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Make pokemon breeding, encounter and trade overall more balanced and friendly


reivan

Question

1) Breeding pokes nowdays feels like a botfarm. There should be a limit of Pokemon you can Breed a day and certain other limitations to make it REALLY REALLY hard to obtain a 5x31+ Pokemon.
This would value competitive Pokemons as they should and I am saying all of them, not only 5x31+

 

2) Make all Pseudo-legendary Pokémon and others in special extremely rare to encounter: Dragonite, Tyranitar, Salamence, Garchomp, all Starter pokemon, Aaron, Eeveelutions, you get me, special Pokemons.
This will bring value and rarity to the already know set of all Pokemon the game has to offer, aside for only Shiny hunters, we will have, rare Pokemon hunters.

 

3) Last but not least: Let us stake money, items or Pokemons in PVP all across the maps, or by default let us Join factions, Team Magma, Rocket, The Police ect... Rewarding us for defeating other Factioned players

This will brin joy to the maximun point giving ramdom but certere objetive to the game, this could be balanced with a Flag, calling all players among team to group up in certain Route or Map because something big is going on there and all the teams will fight for the prize, maybe a very rare Pokemon and this way POKEMMO could be adding next generation Pokemons little by litte ?

 

 

This is my opinion since all I do in the game is PVP all the way long and I wish I had something else that is not just farming ehhhhh... And is really toxic nowdays forme to see the spam chat of Pokemons in the Trade section. We need a way to balance GTL, trade section and other things like battling for objetives. Maybe live Championship with stadiums where we all players can watch other trainers fight for the thropy, or simple arenas where people can fight (gambling something $ a pokemon or whatever... stake is not toxic at all, is otherwise.

This is how I would make the game better without touching my ideas about Legendary Pokemon. 

image.png.38c0f53de903dbf336019add13a8fbcb.png

 

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I agree with some of your ideas but not how you want them implemented. 

8 hours ago, reivan said:

There should be a limit of Pokemon you can Breed a day and certain other limitations to make it REALLY REALLY hard to obtain a 5x31+ Pokemon.

This would kill my dreams of breeding a shiny charmander one day and would make it harder for pple with breeder shops to earn money. sure you could say making it harder makes the pokes they make more valuable but that doesn't matter if they cant make a lot of the pokes anyway cause of the breeding limit

 

8 hours ago, reivan said:

Make all Pseudo-legendary Pokémon and others in special extremely rare to encounter: Dragonite, Tyranitar, Salamence, Garchomp, all Starter pokemon

well....

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image.png.72cc8ee0b5ad5e6afb5d3ef499d90857.png

 

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The final evo forms with the pseudo legendary status are already rare to very rare/ special  and some of them are so rare they

aren't even found in the wild. You could argue some of their pre evos are uncommon which ultimately makes it easier to obtain the rare evo forms and I would agree with you .They could remove the hordes for the pre evo forms or atleast change some of them to rare.

 

And finally your last point I like the idea of implementing group event prizes. Since we already have pvp based group events maybe they could implement team events that aren't pvp based. To what those would be I will leave to your imagination. As for gambling /betting im all in xd though I don't see how they will ever agree to implementing gambling  to a "kids" game.

 

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When I say rare i mean below 0.10% chance to encounter special, pseudo-legendary and strange mons

 

And about breeding, just think it by yourself, since breeding is limitless It means that all Competitive breed Pokemon will decrease its value in time as there are more and more of these breed and put into the GTL. Everything goles crazy if you realize bots are the ones breeding  ?

 

The owner of the bot farm screws on game economy, inflates the number of mons, decrease their value so they sell quickier, and then with all that shit happening and the pile of $ made he steals all The Shinies mons un the Game = Balance this, thanks.

 

On 9/7/2021 at 8:09 AM, BrokenJoker said:

I agree with some of your ideas but not how you want them implemented. 

This would kill my dreams of breeding a shiny charmander one day and would make it harder for pple with breeder shops to earn money. sure you could say making it harder makes the pokes they make more valuable but that doesn't matter if they cant make a lot of the pokes anyway cause of the breeding limit

 

well....

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image.png.ce933d93053c3b55e7e644143e166d30.png

image.png.603fb9bde0045aacfd9e04e1288923c4.png

 

image.png.fd6119fed2b817424c450c1f7fd29818.png

image.png.88fba4cf9cadecaa06db45f14ad76105.png

image.png.72cc8ee0b5ad5e6afb5d3ef499d90857.png

 

image.png.e334b83fa328a73b55c955162a214d11.png

image.png.a7d125eea2a1fc0080c9be90548d0c55.png

image.png.4f34544792ba434e74e865845c41238d.png

 

image.png.38822f896b75ffa9efaadd717c48769a.png

image.png.53608c9ec1443a35801bdaab8cf44458.png

image.png.7748177f392cfc944f0a6b5448d8da54.png

 

The final evo forms with the pseudo legendary status are already rare to very rare/ special  and some of them are so rare they

aren't even found in the wild. You could argue some of their pre evos are uncommon which ultimately makes it easier to obtain the rare evo forms and I would agree with you .They could remove the hordes for the pre evo forms or atleast change some of them to rare.

 

And finally your last point I like the idea of implementing group event prizes. Since we already have pvp based group events maybe they could implement team events that aren't pvp based. To what those would be I will leave to your imagination. As for gambling /betting im all in xd though I don't see how they will ever agree to implementing gambling  to a "kids" game.

 

 

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On 9/7/2021 at 4:35 AM, reivan said:

1) Breeding pokes nowdays feels like a botfarm. There should be a limit of Pokemon you can Breed a day and certain other limitations to make it REALLY REALLY hard to obtain a 5x31+ Pokemon.
This would value competitive Pokemons as they should and I am saying all of them, not only 5x31+

they are already made harder to breed, i don't see how daily breed limit would make the system more balanced or friendly, to me this seems like a way to make players suffer more, waiting for weeks to make a 5x31 mon for example for the same amount of money and effort, but spent across a week instead of a single day

 

On 9/7/2021 at 4:35 AM, reivan said:

2) Make all Pseudo-legendary Pokémon and others in special extremely rare to encounter: Dragonite, Tyranitar, Salamence, Garchomp, all Starter pokemon, Aaron, Eeveelutions, you get me, special Pokemons.
This will bring value and rarity to the already know set of all Pokemon the game has to offer, aside for only Shiny hunters, we will have, rare Pokemon hunters.

they are already >=5% encounter, around 8% to catch with fullhp, so why make it more harder to be "balanced and friendly"? is this request made because of their GTL prices? but those aren't just priced because they are rare, they are based on rarity, on the market's need to buy them and on how many listings the specific mon have in the GTL

 

On 9/7/2021 at 4:35 AM, reivan said:

3) Last but not least: Let us stake money, items or Pokemons in PVP all across the maps, or by default let us Join factions, Team Magma, Rocket, The Police ect... Rewarding us for defeating other Factioned players

This will brin joy to the maximun point giving ramdom but certere objetive to the game, this could be balanced with a Flag, calling all players among team to group up in certain Route or Map because something big is going on there and all the teams will fight for the prize, maybe a very rare Pokemon and this way POKEMMO could be adding next generation Pokemons little by litte ?

the things you want you can do, you can stake with players, you can join teams, and those teams have events and cups where you get rewarded for beating other team members, like i dont really get this one

 

also>  maybe a very rare Pokemon and this way POKEMMO could be adding next generation Pokemons little by litte ? how do you vision this when the next gen is 2 whose every mon is already available, and the one gen after that is 6, where its like fully 3d, a completely new type and all sorts of stuff?

On 9/7/2021 at 4:35 AM, reivan said:

image.png.38c0f53de903dbf336019add13a8fbcb.png

 

weird flex, what have you been doing?

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2 hours ago, Financier said:

they are already made harder to breed, i don't see how daily breed limit would make the system more balanced or friendly, to me this seems like a way to make players suffer more, waiting for weeks to make a 5x31 mon for example for the same amount of money and effort, but spent across a week instead of a single day

 

 

I don't know I feel it is really mean to put on a pedestal perfect genetic Pokemon. Nice outfit tho

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13 hours ago, reivan said:

I don't know I feel it is really mean to put on a pedestal perfect genetic Pokemon. Nice outfit tho

5x31 is not perfect, natured 5x31 is not perfect, 6x31 is not perfect, 6x31 natured is not perfect, but you don't need 6x31 natured or not in pvp most of the time

thanks btw

14 hours ago, Minks said:

nice outfit josephine

nice

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1. Making breeding have a daily limit is cancer. First off what's stopping players from making new accounts and breeding on those new accounts? All this will do is add one more tedious step. Of course you're going to say 'jUsT LiMiT oNe AcCoUnT pEr Ip'. And what about people living with others? College dorms? Shared WiFi? Second, what's going to happen to players who don't play everyday? Imagine someone working 12 hours shifts with a 2 hour commute, like me, and they don't have the energy to play the game. What happens to them? What, they can only breed 1 pokemon on their day off which is only 3 days? So others can breed 7 pokemon a week while people like me can only breed 3?

Get out of here.

 

2. Making a pokemon extremely rare isn't going to do squat. Take Excadrill for example. A pretty good pokemon for PvP. They changed it so it can only be caught in phenomenas which is extremely rare. Do you know how much it's selling for? 5k. Sorry, but making a pokemon hard to find isn't going to magically drive prices up.

 

Also these suggestion isn't what I would call 'balanced and friendly'. New players will have a harder time breeding the pokemon they want for PvP while older players already have the teams they need. Also older players have a lot of uneeded pokemons just sitting in their PC. If prices for certain pokemon did go up from 3k to 200k then all it will do is make older players have more money. The rich gets richer.

Edited by Archiver
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11 hours ago, Financier said:

5x31 is not perfect, natured 5x31 is not perfect, 6x31 is not perfect, 6x31 natured is not perfect, but you don't need 6x31 natured or not in pvp most of the time

thanks btw

nice

 

8 hours ago, Archiver said:

1. Making breeding have a daily limit is cancer. First off what's stopping players from making new accounts and breeding on those new accounts? All this will do is add one more tedious step. Of course you're going to say 'jUsT LiMiT oNe AcCoUnT pEr Ip'. And what about people living with others? College dorms? Shared WiFi? Second, what's going to happen to players who don't play everyday? Imagine someone working 12 hours shifts with a 2 hour commute, like me, and they don't have the energy to play the game. What happens to them? What, they can only breed 1 pokemon on their day off which is only 3 days? So others can breed 7 pokemon a week while people like me can only breed 3?

Get out of here.

 

2. Making a pokemon extremely rare isn't going to do squat. Take Excadrill for example. A pretty good pokemon for PvP. They changed it so it can only be caught in phenomenas which is extremely rare. Do you know how much it's selling for? 5k. Sorry, but making a pokemon hard to find isn't going to magically drive prices up.

 

Also these suggestion isn't what I would call 'balanced and friendly'. New players will have a harder time breeding the pokemon they want for PvP while older players already have the teams they need. Also older players have a lot of uneeded pokemons just sitting in their PC. If prices for certain pokemon did go up from 3k to 200k then all it will do is make older players have more money. The rich gets richer.

I'd totally understand your points of view I would love to discuss futher why I think some changes can be great but is not my call, it is upon all players to reunite and discuss, vote to change the game into the community enjoyment


reivan

Started conversation: April 10, 2016

This is a discussion. This is not only a suggestion which is why i can't post this on the suggestion link of the forum. So this is obviously a disscusion which i want to be able to discuss with people without someone having to lock the thread, so please leave the speak open.

This is a single discussion of whats next for pokemmo as a whole. My name is Reivan and i wish to improve the game in such ways that it takes low effort and time to done it. I am reposting my ideas since my last post couldn't be discussed, i spent energy and effort into this and i want this to be discuss and seen by many players, devs and game critics as it can, please leave this open if you support and promote the initial idea of improving the quality gameplay and an end-game of pokemmo.

There are ways to remove the repetitive parts of the game and improve the competitive part of it while also encouraging players to play more, fight more, catch more, train more, stake (duels) more, buy and sell more (rare-ubers-legends), farm more (items), belong to specific area teams (PVPers, Crafters, Trainers ect) I want to discuss why this is an easy way to set up and endgame for pokemmo bringing PVE and PVP balance to the game.

General changes (Numbers must be adapted to the current game)

⦁ Added Mystery Dungeon
⦁ Added Pokedex new functions
⦁ Now players can see other players trainers card (Join date, ability to fame/unfame, pokemon party, pvp win ratio, class, team,)
⦁ Added PK map rotation throught day/night cycle and it respective rule and funtion (look bellow for more info)
⦁ Added Legendary Pokemon summon NPC (look bellow for more info)
⦁ Added Shiny Pokemon crafter NPC (look bellow for more info)
⦁ Added new events (Palkia/Dialga attacks) (Deoxys space meteorite)
⦁ New Pokemon kill counter indicator by specie in the Pokedex.
⦁ New drops and new items 
⦁ New Trainer classes to choose from
Added new Pokemon type specialize for each individual trainer (Fire, Water, Ground, Dragon, Bug ect)
Improve the chances finding and capturing a specific type of Pokemon (Increased 0.10% or idk more, chance to find and capture prefered Pokemon of a type) (Excluding legendary Pokemon)
Improve the quality raising a specific type of Pokemon (Increased 1% chance to recieve 2x EV, EXP from battles)
⦁ Balanced PVE and PVP gameplay
⦁ New funtion to set a bet of $, Pokemon and items before starting a PVP duel.
⦁ Pokemon spawns have been revamped according to its rarity (This is not GBA this MMO I know why I am saying this I played MMO games since 10 I am 27)
⦁ TMs from storyline have been removed and are now crafteable throught farming resources from playing the game.
⦁ Uber, semi-uber, rare and semi-rare pokemon cant no longer breed anymore.
⦁ Uber, semi-uber, rare and semi-rare pokemon and its respective evolutions now give 5x-10x experience  and other amazing rewards upon kill.
⦁ Uber, semi-uber, rare and semi-rare pokemon catch ratio have been revamped.


PVE NEW CONTENT

PVP UPDATE

Added new function to set a bet of $, Pokemon and items before starting a PVP duel (City only).
Added new PK maps (Now some ramdom areas and routes are PK maps)
New PK map rotation function
Pk status for all areas outside cities of the game now rotate through the night/day cycle.
Players are forced to accept any duel (tournament mode).
Players win/lose money upon ending any duel.
Must have atleast 5.000$ in pocket to enter night maps.
Some PK maps have different risk/reward prequisites.

New Mystery Dungeon - open for 3 hours, 3 times per day -
Spoiler Show 

This new dungeon will encourage player-base to join the event 3 times a day, to test their luck finding the rarest pokemon, battling against each other, becoming the #1 dominant player of the dungeon. Become the dominate Team of Mystery Dungeon and claim the better rewards in game with a pinch of luck and teamwork or own strategy.[/spoiler]
Player can only duel other player in a 4 square ratio inside Mystery Dungeon
Added new Mystery Dungeon entrance map
Added new Mystery dungeon floors 1-13
Added PVP action rotation 15 min safe zone (floor climbing disabled during this period of time, this will ability PVE fases) and 15 min pvp zone (player can climb floors during this state)
Added map player count (Every player can know how many players are inside each floor)
0.50% increased movement speed throught Mystery Dungeon multiplier x Players defeat
Players can buy or obtain consumables inside Mystery Dungeon to enhance effectivity inside
Players can become invisible during a short period of time with the use of consumables
Pokemon with HM flash can enlighten invisible players in a 4 square ratio around them
Added only usable items inside Mystery Dungeon
Added new drops inside Mystery Dungeon
Egg fossiles, consumables and more dropped by every wild Pokemon inside Mystery Dungeon 1-5% chance
Egg fossiles, consumables and more rewards from defeating a player inside Mystery Dungeon 1-5% chance
New funtion to duel a player inside Mystery Dungeon by only clicking on him (auto-tournymode all tiers accepted, no op item)
Added Mystery Points
Added Bagon, Togepi, Larvitar, Dratini, Aaron, Beldum, fossil eggs drop 0.35% chance inside Mystery Dungeon (Wild-encounter/Pvp-battle)
Added all consumables and special objects drop 0.35% chance inside Mystery Dungeon (Wild-encounter/Pvp-battle)
Added new Archaeologist NPC at Mysetery Dungeon entrance
Added function to exchange price from Archaeologist NPC 
Added new Mystery prices
Bagon egg cost 1x Bagon egg fossil 30 Mystery Points
Togepi egg cost 1x Togepi egg fossil 20 Mystery Points
Larvitar egg cost 1x Larvitar egg fossil 30 Mystery Points
Dratini egg cost 1x Dratini egg fossil 30 Mystery Points
Aaron egg cost 1x Aaron egg fossil 30 Mystery Points
Beldum egg cost 1x Beldum egg fossil 30 Mystery Points

3x Escape Smoke cost 6 Mystery Points
     Consume 1 Escape Smoke to escape from wild/pvp/horde battles
     9 secs safe time to be able to fight again
1x Shiny Spray cost 10 Mystery Points
    Consume 1 Shiny Spray and increases chance to encounter Shiny Pokemon by 0.25-0.50% for 3 minutes (usable only inside Mystery Dungeon)
1x Hunter Spray cost 10 Mystery Points
    Consume 1 Hunter Spray and increases chance to encounter UBER and RARE Pokemon by 0.25-0.50% for 6 minutes (usable only inside Mystery Dungeon)
1x Training Spray cost 10 Mystery Points
     Consume 1x Training Spray and increases the lvl of pokemon encountered by 2x also increased experienced recieved by Pokemon by 5x and EV training by 1.5x fo 10 minutes (Specialized Trainer 20 minutes) usable only inside Mystery Dungeon 
1x Farmer spray cost 10 Mystery Points
     Consume 1 Farmer Spray and increases chance to obtain item from wild Pokemon by 0.25-0.50% for 6 minutes
1x Invisibility jacket cost 9 Mystery Points
     Consume 1 Invisibility Jacket player enter status of invisibility for 30 secs
                      Pokemon with HM flash can enlighten invisible players in a 4 square ratio around them
1x Low-battery lantern cost 1 Mystery Point
     Consume 1 Low-battery lantern and light up all invisible material in a 6x3 square row for 3 minutes
1x Medium-battery lantern cost 2 Mystery Point
     Consume 1 Medium-battery lantern and light up all invisible material in a 9x4 square row for 4 minutes
1x High-battery lantern cost 3 Mystery Point
     Consume 1 High-battery lantern and light up all invisible material in a 12x6 square row for 5 minutes

Mystery Dungeon features
Repel, Super repel, Max repel can not be used inside Mystery Dungeon
Added new Mystery Points (1 point upon winning or losing a match) (1 point upon catching a uber-rare tier pokemon inside Mystery Dungeon)
Added Mystery Dungeon entrance
Added 6 pokemon in party prequisite to enter Mystery Dungeon
Added 6.000$ prequisite to enter Mystery Dungeon
Added Mystery Dungeon timer, once it hits 1 hour inside player get kicked out with not penalty
Added 5.000$ fee to enter Mystery Dungeon and get 1 starting Mystery Point
When defeated inside Mystery Dungeon player loses half $ and MP stacked or 1 Mystery point 1.000$ minimun.
Added new maps Mystery Dungeon floor 1, 2, 3, 4, 5 - 13
           Ramdom pokemon spawns
           Desired UBER and RARE pokemon increased spawn ratios at specific location of the map
           Increased chance for Pokemon Specialized Trainers to duplicate EVs while training.
           Added all attributes (ps, atk, def, sp def, sp atk, speed) hordes through sweet scent.
           Increased chance to obtain items from pokemon upon kill
         
           Added Final reward NPC which funtion is to give all money collected from fees (player entrances into the dungeon) to the first player talking to him (floor 13) (auto exit dungeon upon money is recieved)
           Added Dungeon exit (floor 13).



Player can only duel other player in a 4 square ratio inside Mystery Dungeon
Added new Mystery Dungeon entrance map
Added new Mystery dungeon floors 1-13
Added PVP action rotation 15 min safe zone (floor climbing disabled during this period of time, this will ability PVE fases) and 15 min pvp zone (player can climb floors during this state)
Added map player count (Every player can know how many players are inside each floor)
0.50% increased movement speed throught Mystery Dungeon multiplier x Players defeat
Players can buy or obtain consumables inside Mystery Dungeon to enhance effectivity inside
Players can become invisible during a short period of time with the use of consumables
Pokemon with HM flash can enlighten invisible players in a 4 square ratio around them
Added only usable items inside Mystery Dungeon
Added new drops inside Mystery Dungeon
Egg fossiles, consumables and more dropped by every wild Pokemon inside Mystery Dungeon 1-5% chance
Egg fossiles, consumables and more rewards from defeating a player inside Mystery Dungeon 1-5% chance
New funtion to duel a player inside Mystery Dungeon by only clicking on him (auto-tournymode all tiers accepted, no op item)
Added Mystery Points
Added Bagon, Togepi, Larvitar, Dratini, Aaron, Beldum, fossil eggs drop 0.35% chance inside Mystery Dungeon (Wild-encounter/Pvp-battle)
Added all consumables and special objects drop 0.35% chance inside Mystery Dungeon (Wild-encounter/Pvp-battle)
Added new Archaeologist NPC at Mysetery Dungeon entrance
Added function to exchange price from Archaeologist NPC 
Added new Mystery prices
Bagon egg cost 1x Bagon egg fossil 30 Mystery Points
Togepi egg cost 1x Togepi egg fossil 20 Mystery Points
Larvitar egg cost 1x Larvitar egg fossil 30 Mystery Points
Dratini egg cost 1x Dratini egg fossil 30 Mystery Points
Aaron egg cost 1x Aaron egg fossil 30 Mystery Points
Beldum egg cost 1x Beldum egg fossil 30 Mystery Points

3x Escape Smoke cost 6 Mystery Points
Consume 1 Escape Smoke to escape from wild/pvp/horde battles
9 secs safe time to be able to fight again
1x Shiny Spray cost 10 Mystery Points
Consume 1 Shiny Spray and increases chance to encounter Shiny Pokemon by 0.25-0.50% for 3 minutes (usable only inside Mystery Dungeon)
1x Hunter Spray cost 10 Mystery Points
Consume 1 Hunter Spray and increases chance to encounter UBER and RARE Pokemon by 0.25-0.50% for 6 minutes (usable only inside Mystery Dungeon)
1x Training Spray cost 10 Mystery Points
Consume 1x Training Spray and increases the lvl of pokemon encountered by 2x also increased experienced recieved by Pokemon by 5x and EV training by 1.5x fo 10 minutes (Specialized Trainer 20 minutes) usable only inside Mystery Dungeon 
1x Farmer spray cost 10 Mystery Points
Consume 1 Farmer Spray and increases chance to obtain item from wild Pokemon by 0.25-0.50% for 6 minutes
1x Invisibility jacket cost 9 Mystery Points
Consume 1 Invisibility Jacket player enter status of invisibility for 30 secs
Pokemon with HM flash can enlighten invisible players in a 4 square ratio around them
1x Low-battery lantern cost 1 Mystery Point
Consume 1 Low-battery lantern and light up all invisible material in a 6x3 square row for 3 minutes
1x Medium-battery lantern cost 2 Mystery Point
Consume 1 Medium-battery lantern and light up all invisible material in a 9x4 square row for 4 minutes
1x High-battery lantern cost 3 Mystery Point
Consume 1 High-battery lantern and light up all invisible material in a 12x6 square row for 5 minutes

Mystery Dungeon features
Repel, Super repel, Max repel can not be used inside Mystery Dungeon
Added new Mystery Points (1 point upon winning or losing a match) (1 point upon catching a uber-rare tier pokemon inside Mystery Dungeon)
Added Mystery Dungeon entrance
Added 6 pokemon in party prequisite to enter Mystery Dungeon
Added 6.000$ prequisite to enter Mystery Dungeon
Added Mystery Dungeon timer, once it hits 1 hour inside player get kicked out with not penalty
Added 5.000$ fee to enter Mystery Dungeon and get 1 starting Mystery Point
When defeated inside Mystery Dungeon player loses half $ and MP stacked or 1 Mystery point 1.000$ minimun.
Added new maps Mystery Dungeon floor 1, 2, 3, 4, 5 - 13
Ramdom pokemon spawns
Desired UBER and RARE pokemon increased spawn ratios at specific location of the map
Increased chance for Pokemon Specialized Trainers to duplicate EVs while training.
Added all attributes (ps, atk, def, sp def, sp atk, speed) hordes through sweet scent.
Increased chance to obtain items from pokemon upon kill

Added Final reward NPC which funtion is to give all money collected from fees (player entrances into the dungeon) to the first player talking to him (floor 13) (auto exit dungeon upon money is recieved)
Added Dungeon exit (floor 13).

Legendaries

⦁ The bird trio Moltres, Zapdos and Articuno now spawn at the seven islands 0.02% chance to encounter.
⦁ The rock trio Registeel, Regice and Regirock now spawn throught all the hoenn map 0.02% chance to encounter.
⦁ Regigigas now spawn throught all the hoenn map 0.01% chance to encounter.
⦁ The dog trio Suicune, Raikou and Entei now spawn on every region of the game 0.02% chance to encounter.
⦁ Kyogre and Lugia now spawn on any sea map (surf needed) of the game 0.01% chance to encounter.
⦁ Ho-oh and Groundon now spawn on every grass patch of every region of the game 0.01% chance to encounter.
⦁ Darkrai and Giratina now spawns at any route surrounding lavender town and inside the Pokemon tower 0.01% chance to encounter.
⦁ Heatran, Cresselia, Latios and Latias now spawn on every grass patch of every region of the game 0.2% chance to encounter. 
⦁ Mew, Celebi, Jirachi, Shaymin, Uxie, Mesprit and Azelf now spawn on every grass patch of every region of the game 0.4% chance to encounter.
⦁ Deoxys now crash every once a week in a meteorite with 1 millon PS at Vermilion city.
⦁ Palkia and Dialga now attack a ramdom city of the whole game once a week with 1 millon PS each one.

Legendaries features and mechanics

⦁ All legendary Pokemon now drop a respective part of it specie upon KO (50% chance).
⦁ Added Legendary Pokemon crafter NPC which funtion is to exchange a number of Legendary pokemon parts for its respective Legendary Pokemon.
9 parts to exchange Kyogre (Ramdom IV and nature)
9 parts to exchange Groundoun (Ramdom IV and nature)
9 parts to exchange Lugia (Ramdom IV and nature)
9 parts to exchange Ho-oh (Ramdom IV and nature)
9 parts to exchange Palkia (Ramdom IV and nature)
9 parts to exchange Dialga (Ramdom IV and nature)
9 parts to exchange Giratina (Ramdom IV and nature)
9 parts to exchange Darkrai (Ramdom IV and nature)
9 parts to exchange Regigigas (Ramdom IV and nature)
9 parts to exchange Deoxys (Ramdom IV and nature)
6 parts to exchange Moltres (Ramdom IV and nature)
6 parts to exchange Articuno (Ramdom IV and nature)
6 parts to exchange Zapdos (Ramdom IV and nature)
6 parts to exchange Suicune (Ramdom IV and nature)
6 parts to exchange Entei (Ramdom IV and nature)
6 parts to exchange Raikou (Ramdom IV and nature)
6 parts to exchange Regice (Ramdom IV and nature)
6 parts to exchange Regirock (Ramdom IV and nature)
6 parts to exchange Registeel (Ramdom IV and nature)
4 parts to exchange Heatran (Ramdom IV and nature)
4 parts to exchange Cresselia (Ramdom IV and nature)
4 parts to exchange Latios (Ramdom IV and nature)
4 parts to exchange Latias (Ramdom IV and nature)
2 parts to exchange Mew (Ramdom IV and nature)
2 parts to exchange Celebi (Ramdom IV and nature)
2 parts to exchange Jirachi (Ramdom IV and nature)
2 parts to exchange Uxie (Ramdom IV and nature)
2 parts to exchange Mesprit (Ramdom IV and nature)
2 parts to exchange Azelf (Ramdom IV and nature)
2 parts to exchange Shaymin (Ramdom IV and nature)
2 parts to exchange Manaphy (Ramdom IV and nature)

⦁ Al Fairy esthetic pokemons (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf) are catcheable 0.25% catch ratio.
Each trainer has the right to own only 1 Fairy esthetic pokemon can choose from (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf
⦁ All UBER Legendary Pokemon have 0% catch ratio (Kyogre, Groundou, Lugioa, Ho-Oh, Giratina, Regigigas, Darkrai, Deoxys, Palkia, Dialga, 
⦁ All Trio Legendary Pokemon have 0.15% catch ratio (Regis trio, Dog trio and Bird tiro)
⦁ If people don't kill a legendary Pokemon and flee the encounter ratio of that Legendary Pokemon increases 0.50% and will be able to follow it throught the map in the Pokedex hints that will increase the % of encounter 0.01% each time you follow the path. (This enchance slowly Legendary hunting)
⦁ Upon KO or catch a legendary Pokemon the hint score % is deleted.
⦁ All legendary and its respective parts are tradeable



Features
⦁ Added Shiny Pokemon crafter NPC
Shiny Pokemon crafter is a NPC which funtion is to exchange a number of battle instances with a Pokemon for a part, and parts of a Pokemon for its shiny form.
Cost 999 battles with [Insert Pokemon name] to buy 1 part.
Cost 10 parts of a Pokemon.
Parts are tradeable with other players.
New Pokemon kill counter indicator by specie in the Pokedex.
Shiny Pokemon crafter NPC has been located at Vermicilion city.

Spawns
⦁ All pokemon considered UBER or RARE will belong to it corresponding adventure tier.
Dratini, Larvitar, Beldum, Bagon, Aaron, Trapinch, Feebas, Ralts, Snowrunt, Scyther, Eevee, Grwolithe and Vulpix spawn rate has been tweaked.
Spawn rate has been changed to 0.1-0.5% depending on the pokemon.
Spawn locations remain the same.
Those pokemon and it evolutions can no longer be breed.

⦁ All pokemon considered semi-UBER and semi-RARE will belong to it corresponding adventure tier. 
Abra, Skarmory, Ponyta, Snorlax, Slakoth, Feebas, Meditate, Elekid, Houndoom, Heracross, Rhydon, Lapras, Tediursa, Numel, Magby, Swablu, Electabuzz, Remoraid, Nidoran, Nidorina, Chinchou, Sharpedou, Pichu/Pikachu, Sneasel, Weilmer, Corsola, Chimecho, Relicanth, Sudowodoo, Whishcash, Nosepass, Chansey and Aerodactyl spawn rate has been tweaked.
Spawn rate has been changed to 0.75-2% depending on the pokemon.
Spawn locations remain the same.
Those pokemon and it evolutions can no longer be breed.

⦁ All starters spawn rate has been tweaked.
Spawn rate has been changed to 0.5-0.10% depending on the generation.
Spawn locations remain the same
Those pokemon and it evolutions can no longe be breed.

⦁ Features
All the respective evoltuion of the Pokemon that can not be breed can not be catched with the use of any kind pokeballs anymore, but will give 5x-10x experience upon KO.

STORYLINE CHANGES

All TMs from the story-line can no longer be farmed, expecting one your recieve from a Gym leader.

⦁ PVE Features

New trainer classes to choose from

POKEMON HUNTER: Then more pokemons species caught and recognized by the Pokedex then increased chance to find and catch rare pokemons. 
Formula > [Owned Pokemon number number recognized by Pokedex xmultriplier 0.0099% chance to find and catch Rare pokemon] [Owned Pokemon number xmultriplier 0.00099% chance to find and catch Shiny pokemon]

POKEMON CRAFTER: All pokemon in general now drop it respective crafteable material 0.1-1% chance depending on the material. POKEMON CRAFTERS have the option to increase the chance to find those resources/materials, then more pokemon species caught and recognized bye the Pokedex then increased chance to find and collect rare materials. 
Formula > [Owned Pokemon number recognized by Pokedex xmultriplier 0.0099% chance to find and collect Rarer materials]

POKEMON SPECIALIZED TRAINER: Then more Pokemon species caught and recognized by the Pokedex then increased chance to get multiplied EVs when training a Pokemon starting with 1% and increasing 0.05% for each Pokemon caught. 
2x rate time for some sprays at Mystery Dungeon.


Item tweaks (Items are only crafteable by Pokemon crafters)

TMs are now crafteable

TM11: Sunny Day: can no longer be found at Scorched Lab.
Now crafteable with 3x Bamboo stick dropped by Farfecht'd 0.50% chance

TM09 Bullet Seed: can no longer be found at Route 104
Now crafteable with 4x Forest seed dropped by Exeggcute, Exeggutor, Treecko, Grovyle and Sceptile 1% chance
And so on with all TMs...

Vanity items are now crafteable

Colorant dyes:
Are now dropped by Smeargle 0.50% chance
Angel Wings:
Now crafteable with 4x Soft Cotton 0.50% chance dropped by Swablu (1% chance to spawn) 
Now crafteable with 30x Hard Cotton 0.50% chance dropped by Altaria (Common spawn)

And so on with all Vanity items...


Bump, everyone can attack Deoxys at the same time (1 millon ps) and the player who last hit Deoxys win the Legendary part.



Hoping to get support from this!

Regards, Reivan

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