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[OU Discussion] Gallade


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gallade-waiting.gif.543977372b82f1cc23efd4e99a743bf7.gifGalad.png

 

 

 

What is this?

 

This thread is being opened to discuss the abillity Sharpness, that is being added to Gallade making him a powerhouse destroying both defensive and offensive pokemons.

 

 

About Sharpness:

 

Sharpness boosts the strength of slicing moves used by a pokemon with this abillity by 50%. Moves like: X-scissor, Slash, Sacred Sword, Razor Shell, Psyco Cut, Night Slash, Leaf Blade, Fury Cutter, Air Slash, Air Cutter and Aerial Ace are affected by it getting a boost. 

Important note: since the new move update gallade has been quickbanned to OU, but its abillity is getting monitored by the TC.

 

Calculations:

 

VS Offensive:

Spoiler

252 Atk Sharpness Gallade Sacred Sword vs. 0 HP / 0 Def Starmie: 64-76 (47.4 - 56.2%) -- 83.2% chance to 2HKO 

 

252+ SpA Volcarona Bug Buzz vs. 0 HP / 4 SpD Gallade: 76-91 (53.1 - 63.6%) -- guaranteed 2HKO 

252 Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Volcarona: 124-147 (77.5 - 91.8%) -- guaranteed 2HKO after Leftovers recovery 

 

-1 252+ Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Gyarados: 78-93 (45.8 - 54.7%) -- 8.6% chance to 2HKO after Leftovers recovery 

-1 252 Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Gyarados: 72-85 (42.3 - 50%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Gyarados Waterfall vs. 0 HP / 4 Def Gallade: 93-111 (65 - 77.6%) -- guaranteed 2HKO 

-1 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Gyarados: 94-110 (55.2 - 64.7%) -- guaranteed 2HKO 

 

252+ Atk Sharpness Gallade Psycho Cut vs. 0 HP / 4 Def Multiscale Dragonite: 50-59 (30.1 - 35.5%) -- 26.7% chance to 3HKO  (Multiscale)

252+ Atk Sharpness Gallade Psycho Cut vs. 0 HP / 4 Def Dragonite: 100-118 (60.2 - 71%) -- guaranteed 2HKO (without Multiscale)
252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 0 HP / 4 Def Multiscale Dragonite: 59-70 (35.5 - 42.1%) -- guaranteed 3HKO 
252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 0 HP / 4 Def Dragonite: 118-140 (71 - 84.3%) -- guaranteed 2HKO 
 
252+ Atk Sharpness Gallade Sacred Sword vs. 252 HP / 0 Def Metagross: 99-117 (52.9 - 62.5%) -- guaranteed 2HKO after Leftovers recovery 
252+ Atk Metagross Meteor Mash vs. 0 HP / 4 Def Gallade: 121-144 (84.6 - 100.6%) -- 6.3% chance to OHKO 
 
252+ Atk Sharpness Gallade Sacred Sword vs. 0 HP / 0 Def Garchomp: 129-153 (70.4 - 83.6%) -- guaranteed 2HKO 
252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 0 HP / 0 Def Garchomp: 153-181 (83.6 - 98.9%) -- guaranteed 2HKO 
252+ SpA Life Orb Garchomp Draco Meteor vs. 0 HP / 4 SpD Gallade: 101-121 (70.6 - 84.6%) -- guaranteed 2HKO 
4 Atk Life Orb Garchomp Earthquake vs. 0 HP / 4 Def Gallade: 130-153 (90.9 - 106.9%) -- 43.8% chance to OHKO 
 
252 Atk Sharpness Gallade Sacred Sword vs. 0 HP / 0 Def Togekiss: 118-139 (73.7 - 86.8%) -- guaranteed 2HKO 

252 Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Togekiss: 93-109 (58.1 - 68.1%) -- guaranteed 2HKO 

252 SpA Togekiss Air Slash vs. 0 HP / 4 SpD Gallade: 108-128 (75.5 - 89.5%) -- guaranteed 2HKO after Leftovers recovery

 

 

252 Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Gallade: 124-147 (86.7 - 102.7%) -- 18.8% chance to OHKO 
252 Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Gallade: 124-147 (86.7 - 102.7%) -- 56.3% chance to OHKO after Stealth Rock 
 
252 Atk Sharpness Gallade Sacred Sword vs. 0 HP / 0 Def Serperior: 118-139 (78.6 - 92.6%) -- guaranteed 2HKO 
252 Atk Sharpness Gallade Psycho Cut vs. 0 HP / 0 Def Serperior: 93-109 (62 - 72.6%) -- guaranteed 2HKO 
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Gallade: 69-82 (48.2 - 57.3%) -- 52.3% chance to 2HKO after Leftovers recovery 
 
252 Atk Sharpness Gallade Sacred Sword vs. 0 HP / 0 Def Haxorus: 123-145 (81.4 - 96%) -- guaranteed 2HKO 
252+ Atk Life Orb Mold Breaker Haxorus Earthquake vs. 0 HP / 4 Def Gallade: 125-147 (87.4 - 102.7%) -- 18.8% chance to OHKO 
 
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Gallade: 120-142 (83.9 - 99.3%) -- guaranteed 2HKO 

252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 0 Def Scizor: 161-191 (90.9 - 107.9%) -- 50% chance to OHKO 

 

252+ Atk Choice Band Mamoswine Ice Shard vs. 0 HP / 0 Def Gallade: 81-96 (56.6 - 67.1%) -- guaranteed 2HKO 

 

252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Gallade: 69-82 (48.2 - 57.3%) -- 91% chance to 2HKO 

252 Atk Choice Band Weavile Night Slash vs. 0 HP / 0 Def Gallade: 120-142 (83.9 - 99.3%) -- guaranteed 2HKO 

252 Atk Choice Band Weavile switching boosted Pursuit (80 BP) vs. 0 HP / 0 Def Gallade: 136-162 (95.1 - 113.2%) -- 75% chance to OHKO  (Switching out)

 

252 Atk Infernape Flare Blitz vs. 0 HP / 0 Def Gallade: 124-147 (86.7 - 102.7%) -- 18.8% chance to OHKO 

 

252 SpA Gengar Shadow Ball vs. 0 HP / 4 SpD Gallade: 122-146 (85.3 - 102%) -- 18.8% chance to OHKO

252 Atk Gallade Shadow Sneak vs. 0 HP / 0 Def Gengar: 68-80 (50.3 - 59.2%) -- guaranteed 2HKO 

 

252 SpA Chandelure Shadow Ball vs. 0 HP / 4 SpD Gallade: 132-156 (92.3 - 109%) -- 50% chance to OHKO 

252 Atk Gallade Shadow Sneak vs. 0 HP / 0 Def Chandelure: 50-60 (37 - 44.4%) -- guaranteed 3HKO 

 

252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Gallade: 124-147 (86.7 - 102.7%) -- 18.8% chance to OHKO 

VS Defense:

Spoiler

252+ Atk Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Skarmory: 70-84 (40.6 - 48.8%) -- 70.7% chance to 2HKO after Stealth Rock 

252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Skarmory: 83-99 (48.2 - 57.5%) -- 92.2% chance to 2HKO 

 

252 Atk Life Orb Gallade Psycho Cut vs. 252 HP / 252+ Def Weezing: 96-117 (55.8 - 68%) -- guaranteed 2HKO after Leftovers recovery  (Without Sharpness)

252+ Atk Gallade Psycho Cut vs. 252 HP / 252+ Def Weezing: 84-98 (48.8 - 56.9%) -- 89.5% chance to 2HKO 
 
252 Atk Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Espeon: 114-136 (66.2 - 79%) -- guaranteed 2HKO 
0 SpA Espeon Psyshock vs. 0 HP / 4 Def Gallade: 79-94 (55.2 - 65.7%) -- guaranteed 2HKO after Leftovers recovery 
 
252+ Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Pelipper: 69-82 (41.3 - 49.1%) -- guaranteed 3HKO 
+2 252 Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Pelipper: 126-148 (75.4 - 88.6%) -- guaranteed 2HKO
8 SpA Pelipper Hurricane vs. 0 HP / 4 SpD Gallade: 108-128 (75.5 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
(Only thing it can do is uturn to a revenge killer, since a rain setter is to important to sac)
 
252 Atk Sharpness Gallade Sacred Sword vs. 248 HP / 252+ Def Torkoal: 64-76 (36.3 - 43.1%) -- guaranteed 3HKO 
252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 248 HP / 252+ Def Torkoal: 91-109 (51.7 - 61.9%) -- guaranteed 2HKO
8 SpA Torkoal Overheat vs. 0 HP / 4 SpD Gallade in Sun: 87-103 (60.8 - 72%) -- guaranteed 2HKO 
 
252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Garchomp: 121-142 (56.2 - 66%) -- guaranteed 2HKO 
252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Garchomp: 94-110 (43.7 - 51.1%) -- 6.3% chance to 2HKO 
0 Atk Garchomp Earthquake vs. 0 HP / 0 Def Gallade: 100-118 (69.9 - 82.5%) -- guaranteed 2HKO 
Rocky helmet + Rough skin + Lifeorb is really good vs gallade to hit himself.
 
252+ Atk Sharpness Gallade Sacred Sword vs. 248 HP / 252+ Def Togekiss: 93-109 (48.6 - 57%) -- 46.5% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 248 HP / 252+ Def Togekiss: 109-130 (57 - 68%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Togekiss Air Slash vs. 0 HP / 4 SpD Gallade: 86-104 (60.1 - 72.7%) -- guaranteed 2HKO 
 
252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Gliscor: 71-86 (39 - 47.2%) -- guaranteed 3HKO 
+2 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Gliscor: 142-168 (78 - 92.3%) -- guaranteed 2HKO 
0 Atk Gliscor Aerial Ace vs. 0 HP / 0 Def Gallade: 92-110 (64.3 - 76.9%) -- guaranteed 2HKO  
 
252 Atk Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Rotom-Wash: 78-93 (49.6 - 59.2%) -- 76.6% chance to 2HKO after Leftovers recovery
252 Atk Sharpness Gallade Leaf Blade vs. 252 HP / 252+ Def Rotom-Wash: 104-124 (66.2 - 78.9%) -- guaranteed 2HKO after Leftovers recovery 
 
252+ Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Cofagrigus: 54-64 (32.7 - 38.7%) -- 6% chance to 3HKO after Leftovers recovery 
+2 252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Cofagrigus: 138-164 (83.6 - 99.3%) -- 68.8% chance to OHKO after Stealth Rock 
252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Cofagrigus: 70-83 (42.4 - 50.3%) -- 30.9% chance to 2HKO after Stealth Rock and Leftovers recovery 
If u miss WoW, u auto lose
 
252 Atk Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Reuniclus: 102-120 (47 - 55.2%) -- 15.6% chance to 2HKO after Leftovers recovery 
252 Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Reuniclus: 133-156 (61.2 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Reuniclus Psyshock vs. 0 HP / 0 Def Gallade: 78-93 (54.5 - 65%) -- guaranteed 2HKO 
 

252 Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Volcarona: 82-97 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery 

+2 252 Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Volcarona: 163-193 (84.8 - 100.5%) -- 6.3% chance to OHKO 

252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Volcarona: 107-126 (55.7 - 65.6%) -- guaranteed 2HKO after Leftovers recovery 

0 SpA Volcarona Bug Buzz vs. 0 HP / 4 SpD Gallade: 58-70 (40.5 - 48.9%) -- guaranteed 3HKO 
 
252 Atk Life Orb Sharpness Gallade Leaf Blade vs. 248 HP / 252+ Def Sableye on a critical hit: 126-149 (80.7 - 95.5%) -- 50% chance to OHKO after Stealth Rock 
252+ Atk Life Orb Sharpness Gallade Leaf Blade vs. 252 HP / 252+ Def Sableye on a critical hit: 139-164 (88.5 - 104.4%) -- guaranteed OHKO after Stealth Rock 
 
+2 252+ Atk Life Orb Sharpness Gallade Leaf Blade vs. 252 HP / 252+ Def Spiritomb: 146-172 (92.9 - 109.5%) -- 56.3% chance to OHKO 
+2 252 Atk Life Orb Sharpness Gallade Leaf Blade vs. 252 HP / 252+ Def Spiritomb: 133-157 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock
Same goes for Cofa, if u miss WoW u auto lose
 
-1 252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Salamence: 70-83 (34.6 - 41%) -- guaranteed 3HKO 
+1 252+ Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Salamence: 153-183 (75.7 - 90.5%) -- guaranteed 2HKO  (U gotta make sure theres no rocks)
0 Atk Salamence Aerial Ace vs. 0 HP / 0 Def Gallade: 126-150 (88.1 - 104.8%) -- 31.3% chance to OHKO 

Personally i think Gallade`s abillity is a monster but feel free to discuss in this thread,

 

Give us your input and discuss!

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With all due respect, I don't think there's much to discuss. The calculations speak itself.

When you have a mon which has access to a versatile movepool that covers the entire game. Alongside one of the best Psychic physical attacking moves in Psycho Cut, which not only bypasses rocky helmet chip, but has a 1/8 chance to crit aswell and is boosted by Sharpness? That's definitely an Uber worthy mon. 

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Gallade with his new ability Sharpness is definitly something strong (probably too strong) in our metagme. He recently got acces to Sharpness + Sacred Sword with the recent gen9 move update. With his great 125 base stats in attack and his great coverage he can setup or hit to bring instantly a great pressure on the opposite team. His lack of speed can be compensated by using scarf to pressure offensive team but he is still faster than most of the wall available in game. Life orb, lum berry and choice band are also great item to use with the movepool he has acces to. 
I feel like it's probably too soon to get a pokemon like that in our metagame and can force unhealthy 50/50 or can be centralizing in OU. 

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Gallade is a match-up nightmare. With our current options, we really have no safe switch-ins. Even a simple Life Orb + 4-Attack set (Shadow Sneak, Sacred Sword, Psycho Cut, Night Slash) with a Jolly Nature is difficult to break. Spiritomb and Sableye are good options, as they both can survive a predicted Night Slash, although they are concerned for an untimely critical hit, which must be noted has increased chances to occur as a secondary effect. Foul Play is the reliable counter-play in this scenario, although easily played around. Will-o-Wisp is also a great option here, but one miss could prove fatal.

 

Fortunately, Gallade is absolute squish on the defensive end, and any physical attack will take a huge chunk out of it, decreasing it's longevity. Regardless, we need to keep a close eye on this thing and think about how to promote counter-play, introduce new checks, or consider a ban, which honestly would be rather sad.

 

Colbur Berry Foul Play Slowbro, where art thou?!

Gliscor, hero of all, can you survive a random Ice Punch?

Scarf Scizor, would you carry Aerial Ace please?

Hydreigon, do you want Draco Meteor back?

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Most people are telling that Gallade's new ability should be banned. Time to me give my opinion.

 

Gallade has 80 Speed so he must runs Choice Scarf in order to be useful. Not having it, assuming their weak bulk, is ask to get defeated by a Physical Attacker faster than him. A good predict is enough to knock out him due to choicelocks.

 

Also, assuming the Adamant usage it would have, Jolly Multiscale Nite would outspeed it easily after setup. Adamant Nite still had a Tiespeed. So Nite has no problem for him if multiscale aren't broken.

 

Also, Gallade has a weak defensive bulk. Basically if you haven't 5x31(Remember that breeds are costly and not for free on this game, so the possibility od Economic IVs(2x31 3x25+) must be considerated) any hazard dmg results in a high chance of death by scizor. Even 5x31 has a 25% chance.

 

Actually due to strong powerhouse that offensives have, they have no problem to face Gallade. Smurf Offenses on Mushroom and Snake variations wins vs Gallade non-scarf and scarf have problems since opponent can and will captalize on choice-locks, entering with mons to resist attack locked and getting a free turn to setup. Rain while he are active, main abusers can KO it easily and Pelliper can click U-turn to bring they to field on clean. Main issues is for the Heavily weakened by metagaming changes so far, Balanced, Semistalls and Stall teams. All of three in order to survive must had a Dugtrio and he needs to use quake then click sucker punch on next move. What that means? Dugtrio can only had Sash and if he traps anything else or has hazards on field and your hazard removers are out of game and can't help, You lose the dugtrio and the game.

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58 minutes ago, DoubleJ said:

Colbur Berry Foul Play Slowbro, where art thou?!

Gliscor, hero of all, can you survive a random Ice Punch?

Scarf Scizor, would you carry Aerial Ace please?

Hydreigon, do you want Draco Meteor back?

@caioxlive13 , I am curious to know what you think of these very relevant questions about Gallade. Please give us your insight.

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There's absolutely no uber characteristics within Gallade, it shouldn't even have been banned from UU if I'm honest when it already loses against Salamence, Spiritomb, Sableye, Sigilyph and more prominant mons within the tier.

When it comes to OU it has indeed a lot of wallbreaking power, but is very prone to revenge killing unless it runs a more HP oriented variant which will be slower than the higher speed tier walls
With 4 moves and a life orb, it can not easily run through defensive teams and can be forced out if it makes the wrong prediction like would any other wallbreaker. That set is however probably the best option available that I can think of.
If you're discussing 3 moves + swords dance, it would be matchup dependant because you certainly can't run enough coverage for every answer.

I could definitely see the non contact effect from Psycho Cut to be a problem tho as usually defensive teams would rely on recoil to beat such threats,
I could also see the 80 base speed being one since that makes a big difference against mainly fully defensive teams, since mons like Breloom & Scizor will automatically be slower than those higher speed tier defensive mons.
Other than that I'm sorry but no I don't think dealing a lot of damages is warrant a ban by itself, especially with a dual STAB that is not freely spammable (both got immunities). I've seem some good calcs up there tho from Wrath that convince me that a plethora of mons can act as soft check and completely ruin Gallade's momentum under the right prediction.

 

Just my opinion tho but definitely should be given time before removing the ability, it has been less than 2 weeks or am I completely out of touch ?

Edited by TohnR
gb'ed & nuanced
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3 minutes ago, TohnR said:

There's absolutely no uber characteristics within Gallade, it shouldn't even have been banned from UU if I'm honest when it already loses against Salamence, Spiritomb, Sableye, Sigilyph and more prominant mons within the tier.

Gallade is OU by usage. It didn't get banned.

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2 hours ago, TohnR said:

Just my opinion tho but definitely should be given time before removing the ability, it has been less than 2 weeks or am I completely out of touch ?

It's been exactly 7 days, and it's more than obvious how either half of the community are abusing it and the other half are totally against it due to how broken it is. I'm sorry but if you are judging it's strength theoretically then we can't reach a middle point. You have to face or test it yourself to see how strong it is.

Edited by ArtOfKilling
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Really getting tired with low skill players crying for bans whenever a poke gets a slight buff. Nobody calling for eviolite bans or quiver/dragon dance nerfs. Sharp gallade is middling at best and is barely good enough for ou. When it had steadfast you could achieve the same effects with tailwind and a choice band so its barely even a buff. Not to mention pretty much any poke can 1hko it with a crit or place a well timed wisp to neuter it completely. Gallades usage will shoot up for a little while because  its something new and checks and counters will come organically. Advocating for a ban is going to set a precedent thats gonna turn pvp into a total stallfest where every good abillity is nerfed and everybody uses the same team, its already going that way.

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18 minutes ago, Ajbramberg said:

Really getting tired with low skill players crying for bans whenever a poke gets a slight buff. Nobody calling for eviolite bans or quiver/dragon dance nerfs. Sharp gallade is middling at best and is barely good enough for ou. When it had steadfast you could achieve the same effects with tailwind and a choice band so its barely even a buff. Not to mention pretty much any poke can 1hko it with a crit or place a well timed wisp to neuter it completely. Gallades usage will shoot up for a little while because  its something new and checks and counters will come organically. Advocating for a ban is going to set a precedent thats gonna turn pvp into a total stallfest where every good abillity is nerfed and everybody uses the same team, its already going that way.

Surely one way or another this will happen organically, though? The usage numbers will show where these mons need tiering.

 

In the meantime it’s a suck-it-and-see situation, and adapt accordingly…or am I wrong here?

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1 hour ago, Ajbramberg said:

Really getting tired with low skill players crying for bans whenever a poke gets a slight buff. Nobody calling for eviolite bans or quiver/dragon dance nerfs. Sharp gallade is middling at best and is barely good enough for ou. When it had steadfast you could achieve the same effects with tailwind and a choice band so its barely even a buff. Not to mention pretty much any poke can 1hko it with a crit or place a well timed wisp to neuter it completely. Gallades usage will shoot up for a little while because  its something new and checks and counters will come organically. Advocating for a ban is going to set a precedent thats gonna turn pvp into a total stallfest where every good abillity is nerfed and everybody uses the same team, its already going that way.

Am I missing something or did u really suggest "getting a lucky crit" as a counter to gallade?

 

Also tailwind+band is tough to pull out whereas with sharpness u can just go a scarf or even a life orb to switch in on a slow moving poke which cant knock u out and force a switch into a wall which will get 2HKOed anyways.  Added to that u can still go tailwind+life orb even with a sharpness gallade, which hits harder and has no downsides from holding a choice item like before.

 

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No i said almost any mon in ou can one shot it with a crit especially if hazards are set. Theres a million counters to gallade, you can use a ghost to exploit its stab immunities and choice lock, you can send in a banded  scizor or a ferrothorn or wisp it or poison it or use a focus sash/study mon with high attack, you can trick room, you can use a hydreigon to outspeed or multiscale dragonite  to tank its stabs and dragontail it out witch will nearly ko, you can use priority moves on a technician mon or a swift swim mon in rain with high atk like kabutops or seis . I dont like to chalk everything up to just "skill issue" but cmon man you gotta be a noob to not be able to counter something like gallade.

Edited by Ajbramberg
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5 hours ago, TohnR said:

If you're discussing 3 moves + swords dance, it would be matchup dependant because you certainly can't run enough coverage for every answer.

Can you not? Dual stab and Night Slash essentially OHKOs every defensive mon in and out of the tier outside of the aforementioned Sableye.


 

Spoiler

+2 252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Skarmory: 165-196 (95.9 - 113.9%) -- 81.3% chance to OHKO
252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Amoonguss: 205-244 (92.7 - 110.4%) -- 62.5% chance to OHKO +2 252 Atk Life Orb Gallade Psycho Cut vs. 252 HP / 252+ Def Weezing: 195-229 (113.3 - 133.1%) -- guaranteed OHKO
+2 252 Atk Life Orb Gallade Sacred Sword vs. 252 HP / 252+ Def Rotom-Wash: 134-160 (85.3 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 204 HP / 0 Def Gliscor: 187-222 (106.8 - 126.8%) -- guaranteed OHKO

+2 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Gliscor: 142-168 (78 - 92.3%) -- 31.3% chance to OHKO after Stealth Rock (uninvested aerial ace does 64.3 - 76.9% back) 

+2 252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Mandibuzz: 204-242 (94 - 111.5%) -- 62.5% chance to OHKO

+2 252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Hippowdon: 187-222 (86.9 - 103.2%) -- 56.3% chance to OHKO after Stealth Rock

+1 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Salamence: 142-168 (70.2 - 83.1%) -- 62.5% chance to OHKO after Stealth Rock

+2 252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Bronzong: 191-226 (109.7 - 129.8%) -- guaranteed OHKO

+2 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Jellicent: 204-242 (98.5 - 116.9%) -- 93.8% chance to OHKO

+2 252 Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Cofagrigus: 169-200 (102.4 - 121.2%) -- guaranteed OHKO

+2 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Cofagrigus: 126-149 (76.3 - 90.3%) -- 18.8% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Slowbro: 205-242 (101.4 - 119.8%) -- guaranteed OHKO
+2 252 Atk Life Orb Sharpness Gallade Night Slash vs. 252 HP / 252+ Def Reuniclus: 263-309 (121.1 - 142.3%) -- guaranteed OHKO

252 Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Quagsire: 118-140 (58.4 - 69.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

TL;DR the only 'safe' defensive switches are Sableye (not seen much in OU), running a random Colbur on Slowbro or Jellicent (but guess what? you should have gone Rindo sucker cuz this Gallade has Leaf Blade instead!), or Colbur on Cofagrigus, which even has a chance to drop to +2 Psycho Cut after rocks and in all of those scenarios wisp can miss.

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13 minutes ago, AlphaDrake said:

 

 

Also tailwind+band is tough to pull out whereas with sharpness u can just go a scarf or even a life orb to switch in on a slow mon" 

 

 Also How is tailwind and band any harder to pull off then tailwind with anything else? Send out a mon with tailwind and swap its the same steps whether or not the mon your swaping to is choice banded.

Edited by Ajbramberg
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1 minute ago, Ajbramberg said:

No i said almost any mon in ou can one shot it with a crit especially if hazards are set. Theres a million counters to gallade

You do not know what a "counter" is and suggest rolling a critical hit to beat it. 

16 minutes ago, Ajbramberg said:

Do you not know what a choice band is or sum? Or was it tailwind that confused you?  Sharpness adds the same 50% boost as a band and a scarf adds less of a less speed than wind so your taking a slight speed loss in exchange for no setup. Doesnt really seem that gamebreaking to me

Tailwind is nearly unviable in singles yet you mentioned its use in the same post calling out "low skill players" complaining about Gallade (TIL Art and Poseidon are low skill players).

4 minutes ago, Ajbramberg said:

multiscale dragonite  to tank its stabs and dragontail it out witch will nearly ko

And I'm lost. 

 

1 minute ago, Ajbramberg said:

 Also How is tailwind and band any harder to pull off then tailwind with anything else? Send out a mon with tailwind and swap its the same steps whether or not the mon your swaping to is choice banded.

Lastly, I care enough to point out how moronic this is but not enough to explain why. 

 

I think you need to play the game more before sharing your thoughts, especially if you want to do so in the condescending way you did. 

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8 minutes ago, Ajbramberg said:

 Also How is tailwind and band any harder to pull off then tailwind with anything else? Send out a mon with tailwind and swap its the same steps whether or not the mon your swaping to is choice banded.

Because:

1. Ur gallade will be holding a Choice item so u can play around it.

2.Something like a Crobat or Aerodactyl which sets up a tail wind takes up a party slot and stays at risk to an Atttack

3. Ur opponent can predict a swap into gallade after the tail wind and get a good chunk of dmg on it and then revenge kill with a priority move.

4. Unlike the current meta where ppl just switch in on a slow moving poke which cant kill/cripple a gallade and then spam 2 Hits to KO on the def wall which switches in. With the previous steadfast set U can predict a swap after tail wind and then swap to a def wall and get a chance to roost/slack off and get some sweet extra rocky helm dmg.

 

Also using a multiscale dnite with dragon tail is just not a viable counter to gallade.

Edited by AlphaDrake
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2 minutes ago, drewq said:

You do not know what a "counter" is and suggest rolling a critical hit to beat it. 

Tailwind is nearly unviable in singles yet you mentioned its use in the same post calling out "low skill players" complaining about Gallade (TIL Art and Poseidon are low skill players).

And I'm lost. 

 

Lastly, I care enough to point out how moronic this is but not enough to explain why. 

 

I think you need to play the game more before sharing your thoughts, especially if you want to do so in the condescending way you did. 

Cant tell if trolling, blind or really stupid, i posted a whole list of easy checks you keep strawmanning what i said about crits. Gallade is extremely fragile and not very fast without scarf.  Im not sure whats so confusing about dragonite either?multiscale means its stabs move need 3-4 hits to ko and Dragon tail eats up a huge chunk of gallades hp and if hazards are set he wont be able to comeout again after being sent away  and atfter dancing it will outspeed and ohko gallade. . Trick also destroys it as well as priorities and status all of which are ou staples 

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5 minutes ago, AlphaDrake said:

Because:

1. Ur gallade will be holding a Choice item so u can play around it.

2.Something like a Crobat or Aerodactyl which sets up a tail wind takes up a party slot and stays at risk to an Atttack

3. Ur opponent can predict a swap into gallade after the tail wind and get a good chunk of dmg on it and then revenge kill with a priority move.

4. Unlike the current meta where ppl just switch in on a slow moving poke which cant kill/cripple a gallade and then spam 2 Hits to KO on the def wall which switches in. With the previous steadfast set U can predict a swap after tail wind and then swap to a def wall and get a chance to roost/slack off and get some sweet extra rocky helm dmg.

 

Also using a multiscale dnite with dragon tail is just not a viable counter to gallade.

Everything you said applies to a scarfed gallade except the tailwind mon having to swap which is what uturn or teleport or baton pass is for, you not being good enough to think of counters is not a reason for a ban. And god forbid if we hace to reach into lower tiers to find counters like sableye that would mean the meta and usage would change and become more dynamic

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