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Zymogen

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Everything posted by Zymogen

  1. 4f you know damn well that these suggestions are far too logical and therefore would not be considered
  2. If the best way to assess the situation is to play the meta yourself instead of discussing, then we might as well poll the public so they can make the decisions, right?
  3. You can also host automated tournaments if you contact staff and give them the money for the prizes
  4. What about metronome tournaments though?
  5. yeah i understand that but i just assumed that speed tiers would still be relative to normal battles. thanks
  6. so in 20 years like all the other broken stuff that the community campaigns to get banned? this isn't reassuring at all given the tc's track record
  7. not sure how randoms works but my primeape just outsped a flygon, is this an error? or are speed stats not accounted for with the level balancing?
  8. According to bulbapedia it does, I can’t get to my pc so can’t check in game
  9. Yo wtf I had no idea weezing learned defog
  10. Thank you for taking the time to address everything except the main point of Quinn's comment
  11. Let's not forget that, in an attempt to give us more rare shiny prizes, a significant proportion of the rare shiny market was destroyed with the introduction of the new hordes. Murkrow, Ralts, Gligar, Sneasel, Houndour and other rares are now effectively worthless because they're easily farmable with sweet scent. Not only do we rarely ever see these as prizes because of their prize cooldown system (despite them now being classified as common), the argument against buffing shiny prize IVs to preserve the shiny economy no longer holds water. The rare shiny market is now over-saturated because of a new system that was introduced to avoid exactly this problem.
  12. Tell that to my Jellicent who didn’t get a single cursed body proc in 10 consecutive turns in my final vs @camilo7 ?
  13. Who knows, but I personally would say no because economically the old system was a disaster
  14. Looks pretty solid to me. My biggest concern would be Medicham, but that mon causes problems for most cores regardless. I also haven't really used Bulk Up Swampert in this meta so I can't comment on its effectiveness, but Haze Vaporeon and Dusclops are quite common. Having said that it could definitely be strong in the right circumstances. Taunt on Crobat instead of Toxic could also be beneficial but that's really down to personal preference. The best way to test a team is to just get into matchmaking and find out where its biggest weaknesses lie through experience. It looks like a fine team to start with to me.
  15. Yeah, I actually completely agree. I was struggling to come up with anything to flesh out the matchmaking side of this suggestion with, until I had a thought about an entirely separate server. My heart actually lies with the oldschool server suggestion but I was hesitant to commit to it because it’s probably the least realistic idea. Having said that, a big part of the reason why Blizzard and Jagex were able to release their respective classic servers is because they still had all the old code archived from when the live game was in those states. Maybe that’s also the case here - who knows. Another issue I see with a separate server is that it would also require a lot more staff - especially if tournaments are held manually again too. Or maybe the current competitive coordinators could also be responsible for Silph Tournaments on the oldschool server since everything on the live server is now automated. Lots of possibilities
  16. As an older player, I often look back at the pre-Unova tiers with a lot of nostalgia. With some inspiration from other games, it occurred to me that it would be an awesome idea if a secondary, retro server was implemented that was formatted to the old gen 3 game. Much like how WoW and Runescape have their respective old school servers, it could be a server rolled back to a time before GTL and automated matchmaking/tournaments, so that we could really relive the good old days of having to spam in vermilion to find a 6v6 tm ou battle.
  17. why is there an even number of members in the tc if decisions are based largely on votes?
  18. Historically, complex bans were always avoided like the plague because they would set a precedent that would be difficult to follow... but seeing as this precedent has already been set by the hydreigon, garchomp and wobbuffet nerfs, it begs the question: why can’t diglett/dugtrio just lose arena trap? Dugtrio doesn’t sweep through teams singlehandedly like the aforementioned do, but it has an uncompetitive and frankly stupid ability that completely changes the dynamic of battles and invalidates several viable pokemon in every tier without even being sent out from its ball. Just get rid of it please.
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