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Found 7 results

  1. https://forums.pokemmo.eu/index.php?/topic/45531-how-pokemmo-would-work-with-an-in-game-auction-house/ pls. --- It would be nice to have an NPC inside Pokemon Centers (Near the PC Box?) where you can access an auction house. How would it work? All players can put any pokemon / item / vanity item. (Such as TMs, Berries, or stuff like Potions, etc, etc) There should be a time limit with a fee for placing an item in the auction house. Something like 1 hour = 1,000 yen | 4 hours = 4,000 yen | 1 day = 10,000 yen, etc. If your item isn't purchased, you wont get the listing fee back. You can place an item for bid (no buy now) only until the time runs out. You can preview the stuff before purchasing it. Includes a search option with filters. I don't see this being a bad idea, trade chat is a mess. And I don't think it would take lot of time to get implemented. (pls no eta 2015)
  2. I think we need some free vanity Items. I think that every 2 months we should have at least one free vanity item that's good. Many players would enjoy this and a lot less work. It could also attract new players. Thanks for reading but I'm in a rush!
  3. I'm writing this suggestion as the incoming of a friends suggestion, but I really agree with this. As it is now we don't have choice band/scarf/specs which often leads to the fact that more defensive teams can be very hard to break, especially some of the strong walls. I think by making the type-enhancing items(Mystic Water, Charcoal, etc.) work by generation 4 and onwards mechanism, which means the type-enhacing items boosts 20%, instead of generation 3 mechanisms, which means the type-enhancing items boosts 10%, could help nurf some of the walls a little. Sometimes having that extra 20% damage can make the difference between a 2hko and a ohko, or a 3hko and 2hko, while the extra 10% just isn't worth using as an item(in most cases) I think by making it 20% would be able to make a great difference. So basically change type-enhancing items from 10% to 20%. I found out this was suggested back in 2012 but things have changed now and I was wondering what peoples opinions on this is now? Discuss.
  4. (The title is the TL;DR version, just note that HMs wouldn't count. The rest of this is just to expound on the idea.) I was talking with a friend of mine over Team chat when it occurred to me how interesting it would be to use out-of-battle moves that canonically were meant for such on other players. For example, Softboiled works on your Pokémon out of battle, and it would be cool to use it on another player's Pokémon mid-cave. I'd also love to be able to perform dual or even group teleports, and I think Milk Drink functions like Softboiled. Furthermore, a move like Synthesis could be usable to recover the user's HP whilst not engaged, and Softboiled and Milk Drink could function on their users like Synthesis or Recover. Using items on other players' Pokémon makes sense, and other moves, like refresh, which were shown to be usable on Pokémon other than the trainer's own out of battle in the show would be cool too. We may even be able to follow a Dig or Escape Rope. You could, with their consent, spray someone with Repel or give them their own Escape Rope if they weren't implemented as sharable. It would be a nice MMO element, if not COMPLETELY balanced addition to the game. You could always restrict it to item use on the same badge level - i.e. 5-badge trainers could only help each other, 3 badges could only help 3 badges, and so on. Naturally, HM moves, due to their nature,would be excluded, and so the range of effective moves would be narrow. But I think it would be a nice touch!
  5. My suggestion is that we use a slightly modified version of the Pokemon Emerald pickup table This is the table of items available from the pickup skill in Fire Red / Leaf Green. Also notice that all of the good items it offers (Hidden Power TM, Rare Candies, PP Up) are all available at any level. This means that anybody could catch 6 meowth and immediately farm rare candies, Hidden Power TMs, and PP Up. Notice that it is full of berries. Rare Candies, Hidden Power, and PP up are basically the only useful items on there, as there is already a berry salesman implemented in the game. THIS is the pickup table from pokemon Emerald. Major Differences: 1) No berries 2) Wider variety of items 3) The items received vary based on the level of your pokemon. The variation by level means that somebody has to put time and effort into raising their pokemon in order to get the full benefits of the ability. I mentioned at the top of the thread that it should be a slightly modified version of the Emerald pickup table. What would I like modified about it? Hidden Power. If you notice, Hidden Power TM is missing from the Pokemon Emerald pickup table. If anything, the White Herb should be replaced by Hidden Power. This keeps it semi-rare while still being accessible to mid-level trainers. SOURCE: http://bulbapedia.bu...ickup_(ability) ADDITIONAL NOTES: Suggestion 2: (Atuan's) An icon on the party bar indicating which pokemon are holding items. Suggestion 3: The confirmation for removing an item from a pokemon should be removed. There are no negative consequences, and once pickup is implemented it will only serve to be a nuisance.
  6. It would be cool if some kind of effort value reducing items were made available in the game for people who are EV training their pokemon. The way it is right now if you dont perfectly collect the EVs or if you accidentally beat the wrong pokemon your EV potential is basically screwed. Adding EV reducing items would give you better control over your pokemons capabilities.
  7. Basically as of now it is impossible to evolve pokemon such as Onix, Slowpoke into Slowking, or Seadra since they require items that (as far as I know) aren't obtainable in Kanto. I mean we could just wait until those regions are available, but to me it would make sense to have them available in the Mart, only for a large fee. For instance, you could buy the dragon scale required to evolve Seadra in the Celadon department store for, say 50000 pokemonies, or possibly even more. As with every other suggestion on this board I'm sure this will have some objectors, so fire away.
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