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GottaFaintEmAll

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About GottaFaintEmAll

  • Birthday 09/21/1991

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  • Gender
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    Greece
  • IGN
    GottaFaintEmAll

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  1. I think instead of doubling down on lures or other similar effects they could instead add side quests that would be kinda difficult (meaning more content) and would give you an item that would increase your chance by a good chunk , although it wouldn't guarantee your encounter it would lead to a more enriched experience that would ultimately reward the player in the end. The thing with demotivation is that it comes from the lack of dopamine inducers which can be remedied with more frequent checkpoints or achievements inbetween you and your ultimate goal. That's my two cents, hope the devs see this comment and consider it.
  2. I have no idea what is this but I wanna try it
  3. It's a GUI not a MOD, you need to put the folder to the themes folder.
  4. How do I install this? I tried copying both the .rar and the folder into the mods folder but they wont show up. Edit: I figured out how to install it, but I have the same problem as Zigh, how do we fix this?
  5. Wouldn't it be nice if we had a simple themed event like: "increased chansey encounter rate by 30%" for chasing lucky eggs?? It wouldn't even be a bother for Mods I assume since they only change the encounter rate of a single pokemon. I would like to hear your ideas too, let's make this thread a brainstorm of easter day ideas regarding pokemmo :D
  6. Gimmie that 69 ( ͡° ͜ʖ ͡°) also 169 ( ͡° ͜ʖ ͡°)
  7. How it reduces the pokemon sink if it is not a viable option for determining a pokemon's nature?? It will be just a very expensive way with random results, 4% for every 200.000 spent isn't motivational enough to invest in such item, this item would mostly focus on shiny breeders with the option to use it on any kind of pokemon but it wouldn't be essential, just an optional choice for those who like and can afford to risk.
  8. As I explained they would make this item pretty expensive in order to avoid abusing. Currently you need around 600-700k to make a comp 5x31 with correct nature, if this item would cost for example the 1/3 of what then the price to make comps would only get more expensive. Some would make money and some would lose, depending on how much RNGesus like you. Consider how many different natures exist (24) and divide to see that there is approximately a 4% chance to get the nature of your preference, pretty low right??
  9. The idea would be that we could change the nature of a pokemon with a pill the same way an ability can be changed. It would give you one nature randomly, even the same nature would stay unchanged if you are unlucky. You can make the pill a little expensive, for example 200.000 each so that it wouldn't be spammed or create a gambling atmosphere. This way it won't affect much economy since the cost will be pretty much high, but it would give you a chance to change your unwanted nature to something that could be a little better or beneficial. The only thing that it might be affected is shiny breeding, but then again shiny pokemon are just overpriced shiny pixels, so it wouldn't really change the balance of the pvp, just give people more control over the nature. So, what do you think??
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