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Kailido

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    Kailido

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  1. this was after the patch, and i was able to login right after the patch, i wasn't when i logged out, but ty That explains it. Thanks a lot. Yeah it's dumb to have pokemon fainting without realising why EDIT: I still think there's pokes with quick claw. Staraptor in hoenn 2nd gym had no reason to attack first afaik. It does make sense a poke with claws to have that item, so im not too mad about it. It used close combat which doesn't have priority
  2. Where was the rain? EDIT: Im using Ttar, does drizzle occur under sandstorm?
  3. This is quite annoying. Every gym leader has 1 or 2 pokemon that outspeeds pokemon it shouldn't be able to. This make power lvling a living nightmare, because i wanna power lvl 3 pokes at once. The problem is that quick claw doesn't just proc once or twice, it procs multiple times per battle. I can't just have EV trained lvl 100 gengar and ttar get 1hko'ed by rng. It makes farming a nightmare, it makes power leveling a nightmare. Offtopic: I was on 8th hoenn gym, i had to logout because of this, I no longer had pokemons that would win that match, purely out of rng. Now i can't select server, it won't let me, some weird warning pops up. Help? EDIT: Nvm, i can now. But its quite frustrating how this one issue generated another problem
  4. There's ppl that stream mostly for fun, they don't care about being internet famous
  5. EV Training was made super easy now, as you now have hordes that give you a bunch of EVs for a single stat, in a single fight. Stuff like Defense and Attack that were boring to farm are now possible to have it reach 252 EV in like 30min to 1 hour each stat, when it used to be 3x/4x that time. If it was any easier or less time consuming it would just be way too fast compared to other pokemon games with RPG content I don't think it will be changed because someone works 2 jobs, that's not anyone's fault, and everyone/most ppl are fine with how EVs are trained right now
  6. Just introduce Seasons, like any other game with ranked play, problem solved
  7. I was looking for a GIF of Shaq laughing while facepalming, but i can't find one, someone message me one pls I highlighted something in the quote, i find it very interesting, because you did similar to those: nit pick on cons, thus only talking about them, and it wasn't constructive enough IMO, because again, there is no major inflation in his suggestion Anyway, you say that now, but it doesn't change the fact that, regardless what you think it's unnecessary or not, some positive words are always necessary. So since you hardly give any, I also don't have any nice words for you. And this concludes my crusade in this thread Did you really need context for that, since we've been talking about it since the start? Whatever.
  8. This is bashing. Let me tell you why. You're not giving one single good point in your comment, you're just raising problems. You gave no credit to the idea, you just made it seem like some impossible job. But since you're too clueless to find context, just hold tight He upvoted my post before making this one. He very likely saw your comment (which also you didn't say anything positive in it about my suggestion) that those suggestions deserved separate threads (the questing system and the dungeons, to which they did go along very well, that was actually the essence of my suggestion). So he thought about making the suggestion himself. Now i'll post here a chunck of text from my suggestion in the form of image I know that my thread is one and this is another, but both the OP and YOU have taken part of it. So you both probably saw the same. Give another read in the highlighted area. You'll see that it points out that if this kind of quest system gets implemented, NPC payouts should be revised, making so it doesn't really create "unbalance" Now im gonna ask everyone to open this spoiler and tell me the difference between his first post in this thread and the highlighted area in the spoiler To be fair, there is nothing in the suggestion of this guy addressing a possible inflation, but even considering that he didn't address it, he gave an example of 1k$ as prize, that's literally nothing if it's a daily thing, so where's the "unbalance" in this? Don't even bother replying to this, i can play your game better than you can You must be really fun at parties too EDIT: In case you didn't notice, the "Unexistent Problem" that you need context to understand was the almighty "unbalance" of the quest system that you claim so much to be there
  9. The prize is just an example. Also, if this were to be done as a money generation method NPC payouts had to be revised, like i said in another suggestion.
  10. I'm sorry but you're not the one that is going to demand me to do that. Mod-wannabe much? Also, if i did that, your posts complaining about it would become off-context. Buddy, you're way too close-minded. Why can't a legendary rampage a town? What's so odd about it? Do they just have to sit in a dungeon and be like "TAKE ME BOY!!"? Also the suggestion i gave to the world events would just be to beat a pokemon for a prize or something, not catch him. Dungeons would be there if you want to catch them. Like the bosses from the Halloween Event and North Pole Event. You had to beat them for a prize, it's as simple as that. Did you actually read my suggestion and tried to use your head while doing so? All i'm saying here i said in my first post, in other words. And duuuuude, you can time these events to happen ONCE every couple of hours, like 2 hours, there would be no chat spam. Why are you raising problems at every point when there's none?
  11. It was never publicly announced, so it's not my fault for not knowing, but it is still good input from my part to tell what i'd like to see Also they never said how it will work and what it actually gives you along with legendaries. If their only porpuse is to give legendaries it will be pointless hours of work for something so trivial and dispendable to have in the game. So voicing my opinion that it should give cash and maybe have refreshable quests is still a good suggestion How is it confusing? A "boss" or a NPC spawns somewhere and you have to do what is required to get a prize. You're probably the one confusing yourself. If you're worried that spawning Rayquaza in the middle of Viridian (for example) would be a totally random encounter, you're too much of a roleplayer. System message: "Rayquaza has gone into a frenzy and started attacking Viridian City. Help defend it" Done There is no stopping me to farm money elsewhere but did you read my full suggestion? I suggested NPC payouts to be revised if they do add these kind of ways to get cash. You're worried about balance when i actually covered it in my suggestion. IMO you're just throwing nonsense at a perfectly acceptable suggestion. Also if i were to suggest every single detail in a different topic i would fill the entire first page of this section real quick. Also, questing system is not impossible to implement, they had a similar system on the North Pole event, you had to collect items and turn them in. It's not how hard it is to implement. it is what's the best way to do so. Maybe, but for now it's ok because it is secondary imo
  12. So i know a lot of people are speculating over the addition of Dungeons to the game, like the one from the Xmas event but since no one has confirmed that and the game needs more than that i'm gonna give my suggestions. First things first, why more PvE content? - Well, the only reason you'd ask something like this is if you're a PvP player only. The PvE content after beating the story is basically non existent. Berry farming? Grind. NPC rebattling? Grind. Battle Frontier? Kinda of a grind too. - The devs have showed us that it is easy enough to please the PvP players, because they can add items as they want and it will shift the meta a little bit and give PvPers a somewhat new experience. It is different for PvE because: 1- It requires more work. 2- Some ideas might have no good way of being implemented. This is probably the reason why we are not seeing more PvE content with each update - I play PvP but i get bored of it real quickly, I'm more of a PvE player, and I'm not one of those that wants to grind endlessly. I've wasted too much time farming island NPCs for a couple of braces. This is the reason I haven't logged in for like more than a week, and I used to play this daily. "Yeah that's cute, but what do you want to suggest?" Well a couple of things, and on top of giving ideas i'll also give hints on how to actually give players a reason to play the game after beating it I'm gonna talk about it as if all of these were to happen 1- Dungeons: Everyone is talking about this and so will I. Great idea, great potencial, but can turn out to be real crappy if we don't get a reason to do them. The game should have about the same amount of dungeons as the amount of legendaries. The last part of each dungeon should be a fight against a legendary pokemon that you can actually catch and have it, but not forever. You will only have that legendary for a week, then it goes away, and you have to redo the dungeon to catch it again. Now, when you catch a legendary you can't catch any other legendary from other dungeons. You can complete the dungeons, but you can't catch them. You can only catch another legendary when the one you have leaves you after a week from catching. "OK, but how will that make players do more that 1 dungeon a week?" Weekly quests. Every dungeon should have one, with the same refresh time, or maybe different to have players logging in more times per week. Those weekly quests should replace the NPC grinding. It should award you like 50k/100k each quest (depends on the number of quests and dungeons), and because of that NPC payouts should be revised. Also each dungeon should take almost 1 hour to complete, so make them tough and interactive 2- World events: Events that don't require a mod to manage them. Like, have a mewtwo in steroids spawn in the middle of a town, and have players fight him, not for the catch (make him impossible to catch) but for the prize, make him drop an item, and maybe a few coins. Also make the "boss" only have a certain amount of lives, so if i'm the first one to beat him, he'll have 1 less life, and so forth for everyone that beats him. Of course you can't beat him more than once per spawn. This is just an example, the range of possibilities is huge here. Like one NPC that gives you a quest to battle 5 NPCs at a specific location. Even if you don't do the event on time you'll still get a bit of cash from the NPCs, so it's not a total loss. 3- Rest of Battle Frontier and other PvE content. I'm happy that contests are coming, I really liked to play them, but stuff like trick house and other places in BF need to open at some point
  13. Actually there is, didn't know about that one, thanks. Will add soon You're late, it got removed and spreaded across both regions in PokeMarts when Berry Update launched I think the swimsuit isn't buyable with cash anymore, I haven't found it anywhere and i checked every PokeMart
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