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DrakeHope

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Posts posted by DrakeHope

  1. On 3/20/2024 at 11:57 AM, Bertolfoso said:

    Entei and Darmanitan live in different contexts. Darmanitan's 95 makes it slower than most non defensive pokemon in OU, it suffers from the recoil it has to receive with its main move and its bulk is lackluster, while Entei's 100 makes it one of the fastest mons in UU, coupled with excellent bulk for the combination of speed and power. I would argue that their counterplay is also different, as Darma's is more offensive (it's stronger but slower and more susceptible to priority) and Entei's is defensive.

    If you simply wanted raw damage, Arcanine can get very very similar numbers to Entei, but it's clear that Arcanine doesn't need a discussion.

    I'm not sure about the statistics as those are not sufficient, but we can't get more detailed information.

     

    Entei does not need sun to be stupid, but sun makes it even dumber.

     

    Also just saying, Flygon needs chip to ohko entei  

    Entei run Flare Blitz on sun set to be sure to take care of gastrodon and other key pokemon that can take sfire on sun, so he also suffer from the recoil but i agree that it's still not the main move he gonna use on sun but have to be taken into consideration. 
    Sun actually does not have a great winrate so maybe Entei would have a even better winrate without sun lmao, why i think it's irrelevant to talk about entei in sun is because when facing a sun the issue isnt entei ( well ofc he's a issue but because he's entei ) it's taking care of the sun wasting turn or using your own weather, we are talking about entei as a pokemon not entei in sun entei in sand entei in bulky offense or entei in stall.
    Overall i just think that talking about any pokemon and his power in a very accurate archetype is useless to deem the pokemon banworthy or not. Even more when the said archetype suffer from a bad winrate while being one of the most played archetype. But i understand why people have to talk about it as they see Entei a lot in sun.

    Anyway i hope that the new change will give us a new meta where entei is not as broken as he is right now otherwise i think we might need to ban it. Let's wait and see 

     

    On 3/29/2024 at 12:38 AM, DoubleJ said:

    Bulk is great. Hax is bleh. Do we need to move Entei to BL?

    That's prob the best analyze i saw of entei so far, JJ the GOAT

  2. 3 hours ago, caioxlive13 said:

    Ik, i just tested people and i've proven a point i told before. You guys just search for things to blame me, because you ignored the whole rest of the post.

    He didnt ignore it, you were clearly out of subject and also using false information. 

    Zenor still pointed out that you're post was irrelevant to the actual subject of this post and also that he didnt take part on the OUvitational event you talking about + you clearly attacked on your first message with false information.

    Zenor still was nice enough to not just report you for being out of subject or irrelevant to the subject or even for spreading false information about him, but instead just told you. He's prob one of the only few people Who still give you some attention and take the time to answer your nonsense prob 99.9% of the community would have ignored or reported you so show some damn respect kid.

     

    To talk about the subject of this thread ( well only the part that concern me ) as someone Who hate grinding i do like the actual alpha system and exp candy and i know a lot of grind hater like myself do like this feature so i hope to never see it changes 

  3. 6 minutes ago, LeZenor said:

    It gets everything wrong because it’s not a fair and logical argument, she’s arguing in bad faith. She’s not really worried about the "state of the game’s economy", she’s worried about her personal investments. That whole story is made up to make it seem less like a selfish request. She is suggesting the removal of an existing feature to make it harder for everyone and especially newer players to grind money because according to her, those players should only limit themselves to grind long and tedious gym leaders to earn a dime while she can watch her investment go up by doing absolutely nothing like she thinks she deserves. Alphas and/or exp candies causing vanities to drop in price is an extremely big stretch and is the least of our worries in regards to the game economy.
     

    It truly is an elitist suggestion and it is in all honesty very disgusting and disingenuous. 

    Bro i'm poor give me money so i invest and become rich

  4. 6 hours ago, Bertolfoso said:

    @caioxlive13 dont want to be toxic, but you might want to sit this one out. As far as I know you dont play nor like UU. Ofc u can have your opinion but honestly you should recognize that they all come from theory.  I don't even know if you've spectated the tier

     

     

    ___________________________________________________________________________

     

    I mostly agree with what has been said, Entei is too fast for how bulky and strong it is. I also think that we should not simply gloss over its synergy in sun, which makes it ridiculous (Water moves weakened, boosted fire moves to the point of breaking many resists, opens options for 4th slot for solarbeam on Charcoal sets). 

    Also i think Vintei would be very strong too but there is no point in using it when regular entei is that strong

    I don't think in my opinion that it's realy relevant to speak about entei in sun, sun is an archetype that you lose or win depending on MU only and not if the oppo play entei in it or not, but its a fact that he make sun stronger.

     

    He's also great against it as the usual sun played in the actual meta litteraly have no switch in to entei in sun.

     

    Which is why i believe we should focus on entei in general and not drift on entei in sun even if i fully understand why the subject was brought.

  5. I will repost what i said before on the UU discussion thread.
     

    Entei movepool even if limited is actually almost perfect for the actual UU metagame sacred fire destroy everything and crunch ( for Jelli ) + stone edge ( for fire type ) make his check so limited actually only gastrodon full def and snorlax thick fat at least full HP can perfectly counter Entei, and dusclops to some extent ( one def drop from crunch is enough to make it a 2HKO on dusclops: 252+ Atk Choice Band Entei Crunch vs. -1 252 HP / 252+ Def Eviolite Dusclops: 84-100 (57.1 - 68%) -- guaranteed 2HKO ), i consider them perfect counter bcs they don't care about the burn and don't get 2HKO by sfire or the coverage move and have reliable way to heal themselve.

    All the other check/"counter" are at least annoyed by burn: Gigalith, hippodown, Gligar, Donphan, physical swampert, flygon physical or mixed and other flacu already listed, also 1 out of 5 (20%) Entei are played with a +Speed nature meaning it can be a speed tie against flygon. But even if they are annoyed by burn they still can annoy Entei with stab for Gigalith Hippo Gligar Donphan Swampert and Flygon and some of them can use a heal move.

    For me the biggest issue is that it's so hard to rk entei, bcs of his great bulk priority don't do much even if the mon is weak to sr ( 252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Entei: 164-196 (86.3 - 103.1%) -- 18.8% chance to OHKO the strongest prio against him isnt a OHKO if full life ) scarf or the few faster mon usually lack the power to rk him 

    • Even if low he can take a EQ Krook scarf if full life: 252 Atk Krookodile Earthquake vs. 0 HP / 0 Def Entei: 182-216 (95.7 - 113.6%) -- 75% chance to OHKO but that still good to rk
    • Pz scarf adaptability: 252 SpA Adaptability Porygon-Z Tri Attack vs. 0 HP / 4 SpD Entei: 118-140 (62.1 - 73.6%) -- guaranteed 2HKO ( don't kill even after entei took SR )
    • Pz scarf Download: +1 252 SpA Porygon-Z Tri Attack vs. 0 HP / 4 SpD Entei: 132-156 (69.4 - 82.1%) -- guaranteed 2HKO ( 50% chance to kill if entei took sr ) 
    • Raikou specs: 252 SpA Choice Specs Raikou Scald vs. 0 HP / 4 SpD Entei: 158-186 (83.1 - 97.8%) -- guaranteed 2HKO ( 16% usage of the item)
    • Raikou not specs: 252 SpA Raikou Scald vs. 0 HP / 4 SpD Entei: 106-126 (55.7 - 66.3%) -- guaranteed 2HKO ( expert belt is 31% chance to OHKO if entei took sr )
    • Heracross scarf ( 26% item usage) : 252 Atk Heracross Earthquake vs. 0 HP / 0 Def Entei: 128-152 (67.3 - 80%) -- 37.5% chance to OHKO after Stealth Rock
    • Fera: 252 Atk Life Orb Feraligatr Aqua Jet vs. 0 HP / 0 Def Entei: 88-109 (46.3 - 57.3%) -- guaranteed 2HKO after Stealth Rock

     

    All of them are not a 100% chance to OHKO on a full life entei an not a 100% OHKO after entei take SR, also entei have Espeed and can kill them if they are low hp, for me having such an issue in revenge killing such a devastating mon offensively is not healthy.

     

     

     

    34 minutes ago, gbwead said:

    As spammable as Scared Fire might be, there are still too many Fire Resistant mons available in UU for Entei to be able to lock itself into Sacred Fire freely. There is a decent degree of prediction necessary when playing CB Entei. Locked mons become broken when they do not need to predict like we saw with Choice Spec Hydreigon Draco Meteor in OU that was able to break through steel types despite locking itself into Draco Meteor. Entei doesn't break through most water types with Sacred Fire alone. 

    @Azphiel Entei is so pathetic that it can't even break through Corsola.

     

    You do not ask Entei to break fire resistant ( unless it's a Entei sun ). Most fire resistant mons available in UU are annoyed by the burn that is likely to happen.
    Fire resist/mon used to check Entei annoyed by burn:

    • Physical and mixed Flygon: 40% usage life orb, 16% usage scarf and 9% usage Ground gem which mon more than 1/2 flygon all those are annoyed by burn also jolly Entei speedtie with him
    • Gligar: Get burn and have to go for a toxic roost strat 
    • Donphan: Played 60% of the time with an adamant nature so burn is annoying 
    • Hippodown: Nullify his leftovers and make him very passive even more than usual
    • Tentacruel: Nullify his leftovers and he have no recovery move
    • Gigalith: Nullify hist leftovers and he have no recovery move 
    • Feraligatr: Make him useless if he have to switch in
    • Druddigon: Nullify his leftovers or cripple him if he's rocky helmet he still can glare and set up rocks so i guess it's not so bad 
    • Swampert: Nullify offensive set like bulk up and nullify leftovers of defensive swampert and he have no recovery move
    • Quagsire: cripple him if he run rocky helmet and nullify his leftovers, he still can win thanks to scald and can set up hazard which is not so bad 

    Fire resist/mon used to check Entei not annoyed by burn:

    • Rotom-Heat full def: Can absorb sacred fire well but can't come freely bcs of stone edge also no recovery move
    • Snorlax: Have to run rest which killed AV Snorlax ( 16% AV usage in 10/2023, 4% AV usage this month so far )
    • Dusclops: Not so free because on def drop crunch can make it a 2HKO but it's in the advantage of dusclops thanks to pressure i believe
    • Gastrodon: Still huge to nullify his leftovers but usually gastrodon just don't care about anything entei can do and have a recovery move
    • Ninetales: Set up sun for entei but it's still a fire resist so i had to list it here he's prob the worst fire resist to play against entei
    • Poliwrath: just have to run rest which is common on the defensive poliwrath great mon against entei
    • Jellicent: Can't come freely because of crunch but can curse body and still absorb very well sfire
    • Seismitoad: Played most of the time offesive ( 73% usage of life orb ) can get 2HKO, but if he's played defensive he tank realy well sacred fire and don't realy care about burn with earth power and scald, but he have no recovery move so the burn nullify his leftovers which is huge
    • Arcanine: Can't come on a stone edge even after intimidate but can absorb any fire attack very well also have recovery move and can't get burn

    Other mon are to low in usage right now to be discussed as check/counter of entei in my opinion ( RIP vapo ) 

     

     

    In my opinion he's a little too centralazing for the tier, dusclops was at 7% usage before entei and now at 11% ( for a pokemon that get destroyed by Crawdaunt which imo show how much people prepare way more against Entei than Crawdaunt who was deemed banworthy by a lot of people ) I also believe that's Entei is the main reason gastrodon is used so much like don't get me wrong gastrodon is a great mon by himself, great typing sr, immu water win against a lot of UU top tiers. Even if it's a little too centralazing like i said before i don't think it's something UU playerbase can't handle for now, tiers shift gonna happen and maybe mandibuzz/salamence will help against Entei or the rise of Empo in OU will make milotic or vapo played ( 2 possible defog go from OU to UU and the best defog counter go OU so milotic competitive as a shot also Marvel scale make him a great counter of sfire as he benefits from the burn ) 

    To resume my opinion: Even if great movepool for actual UU metagame and Sfire is a broken and his counter are realy limited i don't think he's banworthy right now because of tiers shift and that we didnt explore every way to check/counter Entei. 

    I think that's he's banworthy because of how hard it is to rk him compared to other similar strong offensive mon like p-z or crawdaunt one have no bulk and the other have no speed 2 thing that entei have, and for a pokemon that is so hard to counter/check having such few way of rk is definitly not healthy. We'll see after tiers shift 

  6. 17 hours ago, Mkns1070 said:

    Keep in mind that deadline is tomorrow

     

    DEADLINE: March 15th 11:59 EDT

     

     

    -Please make sure the whole sign up form is filled in otherwise you will not be included. Thank you!

    -Asegúrese de completar todo el formulario de registro; de lo contrario, no será incluido. ¡Gracias!

     

    IGN: 

    Time Zone (UTC Format): 

    Discord: 

    Preferred Tiers: 

    Fluff: 

    Donation: 

     

    Also don't forgot to send the donation to "Portugesh" account.

    You host or Doc host ? Im honestly confused rn

  7. Entei movepool even if limited is actually almost perfect for the actual UU metagame sacred fire destroy everything and crunch ( for Jelli ) + stone edge ( for fire type ) make his check so limited actually only gastrodon full def and snorlax thick fat at least full HP can perfectly counter Entei, and dusclops to some extent ( one def drop from crunch is enough to make it a 2HKO on dusclops: 252+ Atk Choice Band Entei Crunch vs. -1 252 HP / 252+ Def Eviolite Dusclops: 84-100 (57.1 - 68%) -- guaranteed 2HKO ), i consider them perfect counter bcs they don't care about the burn and don't get 2HKO by sfire or the coverage move and have reliable way to heal themselve.

    All the other check/"counter" are at least annoyed by burn: Gigalith, hippodown, Gligar, Donphan, physical swampert, flygon physical or mixed and other flacu already listed, also 1 out of 5 (20%) Entei are played with a +Speed nature meaning it can be a speed tie against flygon. But even if they are annoyed by burn they still can annoy Entei with stab for Gigalith Hippo Gligar Donphan Swampert and Flygon and some of them can use a heal move.

    For me the biggest issue is that it's so hard to rk entei, bcs of his great bulk priority don't do much even if the mon is weak to sr ( 252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Entei: 164-196 (86.3 - 103.1%) -- 18.8% chance to OHKO the strongest prio against him isnt a OHKO if full life ) scarf or the few faster mon usually lack the power to rk him 

    Even if low he can take a EQ Krook scarf if full life: 252 Atk Krookodile Earthquake vs. 0 HP / 0 Def Entei: 182-216 (95.7 - 113.6%) -- 75% chance to OHKO but that still good to rk
    Pz scarf adaptability: 252 SpA Adaptability Porygon-Z Tri Attack vs. 0 HP / 4 SpD Entei: 118-140 (62.1 - 73.6%) -- guaranteed 2HKO ( don't kill even after entei took SR )
    Pz scarf Download: +1 252 SpA Porygon-Z Tri Attack vs. 0 HP / 4 SpD Entei: 132-156 (69.4 - 82.1%) -- guaranteed 2HKO ( 50% chance to kill if entei took sr ) 

    Raikou specs: 252 SpA Choice Specs Raikou Scald vs. 0 HP / 4 SpD Entei: 158-186 (83.1 - 97.8%) -- guaranteed 2HKO ( 16% usage of the item)
    Raikou not specs: 252 SpA Raikou Scald vs. 0 HP / 4 SpD Entei: 106-126 (55.7 - 66.3%) -- guaranteed 2HKO ( expert belt is 31% chance to OHKO if entei took sr )
    Heracross scarf ( 26% item usage) : 252 Atk Heracross Earthquake vs. 0 HP / 0 Def Entei: 128-152 (67.3 - 80%) -- 37.5% chance to OHKO after Stealth Rock

    Fera: 252 Atk Life Orb Feraligatr Aqua Jet vs. 0 HP / 0 Def Entei: 88-109 (46.3 - 57.3%) -- guaranteed 2HKO after Stealth Rock

     

    All of them are not a 100% chance to OHKO on a full life entei an not a 100% OHKO after entei take SR, also entei have Espeed and can kill them if they are low hp, for me having such an issue in revenge killing such a devastating mon offensively is not healthy.

  8. On 10/5/2023 at 8:35 AM, LeZenor said:

    LC in PokeMMO history is a complicated case. I was there when LC was reintroduced and seen the hype it gathered but it never managed to keep the momentum and I was also there when it eventually died out. I have managed Yetto's Taillow Time back in my staff days for about 2 years from late 2018 to late 2020 and I've seen with my very own eyes the slow decline of LC. It went from easily filling 32-seat tour in the first months to barely filling them after a while, then when the decision was made to change them into 16-seat tour, it didn't take long before it also had issues filling seats. As time passed, little by little, the LC community kept shrinking in size until eventually staff pulled the plug. So what happened? What caused the downfall of LC? Was it inevitable? Could it have been prevented? Well I don't have all the answers and we will never really know for sure. I also don't think there's one reason in particular that caused the decline but I think these factors surely didn't help:

    • Absence of ranked matchmaking for LC;
    • LC being overshadowed by other Tiers due it's gimmick and niche nature;
    • Perhaps at the time there was a lack of official LC tournaments and support, which I think might be true;
    • Perhaps at the time there was a slow decline in general player population between two major updates, which I also think might be true;

    Now it's been a few years since LC stopped being officially supported but has things really changed that much so that it would warrant its reintroduction? Here is what I can assess from my current and past observations :

    1. Little Cup is a gimmick tier by nature and that will never change, as much as I appreciate LC it is much more of a gimmick than OU/UU/NU are and poses a challenge when it comes to attracting new players. OU attracts the majority of players and especially new players. It has a sets of extensive rules and bans other tiers don't which might be less appealing;
    2. Little Cup is very niche, it's rarely the first pick choice for any newcomers, they tend to go with the most played tier. It's usually played by relatively old or experienced player. Building around LC was much more difficult to beginners due to how stats are calculated and all. However, although still underground, there is now a fully dedicated server (LCPL) with guides and stat calculator and with its members offering assistance as well. It's still is a niche but it’s much more approachable;
    3. Little Cup was never given the same opportunities as the other tiers, it never had matchmaking and thus it never stood a chance. We will never know if it could have been sustainable with a MM system. (I personally think it would have not made much a difference but I'm ready to be proven wrong, I've seen some players bring up that point which is only fair);
    4. Tournaments would fail to fill all seats even in prime time. It would fail to fill 32-seat tour and would fail to fill 16-seat tour. Now it regained attraction with LCPL which allows for better organization and management, plus introduction of hidden abilities helped for most tiers. Is that enough though, how long will it last? Hopefully long enough but it's not a certainty either;
    5. Little Cup died before because it didn't have enough new players joining in vs old player departing. Over time it just got barely sustainable. The lack of exposure surely didn't help, as well as everything mentioned above. I’m unsure if it would be significant however;
    6. Little Cup was and is a generally stable tier, Pokemon rarely get banned and usages rarely move. I say generally because addition of hidden abilities shuffled things up a bit but once it settles I can only assume that it will remain relatively stable. Most Pokemon from 5 years ago are still the most played in term of usage as of today. which is a good thing if you want to get into LC;
    7. While OU/UU/NU are much less stable tiers, pokemon from lower tiers can have other usages in upper tiers and vice versa when they eventually move down a tier. Same for doubles. LC in the other hand requires specific breeds of pokemon that gets used in LC solely. This comes with a cost, and given the choice, most players will sadly find it more practical to spend their resources elsewhere;
    8. The more matchmaking options there are, the more the competitive scene gets sparse. The addition of LC on top of already having OU/UU/NU/Doubles and Randoms wouldn't help LC. Honestly though I'd trade randbats for LC anytime because holy this is even more gimmicky and just a nuisance for other tiers;
    9. We don't really know how LC will be affected once the Johto hype fades out and months or years go by without major updates. For now it's only been great but how long till we see the effects. I think LC will be the first community impacted by a decrease in player population due to its relatively small playerbase.

    LC still has its issues and challenges for sure. Some that will never change no matter how we look at it. But I think if we do things differently this time around it might have a chance to work. There is a dedicated community that keeps it alive and well, although very small in comparison to official tiers but significant compared to other unofficial tiers. The tier has also more merits than Randbats too. In some ways I feel randbats robbed LC from ever having any other opportunities. Randoms will always outperform LC, heck I'm pretty sure it outperforms UU and NU because there are no comps requirement and is easily accessible (hence why I consider it a nuisance). With all things considered I think LC deserves another chance, with ALL the same chances as other tiers and NOT put aside as a lesser tier. Otherwise it is doomed to fail again.

    You pretty much resumed everything.

     

    Imo the biggest issue back when LC was still available is that there was no real organized community around LC. If u didn't have friends or teammate that used to play LC then it was a very lonely experience, no one to talk meta, no one to train ect... Basically between 2 LC tournaments there was nothing to do for a LC player and because of that no one was a main LC. Not even me who now claim to be a LC main would have said in late 2020 that LC was my main tier. There was no benefits being a main LC compared to being a main OU/UU/NU or even Dubs. No MatchMaking meant that LC was doomed. If we had some MatchMaking, we could at least test our teams and comps. I'm sure some people would have stay loyal to LC and i'm pretty sure that 16 seats tournament would still be filled to this day, even if you don't agree and i hope that if MatchMaking LC is one day introduced then we will be able to prove you wrong.


    Now LC have a real community with player who main LC as a tier even if it's unofficial, the meta is stable and people who join the LC club or LCPL discord new and old get all the help they need. I also would like to add some data from LCPL 3 which got 120 sign up, out of those 120 sign up, 96 player got drafted in different team out of those 96 drafted players 45 played LC OU ( Official LC if it come back as official ) Meaning that at least 45 people have enough LC ressources to play LC tour and hypothetically 96 players have the ressources to play LC. For me it is therefore entirely possible that today the LC community fills tournaments with 32 seats easily, for 64 seats tournaments i prefer not to comment yet but judging just from LCPL 3 stats it is possible to also fill them 

  9. 19 hours ago, awaLLz said:

    We just need at least a Matchmaking ranked system for LC and that it, official tours can wait... exactly like Randoms in the game.

    A matchmaking ranked would be the best thing devs and staff dont need to care about it bcs no tournament, we already have a random battles as matchmaking and its not a tier so why not LC ? Also it would be easier for New player to learn by watching matchmaking and trying lc with a matchmaking since u Can play it anytime

  10. I believe one of the main reason that made LC unofficial was the lack of player ( 32 spot tournament rarely full and 64 spot tournament Never full ) last LCPL we got 120 sign up, LCPL 2 was 83 and LCPL 1 80, the LC community is growing and i think the actual community got enough player to make 64 spot tournament full.

     

    I don't Ask to make LC a official tier again without at least testing it. But it clearly deserve a test from devs.

  11. 15 hours ago, Sebat said:

    Take these

     

    I don't know if it's fair that a person who has access to all discords servers bets but I trust on the skill of my players

    if i wanted money i would just run away with those juicy 1B also people i bet on are either friend or people i completly trust and know level like sebastian who is a lc uu beast in my opinion and pachima have experience in lc that badbaar don't have and he's also a friend which is why i bet on them for example.

    Also i only check your discord in case you either ask me to or if u break a rules i actually don't know how u all doing and it's not my problem as long as you give me a good show for week 1.

    If u still don't trust me feel free to take back your bet before your players play that's don't bother me i know my godlike skill on knowing who will win make people afraid 😕

  12. LCOU1: Smadagos vs Enchanteur @MathewMat smad win

    LCOU2: DridrigoFK vs Zymogen @MathewMat dridri win

    LCUU: Facursa vs SebastianRVM @Sebat Sebat Win

    LCUbers: Badbaarsito vs Pachima @Sebat pachi win

    MC2 LCSS: Huargensy vs zLithium @Sebat Sebat Win

    LCSS: Zokuru vs Reposh @MathewMat Mathew win i owe him 200K 



    200K/each bet void if dq/sub/activitywin ect..



    Mathew need to mail me 200k and i mail Sebat 400k

    "Idk if it's fair to bet with someone who have access to all discord"-Sebat
    This quote aged quite well T_T

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