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drifloo

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  1. thank you for the reply just wanted to add something because i think one of the things i claimed about volc is not really represented here. i agree that the metagame has the tools to deal with volcarona now, mainly rocks and rain teams being good, but the biggest problem is how volcarona punishes building teams that want to play it safe and that can tackle more or less everything. partially because how scarce and limited its true answers are. for reference, things quoted in this post i'd argue are not really reliable volcarona answers (outside of gyarados because hp electric is not realistic) +1 252 SpA Psychic Gem Volcarona Psychic vs. +1 252 HP / 252+ SpD Mienshao: 156-184 (90.6 - 106.9%) -- 43.8% chance to OHKO even if we're accounting for fully spdef av mienshao, you're still risking a ko from a not boosting nature volc, considering that gems here are still a 1.5x boost, and this is assuming there's no sand chip and a fully hp mienshao. also, you're relying on rock slide accuracy dragonite and gliscor drop with hp ice. just by having the weakest of u-turns on your team or just by having ttar you're already scaring dnite from entering bc if it loses multiscale then it drops with hp ice and i'd have to disagree with volc not beating stall. i'd like to know what reliable answer volcarona has in stall that is not named blissey/chansey, because as i said volc can beat those by itself even if the sets it needs to use are unorthodox all these teambuilding issues come from volcarona, and that's before considering that it's gonna be paired with other pokemon that you also need to beat. even if it's not top 3 usage, you want a team that can take on popular pokemon, and when you have to build a team that can win against it if it finds an opportunity to use qd, suddenly it overcomplicate things so much to the point where you're either going all out on offense or you just accept that "well, if it boosts and has this set i lose". that's the main issue i wanted to express. not much so that it's ubers worthy, because i agree with you that it's not. but rather that it makes the game so volatile and matchup-fishy that imo, it needs to get a bit undertuned, especially without heatran in the game. matter of fact, gallade was not as bad to play around as volcarona for balanced and offense imo because you had actually true answers to it that were very popular in the metagame, like scizor, a wide variety of scarf pokemon, and even pursuit tyranitar if it locked itself into psycho cut provided it was scarf gallade. i'm not gonna argue with its matchup against more defensive teams because it was definitely pretty strong against stall, but yeah. it's more about the impact volcarona has in the metagame rather than it's "brokenness" if that's a even a word i'm not expecting too much action against it right now because it's very clear that it's not a popular pov atm. just wanted to spurr some thought about this issue that i have with it, and maybe get some conversation going about this pokemon so people can reevaluate if volcarona is really doing any good for the metagame thanks again for the answer!
  2. hello! i'd like to make a suggestion about changing volcarona's moveset and why i do think it's necessary for the health of the tier. i felt motivated to post this here since i was talking with some friends on discord about the last tier shifts and we pretty much agreed that volc is currently a big issue in the tier why volcarona is a problem since its inception volcarona has been one of the most fearsome pokemon to play against in bw, because even with its monstruous stats it has access to quiver dance, a move incredibly safe to click because unlike dragon dance it gives volcarona defensive capabilities and not only offensive ones. this is incredibly huge for volcarona as it lets it set up in front of pokemon that could beat volcarona otherwise, like special bulky waters or chandelure; in conjunction with roost. not only that, but with its coverage volcarona can effectively beat any pokemon it wants given that it has the proper set, which is exacerbated by the presence of gems in the tier. defensive water types can lose if it has giga drain, defensive poison or fighting types can lose if it has psychic, defensive dragon types can lose if it has hp ice, etc. even blanket defensive walls like chansey can become set up fodder with safeguard/qd/roost/fire move or rest/qd/2 attacks, altho these are less common sets and usually volc gets around chansey with the help of pursuit users + hazards. in fact, volcarona alone was one of the main reasons why gems got banned in bw smogon. however here the situation is worse than in smogon bw ou. what the absence of heatran is doing to the metagame without heatran in the game volcarona has lost its most reliable answer. heatran provided a lot of team flexibility, fitting both in offense and more defensive oriented teams, providing a lot of utility while also having the ability to dish out offense and check important threats in the game, the most notable one being volcarona. the absence of heatran makes it so that if you want a reliable volcarona answer now you either have to play rain, or run multiple answers for it, which feels really overwhelming both when building and playing considering the extremely offensive teams volcarona fits in. this leads to an extremely offensive-oriented metagame where your best bet is to out-offense your opponent before their offense takes off different moveset changes suggestions that would help volcarona feel better option 1: remove quiver dance from its moveset obviously, this would be the most severe change. without moves that lets it boost its speed volcarona would be easily revenge killed by things like garchomp and starmie, and without the power boost it wouldnt be able to muscle through defensive answers so easily anymore. ttar would also be a much more reliable answer option 2: remove recovery moves like roost and rest from its moveset this i think would be the most balanced change. removing its ability to capitalize on the defensive boosts and make it a lot more vulnerable to chip damage would be a reasonable way to let volcarona keep its identity while making its presence a lot more managable for both offensive and defensive teams. option 3: remove hidden power from its moveset altho i do think that this wouldn't help fix some of the issues volc has, it would certainly make it a lot easier to play around volcarona. things like dragonite, garchomp and gyarados would become much safer answers against it. the metagame would probably stay more or less the same with this change but facing volcarona would be much more managable. i hope i was able to express as good as possible the problems with this pokemon in the tier, if TC disagrees or has any other suggestion, then i'd love to know
  3. By adding one more round you would be doubling the player pool from 96 to 192 or from 128 to 256, which would be a lot more generous and would let a lot more players to participate. I don't really see why one more round would be an issue
  4. Hello. I'm a relatively new player on PMMO, and I mainly do PvP. I really like playing in tournaments, and I couldn't help but notice that they tend to get full a few seconds after people can sign up, especially in OU tournaments. It has happenned to me quite a few times even though I tried to sign up in the very first minute possible. So I'd like to ask, if it would be possible to expand the player capacity by adding one more round (right now I think is 96 max), which I think is a real shame, because rather than feeling like a tournament, it feels like a race for entering
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