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Darkshade

Graphic Designer
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Everything posted by Darkshade

  1. They won't layer properly on the eye area (hair takes priority over eyes), additionally if this were possible, then you could also wear them in addition to a hat, which would lead to some rather hard to discern and not very aesthetically pleasing visuals. Sorry, but this won't be happening.
  2. It's complicated. The color listed as 'white' is the base color that every colorable vanity uses to place a 'color' or 'dye' on top of. When toying around with the base color, (and you'll find with most color overlay systems) this lends itself better towards more of a grey. That said, it does use white or close to it on the highlight color (the 'shiny' part of a vanity, most commonly used in hairstyles). Due to this, it's not possible to make a 'true white', however, I have toyed around with a concept in the past, which would load a separate image when selecting 'white' altogether: However, to implement this would increase the size of the vanity item file significantly, and not be a particularly optimized way to handle it (perhaps color swapping on the fly is a solution, I don't know) so I can't make any promises as to whether this will change at all.
  3. I've seen a lot of suggestions here recently in regards to increasing the colorability of certain items. I understand the desire, but I would like to stress a couple of things: Changing a vanity from 'non-colorable' to 'colorable' requires that the colorable portions be turned grey, which requires additional support to then convert every existing version of that item to the 'colored' variant which matches how it looks currently. Many non-colorable items are designed that way to keep the intent of their design. If I were to point to the example above - changing the 'Zombie Costume' item (the top) to be colorable could work perhaps, and that would maybe still keep the intent of the design (although it is a bit garish), but changing the color of the head, this from my point of view removes the 'Zombie', and just screams colored heads - This means the intent of the design is lost. This is also true for the suggestion of coloring the ghost costume. It ceases to be a traditional 'ghost costume' if it comes in red, yellow, orange, purple etc. And for these reasons I don't think those in particular are changes I'd like to make. Edit: additionally, there is no 'face' layer, there is simply Facial Hair or Eyes. This means that there are several items (most common example is the Ninja Mask) that I can't just place 'on the face', because such a layer doesn't exist, and in a lot of cases would mean the layer it's being placed on not making sense, or removing the players eyes.
  4. But that's the point - what you're not seeing when looking at the 'top' entries in the GTL is the work that went into breeding them to that standard. Even if you changed the system to try and mitigate this (and maybe you'd make it harder to achieve), the 'top' would still look the same because that's still going to be the 'best' that's possible to achieve, and thus what people want.
  5. "You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time" - John Lydgate In all seriousness though, these items were 'buffed' for a few reasons: The Winged Helmet had requests to be colorable since the day of release and was very easy to do without affecting anything since it was already the right color; It's only 6 months old. The UFO Hat was considered 'underwhelming' by many, which is a shame, because personally I rather like it. The triggerable animation I believe is just what it needed for it to realize its full potential. We're currently celebrating PokeMMO's 10th Anniversary, now would be the time, if any, to give a few items some additional love in a way that some players have been asking for. I do understand where you're coming from, but I'm not looking to get into a perpetual cycle of 'improving' every vanity, and further still - not every vanity can be improved in a way that doesn't feel forced. At the end of the day it's just intended to be a bit of fun flavor.
  6. You're welcome - I wondered how long it'd take for people to notice.
  7. It's not, it's a general rendering bug. It's affecting a lot of items currently, and we're investigating the exact cause.
  8. Several, I scour this thread fairly often.
  9. When it comes to names like that I try not to be so specific. 'Winged Helmet' has a more global understanding.
  10. No need to be rude. It was based off of Hermes' Helmet from Greek Mythology which is traditionally Gold and/or Silver in color. It was a late addition to the Christmas giveaway roster (It was not initially designed for it), so discussing its colorability wasn't really on the table. Unlike most other vanities, it is possible to make it colorable going forward, which we'll discuss. You also seem to misunderstand what brought about the 'Desu's Labcoat' fiasco. That one was never intended to be colorable either, but was accidentally released with a colorable flag - these ones were pulled at a later date, but we opted not to remove the existing ones because we deemed it unfair for the players. I'm not sure why your default outlook is something nefarious in either case, but it isn't true. The issue tends to be that most vanities which are defined by additional colors tend to lose their 'look' when non-colorable parts match the color selected as colorable, but I'll keep it in mind! Maybe one day!
  11. It was never intended to be a colorable vanity no, it's just a fitting grey.
  12. Hi, so there is a good explanation for this. Almost all hats have something called a 'Hair Mask' . The Hair Mask is made up of magenta colored pixels surrounding the hat. Any pixels of hair underneath the mask is told to render as transparent - this is done to maximize compatibility among all hairstyles, and to make things look 'clean'. By 'compatibility', I mean that players are able to equip the hat without the hairstyle they are using needing to be swapped out due to pixels being cut off, or things looking particularly messy etc. Here is an example of a hair mask: As you can see, it has a particular cut off point around the ears, and also cover the face. This is also the case for the Jester Hat you are using above. The issue here is that the Cursed Mask is categorized as a 'Hairstyle' rather than a hat. The reason for this is because in its initial design it was much larger, and when the player faced forward, if it was categorized as a hat its pixels would have overlapped the hair when facing forward (which would look very weird, because of course if the character is facing away, the hair should be in front of a mask on the characters face). As such, it is being affected by the Hair Mask on the Jester Hat. In the more modern revision of the Cursed Mask, it has been consolidated down, and it's now possible to categorize it as a 'Hat', as intended. However I have been requesting this change for some years now, and it seems it has been lost on the backburner, so I'll try and poke the relevant people to get it changed.
  13. Hi sandronejm, sharing a screenshot unfortunately isn't a very good way to share your night time visual experience, as it will appear differently depending on the settings of each persons monitor. In the same way, this is also the case for how each player will perceive night time in game. Night time has been designed with a standard monitor calibration/colour scale. As others have pointed, I believe your display settings may be a little on the dark side, as a majority of players have not reported having any issues with the brightness of night-time. It could of course also just be personal preference.
  14. Hi, please try selecting "Repair Client" from the title screen, and see if that resolves your issue.
  15. It is intentional because the afo is so big and doesn't co-operate with hat layering very nicely. What actually happens is that the afro gets cut off without a border and looks like it's half-vanished into thin air. Because of this, it gets swapped out for a smaller default when a hat is equipped.
  16. I understand this may come as a disappointment for some, but after much discussion it has been decided that Little Cup will be removed from the tier list next update. We don't believe that it's in the best interest of the game to try to keep it alive in an official capacity anymore. It is unlikely that the tier has any significant growth potential, due to its gimmick-y nature and the difficulty of building for it without a guide or stat calculator, it stands little chance of gaining a large enough player-base to keep matches running consistently if given a matchmaking slot. We also believe that at this point in the game, the tournament slots it is occupying are better spent on other tiers/formats that players are more likely to invest in. We often see 16-man tournaments failing to fill, and when 32-man tournaments at more favorable times of day do fill, the people in them are often the same. To give it proper send-off, we'll be having one final tournament for it with a nice prize, but after its conclusion and the tier's slot in the January team tournament, there will be no more. For the players who enjoyed the tier, with the ability to set custom level scaling, it can still be kept alive unofficially as it largely has been already; as well as in our hearts. Thank you to all those who have shown their support and put effort into keeping the tier alive over the years, we hope to see you in the other tiers too!
  17. Could you elaborate more on this? Which vanities are you making a comparison to from previous years compared to current, and which suggestions in the vanity thread do you think would make good limited releases?
  18. Well I liked drawing them, if it counts for anything; they were unique.
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