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Posts
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Everything posted by Darkfisher
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added animated hydreigon, reuniclus, "!" unown sprites to neo sets
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it should be in neo sets now, size can be a little off, unfortunately fixed absol timing, added chatot to neo sets
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Yes, it is up to date 💅
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Error has occurred, could not find target with object id: -2136327078 Error 942421. Error finding target for SkillEffect [S] 0x00 hG Error 942421. Error finding target for SkillEffect [S] 0x00 va
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https://drive.google.com/drive/folders/1N8oYSUYqsCGnlqVIkhEXrSwfPZea5RBM missing Google Drive download link copy paste it 😉
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added animated deino, zweilous, stunky, mandibuzz, shaymin, "?" unown sprites to neo sets
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added PC and TC
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Retro GUI Theme (work in progress..) This theme replaces default GUI with the classic style based one. --Screenshots-- --Download-- --Issues-- --Upcoming-- --Credits-- Feedback appreciated! (mail/whisper in game, message on forums/dc)
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added animated wailmur, wailord, spoink, grumpig, flygon, cacnea, cacturne, crawdaunt, lileep, cradily, absol, excadrill, axew, fraxure sprites to neo sets
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no idea, sorry
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[Rotation] Decisive Turns On The Battlefield! (Saturday, 2nd December)
Darkfisher replied to Tsiy's topic in Events Archive
IGN: Darkfisher ... -
You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder. Below, unmodified table-coordinate-mods.txt's content Each line starting with ';' will be ignored, these are just the instructions - comments. Now you can change Y coordinate of one tested sprite until it fits your expectations, for instance, Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y ... continue If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way. Below, unmodified table-back-scale.txt's content After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you). ☝️🤓 I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions
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added just now, thanks!
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For the other mod to work at the same time, I think you could try to unzip the .zip mod file(if it's .mod, then rename .mod part to .zip and proceed), go to sprites/battlesprites folder and look for table-front-y.txt file or similar. Delete it(keep a copy somewhere just in case) and .zip back the icon.png, info.xml and sprites files.
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Could you check if other mods are affecting the size? Disable them, restart the game and see, if it helps
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Pumpking Hard Mode Strategy 2023
Darkfisher replied to Bertolfoso's topic in Work In Progress Guides
If I were to describe beauty in one word, I'd say Bertolfoso -
updated all-neo set with new animated sprites(thanks to shamo, Slyfer, YoungCabbage, Panotxa, Jay and everyone involved for their effort), about 70 made so far (mostly bugs and ghosts) added all-neo-fronted set
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added Gen2-all-front set
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just added fronted sprites to google drive, will do set later
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For classic version I flipped original front sprite and used 12px bottom margin instead of 4px. Instead of id-front-n name it id-back-n for normal sprites, similarly id-front-s to id-back-s for shiny ones. Size remains 96x96.
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Crystal sprites are the ones used in the mod, so all gen1/gen2 front sprites should be animated
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added shamo's download link