Popular Post Kyu Posted October 30, 2020 Popular Post Share Posted October 30, 2020 Features Halloween has returned to PokeMMO Halloween 2020 will run from 30/10 until 05/11 Beat up children and steal their candy. Feed the pumpkin to win a prize! (Players will have a few days to turn in candy after the event ends.) Sinnoh is now decorated seasonally Gift Shop (NEW)(LIMITED) Red & Green Eyeball Masks are now available for a limited time. These items are limited to the Halloween 2020 season: Ghostly Hats & Hex Cloak Seasonals have returned: Several particles are now available in the Gift Shop: Bats (Halloween Seasonal particle) Witch's Cat ((NEW) Halloween Seasonal Particle) White Kitty ((NEW) Permanently available Particle) Balancing Quarter-final / Semi-final matches of Tournaments are now subject to 90 minute timelimits Move Relearner NPCs now require at least 4 badges in any region the player has been in Previously, this was always 4 badges in the current region Griefing penalties for Matchmaking have been updated: Players who intentionally forfeit by running out the clock before matchmaking rewards are possible (prior to turn 5) are now prevented from joining matchmaking for 1 hour Players who logoff during matchmaking are now restricted from signups for 15 minutes (previously 10) Self-KO Clause has been removed from Standard PvP Clauses // Developer's Note: This clause primarily existed as a stopgap due to some moves causing incorrect battle "winner" results during suicide. Players who cause fainting of both teams at the same time should now always be evaluated as the loser. If incorrect results are found, please report them to the Bug Reports section of the Forums. Swords Dance has been removed from Garchomp This change re-enables Garchomp for use in the Over Used tier Sand Veil / Snow Cloak have been re-enabled for PvP Hyper Potion price is now $1,200 Changes Filipino (PH) chat has replaced the Swedish (SV) chat channel. Stat previews now include lv 100 PvP Double/Triple Battles may now be forfeited after 3 turns Forfeiture turn requirements have been lifted for normal duels. They now only apply to Matchmaking/Tournaments/Overworld Legendaries Players who are attempting to run from or target a wild shiny will now be met with a prompt making sure they really want to do that General Bug Fixes Fixed several issues related to tier statistics: Fixed an issue where tier statistics would display tier warning messages when viewing special tiers (Little Cup) Previously, items could be incorrectly calculated if the item were untradeable. These entries are now consolidated to a single item. Previously, items which were permanently consumed before the end of battle would not always be properly accounted for. Mail items are now always consolidated to a singular item, regardless of the flavor of Mail. Players no longer stomp on the captain's Chatot when completing their inter-regional voyages. Gen 1-3 Starters can now interact with Elemental Hyper Beam tutors at all stages of evolution This brings these scripts inline with movepools for these species. It does not affect any previous learnability Fixed an issue where the Mimic TM NPC in Kanto could return more than one TM Fixed an issue where Overworld Legendaries could become stuck over time, and wouldn't respawn Fixed an issue where Azurill could swap genders when evolving into Marill Added a missing co-op NPC battle for Hoenn's storyline Improved text readability of Read Mail widgets (Android) Improved GBA zoom level calculation Fixed an issue where a script in Unova's storyline would give an invalid item Fixed ELO prioritization for season finale tournaments which don't occur during the season they represent Fixed season finale crown season data for tournaments which don't occur during the season they represent Fixed a crash which would occur when attempting to claim tournament prizes for species with no evolutions Fixed displayed tournament signup windows Fixed an issue where, when planting seeds, if the player had no tradeable seeds, the plot would pretend the player's untradeable seeds didn't exist Fixed GTL searching sometimes failing for no apparent reason (Android) Fixed GTL searching for names which are normalized (strings with accents, etc.) When trading species with an NPC, held items are now returned to the player instead of being given away (Android) Model caches for 3D areas are now stored in the cache folder Fixed an issue where priority signup during Doubles Tournaments would show that it queried "Ubers" MMR Monster tooltips shown when creating auctions are now more verbose Fixed misleading dialogue when interacting with Move Relearners before having the requisite badge count Fixed Eggs / Genderless species showing as Female in advanced searches of the PC Battle Bug Fixes Text displays for several battle effects have been improved to play more fluently Timings for text displays of some common effects, like move usage and end of turn status ailment effects, are now a bit shorter Several common messages can now display in bulk, instead of as-previously one at a time Damage and fainting animations can now occur simultaneously for multi-battles Fainting behavior differs depending on the game mode of the battle. Hordes may combine fainting animations, but general multi-battles (Doubles/Triples) will not In multi-battles, if an action request is rejected, all previously queued actions are now cancelled For example: If in a Double Battle, if Slot 2 attempted to Swap but the opponent had Arena Trap active, only Slot 2 was able to change its action. Now, all slots will reset to accommodate the failure. Fixed ability banning for tiering Whirlwind is no longer affected by Protect Fixed an issue where After You would fail when interacting with Focus Punch After You now fails when interacting with semi-invulnerable (Fly/etc.) targets Fixed an issue where LightningRod/Storm Drain would absorb moves with no target (Rain Dance/etc.) Fixed an issue where Custap Berry would not activate reliably when switching in Fling now displays its power value with the currently held item in the Summary frame and indicates secondary effects (if any) Pledge Skill Combos are now cancelled if the move failed to successfully execute due to triggering another action, like Flinching or Encore // This change re-enables Fire Pledge / Water Pledge / Grass Pledge for use Pledge skill combos now behave correctly if one pledge skill is as a result of an Encore Encore's effects are now cancelled if the target runs out of PP for the move If both players faint in the same turn due to Destiny Bond, the player who did not cast Destiny Bond is now considered the winner during PvP win evaluation Honey Tree battles can now be run from HP gained while EVing / Evolving is now restored Wide Guard's skill description has been updated to reflect its current mechanics Fixed an issue where Dry Skin could cause targeting errors for broadcast messages Fixed Fling power for Hard Stone, Rare Bone (100 Base Power) lallo17, OldPatriot, TheFrenchiestFry and 103 others 82 24 Link to comment
Popular Post Desu Posted November 1, 2020 Popular Post Share Posted November 1, 2020 Pumpking drank 100 Monster Energy® drinks. He's immune to sleep now. gbwead, Ryu, AMANIO and 41 others 39 5 Link to comment
Kyu Posted November 6, 2020 Author Share Posted November 6, 2020 Changelog: 06/11/2020 Balancing (PvE) Wonder Guard will now fail after absorbing 2 attacks Bug Fixes The Matchmaking Service will no longer select the same species as the last reward pool when generating new monster rewards Only one cry per species in a fainted horde will now play Fixed an issue where players could become stuck if evolving a fainted monster while losing a trainer battle Fixed shiny particle playback for monsters which only had that particle Eggplant, Reffie, LeZenor and 17 others 18 2 Link to comment
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