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Johnwaynee

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  1.    RedRanker reacted to a post in a topic: Will new regions be released in the game?
  2.    Doctor reacted to a post in a topic: 请对明显低价的交易行为进行限制
  3. Anyone who plays an MMO knows that various things hold value. Most of that can be found out with a single click on the GTL. If someone decides against it or lets themselves be talked into something - and then sells things too cheaply - then they're to blame. Basically, you outsource the lack of judgment to the support with it. Getting the right prices can be done within minutes. And if you're still unaware of the price: don't sell. It's not the responsibilty of 'trader' to tell you the prices as a seller. Not irl, not in games and especially not in MMO's. When you sell goods, you know the value. If you dont know the value, you dont sell them. It's really that simple.
  4.    Johnwaynee reacted to a post in a topic: OU Tier Discussion Request Thread
  5.    Johnwaynee reacted to a post in a topic: OU Tier Discussion Request Thread
  6. Raids are a good addition and something we've been waiting now for years. I dont think they are too hard. Tangro seemed a bit overtuned but other than that everything was pretty much first try. I just think having 12-15 raids each event isn't really the best solution. It's somewhat annoying breeding/buying all the required mons just to dust them on the PC or sell them right after and it's especially annoying when there is other event stuff. I'd rather see raids outside of events or just 1-2 Raids within an Event. From what it looks, most people actually lose money on events because of all the mons/moves/exp it needs for raids. Nothing wrong with content, but it's a bit much and i can see how especially newer player become a bit overwhelmed and get nothing done. I'd rather split raids outside of events, which would also fill some idle time after lunar to halloween etc. Glad to read it's been worked on the matchmaking mechanic. The matchmaking is pretty useless on bosses such as garde and tangro which prolly make them seem harder as they really are because without a bit of coordination and wrong setups (too much/less support mons etc) it's pretty impossible. Matchmaking for those coordination check raids is pretty useless. But other than that I like the devs beeing responsive and raids with legendarys are thing now. Was time for some fresh new elements
  7. In the context of a video game, where "Lost Big Present" is the name of a collectible item, it would indeed be considered a proper noun. As a specific item in the game, it would be capitalized, just like the names of other items, characters, or locations within that game. For example: "I found the Lost Big Present hidden behind the tree!" "The Lost Big Present is one of the rarest items to collect in the game." In this case, "Lost Big Present" functions as a proper noun because it identifies a specific, named item. The grammar does matter, but it depends on how the item is intended to be named within the game. If the item is officially called "Lost Big Present" in the game, then that's the correct and consistent way to refer to it. With love, JohnGPT Anyways, i still support this noble cause here
  8.    Techno reacted to a post in a topic: Correct name of Xmas Lost Present item
  9. literally unplayable But I think for english language you have something called "proper nouns". But it's not my native language so i dont know if it can be applied here
  10.    kenjimAd reacted to a post in a topic: Question about the Suicune raid
  11. 是的,我更新了。从现在开始请安装在mods文件夹中 No, sorry. I'am not really playing on phone and therefore no big intentions to update it for android.
  12. Updated and working again. Please install the Theme from now on in Pokemmo -> data -> mods Or start the game, click on "mods" and "open mods folder" and throw the zip into it. (dont unpack)
  13. Johnwaynee changed their profile photo
  14. I've encountered a similar bugs on raids for halloween, when you would kill the raid mon with a move that causes you to switch the mon (explosion, u-turn, voltswitch and so on) Dunno if it's related, sounds similar
  15. Dude get's scammed twice, which can be easily prevented when dealing with randoms, and proceeds to blame the dev to do him a favour even if an ingame warning about exactly this was implemented. Balls of steel
  16. Ending a Raid Boss with "Volt Switch" makes it stuck. I made a Raid Boss with Randoms and ended the Boss with Volt Switch. However, as he died, i wasnt able to switch the Pokemon and the fight was stuck. Trying to reconnect caused me to leave the battle while the game was still thinking I'am in the battle. Couldnt move nor rejoin the battle. Have seen 2 other also reconnecting. I needed to redo the Raid Boss and terminate the session before. Presumably some overlap or bug with the ending sequence of the raid bosses. Presumably also for U-Turn but i didnt try with u-turn.
  17. (Halloween 2024) There is a Kid right in front of the second raid. Everytime he's there spawning, people can't enter the raid
  18. What's the problem? Mine seem to work just like before
  19. friendship with flaming skull ended, flaming demon skull is now my new best friend

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