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LopHakS started following Raichuforyou
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CaliKingCorey reacted to a post in a topic: Criticism on Raids as a whole and their difficulty/accessibility to the general community
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Remove GTL Fee
I think I clearly understand why there's a tax. I just critiqued it and said it is inherently regressive in nature and puts deflationary burden on lower income accounts versus higher income accounts. Nothing you have really said counters that. Especially when people are managing higher tier trades via trade chat or discords and avoiding the tax entirely, we're seeing that the little guy who sells heart scales or berries has a higher tax burden than someone who is selling a Kyu hat or a shiny Alpha starter. This is not an untrue statement.
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Remove GTL Fee
This is not a counterpoint at all to what I said and doesn't make what I said untrue.
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Remove GTL Fee
The GTL tax is a regressive tax that punishes economic activity that players who don't want to participate on random discords just to make trades.
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Nothing to do in the game now
It's a legal issue. The game cannot distribute Gen 5 sprites to you because they never existed, and doing so would be PokeMMO distributing the Pokemon company's IP. The workaround is allowing mods to be added to the game. They have no responsibility if a 3rd party happens to mod in Gen 5 follower sprites, and nor does Bethesda if someone decides to mod Thomas the Train into Skyrim.
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Should alt accounts be nerfed?
I definitely don't disagree with this nor did I ever consider this limitation. My fiance and myself both play PokeMMO on the same network. I just don't think there are *zero* technical solutions that could be applied. Make battle instances synchronized on all three of your characters- Make it so you can't just sit around on 3 characters fighting Cynthia. Have other berry plots be "taken up" if already planted on another character, have 1 Alpha only be catchable on one account; this is especially egregious when Ditto comes around. To pretend there is no solutions that could be applied is ignorant. This is a can of worms that the devs have opened up also that they probably should have never opened, but they've certainly made changes to make alt accounting easier; allowing you to sign up for multiple accounts on the same email encourages alt accounting more (keep in mind this behavior has been around forever), and being able to save multiple accounts on the login screen (this change happened within the last year or so) certainly doesn't discourage alt accounting either.
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Should alt accounts be nerfed?
I'm sorry? Your comment was an statement that was generally complaining about the state of over inflated assets. My counterargument to your point is that you see a bunch of asset inflation due to the normalization of alt accounting. I guess if you agree with this point, good job? But it wasn't exactly what you were communicating before.
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Should alt accounts be nerfed?
I'm not sure I agree with this logic from a supply/demand standpoint. Let’s say, hypothetically, the game only allowed one account per person. That would massively shift how different resources are valued. The supply of one-time encounters like Alphas, Jirachi, and Heatran would drop significantly, making them rarer and more valuable. On the flip side, if you focused on something like berry farming, your profits would actually go up because there’d be fewer people mass-producing berries across multiple accounts, reducing overall supply and increasing real market value. The problem right now is that alt accounts artificially inflate supply across multiple aspects of the economy. When someone is running six alts for gym reruns, berry farming, and event farming, they aren't just making money for themselves, they're also flooding the market with extra resources that wouldn't exist otherwise. This drives down profits for solo players and devalues certain grinds. A real-world example of this phenomenon is inflation caused by overproduction of goods. Look at agriculture subsidies in the U.S. When farmers are paid to overproduce crops, supply skyrockets, and prices for those crops plummet. While that might seem good for consumers, it can destroy smaller farms that can’t compete, just like how solo players in PokeMMO struggle against multi-account grinders flooding the market with cheap resources. That said, I’m not saying the economy is perfectly balanced without alts, and yeah, things like Heatran being 8 million is ridiculous. But that’s a separate issue. Alt abuse doesn’t fix the economy, it just shifts the problems elsewhere while making it harder for people who don’t (or can’t) multi-account to compete.
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Should alt accounts be nerfed?
This is certainly a rocking the boat discussion, so bear with me. I'm pretty prepared if the conversation just ends to "this would be too significant of a change to suddenly make in the game". Alt accounting has been something that has been allowed since the very beginning of PokeMMO. If anyone remembers back in the early days prior to breeding, it was basically the only way to produce even more starter Pokemon as obtaining them through other means was impossible. PokeMMO has naturally progressed to where much more features have been added, and I can't help but feel alt accounts have inherently devalued some resources that players obtain. I believe devs have been quoted prior that they regret making the game where you can very liberally use alt accounts, but we now live in the world that we live in. To clarify, I have taken advantage of alt accounting before when it comes to berry farming, gym farming, Alpha hunting, and obtaining event rewards (having all of the Alpha Kanto starters is pretty sick not gonna lie). And even I think the benefits I've obtained from doing it seem cheap and devaluing to a person who simply focuses on their one character. I don't know what the solution is here, but I don't think it's to completely sunset the creation of alt accounts or delete them or anything drastic like that. I've always thought something like a "per account instance" might be something interesting to propose - If you've already caught Alpha Ditto on one character, it simply does not appear on another shared account. If you've fought Cynthia on one character, then other characters will have to abide by the same 16 hour cooldown. Berry plots will appear as "occupied" or something like that. I'm not sure what you guys would think on this. Crab react if I'm a big dumb idiot or do the more civilized thing and talk this out in the comments.
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[Unofficial] Shiny Existence Thread [5th Life]
After 2,800+ hours of playing this game, I have finally caught a shiny. Shiny rate is fair.
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Criticism on Raids as a whole and their difficulty/accessibility to the general community
There's so many ad hominem attacks in here that focuses on the supposed "noobiness" of players rather than actually focusing on legitimate criticisms back to some of the points I made. C'mon guys. You're better than this. I guess I'll add onto some of my original thoughts regardless: The dev changes to matchmaking were welcomed in terms of fixing some issues for matchmaking. A lot of my critique to where these bosses just serve to essentially be hyper specific DPS checks with not much room for creativity still stands. This is probably going to just be an unfortunate ongoing issue with raids, but there is absolutely zero motivation for me to participate in these series of raids knowing that I have Shaymin already. Which I suppose is a shame for the devs considering that the raids every event is basically like 1/3rd of the content. I'm not sure what could be done to entice repeat playthroughs of a series of raids where one has already obtained all of the pokemon, especially the final legendary.
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Raichuforyou reacted to a post in a topic: Criticism on Raids as a whole and their difficulty/accessibility to the general community
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Raichuforyou reacted to a post in a topic: Criticism on Raids as a whole and their difficulty/accessibility to the general community
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Option to pause and resume charms
I've literally made a suggestion like this that has unfortunately gotten ignored in the past that got a lot of people to agree to this. It was to change the Amulet coin to a per-battle basis instead of a strict 1 hour time limit. The post was here: Frankly, I think the one hour time is a bit ridiculous, as I am someone with ADHD as well. There's an argument for the effectiveness of the amulet coin going down as well for neurotypical people as well who simply want to change their Youtube video, quickly text a loved one, etc.
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Raichuforyou reacted to a post in a topic: Criticism on Raids as a whole and their difficulty/accessibility to the general community
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Dislike button
Counterpoint- The community is too immature to handle this. I see it just ending up with rampant bullying.
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TEAM LËM XMAS HOLIDAY RAFFLE! 2024/5
Raichuforyou Thank you!
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Short analysis: Raid fever takes over.
Interaction in a discussion does not inherently equate to enthusiasm or interest. People might discuss something because: It’s confusing (e.g., players asking for help or clarification). It’s frustrating (e.g., complaints or grievances about the raid system). It’s mandatory (e.g., players needing to organize because it’s required for progress).
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Short analysis: Raid fever takes over.
Wouldn't this be expected due to the nature of communication needed for raids to begin with? I am not denying that they are popular, but inherently a lot more communication (thus, messages) were needed to participate in the raids compared to previous content. I wouldn't equate messages = raw interest. For example, I sent all of 4-10 messages during the Halloween event to ask strategies and borrow someone's team. I'm sure individual raids alone I was sending 4-10 messages just to communicate and coordinate with my team.