
Reputation Activity
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Johnwaynee got a reaction from MishaInvers in Tersus 2.0 - Steampunk User Interface (Updated 12-27-2024)A steampunk'ish User Interface
Poke- and Trainer Card
Inventory
In Battle Inventory
Battle Screen
Poke Selection
Menu/GTL
___________________________
DOWNLOAD HERE
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V. 2.0
(12-27-2024)
Other Mods used:
- Gen 2 GSC Sprites
- Switch Item Icons (White Outline Version)
- Mirrored Shiny Sprites (Last in Mod-Order)
Sources:
https://twitter.com/navaniart (with friendly Permission of the Author; thanks! ❤️ Give her a follow!)
https://twitter.com/kunewa20 (With friendly Permission, check her out!)
https://opengameart.org/ golden_ui (CC)
Feel free to use my custom sprites/adjustments. Don't use the Artworks without Permssion.
How to install:
1. Download
3. Locate your Pokemmo Folder
4. ...\PokeMMO\data\mods
5. Put Tersus_UI.zip in the mods folder (Don't unpack it.)
6. Activate the Mod in the Mods-Tab in Login-Screen
7. Select the theme ingame via Options
Not done yet:
- Widgets
- Menu Background
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Chinese Page/中文版:
Optional Pixel-Art Content in RES Folder: (Steampunker)
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Johnwaynee got a reaction from Andr3a281093 in Tersus 2.0 - Steampunk User Interface (Updated 12-27-2024)A steampunk'ish User Interface
Poke- and Trainer Card
Inventory
In Battle Inventory
Battle Screen
Poke Selection
Menu/GTL
___________________________
DOWNLOAD HERE
___________________________
V. 2.0
(12-27-2024)
Other Mods used:
- Gen 2 GSC Sprites
- Switch Item Icons (White Outline Version)
- Mirrored Shiny Sprites (Last in Mod-Order)
Sources:
https://twitter.com/navaniart (with friendly Permission of the Author; thanks! ❤️ Give her a follow!)
https://twitter.com/kunewa20 (With friendly Permission, check her out!)
https://opengameart.org/ golden_ui (CC)
Feel free to use my custom sprites/adjustments. Don't use the Artworks without Permssion.
How to install:
1. Download
3. Locate your Pokemmo Folder
4. ...\PokeMMO\data\mods
5. Put Tersus_UI.zip in the mods folder (Don't unpack it.)
6. Activate the Mod in the Mods-Tab in Login-Screen
7. Select the theme ingame via Options
Not done yet:
- Widgets
- Menu Background
----------------------------------------------------------------------------
Chinese Page/中文版:
Optional Pixel-Art Content in RES Folder: (Steampunker)
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Johnwaynee got a reaction from RedRanker in Will new regions be released in the game?But we just got a Shiny-Wars Event guys. /s
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Johnwaynee got a reaction from kenjimAd in Criticism on Raids as a whole and their difficulty/accessibility to the general communityRaids are a good addition and something we've been waiting now for years. I dont think they are too hard. Tangro seemed a bit overtuned but other than that everything was pretty much first try.
I just think having 12-15 raids each event isn't really the best solution. It's somewhat annoying breeding/buying all the required mons just to dust them on the PC or sell them right after and it's especially annoying when there is other event stuff. I'd rather see raids outside of events or just 1-2 Raids within an Event. From what it looks, most people actually lose money on events because of all the mons/moves/exp it needs for raids. Nothing wrong with content, but it's a bit much and i can see how especially newer player become a bit overwhelmed and get nothing done. I'd rather split raids outside of events, which would also fill some idle time after lunar to halloween etc.
Glad to read it's been worked on the matchmaking mechanic. The matchmaking is pretty useless on bosses such as garde and tangro which prolly make them seem harder as they really are because without a bit of coordination and wrong setups (too much/less support mons etc) it's pretty impossible. Matchmaking for those coordination check raids is pretty useless.
But other than that I like the devs beeing responsive and raids with legendarys are thing now. Was time for some fresh new elements
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Johnwaynee reacted to Zenor in 请对明显低价的交易行为进行限制I think the main issue at hand is how hard it is to tell apart which case is a genuine case of a player engaging into deceiving practices and which is a player having sellers' regrets and also at what point a low offer/estimate constitutes lowballing in an ever changing economy from the point of view of the moderation team. Because it's too much of a gray area, it leaves too much ambiguity and subjectivity to make clear-cut decisions, and in this situation I personally believes and it pains me to admit it that the status quo is just the better option.
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Johnwaynee reacted to IonBlue in Criticism on Raids as a whole and their difficulty/accessibility to the general communityI think the question is not the difficult content, but the time limited and difficult content. Although I have completed them all, I have to admit that it makes most people feel anxious
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Johnwaynee got a reaction from Doctor in 请对明显低价的交易行为进行限制Anyone who plays an MMO knows that various things hold value. Most of that can be found out with a single click on the GTL. If someone decides against it or lets themselves be talked into something - and then sells things too cheaply - then they're to blame.
Basically, you outsource the lack of judgment to the support with it. Getting the right prices can be done within minutes.
And if you're still unaware of the price: don't sell. It's not the responsibilty of 'trader' to tell you the prices as a seller. Not irl, not in games and especially not in MMO's. When you sell goods, you know the value.
If you dont know the value, you dont sell them. It's really that simple.
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Johnwaynee reacted to Xanarchy in Christmas event was great, but over a year for wishing stone use is unreasonableMost of this player base deserves very little 🙂
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Johnwaynee reacted to Bertolfoso in Mystery Dungeon Follower Sprites ( + Sparkling shiny option) [UPDATED 15/02/2025]This mod aims to change the ingame follower sprites with the sprites of Mystery Dungeon. The mod is not fully finished, but it's going to be posted to be able to get as much feedback as possible.
Screenshots
Download
Future plans / Missing stuff
Credits
Please give feedback on anything you think I should fix (colours, sprites, animations, positioning, particles), it will be taken into consideration.
Good morning
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Johnwaynee reacted to Summrs in [Unofficial] Shiny Existence Thread [5th Life]How much did you spend to get 3 shalphas?
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Johnwaynee reacted to jonulo in [Unofficial] Shiny Existence Thread [5th Life]Phase 4 : search chansey shiny 66 OT LussyNL (Alt account)
MISSION COMPLETED!!!!!!
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Johnwaynee reacted to jonulo in [Unofficial] Shiny Existence Thread [5th Life]Phase 3 : search chansey shiny 65 OT LussyNL (Alt account)
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Johnwaynee got a reaction from Panotxa in Criticism on Raids as a whole and their difficulty/accessibility to the general communityRaids are a good addition and something we've been waiting now for years. I dont think they are too hard. Tangro seemed a bit overtuned but other than that everything was pretty much first try.
I just think having 12-15 raids each event isn't really the best solution. It's somewhat annoying breeding/buying all the required mons just to dust them on the PC or sell them right after and it's especially annoying when there is other event stuff. I'd rather see raids outside of events or just 1-2 Raids within an Event. From what it looks, most people actually lose money on events because of all the mons/moves/exp it needs for raids. Nothing wrong with content, but it's a bit much and i can see how especially newer player become a bit overwhelmed and get nothing done. I'd rather split raids outside of events, which would also fill some idle time after lunar to halloween etc.
Glad to read it's been worked on the matchmaking mechanic. The matchmaking is pretty useless on bosses such as garde and tangro which prolly make them seem harder as they really are because without a bit of coordination and wrong setups (too much/less support mons etc) it's pretty impossible. Matchmaking for those coordination check raids is pretty useless.
But other than that I like the devs beeing responsive and raids with legendarys are thing now. Was time for some fresh new elements
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Johnwaynee got a reaction from Eeriee in Criticism on Raids as a whole and their difficulty/accessibility to the general communityRaids are a good addition and something we've been waiting now for years. I dont think they are too hard. Tangro seemed a bit overtuned but other than that everything was pretty much first try.
I just think having 12-15 raids each event isn't really the best solution. It's somewhat annoying breeding/buying all the required mons just to dust them on the PC or sell them right after and it's especially annoying when there is other event stuff. I'd rather see raids outside of events or just 1-2 Raids within an Event. From what it looks, most people actually lose money on events because of all the mons/moves/exp it needs for raids. Nothing wrong with content, but it's a bit much and i can see how especially newer player become a bit overwhelmed and get nothing done. I'd rather split raids outside of events, which would also fill some idle time after lunar to halloween etc.
Glad to read it's been worked on the matchmaking mechanic. The matchmaking is pretty useless on bosses such as garde and tangro which prolly make them seem harder as they really are because without a bit of coordination and wrong setups (too much/less support mons etc) it's pretty impossible. Matchmaking for those coordination check raids is pretty useless.
But other than that I like the devs beeing responsive and raids with legendarys are thing now. Was time for some fresh new elements
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Johnwaynee reacted to LeJovi in OU Tier Discussion Request ThreadY’all have too much time
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Johnwaynee reacted to gbwead in OU Tier Discussion Request ThreadTranslation: I paid over 20M for my OU team full of big broken legendaries and I'm gettting humiliated by lil ol' 10k Diglett. Plz ban, I want a pay to win metagame.
Diglett is completly irrelevant. Compared to a large portion of OU mons (Pursuit Ttar, Pursuit/Icicle Spears Weavile, Magnezone, Hurricane Zapdos, Glare Serperior, etc.), Diglett doesn't even come close to being uncompetitive. Plz stop bamboozling yourselves in this nonsense about Diglett being a problem. It's the biggest joke. OU has real problems and Diglett should be the least of everyone's worries.
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Johnwaynee reacted to DaveTheBabe in Criticism on Raids as a whole and their difficulty/accessibility to the general communityHarder raids are an endgame activity, that's why you can't even queue up with random players, because it is obvious that it would be a waste of time if there are no coordination whatsoever. The "huge accessibility issue" is not really that big of an issue when the only requirement for raids is pretty much a 2x31 with a usable nature. They've been teasing raids for quite some time now, and if you have prepared even a little bit, you can breeze through the 3 and 4 star raids pretty easily, and what I mean by "pretty easily" is that you can find similar players who have prepared beforehand to beat the raid.
But I agree that those who are "poor" may struggle keeping up with the final rewards, especially when the consistent money-making methods in this game are being nerfed to the ground for no relevant reason. With raids slowly coming to permanence, people would be required to level-up their mons up to a decent level, and with the 4 OT clause we saw with Suicune raid, they need to breed their own for that, which is also a good thing because it encourages them to learn about breeding, but (again), levelling things right now is such a pain, especially when there are lots of waiting you have to endure with the current strings.
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Johnwaynee reacted to BrokenJoker in Criticism on Raids as a whole and their difficulty/accessibility to the general communityI’ve been playing this game for over 9 years.
I’ve beaten all of the event-exclusive, seasonal PvE content with randoms without fail until now.
But this?
is my limit lmao.
The level of coordination you need for this is just its just
Its too difficult for random matchmaking. I honestly think it shouldn't have random matchmaking for it, otherwise you're just setting those poor new solo players for failure and potentially quitting.
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Johnwaynee reacted to Raichuforyou in Criticism on Raids as a whole and their difficulty/accessibility to the general communityHello all, I wanted to make a post here to kind of essentially vomit all my thoughts out while also getting some community input as to how raids are going. Engage at your own risk. I will likewise include a link to Reddit for a post of the same nature there as well: Reddit
Before I get accusations that I hate the game and I'm just trying to knee-jerk baseless complaints: I used to staff for this game, have been playing it since 2013, and personally recommend to anyone that is semi-interested in Pokemon that this is the best way to have a Pokemon related experience. Before I have any criticisms for a lack of skill, I've gotten to the top 100 in OU, Doubles, and Randoms prior before, have two whole boxes of level 100 comps, and generally have been able to participate in past events that require fighting a very buffed up AI. These complaints have been brewing for a long time and have been contributing to a bad feeling I'm having when it comes to the direction of this game.
I'll get it out to begin with that I think that the state of raids, bosses, or generally any intense AI fight has been growing increasingly frustrating to exist as our "endgame content" with a huge accessibility issue. While I want to welcome any sort of content that is highly skilled, and encourages MMO-like interaction with other members of the community, I can't help but feel like a lot of this content is increasingly being tailored towards a a higher spectrum of players who simply have an insane amount of resources to throw at and solve any problem. I'd like to first of all dispel a notion that these events are being tailored towards "highly skilled" players, and being able to complete them is indicative that one is a "highly skilled" player. They're not. Every time these events come out, there is generally an obfuscation of knowledge in terms of how to beat the bosses/raids. The meta eventually gets found out, and those with resources will rush to make or buy niche comps incredibly specific to these bosses or raids, or completely outfit their mons with brand new moves.
I have a few general grievances with how this content is being handled. I'll try to limit it to just a few points:
Resource-Driven Success vs. Actual Skill One of the biggest issues I see is that success in these events feels more about having a massive stockpile of resources rather than actual skill. Players with the time, money, or existing wealth to quickly breed or purchase specific Pokémon, moves, or items are at a huge advantage. For the average player, this creates a massive barrier to entry. The gameplay becomes less about strategy or skill and more about whether you’ve pre-farmed enough resources to throw at the event. This is even a problem for a person like myself who literally has 2 boxes of comp ready level 100 mons. This gets frustrating when you need to give your Blissey a completely specific set that is geared towards fighting a specific raid or boss monster. Not only does that cost resources, but there is again a cost to re-gear it up for competitive once again. You're not having to breed 5x31's, but the cost of having to have a level 100 Murkrow or a specific Sabelye set adds up.
This gap also exacerbates the disparity between veteran players with stockpiles of cash and competitive Pokémon, and newer or more casual players who are left scrambling to participate. It feels like there’s a missing middle ground—content that’s accessible while still rewarding skill and effort over sheer resource availability.
Lack of Communication and Accessibility
These events often feel like puzzles, which could be fun, but the lack of communication about mechanics or effective strategies makes it unnecessarily frustrating. The community is left to figure things out through trial and error, which usually results in frustration for less-experienced players or those not plugged into community hubs like Discord or forums. Players shouldn’t need to hunt down niche meta guides just to feel like they can engage with this content. Being in a team, on the forums, or generally plugged in to this other content should be a reward to complete the content most efficiently as possible. It should not be a prerequisite to even have a shot at beating the content alone.
On top of that, the AI mechanics often feel cheap rather than challenging—like they’re designed to invalidate most player strategies unless you build hyper-specific counters. This creates a “gatekeeping” effect, where only those who already have access to certain strategies or Pokémon can even attempt the content.
Team Dependency and Solo Queue Accessibility
While I enjoy the social aspect of MMO-like content, the dependency on forming or finding highly coordinated teams can be exhausting. Events often favor players who have established friend groups or guilds, making it harder for solo players to participate. The current random matchmaking system is a bit of a joke at the moment, and if anything seems like a small band-aid application to prevent criticism that the raids currently aren't 100% tailored to those that are in pre-existing groups. I have managed to do 3 Star raids in random queue. However, the level of coordination that is expected from players frankly is ridiculous when suggestion charts look like this, just to fight a Vanilluxe:
I have no way to tell what Pokemon my soon to be teammates will be using. I don't know if I should be the one that should be bringing a Tailwind or Haze user. Hell, I have no way to even know that my other teammates are following some of these "community" guides, and if they're trying out some of these battles for the first time with their own strategies. Matchmaking with at least 1 or 2 other friends is impossible at the moment to even try and alleviate some of that stress. 4 stacks of players who have had the ability to communicate prior and organize what Pokemon they have to use are undoubtedly the kings of these events... But the baseline of what should be attempt-able should not start with what those groups are capable of achieving. They should get rewarded in terms of getting some of these rewards sooner and quicker than random queues, or people who play the game who aren't in the loop as to what are the working strategies. But I am afraid balance at the moment is pretty much only catered to these sort of groups, leading to more frustration if you're not one to participate in them.
Punishing Mechanics for Non-Meta Strategies
Honestly, one of the most annoying things about these raids and bosses is how hard they punish you for trying anything that’s not "meta." If you don’t show up with the exact Pokémon, movesets, or strategies that everyone says are required, you might as well not bother. It sucks all the fun out of trying to come up with your own solutions. I get that there’s always going to be an “optimal” way to do things, but it feels like the way these fights are set up forces everyone into the same narrow playstyle. Like, why even have hundreds of Pokémon to pick from if only a handful of them are actually useful? It’s not just frustrating for more serious players—it makes it way harder for casuals who just want to give these events a shot. Instead of rewarding creativity or letting people figure out their own way to win, the game’s basically like, “Nope, wrong answer. Come back when you’ve got the right comps.” For a game with so much variety and potential for different playstyles, this feels like such a wasted opportunity.
There's some other issues I could bring up, such as these raids and their rewards being present for a limited time, the Suicune raid further exacerbating the resource and time issue, the fact that rewards such as Jirachi are ACTUALLY competitive staples and will most likely be seen on some OU teams moving forward. But regardless, these issues I'd argue are the most pervasive in terms of how bosses/raids have been handled ever since their introduction. While I’m all for challenging content and rewarding skillful play, the current structure of raids and boss fights increasingly feels inaccessible to many players. I'd like to hear your opinions on this as well, even if it's to tell me off that I'm actually wrong.
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Johnwaynee reacted to Eeriee in Criticism on Raids as a whole and their difficulty/accessibility to the general communityDevs are aware that matchmaking is "trash" right now and its being worked on.
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Johnwaynee reacted to Xanarchy in Criticism on Raids as a whole and their difficulty/accessibility to the general communityLucky chant is a great counterplay move for this. Was used to success in the very first lopunny raid that existed to saftely setup metagross's. Setup is currently too aggressivly punished though to make it properly viable to go for atm.
Again speaks to how the community finds a stratergy that works and then copies it en mass rather than trying to find their own way that works. Nothing inherently wrong with the fight but more of human psychology.
This for sure, though even when the game does give explainers (like for example with items and species clause) people just ignore what it says anyways and then complain that their team doesnt work. This is partially why i think locking all raid content behind OT dex like heatran. It means players participating will at least have a proper baseline to work with, youll prevent more trolls and highly inexperienced players with a higher barrier to entry (youll never get rid of them completely).
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01/01/2024: Added Jirachi 4 stars guide under "Jirachi Raid", "Guide"
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Johnwaynee reacted to Raichuforyou in I am playing pokemmo on a 800x600 resolution monitor i cant access my party in the pc cause its bigDon't play on a 800x600 resolution monitor
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Johnwaynee reacted to Rache in Please no more linked raidsThe point of an MMO is to play with other people, we're not going to scrap our first major PvE multiplayer feature or rebalance it for solo play.
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Johnwaynee reacted to Zenor in Please no more linked raidsNo, keep adding link features it's an MMO goddamnit