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Raichuforyou

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Raichuforyou last won the day on September 18 2019

Raichuforyou had the most liked content!

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    Raichuforyou

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  1. I think the idea of keeping more experienced people with experienced/better people in raids is a horrible idea and just results in a feedback loop where good players always get good teammates and bad players always get bad teammates.
  2. I've raised this criticism before going back to Halloween and Anniversary events, but I think the amount of random stuff that bosses/raid mons have been doing has been turning into a huge undocumented mess, and has been resulting in a huge lack of respect for player's time, and making the content or rewards for the associated events less accessible. Let me elaborate a bit more. When going through the raid battles for the first time, there's been some random abilities that especially aren't apparent upon playing against these mons compared to vanilla mons. How am I supposed to know that Slaking has a group paralysis effect under 50%? How am I supposed to know that these mons eventually shrug off status effects, flinches, stat drops, etc? Can I transform into them? How is Torment supposed to work? Can I use imprison? Can use Shedninja, or count on some BS ability nullifying Wonder Guard? The answer of course to all of this is to try the strategy, lose, then try out another one to find out that the boss isn't subject to a niche move interaction. I'd argue this isn't fun at all, and where a big lack of respect for player's time happens, and dissuades players from trying out certain kinds of content entirely. This is especially a larger problem with Raids, where you have 3 other real players working with you who absolutely could get mad that you're trying to "experiment with strategies" at the moment. I get it that gimmic strats are trying to be avoided by creating a bunch of these special interactions/nullified moves, but I think the only thing that has been happening as a result of it is a very limited/uncreative way to approach the bosses, and just creating tedious difficulty. There are frankly amazing guides like this that the community has invested a bunch of time into to document what each Pokemon does at what time. But an argument of mine is that the community shouldn't be having to do this, and this shit should really be written down from the start to respect player's time. I think some really solid rules of what can/cannot be done to a boss, and their abilities, phases, etc should be part of patch notes, or at least be released by the developers when they come out.
  3. Tier lists are just for fun bro, if you don't like it, you absolutely can just not comment.
  4. Strange women lying in ponds distributing legendaries is no basis for a system of government.
  5. Game too monotonous. Nobody in this thread is really arguing that the current way of getting legendaries is difficult, it's just boring as hell.
  6. We're not exactly asking for spoon fed content here. We're fine with a meaningful and fun grind (I think a lot of people were much better with obtaining Shaymin, for example). I think we're all pretty clear in our arguments here that we want more engaging gameplay to obtain the legendaries other than biking left and right.
  7. Even if this is "less bad" shiny hunting and more in-line with vanilla Pokemon shiny hunting, there's a reason why a lot of competitive players don't mess with shiny hunting and stick to playing competitive; it's how mundane and awfully boring to just move left and right or spam sweet scent all day.
  8. Yep not needlessly trying to attack you like some people on this forum do. I think we're both in agreement though that something probably should be done to make them a little easier to obtain.
  9. I don't really think catching them should mimmic shiny hunting, nor should have any aspect of shiny hunting increase their odds. There's a huge reason many of us just don't engage in shiny hunting. It's boring, tedious, and really only rewards you a cosmetic variant. The problem is that the birds and the dogs (and many future legendaries) are competitive staples that have to be acquired if you're interested in running a specific team. It essentially forces a lot of competitive players to basically shiny hunt, which is where a lot of annoyance comes from. It'd be one thing if I spent 3 hours in a dungeon or some other sort of enriching in-game activity that was actually fun to achieve these legendaries. Biking left and right in a patch of grass for three to six hours is a hard sell for most people, especially those with lives.
  10. I notice in the dex, it specified that Articuno was currently either currently roaming Kanto lands or Kanto seas. I'm going to seriously pursue a Zapdos hunt this month, but I do have to ask a few questions: 1. If the dex specifies that the bird/dog is currently only catchable on land, it's absolutely a waste to go hunting on sea at that moment, correct? 2. When does that dex information (if it's roaming land or sea) change? Is the information as to where the beast is roaming consistent for any player, or is this player/client dependent? 3. Are there some suspicions that the legendary beast is actually roaming on a specific route at specific times? I've seen catching parties notably in Kanto on Island 5 trying to catch the birds. 4. What are some players thinking the encounter rate for the birds is at the moment?
  11. Damn these sorts of comments are why users of forums for niche hobbies and games have a reputation for being insufferable assholes. Is this the only part of your life you have control of? Regardless, I don't think removing the edit marker is a good idea.
  12. Without going too much into detail, I can say from confidence that staff has the tools to hold anyone accountable trying to scam others around, and free name changes would probably be actually meaningless. I'm not sure if it's still the same, but any forms of scamming or real money trading are pretty much an instant ban. This is a weird hill to die on.
  13. I can very much confirm that name changes mean absolutely nothing in terms of the tools staff deploy to punish scammers.
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