Satore84 Posted February 16, 2023 Share Posted February 16, 2023 (edited) Since the thread where people discussed about the recent change got closed, I feel this matter should have a new thread. I propose a poll, so we can realize if we are a vocal minority, or something is wrong. Edited February 16, 2023 by Satore84 Zokuru and MadaraSixSix 1 1 Link to comment
LeJovi Posted February 16, 2023 Share Posted February 16, 2023 Madara ? felippeaguia, Sargeste, CrzPapel and 2 others 3 2 Link to comment
Satore84 Posted February 16, 2023 Author Share Posted February 16, 2023 2 minutes ago, LeJovi said: Madara ? Not him, but I read his post suggesting a poll and I thought it was a good idea to settle this matter. Link to comment
Eggplant Posted February 16, 2023 Share Posted February 16, 2023 i havent played in pokemmo specifically in a while but generally speaking i think the pp nerf was a good addition to pokemon battling the primary reasons i'm not a hardcore pokemmo matchmaking addict: -queue is too long -battle is too long tldr for me, if battles are faster, it's healthy. plus, it could introduce new fun moves to the meta that we don't see a lot. such as passive recovery moves that didn't get their pp slashed (ingrain, aqua ring etc) or spite, because it's actually kinda threatening to chansey now. Taokome, HumongousNoodle and Zokuru 1 1 1 Link to comment
caioxlive13 Posted February 16, 2023 Share Posted February 16, 2023 (edited) First nerf in 2 years that stall and slow plays take. While that, offensive players taking hit after hit. Let HO players enjoy it for a while, and stall suffering with a thing that happens to offensive players a lot: See their best mons banned or nerfed. Edited February 16, 2023 by caioxlive13 Huargensy 1 Link to comment
Rychell Posted February 17, 2023 Share Posted February 17, 2023 (edited) First time I heard about recovery moves getting nerfed I thought: OMG why? Now Im gonna lack on walls like chansey and not be abble to win and bla bla bla. Now that the nerf is on I realize you dont need more than 3 recoverys per wall before the match finishes, unless you're a staller. Edited February 17, 2023 by Rychell LiIith and Taokome 2 Link to comment
suigin Posted February 17, 2023 Share Posted February 17, 2023 My post was deleted because it went against the narrative lol. Fact is it will never get rolled back unless a massive amount of people stop playing because of it. But it won't happen, devs will continue to incompetently fuck their game up and keeping it half assedly up to date with nerfs and buffs meant for things that aren't even out in MMO yet but affect the official games. CaptnBaklava and HumongousNoodle 2 Link to comment
caioxlive13 Posted February 18, 2023 Share Posted February 18, 2023 (edited) 12 hours ago, suigin said: My post was deleted because it went against the narrative lol. Fact is it will never get rolled back unless a massive amount of people stop playing because of it. But it won't happen, devs will continue to incompetently fuck their game up and keeping it half assedly up to date with nerfs and buffs meant for things that aren't even out in MMO yet but affect the official games. Yea but we should agree: One more regen in game(aka Slowbro) and the matchmaking would be self-destructed. Like a domino effect: Players would built teams with the new toy, match become slower and slower, having a lot of 1h time limite abusing, and players that couldn't play slow matches "for nothing"(kept 1h in match for earn nothing because loss on tiebreak) would quit. Nerfing PP makes a battle of Stall vs any team that aren't Balanced, Semistall or Stall, more faster so even if comes slowbro, 1h abusing would be more hard to do(People would need to rely on same cores to get enough longevity to hit 1h limit, and eventually counters for those cores would be discovered), and MM would not self-destruct. Also, maybe this could save UU/NU? Slow tiers, maybe on there the matches would be faster and you'll not get too bored on a match, incentiving players that doesn't enjoy slow matches to come back Edited February 18, 2023 by caioxlive13 Link to comment
suigin Posted February 18, 2023 Share Posted February 18, 2023 8 hours ago, caioxlive13 said: Yea but we should agree: One more regen in game(aka Slowbro) and the matchmaking would be self-destructed. Like a domino effect: Players would built teams with the new toy, match become slower and slower, having a lot of 1h time limite abusing, and players that couldn't play slow matches "for nothing"(kept 1h in match for earn nothing because loss on tiebreak) would quit. Nerfing PP makes a battle of Stall vs any team that aren't Balanced, Semistall or Stall, more faster so even if comes slowbro, 1h abusing would be more hard to do(People would need to rely on same cores to get enough longevity to hit 1h limit, and eventually counters for those cores would be discovered), and MM would not self-destruct. Also, maybe this could save UU/NU? Slow tiers, maybe on there the matches would be faster and you'll not get too bored on a match, incentiving players that doesn't enjoy slow matches to come back Don't add Slowbro then? Or ban it? Clearly that excuse that banning is bad because it throws player effort into the trash is complete bullshit if they decided to undo 80% of the metagame. Maybe remove the stupid time limit that shouldn't even be there to begin with? Maybe people should use wallbreakers or stallbreakers in their offensive teams? Instead of of course. LeJovi, Luke and NiceRNGbro 2 1 Link to comment
caioxlive13 Posted February 18, 2023 Share Posted February 18, 2023 (edited) 9 hours ago, suigin said: Don't add Slowbro then? Or ban it? Likke i sayed several times. Problem is regen cores, not Regen users by itself(Slowbro could even be a thing for Bulky Offense teams to enter with certain mons not fearing a Amoongus out of nowhere(Because if it dares to enter it wiill be a target to Future Sight), Mien never become a problem, amoongus could be a answer to serperior, mentioning the obvious examples), this nerf was unexpected but basically solved the problem, because before they could slap any wall option that they wish to fill the core, now they need to use certain cores to have longevity needed and once you have the mon to shutdown it entirely, is GG. #StallersPleaseDoNotCry Edited February 19, 2023 by caioxlive13 Link to comment
NiceRNGbro Posted February 18, 2023 Share Posted February 18, 2023 7 hours ago, caioxlive13 said: solved the problem ? Link to comment
MadaraSixSix Posted February 19, 2023 Share Posted February 19, 2023 there are few votes I think that an abstention means that the people are not against and therefore ultimately for a little sad for my games too bad LeJovi 1 Link to comment
suigin Posted February 19, 2023 Share Posted February 19, 2023 On 2/18/2023 at 1:07 PM, caioxlive13 said: Likke i sayed several times. Problem is regen cores, not Regen users by itself(Slowbro could even be a thing for Bulky Offense teams to enter with certain mons not fearing a Amoongus out of nowhere(Because if it dares to enter it wiill be a target to Future Sight), Mien never become a problem, amoongus could be a answer to serperior, mentioning the obvious examples), this nerf was unexpected but basically solved the problem, because before they could slap any wall option that they wish to fill the core, now they need to use certain cores to have longevity needed and once you have the mon to shutdown it entirely, is GG. #StallersPleaseDoNotCry Then don't add more regen mons until countermeasures are added. Link to comment
Luke Posted February 19, 2023 Share Posted February 19, 2023 (edited) On 2/18/2023 at 4:07 PM, caioxlive13 said: #StallersPleaseDoNotCry You have no idea what you are talking about - at any point. It is a mystery how you are allowed to keep polluting threads with contain actual valuable discussion. Anyone who actually plays OU knows stall largely hasn't been affected. Balance has suffered the most by FAR. Edited February 19, 2023 by Luke Zokuru and HumongousNoodle 2 Link to comment
caioxlive13 Posted February 20, 2023 Share Posted February 20, 2023 7 hours ago, Luke said: You have no idea what you are talking about - at any point. It is a mystery how you are allowed to keep polluting threads with contain actual valuable discussion. Anyone who actually plays OU knows stall largely hasn't been affected. Balance has suffered the most by FAR. er-hem: On 2/17/2023 at 5:10 AM, Rychell said: Now that the nerf is on I realize you dont need more than 3 recoverys per wall before the match finishes, unless you're a staller. Link to comment
NiceRNGbro Posted March 2, 2023 Share Posted March 2, 2023 the symptoms of this unnecessary shitty update have been showing up every day. The worst possible decision. Zokuru, Matthzinxl, suigin and 2 others 5 Link to comment
Jgaw Posted March 15, 2023 Share Posted March 15, 2023 Many want that update to remain Many want it to be kept Côme midways Recover pps to its normal number and don't allow pp up usage on Those moves Stall teams are suffering And by thé way Wish is better included as well HEARTEATERS and Zokuru 1 1 Link to comment
Recommended Posts