Popular Post nurver9 Posted August 31, 2022 Popular Post Posted August 31, 2022 Archetype Counter is a PowerShell WinForm script by @AnonymousPoke and @realmadrid1809. Automatically track encounters (Horde, Safari, etc.) and manually track when you receive Eggs of Fossils. Utilizes ImageMagick and OCR technology. Does not hook into the PokeMMO or javaw process. Useful for shiny hunting or metrics lovers. ! Important Visit the Wiki for usage information. Read this open issue before downloading. Download: https://github.com/ssjshields/archetype-counter Requirements: - Windows 10 Version 1809+ or Windows 11 - Net Framework 4.7.2 or higher - PowerShell 5.1 Net Framework and PowerShell are typically included in the latest Windows updates. There is no mobile, MacOS, or Linux version of Archetype Counter. Looking for an older version of Archetype Counter? Click here. Troubleshooting support will not be provided for older versions. Have questions or suggestions? Reach out on the Archetype Community Discord. Feel like exploring? Give the Archetype PokeMMO client theme a try. Looking for alternatives? Check out Wyverst's Automatic Encounter Counter and Rengaret's RENcounter. Features 🚨 Convenient Notifications: Optional Windows toast notifications for tracking counts. Multiple sorting and notification modes for seamless navigation. Set custom notification Milestones to track your progress the way you want. 🔧 Automated Management: Automatically Open and or Close PokeMMO alongside the Counter. Automatic Profile backup and debug systems for hassle-free usage. 📋 Flexible Hunt Profiles: 10 renamable Hunt Profiles. Unlimited Pokémon capture per Profile (Up to 25 Seen Pokémon shown in counter menu). 👁 Optional On Screen Overlay: Display by Total count OR Pokédex number, Pokémon name, and Total count. Customize font style, size, colors, thickness, padding, opacity and more. 🎨 Choose your Theme: Light and Dark mode menu themes for comfortable viewing. 5 different Pokémon sprite styles to suit your preferences. What can I track? Regular / Horde encounters Shiny encounters Alpha encounters Legendary encounters Safari encounters Eggs (Manual) Fossils (Manual) Compatibility Multi-language support Multi-monitor and high resolution support Custom PokeMMO theme support Custom themes require default PokeMMO font- NotoSans. Media Counter Menu: Toast Notification: GUI Overlay: Final Thoughts Many thanks to all of the testers who have dedicated their time to help improve the Archetype Counter. We hope our project inspires you to continue innovating within the community. Never stop looking forward. Caribana, Salga2, JorgeFirebolt and 36 others 17 6 11 5
Thekingofglory Posted August 31, 2022 Posted August 31, 2022 so,i think u should put some pictures to show us
realmadrid1809 Posted August 31, 2022 Posted August 31, 2022 1 minute ago, Thekingofglory said: so,i think u should put some pictures to show us There are pictures on github 🙂
Thekingofglory Posted August 31, 2022 Posted August 31, 2022 5 minutes ago, realmadrid1809 said: There are pictures on github 🙂 it's hard to change us go to github,bro display pictures more quickly and let us choose more conveniently berad1cal 1
nurver9 Posted August 31, 2022 Author Posted August 31, 2022 (edited) 2 hours ago, Thekingofglory said: so,i think u should put some pictures to show us They are here, and have been since posting, your VPN just won't load them. Please don't misinform others while misusing the proper forum region. Thanks for your interest, @Thekingofglory. I have since embedded existing media. Edited August 31, 2022 by nurver9 Burnteggs96 and berad1cal 1 1
AnonymousPoke Posted August 31, 2022 Posted August 31, 2022 (edited) We have just noticed the "icons" folder for the counter has for whatever reason not been added into main build package. The counter will work without these icons, but just want look as "cool" lol. Please look out for an update soon on this thread for the repackage. Hope you all are enjoying the counter 😉 EDIT - UPDATE: The counter has now been updated with the correct icons and even resolved a bug noticed in collapsed mode. Please re-grab the counter by redownloading as you will now get the new version. Edited August 31, 2022 by AnonymousPoke nurver9 and JaredNattyDaddyTKL 2
nurver9 Posted September 6, 2022 Author Posted September 6, 2022 1.0.1 update: Changelog Adjusted horde logic Add QOL settings Reorganized menu
nurver9 Posted September 7, 2022 Author Posted September 7, 2022 (edited) On 9/7/2022 at 3:12 PM, jasean said: This is really good, TY Thank you. We are working on pushing another update soon to further address multi-language detection issues and horde count being wonky. Edited September 11, 2022 by nurver9 clarify current bugs
Gilan Posted September 8, 2022 Posted September 8, 2022 Good shit. Glad such a competent group is developing a good encounter counter! My own project became too time consuming with my irl job and personal life to keep updated / improve, so glad something else has come out! AnonymousPoke, Kyonkichi, nurver9 and 2 others 5
Burnteggs96 Posted September 27, 2022 Posted September 27, 2022 (edited) This counter is wonderful. Works perfectly and is so user friendly. The only wish i had was a total count but i can run my old counter in the background for that. Thanks so much! Ill most likely be using this for years to come Edited October 5, 2022 by Burnteggs96 The counter updated nurver9 1
AnonymousPoke Posted September 27, 2022 Posted September 27, 2022 10 hours ago, Burnteggs96 said: This counter is wonderful. Works perfectly and is so user friendly. The only wish i had was a total count but i can run my old counter in the background for that. Thanks so much! Ill most likely be using this for years to come Glad you like! 🙂 We have an update coming out sometime today or tomorrow that addresses a a few bug fixes and a new way to approach taking a picture of the PokeMMO window. This same new technique will allow you to have the PokeMMO window on any monitor without an issue and even if other windows are blocking the PokeMMO screen. So great changes. Keep your eyes open for the new update soon. Btw, there is technically a total count of the Pokemon you have encountered and a total count of the counter as a whole. Look at my image below. Hopefully that helps. nurver9 and Burnteggs96 1 1
Burnteggs96 Posted September 27, 2022 Posted September 27, 2022 (edited) On 9/27/2022 at 7:01 AM, AnonymousPoke said: Glad you like! 🙂 We have an update coming out sometime today or tomorrow that addresses a a few bug fixes and a new way to approach taking a picture of the PokeMMO window. This same new technique will allow you to have the PokeMMO window on any monitor without an issue and even if other windows are blocking the PokeMMO screen. So great changes. Keep your eyes open for the new update soon. Btw, there is technically a total count of the Pokemon you have encountered and a total count of the counter as a whole. Look at my image below. Hopefully that helps. Ohh even better! Definitely my favorite counter. It looks aesthetically pleasing, you can change the theme of it anytime, and with these new updates I wont have a single issue with it. ^_^ EDIT: About the total encounter thing, right now the counter counts 3 individual pokemon, (and the eggs) and the total counter only counts the pokemon in the slots. Sometimes there are more than 3 pokemon in a route, and it just ignores the extras, so i run a seperate, vaguer counter that just tallies each encounter and shows my total for everything. If there was an option to add extra slots, that would be awesome! And it would solve my problem with it not counting all of the pokemon Edited October 5, 2022 by Burnteggs96 Problem fixed nurver9 1
JoyBoy Posted September 29, 2022 Posted September 29, 2022 Do i have to also download the theme to work the counter? My counter not working
AnonymousPoke Posted September 29, 2022 Posted September 29, 2022 On 9/27/2022 at 11:19 AM, Burnteggs96 said: Ohh even better! Definitely my favorite counter. It looks aesthetically pleasing, you can change the theme of it anytime, and with these new updates I wont have a single issue with it. ^_^ EDIT: About the total encounter thing, right now the counter counts 3 individual pokemon, (and the eggs) and the total counter only counts the pokemon in the slots. Sometimes there are more than 3 pokemon in a route, and it just ignores the extras, so i run a seperate, vaguer counter that just tallies each encounter and shows my total for everything. If there was an option to add extra slots, that would be awesome! And it would solve my problem with it not counting all of the pokemon Okay, let me try to understand this properly as this might allow me to implement into the counter. Which one of the scenarios apply to you below in the bullet points: Are you just wanting a "total" count of the pokemon you have seen in the area you are in - regardless if seen in the counter slot? or Are you wanting for this counter to function similar to GEC (Gilans Encounter Counter) where you can see up to 8 pokemon in the slots and which will ultimately serve your purpose because that is probably the total amount of pokemon to see in that specific area.? 2 hours ago, JoyBoy said: Do i have to also download the theme to work the counter? My counter not working No, this counter is independent from the Archetype theme itself. It was designed to only work with the theme initially, but we found a way to work with the default GUI theme in the end. What is the specific issue you are having with the counter? At this point, if you are truly needing help, please use the (Contact and Support: https://discord.gg/rYg7ntqQRY) to get your issue resolved. It is extremely hard to narrow down your problem here specifically. Please follow that link and you will be heard. Burnteggs96 1
nurver9 Posted September 29, 2022 Author Posted September 29, 2022 (edited) 6 hours ago, JoyBoy said: Do i have to also download the theme to work the counter? Nope, as @AnonymousPoke and the OP describes: On 8/31/2022 at 2:47 AM, nurver9 said: 🔍 multi-interface support; requires OCR recognizable font for monster name definitions e.g., NotoSans 6 hours ago, JoyBoy said: My counter not working Counter is failing to count because one or more of the following: are using a language or resolution that is not fully supported did not extract the Counter folder in the correct hierarchy did not turn battle backgrounds OFF, this option must be unchecked did not accept the OCR font def modification message when first launching the Counter powershell 5.1 is not installed As @AnonymousPoke stated, please reach out to us at which ever communication method you prefer, so we can figure out what's going on. In the ReadMe there is a full outline of how each feature of the Counter works. As per the FAQ section of the ReadMe- you can use Debug mode to generate logs that we can read to get more of an idea of what the Counter is doing. Thanks Edited September 29, 2022 by nurver9
Burnteggs96 Posted September 30, 2022 Posted September 30, 2022 13 hours ago, AnonymousPoke said: Okay, let me try to understand this properly as this might allow me to implement into the counter. Which one of the scenarios apply to you below in the bullet points: Are you just wanting a "total" count of the pokemon you have seen in the area you are in - regardless if seen in the counter slot? or Are you wanting for this counter to function similar to GEC (Gilans Encounter Counter) where you can see up to 8 pokemon in the slots and which will ultimately serve your purpose because that is probably the total amount of pokemon to see in that specific area.? The First bullet point applies to me, that is why i run a seperate counter in the background nurver9 1
AnonymousPoke Posted September 30, 2022 Posted September 30, 2022 7 hours ago, Burnteggs96 said: The First bullet point applies to me, that is why i run a seperate counter in the background Should have a new build out today hopefully. I figured this feature was easy to implement. Does that meet your needs (As shown in the screenshot below)? Burnteggs96 1
Burnteggs96 Posted September 30, 2022 Posted September 30, 2022 49 minutes ago, AnonymousPoke said: Should have a new build out today hopefully. I figured this feature was easy to implement. Does that meet your needs (As shown in the screenshot below)? That looks perfect!
Burnteggs96 Posted October 7, 2022 Posted October 7, 2022 There is no chance of missing a shiny with this counter! Try misclicking this! lol berad1cal, Pecaeme and nurver9 1 2
realmadrid1809 Posted October 7, 2022 Posted October 7, 2022 10 hours ago, Burnteggs96 said: There is no chance of missing a shiny with this counter! Try misclicking this! lol Wow, congrats! 2 shinies in a week is crazy! Glad you like the counter.@AnonymousPokewent crazy and put a lot of effort into the counter to make it as user friendly as possible Burnteggs96 1
nurver9 Posted October 7, 2022 Author Posted October 7, 2022 7 minutes ago, CLDeadpool said: icant find the dowload link u.u Should be right at the top of the post. Let me know if you cannot see these.
Burnteggs96 Posted October 7, 2022 Posted October 7, 2022 3 hours ago, realmadrid1809 said: Wow, congrats! 2 shinies in a week is crazy! Glad you like the counter.@AnonymousPokewent crazy and put a lot of effort into the counter to make it as user friendly as possible Thanks! you really can tell there was real effort put into it. nurver9 1
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