I love the new addition of these alphas and how you have implemented them for the most part.
I do 100% agree that it was a good change to render Endeavor useless against Alpha Pokemons as this move would make the catching experience trivial.
I think there are a few more moves and abilities which are troublesome to have against alpha for similar reasons
Moves
- Pain Split
- Seismic Toss
- Night Shade
- Super Fang
- Trick
- Switcheroo
- Encore
- Power split
- Trick Room
Ability
- Unaware
- Wonder Guard
- Prankster
- Imposter
I would be happy to go into depth at how any of these moves or abilities causes unfair advantages that trivialize the catching experience of some of these pokemons I've seen you adding which has quite some creative and challenging movesets if it was not so easy to cheese.
Among other things, there is nothing stopping me from leading a Cottonee and depending on situation, I will switcheroo a choice spec / choice band / lagging tail / Iron Barb on the pokemon (in the situation of Iron Barb, I will come in and return it as opponent is put down on 1hp without me attacking it once.
Unaware allows me to ignore the fact that I am dealing with a +6 in everything as I can easily tank the attacks while resting seismic toss /night shade thunder waving/yawning curse/cosmic power.
Wonder Guard would allow me to switch between 2 shedinja to refresh the ability.
Imposter allows me to both scout unseen moveset for information and copy all stat changes to wear down opponent easier in a 6v1 rather than a boss fight.
Pain Split will do what endeavor already did, but down to 11hp instead and lasts for more turns so timer balls can be attempted more often with this cheese.
Super Fang, Seismic Toss, Night Shade are all static damage moves which would require some adjustment to be relevant for alpha fight without trivializing this.
Trick / Switcheroo / Encore allows me to lock opponent into one move and from there I can adjust to any 1 of his 4 moves even if having to deal with all 4 could be troublesome.
Power Split allows me to remove the potential damage threat from this boss entirely except of crit, and I would be able to use shell armor for making that 100% safe.
Trick Room would take away the danger of this alpha achieving a setup to +6 where I am allowed to PP stall and put the alpha back asleep as I like.
Even after removing all of this, I believe there is plenty of creative solutions available to handle the catching of Alphas for the playerbase, but that it will actually feel like a real challenge at least to some degree.
If you were to also prevent people from using shell armor after doing these changes, I believe we would all be able to wipe on alphas due to RNG from time to time but still have plenty of time to catch them with more than 98% success rate within 75 min for 1 character.
This would only truly hurt people who either try a bad catching strategy, or try to get for multiple characters
Question
Volpi
I love the new addition of these alphas and how you have implemented them for the most part.
I do 100% agree that it was a good change to render Endeavor useless against Alpha Pokemons as this move would make the catching experience trivial.
I think there are a few more moves and abilities which are troublesome to have against alpha for similar reasons
Moves
- Pain Split
- Seismic Toss
- Night Shade
- Super Fang
- Trick
- Switcheroo
- Encore
- Power split
- Trick Room
Ability
- Unaware
- Wonder Guard
- Prankster
- Imposter
I would be happy to go into depth at how any of these moves or abilities causes unfair advantages that trivialize the catching experience of some of these pokemons I've seen you adding which has quite some creative and challenging movesets if it was not so easy to cheese.
Among other things, there is nothing stopping me from leading a Cottonee and depending on situation, I will switcheroo a choice spec / choice band / lagging tail / Iron Barb on the pokemon (in the situation of Iron Barb, I will come in and return it as opponent is put down on 1hp without me attacking it once.
Unaware allows me to ignore the fact that I am dealing with a +6 in everything as I can easily tank the attacks while resting seismic toss /night shade thunder waving/yawning curse/cosmic power.
Wonder Guard would allow me to switch between 2 shedinja to refresh the ability.
Imposter allows me to both scout unseen moveset for information and copy all stat changes to wear down opponent easier in a 6v1 rather than a boss fight.
Pain Split will do what endeavor already did, but down to 11hp instead and lasts for more turns so timer balls can be attempted more often with this cheese.
Super Fang, Seismic Toss, Night Shade are all static damage moves which would require some adjustment to be relevant for alpha fight without trivializing this.
Trick / Switcheroo / Encore allows me to lock opponent into one move and from there I can adjust to any 1 of his 4 moves even if having to deal with all 4 could be troublesome.
Power Split allows me to remove the potential damage threat from this boss entirely except of crit, and I would be able to use shell armor for making that 100% safe.
Trick Room would take away the danger of this alpha achieving a setup to +6 where I am allowed to PP stall and put the alpha back asleep as I like.
Even after removing all of this, I believe there is plenty of creative solutions available to handle the catching of Alphas for the playerbase, but that it will actually feel like a real challenge at least to some degree.
If you were to also prevent people from using shell armor after doing these changes, I believe we would all be able to wipe on alphas due to RNG from time to time but still have plenty of time to catch them with more than 98% success rate within 75 min for 1 character.
This would only truly hurt people who either try a bad catching strategy, or try to get for multiple characters
________________________________________________________
Side Note.
Maybe it would be worth to add a warning for when people try to buy an Alpha from GTL that no longer has its hidden ability.
This one in the picture sold within 4 minutes and I doubt the buyer knew it didn't have its hidden ability.
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