions (like Sleep or Paralyze) to influence the catch chance dynamically. Real-Time Updates: See the capture chance update instantly as you adjust the input fields, ensuring an intuitive and seamless experience.
🔗 Check it out now: https://www.pokemmo.help/capture-chance
Give it a try and make sure you’re always prepared for your next capture! 🏆
Feel free to share your feedback or report any bugs via our Discord server.
Happy hunting! ✨
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🚨 New Feature Alert: Type Coverage Page is Now Live! 🚨
Hey everyone! 👋
I’m excited to announce that the Type Coverage page is now officially LIVE on PokeMMO Help! 🎉 This is a huge step forward in understanding type effectiveness and analyzing your Pokémon's strengths and weaknesses in battle.
🔹 What’s New?
Type Selector: Input a Pokémon's name or select from the type images to choose up to 2 types. The types will be displayed, and you can manually adjust them if needed. Attacking & Defending Coverage: You can now see how the selected types perform in battle. Attacking Coverage: Check how effective various moves are against different types. Defending Coverage: Learn how vulnerable a Pokémon is to attacks based on its types. Dual Typing Support: If a Pokémon has two types, you can check the combined effectiveness of both. Interactive Type Chart: Explore a visual type chart displaying damage rates between different types. Hover over the chart to highlight the relevant row and column. Flip Typing Button: Invert the type effectiveness! For example, Water deals 2x damage to Fire, but with the inverse mode, Fire now does 2x damage to Water.
🔗 Check it out now: https://www.pokemmo.help/type-coverage
This feature will help you strategize better and understand the dynamics of Pokémon battles, particularly for Raids, so go ahead and give it a try! 💥
Feel free to share your feedback or report any bugs via our Discord server. Your input is super helpful!
Enjoy the new feature and start mastering your Pokémon battles! ⚔️✨
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🎉 Introducing PokeMMO Help – A New Tool for Pokémon Trainers! 🎮✨
Hey everyone! 👋
I’m excited to share something I’ve been working on – PokeMMO Help! A few days before the Lunar New Year event, I found myself wondering which Poké Balls I should stack up on for the event. While searching for a Capture Chance Calculator, I found some like DragonflyCave, but they weren’t really suited for PokeMMO. Caav had also made one that worked properly, but I found it a bit clunky and not as user-friendly, since it required manual input for every multiplier. So I thought, "Why not make one myself?" And that’s how PokeMMO Help was born!
🔹What’s Inside?
Capture Chance: Find out exactly which Poké Balls you should use for each Pokémon, with real-time calculations based on level, HP, and status effects. Pokémon Search: Filter Pokémon by moves, stats, abilities, types, and even Alpha status – with a sortable results table. Type Coverage: Analyze battle effectiveness with a dynamic type damage calculator, including dual typing, type chart interaction, and even a flip typing feature.
🔹Why You’ll Love It:
Fast & Local: Runs on local JSON files – no laggy APIs, just instant results. Live Search: Start typing, and suggestions pop up – Pokémon, moves, abilities, you name it. Customizable Themes: Choose your background theme or submit one via Discord. Interactive Features: Hover, click, and flip through type matchups – it’s all real-time and intuitive.
🔗 Check it out now at https://www.pokemmo.help/, and I hope it makes your Pokémon journey a little easier!
Feel free to join our Discord server to see sneak peeks of future updates, share suggestions, report bugs, submit your art, or just hang out.
Happy catching! ✨
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MochaCola reacted to pikabuuh in 2025 All Horde Locations - EV and ShinyJohto
Ctrl + F to search
Route 26 x5
Sandslash 10DEF
Tentacruel 10SDEF
Route 27 x5
Arbok 10ATK
Dodrio (Day/Morning) 10ATK
Tentacool
Route 28 x5
Rapidash
Tangela
Poliwhirl 10SPEED
Route 30 x5
Poliwag
Route 31 x5
Poliwag
Route 32 x5
Wooper
Route 33 x3
Hoppip (Day/Morning)
Rattata (Night)
Route 34 x3
Drowzee
Snubbull (Day/Morning)
Tentacool x5
Route 35 x3
Nidoran♀
Nidoran♂
Psyduck x5
Route 36 x3
Growlithe (Day/Morning)
Vulpix (Night/Morning)
Route 37 x3
Stantler
Route 38 x5
Magnemite
Route 39 x5
Raticate 10SPEED
Pidgeotto (Day/Morning) 10SPEED
Route 40 x5
Tentacool
Route 41 x5
Mantine 10SDEF
Route 42 x5
Mareep
Mankey
Goldeen
Route 43 x5
Girafarig 10SATK
Flaaffy 10SATK
Magikarp
Route 44 x5
Lickitung 10HP
Poliwhirl 10SPEED
Route 45 x5
Graveler
Gligar
Magikarp
Route 47 x5
Miltank
Raticate
Noctowl (Night)
Seel
Route 48 x5
Gloom
Tauros
Fearow (Day/Morning)
Bell Tower x5
Raticate
Haunter
Blackthorn City x5
Poliwhirl 10SPEED
Burned Tower x5
Rattata F1
Koffing B1
Cherrygrove City x5
Tentacool
Cianwood City x5
Tentacool
Cliff Cave x5
Kingler 10ATK
Machoke 10ATK
Cliff Edge Gate x5
Quagsire 10HP
Dark Cave x5
Wobbuffet 10HP
Magikarp
Dragon's Den x5
Dratini
Magikarp
Ecruteak City x5
Poliwag
Ice Path x5
Golbat F1 B1
Jynx B1 B2 B3 10SATK
Delibird B3
Ilex Forest x3
Pidgey (Day/Morning)
Venonat (Night)
Psyduck x5
Lake of Rage x5
Gyarados 10ATK
Mt. Mortar x5
Zubat F1
Machop F1
Rattata B1
Machoke F2 10ATK
Geodude F1back
Marill B1 10HP
Mt. Silver Cave
Donphan Outside Entrance
Dodrio Outside Entrance (Day/Morning)
Poliwhirl Outside Entrance 10SPEED
Golbat Outside East 10SPEED
Sneasel Outside Snow
Machoke F1
Graveler F1
Golduck F1
Seaking F1
Parasect F2 E-belt chamber
Golduck F2 E-belt chamber
Steelix F2 Moltres chamber
Misdreavus F2 Moltres chamber (Night)
Ursaring F3
Quagsire F3
Larvitar F4
Onix F4
National Park x3
Ledyba (Morning)
Sunkern (Day)
Spinarak (Night)
New Bark Town x5
Tentacool
Olivine City x5
Tentacool
Ruins of Alph x5
Natu
Smeargle
Quagsire 10HP
Slowpoke Well
Slowpoke x3
Slowpoke x5
Team Rocket HQ x5
Geodude B1 B2
Voltorb B2 B3
Tohjo Falls x5
Golbat
Raticate
Slowbro Hidden Room 10DEF
Goldeen
Union Cave x3
Zubat F1 B1
Sandshrew F1
Golbat B2
Quagsire x5 B1 10HP
Victory Road x5
Ursaring F1 (Winter)
Donphan F1
Golbat F2 10SPEED
Sandslash F3 10DEF
Violet City x5
Poliwag
Whirl Islands x5
Seel B1
Golbat B2 10SPEED
Krabby F1
Horsea F1 B2
Tentacool F1
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Hello PokeMMO Devs & fellow community members,
Thank you for another great Year of Events!!! Raiding has been a huge game-changer for many who have played this game for a long time looking for a true PvE “end-game”!!
(shiny hunting great, but running around in a grass patch endlessly is not for me)
I think we can all agree that almost everyone very much enjoyed the content that was released in the last year here!!! I love this game and have played it for a long time, but I mostly a PvE player, have been really enjoying the addition of challenging PvE end-game content in the form of Raids. Last year I took a long break after event season, coming back during the recent events (for raids of course). As this event season draws to a close, I need to ask a big question to the Developers if you plan on releasing any new content before next Halloween?
I am sure this is a shared concern, that we will need to wait until next Halloween for anything new content-wise. Countless other players would like to know If you have anything planned before then too. I honestly feel like keeping players more engaged with the game over a long period of time would add tremendous amounts of benefit to the community as a whole. I know this might be asking for a lot perhaps, but these are definitely shared thoughts by others. And please don’t get me wrong, extremely grateful for all of the new content released into the game thus far! But, we would just truly appreciate more transparency in the communication and road maps for content releases.
So again, I am wondering (like many others) if I should consider taking another break from the game, and repeating this cycle for only event season?
Thank you for reading!
A passionate PokeMMO player ❤️
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MochaCola reacted to zeroxy in MonTally - Advanced Pokémon Encounter Counter with Shiny Odds Estimation (Crossplatform) | v2.2.5MonTally | Advanced Pokémon encounter counter with shiny odds.
PokéMMO Encounter Counter: Simplifying your Pokémon counting experience.
Website · Report Bug · Request Feature · Download · Discord
About The Project
MonTally allows you to keep track of your Pokémon encounters and provides an estimate of shiny odds. MonTally simplifies the counting experience.
Feel free to contribute to the project with suggestions, or ideas!
Preview of MonTally:
Getting Started
Prerequisites
Windows 10 or more. Linux distributions capable of running AppImage files. Installation
Download MonTally from [HERE]. Navigate to the settings and configure MonTally according to your preferences. Open your PokéMMO game. Ensure that you are using Windows 10 or a later version.
When running the Installer of MonTally application, you may encounter a message indicating that the application is not signed. This is a common occurrence for unsigned software. Follow these steps to proceed securely:
Upon seeing the "application not signed" message, click on "More Info." Look for the option that allows you to continue or run the application despite the lack of a digital signature. Click on "Run Anyway" to initiate the application safely. This message is a standard security caution, and by following these steps, you can confidently launch the MonTally application.
🐧 Linux
Download the mon-tally_x.x.x_amd64.AppImage file from here (where x.x.x represents the latest available version).
Make the AppImage executable using one of these methods:
From the terminal: chmod +x mon-tally_x.x.x_amd64.AppImage Or using the file manager: Right-click the file Select Properties Go to the Permissions tab Enable "Allow executing file as a program" Run MonTally by:
Double-clicking the AppImage file in your file manager Or from the terminal: ./mon-tally_x.x.x_amd64.AppImage Navigate to the settings and configure MonTally according to your preferences.
Open your PokéMMO or Pokémon Revolution Online game.
Usage
MonTally is designed to be flexible and user-friendly. Here's a simple guide on how to use it:
Launch the MonTally application. Access the settings to customize Pokémon detection: Automatic Mode: MonTally will effortlessly detect and log all encountered Pokémon automatically. Manual Mode: Users can select specific Pokémon to track, providing more control over the counting process. Go to Settings and select "Select Capture Area". Position the capture area so it encloses the region where Pokémon names appear during battles. Be sure to include enough space to account for horde battles, where multiple Pokémon names might appear on the screen.
For the best experience in games like PokeMMO, consider the following recommendation: In the game settings, go to Interface settings. Enable "Always Show Battle HUD" to ensure accurate Pokémon detection and logging during battles. In the game settings, go to Video settings. Disable "Show Battle Background" to ensure accurate Pokémon detection and logging during battles. (you can enable if you are using MonTally OCR Optimizer Mod) For optimal Pokémon detection in PokeMMO, I highly recommend installing the MonTally OCR Optimizer Mod. This mod significantly improves detection accuracy. To prevent miscounting, I recommend giving nicknames to your Pokémon. This helps MonTally distinguish between wild encounters and your own Pokémon.
Begin seamlessly counting and tracking your Pokémon encounters!
Strongly Recommended: MonTally OCR Optimizer PokeMMO Mod
For optimal Pokémon name detection, I highly recommend installing the MonTally OCR Optimizer mod for PokeMMO. This mod significantly improves MonTally's detection accuracy by:
Adding a dark background behind Pokémon names during battles Enhancing text contrast for better OCR recognition Improving detection rates in various battle scenarios Reducing false positives and missed detections
The mod is specifically designed to work seamlessly with MonTally, making your shiny hunting experience more accurate and reliable. You can download the mod from the official GitHub, MonTally website or Discord community.
Download link: https://github.com/ZeroxyDev/montally-optimizerOCR-mod/releases/latest
Known Bugs
Despite its robust functionality, MonTally may encounter certain issues. Here is a list of known bugs and possible solutions:
Issue: Doesn't detect Pokémon on other screens.
Solution: Play Pokémon on the main screen to ensure accurate detection. Issue: Incorrect Pokémon Count
Description: The MonTally application occasionally exhibits inaccurate counts, especially during initial usage. The counts may either be higher or lower than the actual number of Pokémon encountered. Solution: Actively use the application; as more encounters are recorded, the counting accuracy tends to improve. Issue: Unintended Pokémon Detection in Inventory.
Description: MonTally is erroneously detecting Pokémon when browsing Pokémon in the backpack or other locations. Solution: Temporarily disable the counter in the settings during these specific moments. Alternatively, consider not placing Pokémon in the upper half of the screen. Issue: "Always on Top" mode not working in borderless windowed mode (e.g., in PokeMMO). Description: When running games in borderless windowed mode, such as PokeMMO, MonTally’s Always on Top functionality may not behave as expected and can fail to stay above the game window. Solution: Change the game’s graphics API to a more compatible one, such as ANGLE or DirectX. This can usually be adjusted in the advanced graphics settings of the game.
Please note that we are continuously working to improve the application and address these issues. If you come across any additional bugs, feel free to report them so that we can continue enhancing the MonTally experience.
Customization
MonTally allows you to fully customize the look of your tracker with custom images. Follow this guide to design your own unique visuals using the provided resources.
🖼️ Image Specifications
To ensure proper integration in MonTally, custom assets must match the following dimensions:
Border Image: 350x109 px Main Image: 500x500 px These sizes are required to maintain alignment and avoid layout issues.
🧩 Customization Template
Use the following resources to create your custom visuals:
customization.psd — Photoshop file with guides and layers for precise editing. frame-border.png — Default border example. frame-image.png — Default main image example. Open the PSD in Photoshop (or a compatible editor), customize the content, and export your assets in .png format with the exact sizes mentioned above.
🧪 Visual Guide
These visuals demonstrate both the creation process and the in-app appearance.
✅ Tips for Best Results
Keep your designs clean and visually balanced. PNG format is recommended for transparency and quality. Always match the exact dimensions to avoid UI misalignment. Test your design within MonTally to ensure correct placement. With these tools and guidelines, you can easily bring your own visual style to MonTally. Happy customizing!
Website
MonTally website: https://montally.vercel.app/
Now the users can download and create MonTally Themes for the community! (to import or export a theme simply go to Settings > Import/Export > Settings in the MonTally application)
Roadmap
Key Features:
Pokémon encounter tracking. Shiny odds estimation. Versatile Scenario Detection. Individual encounters. Double encounters. Hordes encounters. Compatibility with both PokéMMO and Pokémon Revolution Online. User-selectable Detection Modes: Automatic Mode: MonTally detects and logs encountered Pokémon automatically. Manual Mode: Users can choose specific Pokémon to track, providing more control. Detailed Pokémon Information: Users can view comprehensive information about Pokémon by clicking on their names or images. Information includes shiny ratio, types, locations, statistics, capture rate in wild encounters, and more. Extreme Detection Mode: Experience heightened sensitivity for Pokémon detection with the Extreme Detection Mode, ensuring accuracy in various gameplay scenarios. Auto-updates: Stay current with the latest features and improvements effortlessly. Turbo Mode: Turbo mode added for enhanced performance. Debug Mode: Debug mode added for easier issue identification. ON/OFF Mode: ON/OFF mode introduced for customizable functionality. Reset Counters: Reset counters for each Pokémon upon opening. Persistent Shiny ratio in each Pokémon (unless the general counter is reset). General Counter Reset: General counter reset option, resetting all statistics. Pokémon Image Options: Added the option to use Pokémon images locally or from the API. Customizable. Custom colors Custom sprites Data Reset Option.
See the open issues for a full list of proposed features (and known issues).
Contributing
Contributions are what make the development community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please open an issue with the tag "enhancement".
Support MonTally Development
MonTally is fueled by the passion of supporters like you. Your donations go a long way in fueling ongoing improvements and innovations.
If you've found value in MonTally or appreciate the time and effort invested, I invite you to consider making a donation. Every contribution, big or small, helps me enhance and refine MonTally for a better experience.
Don't forget to show some love by starring this project! Your support is highly appreciated and motivates me to keep pushing MonTally to new heights.
License
Distributed under the Apache License 2.0 License.
Contact
ZeroxyDev - @ZeroxyDev
Project Link: https://github.com/ZeroxyDev/montally
Acknowledgments
Img Shields PokeAPI Bulbagarden
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MochaCola reacted to Teddiursa in Team Recruitment Section RulesWelcome to PokeMMO’s Team Recruitment section!
Here teams can make an announcement recruiting new members for their teams, and players can browse through the announcements to find a team that suits their needs.
Whilst we hope you enjoy your time here, there are some section-specific rules we ask you to abide by.
Rules about recruitment announcement:
1. List the team leader, current executive(s) and commander(s), and requirements to join the team in the main post.
Example 1:
Example 2:
Ideas for optional content:
1. List of team members
2. Screenshot(s) of team members/events
3. Videos about the team
4. Shiny showcase
2. For non-english speaking teams, the post can be made in your language but an english translation in spoiler will be required, as well as a tag with your language in the title.
Example:
3. Keep your thread's title reasonable! This means:
No excessive use of caps, punctuation, or special characters No more than 60 characters (not counting tags)
Examples of titles that won't be allowed:
Examples of allowed titles:
4. Only team leaders, executives or commanders may create the thread.
For moderation purposes, the thread will be removed if posted by any team member who isn't in one of the mentioned required ranks in the team.
5. If the team is full or not recruiting anymore, the title needs to be edited to add [Closed] in the beginning.
Example:
6. Threads that are inactive for 2 months or more will be removed.
If you wish to restore your thread after it was removed, contact one of the moderators of this section.
7. If the thread owner leaves the team or becomes inactive, the current leader or executive must contact a Team Recruitment Moderator to create a new thread.
Thread ownership cannot be transferred. You may copy the content of the previous thread, update it or create a new one.
Rules about activity in the threads:
1. Only one thread may be open at one time per team. Main teams and their extension teams will be considered as one team for recruitment.
If team Cheese is full and creates team Cheese2 to recruit more players, both need to be mentioned in the same thread. If team Cheese2 did not exist when the recruitment announcement of Cheese was posted, the thread needs to be edited to include team Cheese2 in the description.
2. Bumping is accepted as long as:
There is a cooldown of 24 hours after a bump for the next one, including from different members. You only bump your own team's recruitment thread. The team is not already full or recruitment is paused for any reason.
Examples of bumps:
3. Posts that do not contribute to the team's recruitment will be considered spam and dealt with accordingly to our policy.
This also includes posts on rival teams or any toxic behavior. Respect is required.
Final considerations:
1. The PokeMMO Code of Conduct as well as the general forum rules will be applied in this section with no exceptions.
2. If you would like to remove your thread, send a private message to one of the Team Recruitment Moderators mentioned at the end of this post and change the title of your thread to "Please Remove".
3. It is always in our best interest to attend to your requests quickly, but we might be busy attending to other requests or tasks. Please be patient, we will answer as soon as we can.
4. If you would like to report a player who is disrespecting the rules, please contact a Team Recruitment Moderator through direct message in the forum linking the post you want to report.
5. For any suggestions, issues or questions about this section, please contact a Team Recruitment Moderator through direct message.
6. No cheese was harmed during the creation of this post.
Special thanks to @Bearminator, who has dedicated his time to help creating this section!
Team Recruitment Moderators:
@Teddi
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MochaCola reacted to Kyu in Changelog: Lunar New Year 2025Features
Lunar New Year 2025
Lunar New Year has returned to PokeMMO! A fortune teller has appeared in Celadon City, Slateport City, Hearthome City, Ecruteak City, and Nacrene City seeking assistance for the new year Abundant Shrine is a 4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you Abundant Shrine features a leaderboard with an exclusive vanity item for the Top 50 teams, the Nian Hood. In addition to the Nian Hood, the #1 team will receive an exclusive vanity item: the Shiny Nian Hood
Celebrate the New Year with a +10% Money rate from Trainers for this event Swarms have become more frequent for this event! Keep an eye out for Zodiac-themed Swarms featuring rare species An Old Woman near the Shrine Maiden has taken it upon herself to tame the unruly swarms with your help. Capture and bring them to her to claim Mysterious Cherish Balls and Zodiac Tablets Raid dens have become more active for this event. Challenge and defeat all 12 Lunar New Year Raids before this event ends to visit Flower Paradise This event will be available until February 15th, 2025
Gift Shop
Xuanwu is now available for a limited time.
Black and Green Serpent Armor is now available in the Gift Shop for a limited time.
Features
Shaymin can now transform into Sky Forme for a limited time Sky Forme can now be unlocked in the Summary Frame for a fee of 1,000 Gracidea. Each subsequent use costs 25 Gracidea Shaymin will remain in Sky Forme for 6 hours, or until it's Frozen in battle, whichever comes first Sky Forme is not allowed in restricted PvP formats at this time Party information is now always displayed to allies while in a Link Partially full links can now be used to signup for Group Matchmaking Added an option for switching the Captain of a Link
Balancing
All boss types (Triple, Alphas, and Raids) now use uniform Accuracy multipliers Bosses no longer have special Speed / Evasion multipliers In Raid Battles, allies will now always cycle through the full list of allies before creating a duplicate Heatran's Magma Pool now deals fire-type damage Mimic now restores all PP for the target move instead of 5
Bug Fixes
Fixed a rare crash which could occur when entering Contests The active chat language is now always enabled for display Group Matchmaking signup languages are now a client config instead of a character config Group Matchmaking language is now configuration through the Settings menu, or upon interacting with the first instance which sets the configuration option When linking objects to Chat, a more user-friendly appearance is now used Linked objects in Chat now always consume 15 characters of the chat message limit Fixed the default Charm HUD display location Fixed an issue where, when dragging multiple monsters from the PC to Mail, it would not copy all of them Desktop: Fixed text selection positioning in HiDPI displays Fixed a broadcast issue when Future Sight-like moves affected a Substitute Fixed Braille displays in Kanto scripting Improved font displays on HiDPI scales Fixed an issue where, when players signed up for a different instance at the same time, they would always join the leader's signup queue Fixed an issue where, when changing a character's appearance, their appearance wouldn't change in the Link UI Fixed an issue where, when mailing an item with metadata, the metadata would be destroyed Boss battle pickup drops are no longer affected by relog time restrictions Markings are now cleared on trade OT* now counts as your OT in battles with OT requirements.
Changes
Raid battles now use language-based Group Matchmaking queues -
MochaCola reacted to Xaiyee in Instance/Raid Ready Check ConceptsOne of the biggest flaws of raids is that you can't view the teams of other players. If you play solo queue, you won't know a battle is doomed until you've wasted too much time. Even if you're in a link that's more coordinated, having to repeatedly share your Pokémon in chat is a serious hassle. To solve this issue, I designed my own version of the Ready Check for PC and Android. These are just visual concepts that are entirely made from assets already in the game, except for two icons I designed myself.
Features:
The Pokémon of all players are shown. Additional info such as which raid you are currently challenging is also shown. You can click a Pokémon's icon to open a menu that allows you to view its summary. There's also options to reposition your Pokémon without leaving the Ready Check screen. If a Pokémon's level is higher than the raid boss's level, it will be scaled down and the summary and Speed stats displayed in the Ready Check window will reflect that. You can click a player's icon to open a menu that allows you to do the following: Change positions with another player. As the link party leader, you can kick players or invite players without leaving the Ready Check screen. On Android, you can view Chat or open the Main Menu to do things like browse the GTL while waiting for your teammates. You cannot access certain functions like the Bag, similar to when you're in a battle. (Note: I'm not familiar with how Instance Ready Check works on mobile so these may already be part of the game.)
The following images are quick animations of the features mentioned. I'd like to read people's opinions on these, so share any thoughts you may have. I hope the devs have made improvements similar to or better than this for the Lunar New Year raids which are coming very soon. If not, then I hope this inspires them to do better. Also, the images in this post are included in an Imgur album I uploaded. It contains full resolution versions of both concepts and an example of how the PC version would look in-game. The album can be found here: https://imgur.com/a/pokemmo-raid-ui-concept-9c2oWnL
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⭐Hello everyone!⭐
The holiday season is upon us, and so is the exciting Christmas event in PokéMMO! If you're looking to fully enjoy this festive event, you've found the perfect guide. I've put together all the details you need to navigate the event, collect every reward, and have a fantastic time!
Important:
Spoiler
This guide is a work in progress and may be updated in the future.
Since this is still a work in progress, you can contribute by gathering and sharing information to help us complete it.
Use "Ctrl + F" to search for something specific in the guide for more detailed information.
New Cosmetics:
Spoiler
Obtained From
Cosmetic
Visual
Slot
Rarity
Gift Shop
Christmas Sleigh
Bike
Seasonal
Gift Shop
Purple Christmas Sleigh
Bike
Seasonal
Gift Shop
Reindeer Antlers
Hat
Seasonal
Gift Shop
Earmuffs
Hat
Seasonal
Gift Shop
Scarf
Back
Seasonal
Gift Shop
Santa Hat
Hat
Seasonal
Gift Shop
Santa Suit
Shirt
Seasonal
Gift Shop
Thick Winter Coat
Shirt
Seasonal
30 Swarms Returned
Xmas Wreath
Back
Seasonal
60 Swarms Returned
Santa Beard
Face
Seasonal
Starmie Hunt
Star Bodysuit
Shirt
Seasonal
Starmie Hunt
Star Backpiece
Back
Seasonal
Starmie Hunt
Star Cone Hat
Hat
Seasonal
Xmas Presents
Snowboarder Scarf
Back
Seasonal
Xmas Presents
Snow Leopard Tail
Back
Rare
Xmas Presents
Snow Leopard Ears
Hat
Rare
Xmas Presents
Snow Leopard Outfit
Shirt
Rare
Xmas Presents
Teal Wish Tag Earrings
Hat
Rare
Xmas Presents
Red Wish Tag Earrings
Hat
Rare
Gift Shop
Teal Wishmaker Robes
Shirt
Limited
Gift Shop
Red Wishmaker Robes
Shirt
Limited
Santa's Presents
Teal Star Rod
Gloves
Ultra Rare
Santa's Presents
Red Star Rod
Gloves
Ultra Rare
Swarms:
Spoiler
Swarm Pokémon can be found across all regions and appear more frequently during the Xmas event. Returning Swarm Pokémon will reward you with Mysterious Ball and seasonal rewards
You can return the Pokémon caught during swarms and claim your rewards by interacting with the NPC located in Vermilion City (Kanto), Olivine City (Johto), Slateport City (Hoenn), Hearthome City (Sinnoh), Castelia City (Unova)
Swarms Catch Rates:
Spoiler
Pokémon
Rates
Ball
Spheal
100%
Quick Ball
Staryu
100%
Quick Ball
Swinub
100%
Quick Ball
Recoil
Deerling
100%
Quick Ball
Pineco
100%
Quick Ball
Explosion
Seel
100%
Quick Ball
Snorunt
100%
Quick Ball
Snover
100%
1HP Asleep Great Ball
Chingling
100%
1HP Asleep Great Ball
Dewgong
75
1HP Asleep Net Ball
Stantler
70%
1HP Asleep Ultra Ball
Dusk Ball at night
Glaceon
70%
1HP Asleep Ultra Ball
Dusk Ball at night
Lapras
70%
1HP Asleep Net Ball
Smoochum
70%
1HP Asleep Ultra Ball
Dusk Ball at night
Treecko
70%
1HP Asleep Ultra Ball
Dusk Ball at night
Delibird
70%
1HP Asleep Ultra Ball
Dusk Ball at night
Lost Presents:
Spoiler
Lost Presents are scattered across all regions and must be collected. Return 5 Lost Presents to receive Xmas Presents . After returning 100 Lost Presents to Santa, you'll unlock Big Lost Presents and gain access to Starmie hunt and a catchable Alpha Delibird encounter. Returning 5 Big Lost Presents will reward you with 5 Santa's Presents .
Lost Presents reset every 10 minutes and you can collect only 2 presents per cycle per region, you won't be able to gather more from other regions. It's best to focus on Kanto for efficiency. You may also refer to this guide.
Starmie Hunt:
Spoiler
Starmie are hidden throughout the regions—find them all to unlock exclusive Starmie-themed cosmetics! Begin the quest by locating the Starmie at the top of the tree in Vermilion. To complete the quest, you’ll need a Sudowoodo in your party for the last Starmie.
Starmie Locations:
Spoiler
Kanto:
Spoiler
Locations
Visuals
Description WIP
Central
Western
Eastern
Northern
Southern
Early Islands
Middle Islands
Later Islands
Johto:
Spoiler
Locations
Visual
Description WIP
Central
Western
Eastern
Northern
Southern
Hoenn:
Spoiler
Locations
Visual
Description WIP
Central
Western
Eastern
Northern
Southern
Sinnoh:
Spoiler
Locations
Visual
Description WIP
Central
Western
Eastern
Northern
Southern
Unova:
Spoiler
Locations
Visual
Description WIP
Central
Western
Eastern
Northern
Southern
Raids:
Spoiler
Successfully completing the raid will reward you with an Alpha and a Pokémon's Wish Tag. Collect all 12 Pokémon's Wish Tagbefore the event ends to unlock access to Birth Island
Raids:
Spoiler
Raids
Kanto
Johto
Hoenn
Sinnoh
Unova
Strat
Glaceon 3⭐
Island 6 (Surf)
Route 45
Route 116 (Cut)
Route 210 (Climb)
Route 1 (Surf)
Here
Raichu 3⭐
Route 10
Route 32
Petalburg Woods
Ironworks (Surf)
Route 2 (Cut)
Here
Stantler 3⭐
Route 11
Route 39
Route 117
Route 214
Route 4 (Smash)
Here
Chimecho 3⭐
Mt Ember
Route 47 (Surf, Waterfall)
Route 120 (Cut)
Route 222
Abundant Shrine
Here
Sawsbuck 3⭐
Route 16 (Cut)
Route 35
Route 111 (Mach)
Eterna Forest
Route 18 (Surf)
Here
Beartic 3⭐
Victory Road (Strength)
Dark Cave (Surf, Flash)
Victory Road
Iron Island
Twist Mountain
Here
Clefable 3⭐
Mt. Moon
Victory Road (Strength)
Granite Cave
Ravaged Path (Surf, Smash)
Guidance (Strength, Surf, Smash)
Here
Tangrowth 4⭐
Viridian Forest
Ilex Forest
Route 119
Route 212 (Cut)
Lostlorn
Here
Vanilluxe 4⭐
Route 7
Route 44
Route 115 (Surf)
Route 217
Giant Chasm
Here
Togekiss 4⭐
Route 21 (Surf)
Route 46 (Climb)
Route 111 (Accro)
Route 207
Route 14 (Surf, Waterfall)
Here
Gardevoir 4⭐
Berry Forest
Ruins of Alpha
Route 123 (Surf)
Route 221
Dreamyard
Here
Salamence 4⭐
Sevault Canyon
Dragon's Den (Surf, Whirlpool)
Mt. Chimney
Route 225 (Surf)
Desert Resort
Here
Jirachi Raid:
Spoiler
Jirachi is the final raid of the Xmas event, unlocked by completing all 12 preceding Xmas raids. After defeating the 12 Xmas raids, you can use the Wishing Star in your inventory to access Birth Island, where Jirachi raid is located.
Guide:
Spoiler
Pokémon
Video
Guide
Jirachi 4⭐
Here
Here
Jirachi 5⭐
Here
Here
Suicune Raid:
Spoiler
You can find the Suicune raid under Ecruteak City in Johto. Suicune is a 6⭐ raid and is not one of the 12 Christmas raids. However, it is linked to the Christmas event and will be removed once the event ends. The reward for this raid is an alpha Suicune.
Note that 6⭐ raids are challenging.
Guide:
Spoiler
Pokémon
Video
Document
Suicune 6⭐
Here
Here
Shiny Rates For Wild Encounters
Spoiler
Nothing
Donator Status (+10%)
Donator Status + Shiny Charm (+20%)
Donator Status + Shiny Charm + Holiday Boost (+35%)
1/30000
1/27,000
1/24,000
1/19,500
This represents a 0.00513% chance to obtain a shiny, good luck!
Mysterious Ball Shiny and Rarity Rates:
Spoiler
Rates
Poke ball
Great ball
Ultra ball
Shiny Rates
1/8000
1/6000
1/4000
Very Common
50%
32.50%
25%
Common
40%
30%
20%
Uncommon
10%
15%
20%
Baby
5%
10%
15%
Rare
5%
10%
15%
Very rare
0%
2.50%
5%
Mysterious Ball Drops:
Spoiler
Very Common:
Spoiler
Very Common
Cubchoo
Cryogonal
Deerling
Delibird
Jynx
Seel
Snover
Snorunt
Spheal
Stantler
Teddiursa
Vanillite
Common:
Spoiler
Common
Bagon
Cryogonal
Cubchoo
Deerling
Delibird
Jynx
Seel
Snover
Snorunt
Spheal
Stantler
Staryu
Teddiursa
Vanillite
Uncommon:
Spoiler
Uncommon
Abomasnow
Beartic
Cryogonal
Delibird
Dewgong
Froslass
Jynx
Lapras
Pineco
Sawsbuck
Sealeo
Shelgon
Stantler
Starmie
Ursaring
Vanillish
Rare:
Spoiler
Rare
Abomasnow
Beartic
Cryogonal
Delibird
Dewgong
Forretress
Froslass
Glaceon
Jynx
Lapras
Salamence
Sawsbuck
Stantler
Starmie
Ursaring
Vanilluxe
Walrein
Very Rare:
Spoiler
Very Rare
Abomasnow
Azumarill
Beartic
Chansey
Clefairy
Cryogonal
Electivire
Froslass
Glaceon
Hitmonlee
Jynx
Lucario
Magmortar
Mantine
Pikachu
Roserade
Salamence
Vanilluxe
Baby:
Spoiler
Baby
Azurill
Bonsly
Budew
Chingling
Cleffa
Happiny
Igglybuff
Munchlax
Mime Jr.
Mantyke
Pichu
Riolu
Smoochum
Togepi
Tyrogue
Wynaut
Magby
Elekid
Xmas Present Drops:
Spoiler
Items
Comet Shard
EXP Candy (L)
EXP Candy (M)
EXP Candy (S)
Full Heal
Helping Hands
Protein
HP Up
Carbos
Iron
Calcium
Max Potion
Mysterious Great Ball
Mysterious Poké Ball
Nugget
Pearl
Timer Ball
Premier Ball
Luxury Ball
Repeat Ball
Honor Ball
Santa Beard
Snow Leopard Ear
Snow Leopard Outfit
Snow Leopard Tail
Star Piece
Stardust
Rare Candy
TM - Avalanche
TM - Blizzard
TM - Captivate
TM - Helping Hand
TM - Ice Beam
TM - Ice Laser
TM - Ice Wind
TM - Icy Wind
TM - Light Screen
TM - Reflect
TM - Safeguard
TM - Sweet Kiss
TM - Assurance
Revive
Teal Wish Tag Earrings
Red Wish Tag Earrings
X Attack
X Special
X Sp. Def
X Defend
X Speed
Hyper Potion
Snowboarder Scarf
Santa's Present Drops:
Spoiler
Items
Nugget
Big Nugget
TM - Charm
TM - Haze
TM - FeatherDance
TM - Tailwind
TM - Helping Hand
TM - Sweet Scent
TM - Acid
EXP Candy (S)
EXP Candy (M)
Hyper Zinc
Hyper Carbos
Hyper Protein
Hyper Calcium
Hyper Iron
Hyper HP Up
X Defend
X Attack
X Special
X Speed
X Sp. Def
Battle Points Charm (+100%)
Item Magnet Charm (100%)
EXP Charm (100%)
Riches Charm (100%)
Max Revive
Max Potion
Rare Candy
Snow Leopard Outfit
Snow Leopard Ears
Snow Leopard Tail
Snowboarder Scarf
Santa Beard
Star Piece
Full Restore
Comet Shard
Timer Ball
Luxury Ball
Premier Ball
Heal Ball
Xmas Present
TM - Captivate
Full Heal
Teal Wish Tag Earring
Red Wish Tag Earring
Pearl String
Revive
TM - Safeguard
TM - Screech
Pearl
Teal Star Rod
Red Star Rod
I hope this guide was helpful! My goal is to make informations more accessible for everyone by creating more guides in the future.
⭐Wishing you all a Merry Christmas, and remember to gamble responsibly!⭐
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MochaCola reacted to Darkfisher in Generation II GSC SpritesGeneration II Sprites Mod
This mod replaces Pokemon sprites with their respective Generation 2 Sprite.
--Presentation--
--Download--
--Neo Sprites Showcase--
--Follower Sprites--
--Credits--
Feedback appreciated! (mail/whisper in game, message on forums/dc)
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MochaCola reacted to ricochang in Add raid weather/effect turn counters to PvPThe raid battles have been fantastic, and one huge feature was the turn counter for tailwind/weather/trick room and safeguard turns. This would be a huge quality of life improvement in PvP as counting weather turns can be a pain if you are a braindead weather player like I am. That is all, thank you.
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MochaCola reacted to Kyu in Changelog: Halloween 2023中国用户,请访问此链接
Features
Halloween 2023
PokeMMO's Halloween Event has returned for 2023! Beat up children and steal their candy! Defeat the Spirits of Halloween and steal theirs too! Feed it to the pumpkin to win a prize. Swarms have become more frequent for this event. Keep an eye out for new Alpha Swarms. Mysterious Wisps have been spotted around the world. Collect them all and capture special seasonal Halloween Alphas! Special ghosts may also be found with their Hidden Ability unlocked. Challenge Pumpking for a fight over his Goodie Bags, containing new vanity items exclusive to 2023. The boss can be found near Lavender Town, Fallarbor Town, Solaceon Town, Driftveil City, and Ecruteak City. The Halloween Event ends on November 12th at 11:59pm UTC+0. Players will have until November 14th at 11:59pm UTC+0 to claim prizes for any unspent candy after the main event's over.
Gift Shop
The Flaming Motorcycle is now available in the Gift Shop for the Halloween 2023 season
The Pumpcat and Trick Kitty are now available in the Gift Shop exclusively for Halloween 2023 These companions feature multiple styles which can be toggled through the Use button
Additionally, they feature unique animations when in the overworld:
Other Halloween Seasonal items have been extended for the remainder of the event
General Features
Added an option to hide Ditto from GTL search results Berries are now separated into various categories in the Bag menu
Balancing
X items are now limited to 2 usages per monster while on the field. Haze effects (those which clear stat stages) will reset this limit Taunt can no longer be applied consecutively against bosses When a boss redirects their move usage via Taunt, they now apply a 1.5x base power modifier True damage (e.g. Psywave) is now halved and capped at 10% max HP against bosses Luvdisc's Heart Scale held item rate has been increased from 8% to 12% When used versus Pumpking: Bat Cookies now cause Reflect and Light Screen to become active on the allied field for 3 turns Broom Cookies now clear stat stage drops on the allied field, clear stat stage ups on the opponent's field, and cloaks the allied field with Mist for 2 turns Trace now attempts to activate whenever a Shift occurs (in Triple Battles), a battle slot is activated (in Rotation Battles), or an opponent swaps in Bosses can no longer be damaged by Rocky Helmet after 3 activations against them Bosses can no longer be damaged by Rough Skin / Iron Barbs after 3 activations against them
Bug Fixes
iOS: Fixed a crash which could occur with controllers Fixed an issue where Field of Fire would apply to semi-invulnerable targets Fixed an uninteractable Rock Smash rock on Johto's Rt 40 Fixed an issue where Toxic Orb / Flame Orb would broadcast their activation message every turn Fixed an issue where Field of Fire would broadcast its activation even if there were no valid targets PP is no longer healed when using Mooncakes Mooncakes now allow multiple to be used at a time Improved server performance when handling very large amounts of logins occurring at the same time Fixed an issue where, when Liquid Ooze would activate, the message target would be the ability owner instead of the damaged victim Fixed an invisible wall in Johto's Rt 47 Fixed an issue where, if Dry Skin caused damage at the end of a turn, the ability owner's held item would activate before damage was applied Fixed an issue where players could fish off the cliff in Johto's Rt 47 Fixed an issue where White Herb would not activate on an opponent swapping in with Intimidate Fixed an issue where, if a wild monster steals and Flings an item from your party, and the player had another of the item in their bag, they would opt to replace the item with the one in their bag instead of restoring it from the battle Fixed an issue where Trace/Role Play would not update tooltips with the active ability Typing overrides are now shown in battle tooltips Fixed Future Sight / Doom Desire animation playback Fixed an issue where the "Show Affordable" button would show in the PC's Advanced Settings menu Fixed ability description rendering on Chinese/Japanese/Korean platforms When challenging Ho-Oh, Giratina, and Red boss battles, the player's party is now healed on battle start Fixed an overpriced Fluffy Tail entry in Hoenn's marts When Heal Block is applied, it now halts usages of moves which would be affected by it (such as Rest) Sacred Fire☆ can no longer be absorbed by foes
Notes
Reward Points Vouchers have been delisted from the GTL during this update -
MochaCola reacted to Requi in Strings were intentionally nerfed/removed???Haven't seem much on this topic yet but so far i've seen sources suggesting that the devs removed the advantage strings gave to players.
If this was intentional I need to ask why not just make strings a default option if it's about fairness. There is nothing more annoying to the player experience than spending 3 minutes slowly clicking through text bubbles on each berry plot while planting or being forced to sit through long text when trying to breed eggs on a charm. This will 100% kill the berry farming market (unless your a chinese bot xd) and peoples motivation to do difficult egg shunts.
If devs really did plan to do this in the update I would expect some clarity on what's happening.
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MochaCola reacted to Kyu in Changelog: 28/04/2023Features
PC UI Refresh
The PC UI has been refreshed to better accommodate players on mobile platforms and add new inventory management features: Box name lengths can now be up to 20 characters Boxes can be rearranged by dragging their position Boxes can now be automatically sorted based on various criteria Added a "Show Items" toggle for easy held item viewing Players can now multi-select various entries to move them to new positions or change their box PC Box settings are now saved across mobile / desktop platforms Note: Because PC Box settings are now saved to the server, previous client-side box settings have been reset to default Added various additional filters under the Advanced Search menu for the PC and GTL Multiple items can now be taken from the PC at the same time during multi-selection The maximum PC Expansion Drive count has been increased from 10 to 14
Gen9-1 Move Updates
Movepools have been adjusted to reflect Gen9-1 (Scarlet/Violet) move changes. New move are listed below; Note: This changeset also fixes missing moves from some Gen7 sources. Additional changes for levelup moves also occurred in this update.
Snowscape has replaced Hail Snow is a battle effect which increases an Ice-type's Defense by 50% for the duration of the snowstorm. Snow lasts 5 turns, or 8 turns if extended by Icy Rock Charge now remains active until the next Electric-type move is used. Ally Switch may now fail if used consecutively This move uses the same failure percentages as Protect, but is counted separately. See below in the Balancing section for details of Protect's changes. Gallade's secondary ability is now Sharpness Sharpness boosts the power of slicing moves by 50%. Moves which are boosted by this ability are noted in their tooltip description. Protean now only activates once per switch-out
TM Additions
Various tutor moves have been changed to TMs. The following moves were affected: Mud-Slap, Psybeam, Confuse Ray, Poison Tail, Metal Claw, Swift, Icy Wind, Air Cutter, Night Shade, Foul Play, Seed Bomb, Iron Head, Gunk Shot, Iron Defense, Drill Run, Trick, Tailwind, Hyper Voice, Heat Wave, Earth Power, Outrage, Draco Meteor, Fire Punch, Ice Punch, ThunderPunch, Zen Headbutt, Helping Hand, Low Kick, Acid Spray, Headbutt, Selfdestruct, Superpower
Other Features
Players can now manage their whisper blocking settings in the Settings -> Other menu The /dnd user command has been removed Added a search bar for tiering displays Added another skin tone for players For player-to-player trades, a recent transaction summary can now be found in the Global Trade Link's "Trade Log" tab
Balancing
Protect's failure percentage has been updated to Gen6+ behavior Success odds are multiplied by 1/3rd for each consecutive use. For example, Protect's success odds will be reduced from 100% -> 33.3% -> 11.1% -> 3.6% for 4 consecutive uses. Previously this move abided by Gen3 rules, where the minimum value was a 1/8th chance of success. Team Preview now shows gender of the opponents Gracidea can no longer be harvested into seeds or crushed into Berry Powder Gracidea's sell price has been updated from $100 to $250 Gracidea's yield has been reduced from 4~6 to 3~6
Bug Fixes
Fixed various client crashes Fixed various issues with Macho Brace / EXP Splitter interaction. Fixed an issue where controller inputs would not be mapped correctly if there was no keyboard key bound to a function Fixed an issue where, when reconnecting while interacting with a Mart, the client could become stuck Added an animation for egg hatching Extra animations can be turned off in the Settings menu Fixed an issue where duplicate entries for Lures would show up in the Dex for certain entries (e.g. Crobat) Fixed an issue where Magic Room would cause a targeting error in-battle when it ended Fixed an issue where, when using Elixirs in battle, a message would play stating it had no effect Fixed Natural Gift typing shown in various UIs When an item is held, the type of this move will now be updated to reflect the move type, if any. When no berry is held, typing is now considered "???" and will show no label. Fixed an issue where Wide Guard / Quick Guard increased Protect-type moves' failure percentage if they failed to be used Fixed an issue where, if a player used a Repel while a Lure was very close to ending, they could be spammed with many messages about lures wearing off Players can no longer unbind essential hotkeys (A/B/Up/Down/Left/Right) Multiple Gracidea can now be used at once Fixed Curse/Protean's interaction Curse is now targetable in double battles Chatter is no longer blacklisted by Me First Encore can no longer call Sleep Talk Sleep Talk can no longer call Nature Power or Chatter Mimic can no longer call Metronome, Mirror Move, Transform, Struggle, Sleep Talk, Nature Power, Assist, Me First, Copycat, Chatter, or Fling Fixed an issue where Encore's targeting behavior could fail if the user-selected move was not the same as the encored move Fixed an issue where Encore's turn count would be shortened by 1 if used after the target already moved Fixed an issue where Sap Sipper would not suppress secondary stat drop effects of moves such as Leaf Storm Fixed an issue where, if logging out while placing a decoration item in Secret Bases, the client would pretend it's still placing an item upon reconnecting Fixed an issue where Fancy Butterfly Wings' lighting effects wouldn't work properly in GBA regions Fixed an issue where Skill Swap would cause abilities to be activated if it failed to be used Transform now affects the weight of the user Fixed an issue where a Golduck Alpha Swarm in Unova would not be interactable Magic Room now negates Choice item selections Fixed an issue where, when fainting a wild encounter with Sticky Barb with a contact move, the item would not be retained Fixed an issue where, when using Trick against an opponent which had the same Choice item, it would lock the move selection after usage Rules for held item retention against wild encounters have been standardized Previously, held item retention was implemented differently per-move. This led to different behavior depending on what move was used, such as how Trick would never allow held items to be obtained from wild encounters. In general, players are now able to retain a wild encounter's held item as expected if their original held item was destroyed (through consumption or Fling), if they captured the opponent, or if they had no held item at the start of the battle. Wild held items are not retained if the player would have destroyed an Untossable item, or a permanent, non-consumable battle item (such as a Choice Band) Sweet Scent is now used immediately after being prompted to refresh it with a PP item Fixed Trick's message broadcast order Fixed an issue where swapping positions of a party member in a battle box would eat the entry for the target slot Fixed an issue where Darmanitan, while in Zen Mode, would incorrectly use base stats instead of calculated stats for damage calculations Fixed a targeting error which would occur if Rattled was activated by Intimidate The Alpha dex now properly shows Glameow / Lillipup evolution lines (released in LNY 2023)
Special Notes
Items which were marked with the tag "This item is event-bound. It will become untradeable after this seasonal event is over, and will be deleted at a later date." have been deleted in this maintenance period. This pruning will occur automatically for future events. HeartGold/SoulSilver support is still in-progress. We expect to announce a public test server event for it Soon™