rengaret Posted May 19, 2024 Posted May 19, 2024 (edited) I was pissed of that none of encounter works properly for linux so after yesterdays coding session I introduce you: RENcounter counter running on linux (I have to test it on steam deck), will work on windows and mac. Code will be available on github for self compiling. I also will setup the automatic builds for Windows/Mac/Linux. Readme https://github.com/rengare/rencounter_counter/blob/main/README.md source code https://github.com/rengare/rencounter_counter Release page with binaries build using Github: https://github.com/rengare/rencounter_counter/releases Edited May 20, 2024 by rengaret Gamer2020, repposh, signsAsfX and 5 others 2 1 4 1
budadeth Posted May 20, 2024 Posted May 20, 2024 Wow didnt know they didnt work propperly on linux lmao Awesome man congrats rengaret 1
Crueldad Posted May 20, 2024 Posted May 20, 2024 AWESONE, TYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY BRO U ARE AMAZING. budadeth 1
BlueWhoop Posted May 22, 2024 Posted May 22, 2024 I will be using this from now on, GEC lags my game too much and Archetype can never scan the pokemon properly. Thank you! budadeth 1
AnonymousPoke Posted May 22, 2024 Posted May 22, 2024 17 hours ago, BlueWhoop said: I will be using this from now on, GEC lags my game too much and Archetype can never scan the pokemon properly. Thank you! Dang, that is harsh towards the Archetype Counter. lol. All good. I would argue this encounter counter could potentially be the best on the market being cross platform and all, but it needs to master the mulit-language and reliable aspect. Agreed, GEC lags the crap out of the game and Archetype has definitely gone through its trouble days with not properly picking up names. To be fair, it has always tracked "total" counts just fine. I would implore you to try the "testing" branch as I am almost complete with a brand new version 🙂 But I would be curious of your mileage with this particular encounter counter 😉 Differences with Archetype Counter: - Not an actual application. It is a PowerShell script wrapped/disguised to look like a real built application. - Built only for Windows 10/11. - Completely portable built in mind - does not require any additional downloads.
BlueWhoop Posted May 24, 2024 Posted May 24, 2024 Right now I'm having some issues with this encounter counter. Sometimes it doesn't scan full hordes. For example it says I encountered 4 onix but in reality it is a 5x horde.
Crueldad Posted May 24, 2024 Posted May 24, 2024 Ok, I've been testing it and this same case happened to me, but it's not something to die for. I think that for 1 untold encounter, at least in the long run we will have an estimate in the end and in the end everything is relative. I hope it gets fixed when it can 3 hours ago, BlueWhoop said: Right now I'm having some issues with this encounter counter. Sometimes it doesn't scan full hordes. For example it says I encountered 4 onix but in reality it is a 5x horde. I guess I want to leave a little criticism/experience with this counter: In the case of not being multi-language, you could simply choose to simplify it, we don't need a nice interfast XD The mere fact that it works for me, who has Windows 7 and a PC as a toaster, is amazing It's seriously incredible please keep updating ❤️
rengaret Posted May 24, 2024 Author Posted May 24, 2024 (edited) Thank you for the feedback. Yes, it happens to me from time to time as well. It is because I didn't tweak AI model with Pokemon names. I think that for every 30k encounters, I miss like 100-400. I can increase the chance of correctness but that would have impact on CPU usage (performance of your PC). The other issue is sometimes it makes mistakes in mons name like recognizing mankev instead of mankey. Let's keep posting issues. I need your feedback to improve it :) Oh yeah I forgot, there are 3 modes ( you can change them by pressing the letter T) - Runaway - Safari - Exp The difference is in the timing screenshots of your screen and recognition ( Safari mode probably will have impact on performance). You can check which is better Edited May 24, 2024 by rengaret
BlueWhoop Posted May 24, 2024 Posted May 24, 2024 (edited) Another thing I noticed is that if ever you are watching a stream or a video of someone playing pokemmo then it will count the streamers or videos encounters Edited May 24, 2024 by BlueWhoop
schmelu Posted June 17, 2024 Posted June 17, 2024 Hey i am a complete noob to mac and I am trying to get this to run on my mac because i desperately want a fuctional auto encounter for mac, but I cannot for the life of me figure out what im doing. I installed rust, and then i went to the app store and installed xcode. Then i couldnt figure out what cloning repository was, but i opened the xcode app and saw a "clone git repository" and clicked that and it opened this window: I had no idea what to do with this but i continued anyways and opened terminal and entered the command you said to: "git clone github.com/rengare/rencounter_counter cd rencounter_counter cargo run --release" then it ran and worked (i think? it showed no errors and like looked like it was doing all kinds of stuff) then it asked me to give permission to record my screen or something so i allowed it, then it restarted and looked like this idk where im supposed to go from here. When i get to this step: I just get lost bc there is no executable that i can find in the rencounter foloder that i can open as the app in these instructions, i just see: again, i am a complete noob when it comes to mac, and computer language too ig so idk if im doing something wrong or what. Any help on finding this app would be appreciated!!
rengaret Posted August 29, 2024 Author Posted August 29, 2024 (edited) @schmelu Sorry for late update. Macos was broken for a while but yesterday I fixed it. Grab latest mac arm version https://github.com/rengare/rencounter_counter/releases Download to `Download` folder. Extract the zip Open terminal app and enter Double click on the app cd ~/Download/rencounter && ./rencounter_counter I also added a window tracker to encounter so it doesn't matter what app is up front, it still tracks game window. I'm trying to fix opening by double mouse click fixed Edited August 29, 2024 by rengaret
rengaret Posted August 29, 2024 Author Posted August 29, 2024 @BlueWhoop that is now fixed, I implemented a game window tracking mechanism.
rengaret Posted August 29, 2024 Author Posted August 29, 2024 (edited) 29 Aug 2024 Update: - Encounter detects if game is running, if not then it closes with error - double click on Macos and Windows fixed The Windows version should include everything to run the encounter - game window track added (now it doesn't matter if ie. browser is on top) - new screenshot library added (should be faster now) - debug option under `d` key: when in debug mode, encounter takes a screenshot and saves it to the folder. It is helpful to see what is on the screen and the reason why something doesn't work. Edited August 29, 2024 by rengaret
LoopsLonder Posted August 31, 2024 Posted August 31, 2024 Gracias por pensar en los usarios de Linux, lo descargue y segui las instrucciones (los descargue, puse los archivos en la ubicacion del juego y lo corrie desde la terminal) pero no funciona, falle en algo.
rengaret Posted September 2, 2024 Author Posted September 2, 2024 (edited) @LoopsLonder I'll take a look tomorrow and fix the issue, you are on kde right? Oh and I see that you are using Spanish language, and have 'Nv.'. I'm looking for 'Lv.' text. Tomorrow I'll add it to the config @LoopsLonder its fixed Edited September 3, 2024 by rengaret
rengaret Posted September 4, 2024 Author Posted September 4, 2024 (edited) 04 Sep 2024 Update: spanish text detection for word 'lv.' when encounter does not find a window, it tries to find it again, if it still can't find it then throws an error and exit the app. intel core m3 throws error -> it is because of the AI engine I'm using, will try to fix it Plans I'm working on integrating better UI -> https://slint.dev/ (depends on available time) run the engine in a separate thread so the UI is not frozen as always the newest build is located here https://github.com/rengare/rencounter_counter/releases Edited September 4, 2024 by rengaret
TheMistakee Posted March 7 Posted March 7 Mac user here. Everytime i double click it doesnt show Pokemmo is found. How would i go about this
TheMatthew562 Posted March 7 Posted March 7 (edited) 3 hours ago, TheMistakee said: Mac user here. Everytime i double click it doesnt show Pokemmo is found. How would i go about this Try opening rencounter at the login screen of PokeMMO worked for me on windows. Edited March 7 by TheMatthew562
thechosenginger Posted May 10 Posted May 10 i might be late to the game on this, but i am trying to setup my macbook to play. when i try to run the program from my documents folder, the terminal will open, then states the file cannot be found and closes. please advise. thank you for your time
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