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Shu

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Everything posted by Shu

  1. This issue has been resolved internally already, also it might have been patched out on certain platforms with optional client update so that's why some people see it while others not.
  2. It might look obvious to release smaller batches of updates, but it's not always possible. While certain person might work on X feature, another works on Y. And Y could be months from release while X is expected to hit in next update. So while Y is still being developed in background, sometimes the person working on Y comes in to help with the X as it's closer to release. For example Johto isn't small to work on either and it's been in development for quite some time, and blocking another feature ( already fairly complete ) from being released just because we want to release Johto faster isn't always a viable option. UI is also a bit annoying to work/rework on as we have much bigger update planned for it in who knows when future ( not actively developed at this moment - so don't bring your hopes up ), and doing anything with existing one is somewhat delaying it even further, but with some reworks like PC some parts can be reused. We feel like PC was well worth the effort tho, as being core part of the gameplay experience and important tool in the game. It's probably best to to create new topic for suggestions, although I can't promise anything will be added ^^
  3. Yeah, we def are able to squeeze more characters for desktops for sure. Might be tricky on android due too much less available screen space, will have to fiddle with it more to see.
  4. Gonna chime in a bit and give my few words on the seemingly hot discussion here. First I wanna address one thing, it's easy to look at one feature and say "If I would work on this feature I would get fired if it released this way", yeah surely - it's not perfect, but I think statements like this are a bit of overreaction right now. As the main area of focus from me was around Johto related stuff recently and some other areas of features / bugfixing, I haven't got enough time to go over the PC changes as much as I wanted - overall PC rework was an effort of more people. PC Rework is not final state, has been released this way as we thought it would already be an improvement to older PC in it's current state, and I still feel the general feedback is good from the functionality part of it. Might not be the prettiest interface ( esp. on desktop ) we shipped, but it will get some more love in coming days. Rework took a lot of time to work on underlying code to have it properly working with keyboard/controllers/android while retaining old functionality and adding tons of new ( filtering/multiselect/quick itempreview/summary view ). It's not just UI/UX. Some of the work was added closer to the patch day and didn't get enough love/polish we would like to. The sprite size of mods is already resolved for pending patch and will have them be automatically scaled to fit in the summary view if too big, probably something we will also eventually implement in non-pc summary window as well. The unused graphic asset you found was a initial placeholder when PC rework was started, it's likely not gonna be used and new asset will be placed in place of it. I highly suggest to avoid doing too much work on the PC custom theme area as this actively getting worked on and might require some re-doing once it's updated just a little note to keep in mind. I'll be watching this topic for any extra constructive feedback including the existing one, but some of the suggestions here I was seeing were already planned to have on ( and just didn't have enough time to finish it in time for the update ) or were already changed for next client patch.
  5. Wait for the new update, I've accidentally broke it when rewriting the rendering logic for battles. It's already fixed, but obviously need new update to be pushed.
  6. It's fixed in incoming patch along with move learn dialog as well. Sorry for inconvenience as there might be not a way to stop evolution from happening ( other than using stone ) at the moment.
  7. Battle SFX is something we're looking into doing eventually during or after all animations have been done, also they were never implemented before.
  8. Already done that few days ago, will be available on next server update.
  9. Currently it's not working for untradeable items. It's something on our TODO list. Sorry for inconvenience.
  10. Shu

    About chat window

    With 800x600 and battle screen size set to minimum yes, the top bar overlaps when chat is active, but the UI is perfectly usable still. 800x600 is tho a very small amount of space to fit a modern mmo ui. Even phones nowadays run bigger resolution. I'm really surprised anyone is still using that kind of resolution. Lock button at the bottom wouldn't help, because you would have to unlock to change your chat tab which is just bad. I might try to get battle screen higher if there isn't enough screen space, but no promises as of when.
  11. You can still hunt with the mouse, the arrow on message boxes are in fact clickable in overworld.
  12. Shu

    Old Accounts

    I've handled this directly.
  13. You did one step right, but you still need to post console.log to get any kind of help tho.
  14. Client update has been pushed on live. Includes fps improvements.
  15. Can you get any GPU monitor to check the usage on GPU? Like that one: http://www.gauchosoft.com/Products/XRG/
  16. Can you check what % of cpu its using when you run pokemmo ?
  17. That has to be some mac os related bug then... @Lazaro23 thanks for the feedback. So to make sure, you have more fps when playing through bootcamp than you do when playing osx? Overall there is an upcoming client patch that greatly optimizes rendering and should improve fps drastically for everyone - in some cases it might be over 100% performance gain. So it should be quite noticeable for everyone running on low numbers. I'll bump again this topic again once the client is pushed to ask for feedback @DJLambo
  18. Go to settings -> Interface -> Show FPS Counter. How much fps you're getting? Also try lowering Anti Aliasing to none if you enabled it and disable overworld in battle. Overall the 3D should not be much more taxing than our old 2d version tbh. So you should be running fine I think.
  19. Animations are broken tho with mods atm, I've fixed that will be pushed with the next client update.
  20. We've went through pile of our floppies already to apply the updates, the rest is on the toaster cpu to finish the job.
  21. They need to be updated by the creators. Also I gave you guys options to do semi-unbreakable themes but no one did them that way :-(
  22. When query says complete and we're done verifying it. If no issues found, then probably in a "bit".
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