the way that the randbats code works (in gen8) is that there is a bulk threshold on mons, i believe its hp + def + sdef = or > 249 it will be sash, if no recovery or smth like that. (pursuit also doesnt exist in gen8 anymore, but in gen7 it works the same). the generation of sets here is different than showdown, where each mons have set sets instead of have a movepool of moves it can roll. however, i think that's fine still because keeping trapping leads is still part of the nature of randbats
self proclaimed randbats god here and i dont think this should be a thing, because in a way it reduces the "randomness" of the format. being trapped t1 can be a possibility and is just the nature of rands, and that shouldnt be taken away. fwiw showdown randbats does not do this
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