Gengarcello Posted December 3, 2022 Share Posted December 3, 2022 Imagine you want to create a character with similar costume from your favorite NPC like Cythina, Barry, etc. You could grind them by battling them and have a chance to drop one when you are lucky. BrokenJoker, AshBlawsome, MrPeruano and 8 others 11 Link to comment
0 RTnws Posted December 8, 2022 Share Posted December 8, 2022 I like YOUR Idea of Cynthia dropping clothes. 👍🏻 CanadaSorry, RysPicz, Gengarcello and 2 others 3 2 Link to comment
0 Strodex Posted December 10, 2022 Share Posted December 10, 2022 For NPC's who can't be rebattled but have cool outfits, do u have any ideas for that or would they just drop them on the singular battle? I love this idea tho Gengarcello 1 Link to comment
0 Gengarcello Posted December 11, 2022 Author Share Posted December 11, 2022 19 hours ago, Strodex said: For NPC's who can't be rebattled but have cool outfits, do u have any ideas for that or would they just drop them on the singular battle? I love this idea tho I think we need another lootbox from PokeMart for NPC costume stuff Strodex 1 Link to comment
0 Strodex Posted April 11, 2023 Share Posted April 11, 2023 On 12/11/2022 at 6:31 PM, Gengarcello said: I think we need another lootbox from PokeMart for NPC costume stuff Ah yeah I like that idea, adding a lootbox after beating the character. Good idea gen +1 Gengarcello 1 Link to comment
0 Mokujin97 Posted April 11, 2023 Share Posted April 11, 2023 (edited) I like this drop formula from classic MMO like Wow and so on, like it's a raid or something. You may have a chance to drop untradeable vanities depending on how many times you defeated elite 4, healing items used, time and instances score. Developers should take this into account Edit: how could this be balanced? By changing e4 teams/meta so you'll be forced to make a new strat. Also, a leaderboard as the one you see during events can be added to check how other players are doing Edited April 11, 2023 by Mokujin97 Gengarcello and Strodex 2 Link to comment
0 Strodex Posted April 11, 2023 Share Posted April 11, 2023 13 minutes ago, Mokujin97 said: I like this drop formula from classic MMO like Wow and so on, like it's a raid or something. You may have a chance to drop untradeable vanities depending on how many times you defeated elite 4, healing items used, time and instances score. Developers should take this into account Edit: how could this be balanced? By changing e4 teams/meta so you'll be forced to make a new strat. Also, a leaderboard as the one you see during events can be added to check how other players are doing Would it not be balanced by being untradeable though? I don't have a classic MMO perspective of course, but I suppose I'd just like to share my perspective real quick here. I don't really mind it being tradeable or untradeable, but I believe that for f2p players who would want more to do in the game, something like this is a really great idea for longevity. Given that the best f2p way to get vanities is through the pokemart, which has little to no shirt options for players. Obviously money making isn't that hard in pokemmo, so its not really p2w by any means but I suppose it might be best to have this as a semi-difficult challenge. I think there are a lot of ways this could be implemented effectively. Something like a raid, a very competitive scene especially given that in Pokemon, competitive scenes are quite popular, you'd find that the gap between the rich and poor players would widen (which could be a stretch idk im just talking out of possibility). That being said, for a character like Cynthia, a champion of a region, something of that nature might be warranted. For the most part though I believe that maybe just making new rebattles could be an effective way to give clothes of characters who wouldn't really deserve the effort. You could maybe get Barry's outfit from just battling him once on the Sinnoh post-game island or maybe giving another Barry fight in Stark Mountain or something where he has level 80 pokemon to fight. I think that with the addition of Johto coming through, this sort of idea can really breath life into the game actually. Giving more PVE rewards and utilising characters from the story mode into something greater would be a really nice touch and addition to a seemingly complete game. TL;DR - Some fights deserve a raid fight for a costume like champions, but standard characters like rivals should have easier methods Gengarcello 1 Link to comment
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Gengarcello
Imagine you want to create a character with similar costume from your favorite NPC like Cythina, Barry, etc. You could grind them by battling them and have a chance to drop one when you are lucky.
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